feat: implement frontend filter bars and integration across all list views
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# Frontend Filters Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Implement a comprehensive frontend filter bar interface for all 6 list views (Games, Sessions, Purchases, Devices, Platforms, PlayEvents) with specific field controls, simple cross-entity toggles, and full JSON preset support.
**Architecture:** We will extend existing components in `common/components/filters.py` and implement new filter bars (`DeviceFilterBar`, `PlatformFilterBar`, `PlayEventFilterBar`). We will update the views in `games/views/` to parse standard filter JSON from `request.GET.get('filter')`, apply them to querysets, render the filter bars, and export them in `common/components/__init__.py`.
**Tech Stack:** Django, Python dataclasses, Pytest.
---
### Task 1: Update existing FilterBars in `common/components/filters.py`
**Files:**
- Modify: `common/components/filters.py`
- [ ] **Step 1: Add new fields to GameFilterBar**
Add checkboxes for `has_purchases`, `has_playevents` and RangeSliders for `session_count`, `session_average`.
```python
# Inside common/components/filters.py: FilterBar()
# Parse new values
has_purchases_value = _parse_bool(existing, "has_purchases")
has_playevents_value = _parse_bool(existing, "has_playevents")
session_count_min, session_count_max = _parse_range(existing, "session_count")
session_avg_min, session_avg_max = _parse_range(existing, "session_average")
# Add components to fields:
# 1. Under status and platform, add the checkboxes for purchases/playevents
# 2. Add RangeSliders for session count and average
```
Code change to apply in `FilterBar`:
```python
fields = [
Component(
tag_name="div",
attributes=[("class", _FILTER_GRID_CLASS)],
children=[
_filter_field(
"Status",
_enum_filter(
"status",
status_options,
status_choice,
nullable=not Game._meta.get_field("status").has_default(),
),
),
_filter_field(
"Platform",
_model_filter(
"platform",
platform_choice,
search_url="/api/platforms/search",
nullable=Game._meta.get_field("platform").null,
),
),
],
),
RangeSlider(
label="Year",
input_name_prefix="filter-year",
min_value=year_min,
max_value=year_max,
range_min=year_range_min,
range_max=year_range_max,
min_placeholder="e.g. 2020",
max_placeholder="e.g. 2024",
),
Component(
tag_name="div",
attributes=[("class", "flex items-end gap-4 mb-4")],
children=[
_filter_checkbox("filter-mastered", "Mastered", mastered_value),
_filter_checkbox("filter-has-purchases", "Has Purchases", has_purchases_value),
_filter_checkbox("filter-has-playevents", "Has Play Events", has_playevents_value),
],
),
RangeSlider(
label="Playtime",
input_name_prefix="filter-playtime",
min_value=playtime_min,
max_value=playtime_max,
range_min=0,
range_max=playtime_range_max,
step="1",
min_placeholder="e.g. 1",
max_placeholder="e.g. 100",
),
RangeSlider(
label="Session Count",
input_name_prefix="filter-session-count",
min_value=session_count_min,
max_value=session_count_max,
range_min=0,
range_max=100,
step="1",
min_placeholder="e.g. 1",
max_placeholder="e.g. 50",
),
RangeSlider(
label="Average Session Duration (mins)",
input_name_prefix="filter-session-average",
min_value=session_avg_min,
max_value=session_avg_max,
range_min=0,
range_max=240,
step="1",
min_placeholder="e.g. 10",
max_placeholder="e.g. 120",
),
]
```
- [ ] **Step 2: Update SessionFilterBar to support split duration fields**
Replace old `duration_minutes` RangeSlider with split total, manual, and calculated duration RangeSliders.
