timetracker/games/views/general.py

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Python
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from typing import Any, Callable
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from django.contrib.auth.decorators import login_required
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from django.db.models import Avg, Count, ExpressionWrapper, F, Q, Sum, fields
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from django.db.models.functions import TruncDate, TruncMonth
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from django.db.models.manager import BaseManager
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from django.http import HttpRequest, HttpResponse, HttpResponseRedirect
from django.shortcuts import redirect, render
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from django.urls import reverse
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from common.time import dateformat, format_duration
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from common.utils import safe_division
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from games.models import Edition, Game, Platform, Purchase, Session
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def model_counts(request: HttpRequest) -> dict[str, bool]:
return {
"game_available": Game.objects.exists(),
"edition_available": Edition.objects.exists(),
"platform_available": Platform.objects.exists(),
"purchase_available": Purchase.objects.exists(),
"session_count": Session.objects.exists(),
}
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def use_custom_redirect(
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func: Callable[..., HttpResponse],
) -> Callable[..., HttpResponse]:
"""
Will redirect to "return_path" session variable if set.
"""
def wrapper(request: HttpRequest, *args: Any, **kwargs: Any) -> HttpResponse:
response = func(request, *args, **kwargs)
if isinstance(response, HttpResponseRedirect) and (
next_url := request.session.get("return_path")
):
return HttpResponseRedirect(next_url)
return response
return wrapper
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@login_required
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def stats_alltime(request: HttpRequest) -> HttpResponse:
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year = "Alltime"
this_year_sessions = Session.objects.all().select_related("purchase__edition")
this_year_sessions_with_durations = this_year_sessions.annotate(
duration=ExpressionWrapper(
F("timestamp_end") - F("timestamp_start"),
output_field=fields.DurationField(),
)
)
longest_session = this_year_sessions_with_durations.order_by("-duration").first()
this_year_games = Game.objects.filter(
edition__purchase__session__in=this_year_sessions
).distinct()
this_year_games_with_session_counts = this_year_games.annotate(
session_count=Count("edition__purchase__session"),
)
game_highest_session_count = this_year_games_with_session_counts.order_by(
"-session_count"
).first()
selected_currency = "CZK"
unique_days = (
this_year_sessions.annotate(date=TruncDate("timestamp_start"))
.values("date")
.distinct()
.aggregate(dates=Count("date"))
)
this_year_played_purchases = Purchase.objects.filter(
session__in=this_year_sessions
).distinct()
this_year_purchases = Purchase.objects.all()
this_year_purchases_with_currency = this_year_purchases.select_related(
"edition"
).filter(price_currency__exact=selected_currency)
this_year_purchases_without_refunded = this_year_purchases_with_currency.filter(
date_refunded=None
)
this_year_purchases_refunded = this_year_purchases_with_currency.refunded()
this_year_purchases_unfinished_dropped_nondropped = (
this_year_purchases_without_refunded.filter(date_finished__isnull=True)
.filter(infinite=False)
.filter(Q(type=Purchase.GAME) | Q(type=Purchase.DLC))
) # do not count battle passes etc.
this_year_purchases_unfinished = (
this_year_purchases_unfinished_dropped_nondropped.filter(
date_dropped__isnull=True
)
)
this_year_purchases_dropped = (
this_year_purchases_unfinished_dropped_nondropped.filter(
date_dropped__isnull=False
)
)
this_year_purchases_without_refunded_count = (
this_year_purchases_without_refunded.count()
)
this_year_purchases_unfinished_count = this_year_purchases_unfinished.count()
this_year_purchases_unfinished_percent = int(
safe_division(
this_year_purchases_unfinished_count,
this_year_purchases_without_refunded_count,
)
* 100
)
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purchases_finished_this_year: BaseManager[Purchase] = Purchase.objects.finished()
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purchases_finished_this_year_released_this_year = (
purchases_finished_this_year.all().order_by("date_finished")
)
purchased_this_year_finished_this_year = (
this_year_purchases_without_refunded.all()
).order_by("date_finished")
this_year_spendings = this_year_purchases_without_refunded.aggregate(
total_spent=Sum(F("price"))
)
total_spent = this_year_spendings["total_spent"] or 0
games_with_playtime = (
Game.objects.filter(edition__purchase__session__in=this_year_sessions)
.annotate(
total_playtime=Sum(
F("edition__purchase__session__duration_calculated")
+ F("edition__purchase__session__duration_manual")
)
)
.values("id", "name", "total_playtime")
)
month_playtimes = (
this_year_sessions.annotate(month=TruncMonth("timestamp_start"))
.values("month")
.annotate(playtime=Sum("duration_calculated"))
.order_by("month")
)
for month in month_playtimes:
month["playtime"] = format_duration(month["playtime"], "%2.0H")
highest_session_average_game = (
Game.objects.filter(edition__purchase__session__in=this_year_sessions)
.annotate(
session_average=Avg("edition__purchase__session__duration_calculated")
)
.order_by("-session_average")
.first()
)
top_10_games_by_playtime = games_with_playtime.order_by("-total_playtime")[:10]
