docs: add design spec and implementation plan for boolean filters improvement

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2026-06-09 20:06:41 +02:00
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# Design Spec: Boolean Filters Overhaul (Approach A with Reusable Primitives)
Expose a two-radio-button UI for all boolean filters to allow selecting "True" (Yes), "False" (No), or leaving the filter "Unset" (Not set).
## 1. Architectural Changes
### 1.1 Backend Primitives & Components
We will extract the `_filter_checkbox` rendering logic from `common/components/filters.py` and generalize it into a reusable, filter-agnostic `Checkbox` component in `common/components/primitives.py`. We will also add a corresponding `Radio` component.
#### In `common/components/primitives.py`:
```python
def Checkbox(
name: str,
label: str,
checked: bool = False,
value: str = "1",
attributes: list[HTMLAttribute] | None = None,
) -> SafeText:
"""A filter-agnostic Checkbox component."""
attributes = attributes or []
input_attrs = [
("name", name),
("value", value),
("class", "rounded border-default-medium bg-neutral-secondary-medium text-brand focus:ring-brand"),
] + attributes
if checked:
input_attrs.append(("checked", "true"))
return Label(
attributes=[("class", "flex items-center gap-2 text-sm text-heading cursor-pointer")],
children=[
Input(type="checkbox", attributes=input_attrs),
label,
],
)
def Radio(
name: str,
label: str,
checked: bool = False,
value: str = "",
attributes: list[HTMLAttribute] | None = None,
) -> SafeText:
"""A filter-agnostic Radio component."""
attributes = attributes or []
input_attrs = [
("name", name),
("value", value),
("class", "rounded-full border-default-medium bg-neutral-secondary-medium text-brand focus:ring-brand"),
] + attributes
if checked:
input_attrs.append(("checked", "true"))
return Label(
attributes=[("class", "flex items-center gap-1.5 text-sm text-heading cursor-pointer")],
children=[
Input(type="radio", attributes=input_attrs),
label,
],
)
```
#### In `common/components/filters.py`:
We will import `Checkbox` and `Radio` from `common.components.primitives`. We will redefine `_filter_checkbox` as a thin adapter pointing to our new generalized `Checkbox` component (preserving any backward compatibility), and we will create a new helper `_filter_boolean_radio` using `Radio`:
```python
_FILTER_RADIO_CLASS = (
"rounded-full border-default-medium bg-neutral-secondary-medium "
"text-brand focus:ring-brand"
)
def _filter_checkbox(name: str, label: str, checked: bool) -> SafeText:
"""Thin adapter mapping legacy checkbox filters to the generalized Checkbox primitive."""
return Checkbox(name=name, label=label, checked=checked)
def _filter_boolean_radio(name: str, label: str, value: bool | None) -> SafeText:
"""Renders a filter-specific boolean radio button group with 'True' and 'False' options."""
return Div(
attributes=[("class", "flex flex-col gap-1")],
children=[
Span(
attributes=[("class", _FILTER_LABEL_CLASS)],
children=[label],
),
Div(
attributes=[("class", "flex items-center gap-4 h-9")],
children=[
Radio(name=name, label="True", checked=value is True, value="true"),
Radio(name=name, label="False", checked=value is False, value="false"),
],
),
],
)
```
### 1.2 Parsing Filter JSON (Backend)
We will introduce a robust parsing function in `common/components/filters.py` to distinguish `True`, `False`, and `None` (unset):
```python
def _parse_bool_nullable(existing: dict, key: str) -> bool | None:
"""Extract a nullable boolean value from a filter criterion."""
if key not in existing:
return None
field = existing[key]
if not isinstance(field, dict):
return None
val = field.get("value")
if val is None:
return None
if isinstance(val, str):
if val.lower() in ("true", "1", "yes"):
return True
if val.lower() in ("false", "0", "no"):
return False
return bool(val)
```
### 1.3 UI Overhauls in Filter Bars
We will update the following filter bars to use `_parse_bool_nullable` and `_filter_boolean_radio`:
1. **GameFilterBar:** `mastered`, `purchase_refunded`, `purchase_infinite`, `session_emulated`.
2. **SessionFilterBar:** `emulated`, `is_active`.
3. **PurchaseFilterBar:** `is_refunded`, `infinite`, `needs_price_update`.
---
## 2. Frontend JS Changes (`games/static/js/filter_bar.js`)
### 2.1 Deselectable Radios Behavior
To support resetting filters back to "Unset" without resetting the whole form, we add click behavior that unchecks an already checked radio button when clicked.
```javascript
function setupDeselectableRadios() {
document.querySelectorAll('input[type="radio"]').forEach(function (radio) {
radio.addEventListener('click', function (e) {
if (this.wasChecked) {
this.checked = false;
this.wasChecked = false;
this.dispatchEvent(new Event('change', { bubbles: true }));
} else {
var name = this.getAttribute('name');
if (name) {
document.querySelectorAll('input[type="radio"][name="' + name + '"]').forEach(function (r) {
r.wasChecked = false;
});
}
this.wasChecked = true;
}
});
if (radio.checked) {
radio.wasChecked = true;
}
});
}
```
We will call `setupDeselectableRadios()` during `DOMContentLoaded`.
### 2.2 Serializing Radio States
Update `buildFilterJSON(form)` to collect checked radios from boolean field groups:
```javascript
// 2. Boolean Fields (Radio Button Groups)
var booleanFields = [
{ name: "filter-mastered", key: "mastered" },
{ name: "filter-emulated", key: "emulated" },
{ name: "filter-active", key: "is_active" },
{ name: "filter-refunded", key: "is_refunded" },
{ name: "filter-infinite", key: "infinite" },
{ name: "filter-needs-price-update", key: "needs_price_update" },
{ name: "filter-purchase-refunded", key: "purchase_refunded" },
{ name: "filter-purchase-infinite", key: "purchase_infinite" },
{ name: "filter-session-emulated", key: "session_emulated" }
];
booleanFields.forEach(function (bf) {
var el = form.querySelector('[name="' + bf.name + '"]:checked');
if (el) {
var val = el.value === "true";
filter[bf.key] = criterion(val, null, "EQUALS");
}
});
```
---
## 3. Testing Strategy
1. **Unit Tests (`tests/test_filter_helpers.py`):**
- Add test coverage for `_parse_bool_nullable` covering `None`, `True`, `False`, strings, missing keys, etc.
2. **Component Tests (`tests/test_filter_bars.py`):**
- Update tests where the filters render checkbox elements to assert that radio groups are rendered instead (with "True" and "False" radio buttons).
3. **Integration and End-to-End Tests:**
- Execute the test suite using `pytest` to ensure that all 355 tests continue to pass and reflect the updated UI structure perfectly.