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+# Design: Issue #53 — Rebuild `_session_row_fragment` via a shared row builder
+
+**Date:** 2026-06-20
+**Issue:** [#53](https://github.com/KucharczykL/timetracker/issues/53)
+**Follow-on:** [#55](https://github.com/KucharczykL/timetracker/issues/55) (standardize all session tables on the canonical builder)
+
+## Problem
+
+`_session_row_fragment()` in `games/views/session.py` renders a **4-column** session
+`
` (Name, Start, End, Duration) with a hand-built `Tr`, no `id="session-row-{pk}"`.
+The live `list_sessions` table is **6 columns** (Name, Date, Duration, Device, Created,
+Actions) with a row id and htmx attributes. The fragment cannot be htmx-swapped into the
+live table without producing a malformed, un-targetable row.
+
+In practice the fragment is **dead**: every session action button in the UI is a plain
+`href` (full-page navigation). The only htmx caller, `reset_session_start`, returns
+`204 + HX-Refresh` (the #33 workaround) rather than the fragment. The fragment's htmx
+paths in `end_session` and `new_session_from_existing_session` are never exercised, which
+is why the drift went unnoticed.
+
+Root cause: the fragment is an independent re-implementation of a session row. Fixed
+properly, there must be exactly one source of truth for a session row, reused by both
+the table and any htmx fragment.
+
+## Goal
+
+1. One canonical session-row builder shared by `list_sessions` and the htmx fragment — no
+ duplicated `
` markup, so the two cannot drift.
+2. Real in-place htmx row swap for **finish** and **reset-start** actions on the session
+ list, with the navbar playtime totals kept correct in the same request via an
+ out-of-band (OOB) swap.
+
+Non-goals (tracked in #55): migrating the game-detail sessions table (4-column, different
+shape) onto the canonical builder. It keeps its current full-navigation buttons for now.
+
+## Architecture
+
+### Single source of truth for a session row
+
+`TableRow` (`common/components/primitives.py:894`) is the only place a `
` is built.
+The table reaches it through `list_sessions → row dict → paginated_table_content →
+SimpleTable → TableRow(data=dict)`. The fix splits the row into two reused units:
+
+- **`session_row_data(session, device_list, csrf_token) -> SessionRowData`** — owns cell
+ content, `row_id`, and the row's htmx attributes (the dict currently inlined in
+ `list_sessions`). New function in `games/views/session.py`.
+- **`TableRow`** — owns the `
` markup. Unchanged, already shared.
+
+Both consumers go through the same dict builder and the same renderer:
+
+```python
+# list_sessions
+rows = [session_row_data(s, device_list, csrf_token) for s in sessions]
+# → paginated_table_content → SimpleTable → TableRow(data=dict)
+
+# _session_row_fragment
+def _session_row_fragment(session, device_list, csrf_token) -> SafeText:
+ return str(TableRow(session_row_data(session, device_list, csrf_token)))
+```
+
+The fragment is therefore the *same* row the table renders, for a single session. Change
+a column once in `session_row_data` and list + fragment move together. The old hand-built
+`Tr` (4-column, the `#last-session-start` toggle, the yellow "Finish now?" link) is
+deleted entirely.
+
+`session_row_data` reproduces today's `list_sessions` dict exactly:
+
+- `row_id`: `f"session-row-{session.pk}"`
+- `hx_trigger`: `"device-changed from:body"`, `hx_get`: `""`, `hx_select`:
+ `f"#session-row-{session.pk}"`, `hx_swap`: `"outerHTML"` (the existing self-refresh on
+ device change)
+- `cell_data` (6): `NameWithIcon(session=session)`; start–end string via `local_strftime`;
+ `session.duration_formatted_with_mark()`; `SessionDeviceSelector(session, device_list,
+ csrf_token)`; `session.created_at.strftime(dateformat)`; the `ButtonGroup` of actions.
+
+The action `ButtonGroup` for a running session (`timestamp_end is None`) switches the
+**Finish** and **Reset start** buttons from plain `href` to htmx (see below). `ButtonGroup`
+already forwards `hx_get`/`hx_target`/`hx_swap`/`hx_confirm` (`primitives.py:367`).
+
+### Named type
+
+```python
+class SessionRowData(TypedDict):
+ row_id: str
+ hx_trigger: str
+ hx_get: str
+ hx_select: str
+ hx_swap: str
+ cell_data: list[Node]
+```
+
+Defined in `games/views/session.py` (per the project convention to name compound types
+passed between functions).
+
+### Navbar playtime as an OOB-swappable component
+
+The navbar's "Today · Last 7 days" totals live inline in the monolithic `Navbar()`
+`Safe` f-string (`common/layout.py:228-231`). Finishing or resetting a session changes a
+session's duration → game playtime → these totals, so an in-place row swap would leave
+them stale.
+
+Extract the `` into a small component with a stable id:
+
+```python
+# common/layout.py (or common/components)
+def NavbarPlaytime(today_played: str, last_7_played: str, *, oob: bool = False) -> Node:
+ # ...today · last_7...
+```
+
+- `Navbar()` embeds `NavbarPlaytime(today_played, last_7_played)` in place of the inline
+ markup (no visual change).