for game in top_10_games_by_playtime:
game["formatted_playtime"] = format_duration(game["total_playtime"], "%2.0H")
total_playtime_per_platform = (
this_year_sessions.values("purchase__platform__name")
.annotate(total_playtime=Sum(F("duration_calculated") + F("duration_manual")))
.annotate(platform_name=F("purchase__platform__name"))
.values("platform_name", "total_playtime")
.order_by("-total_playtime")
)
for item in total_playtime_per_platform:
item["formatted_playtime"] = format_duration(item["total_playtime"], "%2.0H")
backlog_decrease_count = (
Purchase.objects.all().intersection(purchases_finished_this_year).count()
)
first_play_date = "N/A"
last_play_date = "N/A"
if this_year_sessions:
first_session = this_year_sessions.earliest()
first_play_game = first_session.purchase.edition.game
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first_play_date = first_session.timestamp_start.strftime(dateformat)
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last_session = this_year_sessions.latest()
last_play_game = last_session.purchase.edition.game
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last_play_date = last_session.timestamp_start.strftime(dateformat)
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all_purchased_this_year_count = this_year_purchases_with_currency.count()
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all_purchased_refunded_this_year_count: int = this_year_purchases_refunded.count()
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this_year_purchases_dropped_count = this_year_purchases_dropped.count()
this_year_purchases_dropped_percentage = int(
safe_division(this_year_purchases_dropped_count, all_purchased_this_year_count)
* 100
)
context = {
"total_hours": format_duration(
this_year_sessions.total_duration_unformatted(), "%2.0H"
),
"total_2023_games": this_year_played_purchases.all().count(),
"top_10_games_by_playtime": top_10_games_by_playtime,
"year": year,
"total_playtime_per_platform": total_playtime_per_platform,
"total_spent": total_spent,
"total_spent_currency": selected_currency,
"spent_per_game": int(
safe_division(total_spent, this_year_purchases_without_refunded_count)
),
"this_year_finished_this_year_count": purchases_finished_this_year_released_this_year.count(),
"total_sessions": this_year_sessions.count(),
"unique_days": unique_days["dates"],
"unique_days_percent": int(unique_days["dates"] / 365 * 100),
"purchased_unfinished_count": this_year_purchases_unfinished_count,
"unfinished_purchases_percent": this_year_purchases_unfinished_percent,
"dropped_count": this_year_purchases_dropped_count,
"dropped_percentage": this_year_purchases_dropped_percentage,
"refunded_percent": int(
safe_division(
all_purchased_refunded_this_year_count,
all_purchased_this_year_count,
)
* 100
),
"all_purchased_refunded_this_year": this_year_purchases_refunded,
"all_purchased_refunded_this_year_count": all_purchased_refunded_this_year_count,
"all_purchased_this_year_count": all_purchased_this_year_count,
"backlog_decrease_count": backlog_decrease_count,
"longest_session_time": (
format_duration(longest_session.duration, "%2.0Hh %2.0mm")
if longest_session
else 0
),
"longest_session_game": (
longest_session.purchase.edition.game if longest_session else None
),
"highest_session_count": (
game_highest_session_count.session_count
if game_highest_session_count
else 0
),
"highest_session_count_game": (
game_highest_session_count if game_highest_session_count else None
),
"highest_session_average": (
format_duration(
highest_session_average_game.session_average, "%2.0Hh %2.0mm"
)
if highest_session_average_game
else 0
),
"highest_session_average_game": highest_session_average_game,
"first_play_game": first_play_game,
"first_play_date": first_play_date,
"last_play_game": last_play_game,
"last_play_date": last_play_date,
"title": f"{year} Stats",
}
request.session["return_path"] = request.path
return render(request, "stats.html", context)
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@login_required
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def stats(request: HttpRequest, year: int = 0) -> HttpResponse:
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selected_year = request.GET.get("year")
if selected_year:
return HttpResponseRedirect(reverse("stats_by_year", args=[selected_year]))
if year == 0:
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return HttpResponseRedirect(reverse("stats_alltime"))
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this_year_sessions = Session.objects.filter(
timestamp_start__year=year
).select_related("purchase__edition")
this_year_sessions_with_durations = this_year_sessions.annotate(
duration=ExpressionWrapper(
F("timestamp_end") - F("timestamp_start"),
output_field=fields.DurationField(),
)
)
longest_session = this_year_sessions_with_durations.order_by("-duration").first()
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this_year_games = Game.objects.filter(
edition__purchase__session__in=this_year_sessions
).distinct()
this_year_games_with_session_counts = this_year_games.annotate(
session_count=Count(
"edition__purchase__session",
filter=Q(edition__purchase__session__timestamp_start__year=year),
)
)
game_highest_session_count = this_year_games_with_session_counts.order_by(
"-session_count"
).first()
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selected_currency = "CZK"
unique_days = (
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this_year_sessions.annotate(date=TruncDate("timestamp_start"))
.values("date")
.distinct()
.aggregate(dates=Count("date"))
)
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this_year_played_purchases = Purchase.objects.filter(
session__in=this_year_sessions
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).distinct()
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this_year_purchases = Purchase.objects.filter(date_purchased__year=year)