```python
# Inside common/components/filters.py: SessionFilterBar()
dur_tot_min, dur_tot_max = _parse_range(existing, "duration_total_minutes")
dur_man_min, dur_man_max = _parse_range(existing, "duration_manual_minutes")
dur_calc_min, dur_calc_max = _parse_range(existing, "duration_calculated_minutes")
# Inside fields array, replace RangeSlider "Duration" with:
RangeSlider(
label="Total Duration (mins)",
input_name_prefix="filter-duration-total-minutes",
min_value=dur_tot_min,
max_value=dur_tot_max,
range_min=0,
range_max=duration_range_max * 60, # Range sliders use minutes now
step="1",
min_placeholder="e.g. 30",
max_placeholder="e.g. 180",
),
RangeSlider(
label="Manual Duration (mins)",
input_name_prefix="filter-duration-manual-minutes",
min_value=dur_man_min,
max_value=dur_man_max,
range_min=0,
range_max=240,
step="1",
min_placeholder="e.g. 10",
max_placeholder="e.g. 120",
),
RangeSlider(
label="Calculated Duration (mins)",
input_name_prefix="filter-duration-calculated-minutes",
min_value=dur_calc_min,
max_value=dur_calc_max,
range_min=0,
range_max=duration_range_max * 60,
step="1",
min_placeholder="e.g. 30",
max_placeholder="e.g. 180",
),
```
- [ ] **Step 3: Update PurchaseFilterBar to support original and converted currencies and infinite flag**
Add Checkboxes `infinite`, `needs_price_update` and currency StringCriterion text field / Choice options.
```python
# Inside common/components/filters.py: PurchaseFilterBar()
infinite_value = _parse_bool(existing, "infinite")
needs_price_update_value = _parse_bool(existing, "needs_price_update")
price_currency_value = existing.get("price_currency", {}).get("value", "")
converted_currency_value = existing.get("converted_currency", {}).get("value", "")
# Expand fields component array with:
Component(
tag_name="div",
attributes=[("class", "flex gap-4 mb-4")],
children=[
_filter_checkbox("filter-refunded", "Refunded", is_refunded_value),
_filter_checkbox("filter-infinite", "Infinite", infinite_value),
_filter_checkbox("filter-needs-price-update", "Needs Price Update", needs_price_update_value),
],
),
```
Add currency text filters (as primitive `Input` controls for string criteria):
```python
Component(
tag_name="div",
attributes=[("class", _FILTER_GRID_CLASS)],
children=[
_filter_field(
"Original Currency",
Component(
tag_name="input",
attributes=[
("type", "text"),
("name", "filter-price_currency"),
("value", price_currency_value),
("placeholder", "e.g. USD, EUR"),
("class", "w-full rounded border-default-medium p-2 bg-neutral-secondary-medium text-body"),
],
),
),
_filter_field(
"Converted Currency",
Component(
tag_name="input",
attributes=[
("type", "text"),
("name", "filter-converted_currency"),
("value", converted_currency_value),
("placeholder", "e.g. USD, EUR"),
("class", "w-full rounded border-default-medium p-2 bg-neutral-secondary-medium text-body"),
],
),
),
],
),
```
---
### Task 2: Create New FilterBars in `common/components/filters.py`
**Files:**
- Modify: `common/components/filters.py`
- [ ] **Step 1: Implement DeviceFilterBar, PlatformFilterBar, and PlayEventFilterBar**
Append these three new filter bar components to `common/components/filters.py`:
```python
def DeviceFilterBar(
filter_json="", preset_list_url="", preset_save_url=""
) -> SafeText:
"""Collapsible filter bar for the Device list."""
from games.models import Device
existing = _filter_parse(filter_json)
type_options = Device.DEVICE_TYPES
type_choice = _filter_get_choice(existing, "type")
fields = [
Component(
tag_name="div",
attributes=[("class", _FILTER_GRID_CLASS)],
children=[
_filter_field(
"Device Type",
_enum_filter(
"type",
type_options,
type_choice,
nullable=True,
),
),
],
),
]
return _filter_bar(fields, filter_json, preset_list_url, preset_save_url)
def PlatformFilterBar(
filter_json="", preset_list_url="", preset_save_url=""
) -> SafeText:
"""Collapsible filter bar for the Platform list."""
