Organize better
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from .game import Mutation as GameMutation
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import graphene
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from games.graphql.types import Game
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from games.models import Game as GameModel
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class UpdateGameMutation(graphene.Mutation):
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class Arguments:
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id = graphene.ID(required=True)
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name = graphene.String()
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year_released = graphene.Int()
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wikidata = graphene.String()
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game = graphene.Field(Game)
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def mutate(self, info, id, name=None, year_released=None, wikidata=None):
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game_instance = GameModel.objects.get(pk=id)
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if name is not None:
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game_instance.name = name
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if year_released is not None:
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game_instance.year_released = year_released
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if wikidata is not None:
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game_instance.wikidata = wikidata
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game_instance.save()
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return UpdateGameMutation(game=game_instance)
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class Mutation(graphene.ObjectType):
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update_game = UpdateGameMutation.Field()
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from .device import Query as DeviceQuery
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from .edition import Query as EditionQuery
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from .game import Query as GameQuery
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from .platform import Query as PlatformQuery
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from .purchase import Query as PurchaseQuery
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from .session import Query as SessionQuery
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import graphene
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from games.graphql.types import Device
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from games.models import Device as DeviceModel
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class Query(graphene.ObjectType):
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devices = graphene.List(Device)
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def resolve_devices(self, info, **kwargs):
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return DeviceModel.objects.all()
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import graphene
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from games.graphql.types import Edition
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from games.models import Game as EditionModel
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class Query(graphene.ObjectType):
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editions = graphene.List(Edition)
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def resolve_editions(self, info, **kwargs):
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return EditionModel.objects.all()
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import graphene
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from games.graphql.types import Game
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from games.models import Game as GameModel
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class Query(graphene.ObjectType):
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games = graphene.List(Game)
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game_by_name = graphene.Field(Game, name=graphene.String(required=True))
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def resolve_games(self, info, **kwargs):
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return GameModel.objects.all()
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def resolve_game_by_name(self, info, name):
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try:
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return GameModel.objects.get(name=name)
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except GameModel.DoesNotExist:
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return None
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import graphene
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from games.graphql.types import Platform
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from games.models import Platform as PlatformModel
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class Query(graphene.ObjectType):
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platforms = graphene.List(Platform)
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def resolve_platforms(self, info, **kwargs):
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return PlatformModel.objects.all()
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import graphene
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from games.graphql.types import Purchase
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from games.models import Purchase as PurchaseModel
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class Query(graphene.ObjectType):
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purchases = graphene.List(Purchase)
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def resolve_purchases(self, info, **kwargs):
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return PurchaseModel.objects.all()
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import graphene
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from games.graphql.types import Session
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from games.models import Session as SessionModel
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class Query(graphene.ObjectType):
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sessions = graphene.List(Session)
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def resolve_sessions(self, info, **kwargs):
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return SessionModel.objects.all()
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from graphene_django import DjangoObjectType
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from games.models import Device as DeviceModel
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from games.models import Edition as EditionModel
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from games.models import Game as GameModel
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from games.models import Platform as PlatformModel
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from games.models import Purchase as PurchaseModel
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from games.models import Session as SessionModel
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class Game(DjangoObjectType):
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class Meta:
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model = GameModel
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fields = "__all__"
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class Edition(DjangoObjectType):
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class Meta:
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model = EditionModel
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fields = "__all__"
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class Purchase(DjangoObjectType):
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class Meta:
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model = PurchaseModel
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fields = "__all__"
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class Session(DjangoObjectType):
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class Meta:
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model = SessionModel
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fields = "__all__"
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class Platform(DjangoObjectType):
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class Meta:
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model = PlatformModel
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fields = "__all__"
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class Device(DjangoObjectType):
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class Meta:
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model = DeviceModel
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fields = "__all__"
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import graphene
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import graphene
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from graphene_django import DjangoObjectType
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from .models import Device as DeviceModel
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from games.graphql.mutations import GameMutation
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from .models import Edition as EditionModel
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from games.graphql.queries import (
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from .models import Game as GameModel
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DeviceQuery,
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from .models import Platform as PlatformModel
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EditionQuery,
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from .models import Purchase as PurchaseModel
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GameQuery,
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from .models import Session as SessionModel
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PlatformQuery,
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PurchaseQuery,
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SessionQuery,
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)
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class Game(DjangoObjectType):
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class Query(
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class Meta:
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GameQuery,
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model = GameModel
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EditionQuery,
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fields = "__all__"
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DeviceQuery,
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PlatformQuery,
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PurchaseQuery,
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SessionQuery,
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graphene.ObjectType,
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):
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pass
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class Edition(DjangoObjectType):
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class Mutation(GameMutation, graphene.ObjectType):
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class Meta:
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pass
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model = EditionModel
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fields = "__all__"
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class Purchase(DjangoObjectType):
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schema = graphene.Schema(query=Query, mutation=Mutation)
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class Meta:
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model = PurchaseModel
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fields = "__all__"
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class Session(DjangoObjectType):
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class Meta:
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model = SessionModel
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fields = "__all__"
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class Platform(DjangoObjectType):
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class Meta:
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model = PlatformModel
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fields = "__all__"
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class Device(DjangoObjectType):
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class Meta:
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model = DeviceModel
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fields = "__all__"
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class Query(graphene.ObjectType):
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games = graphene.List(Game)
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game_by_name = graphene.Field(Game, name=graphene.String(required=True))
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purchases = graphene.List(Purchase)
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editions = graphene.List(Edition)
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sessions = graphene.List(Session)
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platforms = graphene.List(Platform)
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devices = graphene.List(Device)
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def resolve_games(self, info, **kwargs):
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return GameModel.objects.all()
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def resolve_game_by_name(self, info, name):
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try:
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return GameModel.objects.get(name=name)
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except GameModel.DoesNotExist:
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return None
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def resolve_editions(self, info, **kwargs):
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return EditionModel.objects.all()
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def resolve_purchases(self, info, **kwargs):
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return PurchaseModel.objects.all()
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def resolve_sessions(self, info, **kwargs):
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return SessionModel.objects.all()
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def resolve_platforms(self, info, **kwargs):
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return PlatformModel.objects.all()
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def resolve_devices(self, info, **kwargs):
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return DeviceModel.objects.all()
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schema = graphene.Schema(query=Query)
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