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this_year_purchases_with_currency = this_year_purchases.select_related(
"edition"
).filter(price_currency__exact=selected_currency)
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this_year_purchases_without_refunded = this_year_purchases_with_currency.filter(
date_refunded=None
)
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this_year_purchases_refunded = this_year_purchases_with_currency.refunded()
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this_year_purchases_unfinished_dropped_nondropped = (
this_year_purchases_without_refunded.filter(date_finished__isnull=True)
.filter(infinite=False)
.filter(Q(type=Purchase.GAME) | Q(type=Purchase.DLC))
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) # do not count battle passes etc.
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this_year_purchases_unfinished = (
this_year_purchases_unfinished_dropped_nondropped.filter(
date_dropped__isnull=True
)
)
this_year_purchases_dropped = (
this_year_purchases_unfinished_dropped_nondropped.filter(
date_dropped__isnull=False
)
)
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this_year_purchases_without_refunded_count = (
this_year_purchases_without_refunded.count()
)
this_year_purchases_unfinished_count = this_year_purchases_unfinished.count()
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this_year_purchases_unfinished_percent = int(
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safe_division(
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this_year_purchases_unfinished_count,
this_year_purchases_without_refunded_count,
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)
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* 100
)
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purchases_finished_this_year = Purchase.objects.filter(date_finished__year=year)
purchases_finished_this_year_released_this_year = (
purchases_finished_this_year.filter(edition__year_released=year).order_by(
"date_finished"
)
)
purchased_this_year_finished_this_year = (
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this_year_purchases_without_refunded.filter(date_finished__year=year)
).order_by("date_finished")
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this_year_spendings = this_year_purchases_without_refunded.aggregate(
total_spent=Sum(F("price"))
)
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total_spent = this_year_spendings["total_spent"] or 0
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games_with_playtime = (
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Game.objects.filter(edition__purchase__session__in=this_year_sessions)
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.annotate(
total_playtime=Sum(
F("edition__purchase__session__duration_calculated")
+ F("edition__purchase__session__duration_manual")
)
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)
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.values("id", "name", "total_playtime")
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)
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month_playtimes = (
this_year_sessions.annotate(month=TruncMonth("timestamp_start"))
.values("month")
.annotate(playtime=Sum("duration_calculated"))
.order_by("month")
)
for month in month_playtimes:
month["playtime"] = format_duration(month["playtime"], "%2.0H")
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highest_session_average_game = (
Game.objects.filter(edition__purchase__session__in=this_year_sessions)
.annotate(
session_average=Avg("edition__purchase__session__duration_calculated")
)
.order_by("-session_average")
.first()
)
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top_10_games_by_playtime = games_with_playtime.order_by("-total_playtime")[:10]
for game in top_10_games_by_playtime:
game["formatted_playtime"] = format_duration(game["total_playtime"], "%2.0H")
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total_playtime_per_platform = (
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this_year_sessions.values("purchase__platform__name")
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.annotate(total_playtime=Sum(F("duration_calculated") + F("duration_manual")))
.annotate(platform_name=F("purchase__platform__name"))
.values("platform_name", "total_playtime")
.order_by("-total_playtime")
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)
for item in total_playtime_per_platform:
item["formatted_playtime"] = format_duration(item["total_playtime"], "%2.0H")
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backlog_decrease_count = (
Purchase.objects.filter(date_purchased__year__lt=year)
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.intersection(purchases_finished_this_year)
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.count()
)
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first_play_date = "N/A"
last_play_date = "N/A"
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first_play_game = None
last_play_game = None
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if this_year_sessions:
first_session = this_year_sessions.earliest()
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first_play_game = first_session.purchase.edition.game
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first_play_date = first_session.timestamp_start.strftime(dateformat)
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last_session = this_year_sessions.latest()
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last_play_game = last_session.purchase.edition.game
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last_play_date = last_session.timestamp_start.strftime(dateformat)
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all_purchased_this_year_count = this_year_purchases_with_currency.count()