existing = _filter_parse(filter_json)
name_value = existing.get("name", {}).get("value", "")
group_value = existing.get("group", {}).get("value", "")
fields = [
Component(
tag_name="div",
attributes=[("class", _FILTER_GRID_CLASS)],
children=[
_filter_field(
"Platform Name",
Component(
tag_name="input",
attributes=[
("type", "text"),
("name", "filter-name"),
("value", name_value),
("placeholder", "e.g. Nintendo Switch"),
("class", "w-full rounded border-default-medium p-2 bg-neutral-secondary-medium text-body"),
],
),
),
_filter_field(
"Platform Group",
Component(
tag_name="input",
attributes=[
("type", "text"),
("name", "filter-group"),
("value", group_value),
("placeholder", "e.g. Nintendo"),
("class", "w-full rounded border-default-medium p-2 bg-neutral-secondary-medium text-body"),
],
),
),
],
),
]
return _filter_bar(fields, filter_json, preset_list_url, preset_save_url)
def PlayEventFilterBar(
filter_json="", preset_list_url="", preset_save_url=""
) -> SafeText:
"""Collapsible filter bar for the PlayEvent list."""
from games.models import PlayEvent
existing = _filter_parse(filter_json)
game_choice = _filter_get_choice(existing, "game")
days_min, days_max = _parse_range(existing, "days_to_finish")
fields = [
Component(
tag_name="div",
attributes=[("class", _FILTER_GRID_CLASS)],
children=[
_filter_field(
"Game",
_model_filter(
"game",
game_choice,
search_url="/api/games/search",
nullable=False,
),
),
],
),
RangeSlider(
label="Days to Finish",
input_name_prefix="filter-days-to-finish",
min_value=days_min,
max_value=days_max,
range_min=0,
range_max=365,
step="1",
min_placeholder="e.g. 1",
max_placeholder="e.g. 30",
),
]
return _filter_bar(fields, filter_json, preset_list_url, preset_save_url)
```
- [ ] **Step 2: Export new FilterBars in `common/components/__init__.py`**
Modify: `common/components/__init__.py` to import and expose `DeviceFilterBar`, `PlatformFilterBar`, and `PlayEventFilterBar`.
```python
# Import section:
from common.components.filters import (
FilterBar,
PurchaseFilterBar,
SessionFilterBar,
DeviceFilterBar,
PlatformFilterBar,
PlayEventFilterBar,
)
# In __all__:
"FilterBar",
"PurchaseFilterBar",
"SessionFilterBar",
"DeviceFilterBar",
"PlatformFilterBar",
"PlayEventFilterBar",
```
---
### Task 3: Integrate FilterBars into `Device`, `Platform`, and `PlayEvent` views
**Files:**
- Modify: `games/views/device.py`
- Modify: `games/views/platform.py`
- Modify: `games/views/playevent.py`
- [ ] **Step 1: Integrate FilterBar in `list_devices` in `games/views/device.py`**
Import and parse the filter, apply to queryset, instantiate `DeviceFilterBar`, prepend it to the output page content.
```python
# At top of games/views/device.py:
from django.utils.safestring import mark_safe
from common.components import DeviceFilterBar, ModuleScript
from games.filters import parse_device_filter
# Inside list_devices(request):
devices = Device.objects.order_by("-created_at")
filter_json = request.GET.get("filter", "")
if filter_json:
device_filter = parse_device_filter(filter_json)
if device_filter is not None:
devices = devices.filter(device_filter.to_q())
devices, page_obj, elided_page_range = paginate(request, devices)
# ... create data dict ...
# Prepend the filter bar above table:
filter_bar = DeviceFilterBar(
filter_json=filter_json,
preset_list_url=reverse("games:list_presets") + "?mode=devices",
preset_save_url=reverse("games:save_preset") + "?mode=devices",
)
content = mark_safe(str(filter_bar) + str(content))
return render_page(
request,
content,
title="Manage devices",
scripts=ModuleScript("range_slider.js")
+ ModuleScript("search_select.js")
+ ModuleScript("filter_bar.js"),
)
```
- [ ] **Step 2: Integrate FilterBar in `list_platforms` in `games/views/platform.py`**
Import and parse the filter, apply to platform queryset, instantiate platform filter bar, prepend to page content.