+- htmx endpoints render `NavbarPlaytime(..., oob=True)`, which adds `hx-swap-oob="true"`,
+ and append it to their response body. htmx applies it to the matching `#navbar-playtime`
+ regardless of the primary target.
+
+Totals come from the existing `model_counts(request)` (`games/views/general.py:26`), which
+already computes `today_played` / `last_7_played`. The endpoints call it after saving.
+
+### Endpoint behavior
+
+All three endpoints keep their non-htmx branch (`redirect("games:list_sessions")`).
+
+| Endpoint | htmx response |
+|---|---|
+| `end_session` | `TableRow(session_row_data(...))` **+** `NavbarPlaytime(..., oob=True)` |
+| `reset_session_start` | `TableRow(session_row_data(...))` **+** `NavbarPlaytime(..., oob=True)` |
+| `new_session_from_existing_session` (clone) | `204 + HX-Refresh: true` |
+
+- **end / reset** return the fresh row plus the OOB navbar fragment in one response body.
+ The triggering button targets `#session-row-{pk}` with `hx-swap="outerHTML"`; htmx
+ extracts the OOB `` and swaps the remainder (the ``) into the row.
+ `reset_session_start` drops its current `204 + HX-Refresh` workaround.
+- **clone stays on `HX-Refresh`**: it creates a *new* session whose correct position
+ depends on sort + pagination, which a single-row `outerHTML` swap cannot place. Its htmx
+ branch returns `204 + HX-Refresh: true` (replacing the dead fragment return). This is a
+ deliberate, documented exception.
+
+Both `end_session` and `reset_session_start` need `device_list` and a CSRF token to build
+the row (for the `SessionDeviceSelector` cell): `Device.objects.order_by("name")` and
+`get_token(request)`, mirroring `list_sessions`.
+
+### List buttons → htmx
+
+In `session_row_data`, for a running session:
+
+- **Finish session now**: add `hx_get` = `list_sessions_end_session` URL,
+ `hx_target` = `f"#session-row-{session.pk}"`, `hx_swap` = `"outerHTML"`. Keep `href` as
+ a no-JS fallback.
+- **Reset start to now**: same `hx_target`/`hx_swap`; keep existing `hx_confirm` and
+ `href` fallback. (Previously its `hx_get` hit the 204+refresh path; now it swaps the
+ row.)
+
+Edit, Delete, and the clone/"play" affordances are unchanged.
+
+## Components / files touched
+
+- `games/views/session.py` — add `SessionRowData`, `session_row_data()`; rewrite
+ `_session_row_fragment()` to delegate; update `list_sessions` to use the builder; rewire
+ `end_session`, `reset_session_start`, `new_session_from_existing_session`.
+- `common/layout.py` — add `NavbarPlaytime`; use it inside `Navbar()`.
+- (If `NavbarPlaytime` is placed in `common/components`, re-export via `__init__.py`.)
+
+## Data flow (finish from the list)
+
+```
+click Finish → hx-get end_session (htmx)
+ → session.timestamp_end = now; save()
+ → model_counts(request) (fresh totals)
+ → response body:
(6 cells)
+ + …
+htmx: OOB → #navbar-playtime ; → #session-row-pk (outerHTML)
+ → row shows end time + duration; navbar totals update; no full reload
+ → swapped row keeps device-change self-refresh + device selector custom element
+```
+
+## Error handling
+
+- Missing session → `get_object_or_404` (unchanged).
+- Non-htmx requests → full-page redirect (unchanged), so the feature degrades to the
+ current behavior without JS.
+- `SessionDeviceSelector` custom element re-initializes on swap via its native
+ `connectedCallback`; its JS module is already loaded by the list page, so no extra
+ `scripts=` wiring is needed.
+
+## Testing
+
+Unit (`tests/`):
+- `session_row_data` returns 6 `cell_data` entries and `row_id == "session-row-{pk}"`,
+ with the device/created/actions cells present.
+- `_session_row_fragment` output contains `id="session-row-{pk}"` and 6 `| / | ` cells
+ (regression against the 4-column drift).
+- `NavbarPlaytime(oob=True)` emits `id="navbar-playtime"` and `hx-swap-oob="true"`;
+ `oob=False` omits the OOB attribute.
+
+View (`tests/`, htmx requests via `HTTP_HX_REQUEST=true`):
+- `end_session` (htmx) response body contains `#session-row-{pk}` and an OOB
+ `#navbar-playtime`; sets `timestamp_end`.
+- `reset_session_start` (htmx) likewise; sets `timestamp_start` to ~now; **no**
+ `HX-Refresh` header.
+- `new_session_from_existing_session` (htmx) returns status 204 with `HX-Refresh: true`
+ and creates a session.
+- Non-htmx variants of all three still redirect to the session list.
+
+E2E (`e2e/`):
+- From the session list, finish a running session → its row updates in place (end time +
+ duration) and the navbar "Today · Last 7 days" totals change, with no full page reload.
+
+## Out of scope (→ #55)
+
+`games/views/game.py` `_sessions_section` (4-column game-detail table, different first
+column, no Device/Created) keeps its full-navigation `href` buttons. Migrating it onto
+`session_row_data` with configurable visible columns is tracked in #55.
|