all_purchased_refunded_this_year_count = this_year_purchases_refunded.count()
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this_year_purchases_dropped_count = this_year_purchases_dropped.count()
this_year_purchases_dropped_percentage = int(
safe_division(this_year_purchases_dropped_count, all_purchased_this_year_count)
* 100
)
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context = {
"total_hours": format_duration(
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this_year_sessions.total_duration_unformatted(), "%2.0H"
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),
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"total_games": this_year_played_purchases.count(),
"total_2023_games": this_year_played_purchases.filter(
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edition__year_released=year
).count(),
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"top_10_games_by_playtime": top_10_games_by_playtime,
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"year": year,
"total_playtime_per_platform": total_playtime_per_platform,
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"total_spent": total_spent,
"total_spent_currency": selected_currency,
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"all_purchased_this_year": this_year_purchases_without_refunded,
"spent_per_game": int(
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safe_division(total_spent, this_year_purchases_without_refunded_count)
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),
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"all_finished_this_year": purchases_finished_this_year.select_related(
"edition"
).order_by("date_finished"),
"all_finished_this_year_count": purchases_finished_this_year.count(),
"this_year_finished_this_year": purchases_finished_this_year_released_this_year.select_related(
"edition"
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).order_by("date_finished"),
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"this_year_finished_this_year_count": purchases_finished_this_year_released_this_year.count(),
"purchased_this_year_finished_this_year": purchased_this_year_finished_this_year.select_related(
"edition"
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).order_by("date_finished"),
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"total_sessions": this_year_sessions.count(),
"unique_days": unique_days["dates"],
"unique_days_percent": int(unique_days["dates"] / 365 * 100),
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"purchased_unfinished": this_year_purchases_unfinished,
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"purchased_unfinished_count": this_year_purchases_unfinished_count,
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"unfinished_purchases_percent": this_year_purchases_unfinished_percent,
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"dropped_count": this_year_purchases_dropped_count,
"dropped_percentage": this_year_purchases_dropped_percentage,
"refunded_percent": int(
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safe_division(
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all_purchased_refunded_this_year_count,
all_purchased_this_year_count,
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)
* 100
),
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"all_purchased_refunded_this_year": this_year_purchases_refunded,
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"all_purchased_refunded_this_year_count": all_purchased_refunded_this_year_count,
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"all_purchased_this_year": this_year_purchases_with_currency.order_by(
"date_purchased"
),
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"all_purchased_this_year_count": all_purchased_this_year_count,
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"backlog_decrease_count": backlog_decrease_count,
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"longest_session_time": (
format_duration(longest_session.duration, "%2.0Hh %2.0mm")
if longest_session
else 0
),
"longest_session_game": (
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longest_session.purchase.edition.game if longest_session else None
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),
"highest_session_count": (
game_highest_session_count.session_count
if game_highest_session_count
else 0
),
"highest_session_count_game": (
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game_highest_session_count if game_highest_session_count else None
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),
"highest_session_average": (
format_duration(
highest_session_average_game.session_average, "%2.0Hh %2.0mm"
)
if highest_session_average_game
else 0
),
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"highest_session_average_game": highest_session_average_game,
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"first_play_game": first_play_game,
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"first_play_date": first_play_date,
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"last_play_game": last_play_game,
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"last_play_date": last_play_date,
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"title": f"{year} Stats",
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"month_playtimes": month_playtimes,
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}
request.session["return_path"] = request.path
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return render(request, "stats.html", context)
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@login_required
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def index(request: HttpRequest) -> HttpResponse:
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return redirect("list_sessions")