```python
# At top of games/views/platform.py:
from django.utils.safestring import mark_safe
from common.components import PlatformFilterBar, ModuleScript
from games.filters import parse_platform_filter
# Inside list_platforms(request):
platforms = Platform.objects.order_by("name")
filter_json = request.GET.get("filter", "")
if filter_json:
platform_filter = parse_platform_filter(filter_json)
if platform_filter is not None:
platforms = platforms.filter(platform_filter.to_q())
platforms, page_obj, elided_page_range = paginate(request, platforms)
# ... create data dict ...
filter_bar = PlatformFilterBar(
filter_json=filter_json,
preset_list_url=reverse("games:list_presets") + "?mode=platforms",
preset_save_url=reverse("games:save_preset") + "?mode=platforms",
)
content = mark_safe(str(filter_bar) + str(content))
return render_page(
request,
content,
title="Manage platforms",
scripts=ModuleScript("range_slider.js")
+ ModuleScript("search_select.js")
+ ModuleScript("filter_bar.js"),
)
```
- [ ] **Step 3: Integrate FilterBar in `list_playevents` in `games/views/playevent.py`**
Import and parse the filter, apply to playevent queryset, instantiate playevent filter bar, prepend to page content.
```python
# At top of games/views/playevent.py:
from django.utils.safestring import mark_safe
from common.components import PlayEventFilterBar
from games.filters import parse_playevent_filter
# Inside list_playevents(request):
playevents = PlayEvent.objects.order_by("-created_at")
filter_json = request.GET.get("filter", "")
if filter_json:
playevent_filter = parse_playevent_filter(filter_json)
if playevent_filter is not None:
playevents = playevents.filter(playevent_filter.to_q())
playevents, page_obj, elided_page_range = paginate(request, playevents)
# ... create data ...
filter_bar = PlayEventFilterBar(
filter_json=filter_json,
preset_list_url=reverse("games:list_presets") + "?mode=playevents",
preset_save_url=reverse("games:save_preset") + "?mode=playevents",
)
content = mark_safe(str(filter_bar) + str(content))
return render_page(
request,
content,
title="Manage play events",
scripts=ModuleScript("range_slider.js")
+ ModuleScript("search_select.js")
+ ModuleScript("filter_bar.js"),
)
```
---
### Task 4: Support new preset modes in Preset View/Model
Ensure FilterPreset allows `devices` and `platforms` modes.
**Files:**
- Modify: `games/models.py`
- Modify: `games/views/filter_presets.py`
- [ ] **Step 1: Expand FilterPreset mode choices**
Verify or expand `MODE_CHOICES` inside `FilterPreset` model in `games/models.py`.
```python
# Inside FilterPreset class:
MODE_CHOICES = [
("games", "Games"),
("sessions", "Sessions"),
("purchases", "Purchases"),
("playevents", "Play Events"),
("devices", "Devices"),
("platforms", "Platforms"),
]
```
---
### Task 5: Add Render Tests for new FilterBars
**Files:**
- Modify: `tests/test_filter_bars.py`
- [ ] **Step 1: Write tests to verify new FilterBars render correctly**
Add test cases in `tests/test_filter_bars.py`:
```python
def test_device_filter_bar(self):
from common.components import DeviceFilterBar
html = str(
DeviceFilterBar(
filter_json="",
preset_list_url="/presets/devices/list",
preset_save_url="/presets/devices/save",
)
)
self._assert_shell(html, "/presets/devices/list", "/presets/devices/save")
def test_platform_filter_bar(self):
from common.components import PlatformFilterBar
html = str(
PlatformFilterBar(
filter_json="",
preset_list_url="/presets/platforms/list",
preset_save_url="/presets/platforms/save",
)
)
self._assert_shell(html, "/presets/platforms/list", "/presets/platforms/save")
def test_playevent_filter_bar(self):
from common.components import PlayEventFilterBar
html = str(
PlayEventFilterBar(
filter_json="",
preset_list_url="/presets/playevents/list",
preset_save_url="/presets/playevents/save",
)
)
self._assert_shell(html, "/presets/playevents/list", "/presets/playevents/save")
```
- [ ] **Step 2: Run all test suites to confirm complete success**
Run: `pytest tests/test_filter_bars.py -v`
Expected: ALL filter bar render tests pass.