Merge pull request #3 from KucharczykL/claude/claude-md-docs-Yn7bE

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@@ -6,7 +6,7 @@ This file provides guidance to Claude Code (claude.ai/code) when working with co
| Task | Command |
|------|---------|
| Install dependencies | `make init` (installs Python via uv + npm packages) |
| Install dependencies | `make init` (installs Python via uv + npm packages, loads platform fixtures) |
| Development server | `make dev` (runs Django runserver + Tailwind CSS watcher) |
| Production-like dev | `make dev-prod` (Caddy + Gunicorn/Uvicorn + Django-Q cluster) |
| Run tests | `make test` (or `uv run --with pytest-django pytest`) |
@@ -20,67 +20,149 @@ This file provides guidance to Claude Code (claude.ai/code) when working with co
| Auto-fix lint | `make lint-fix` (`ruff check --fix`) |
| Lint + format check + tests | `make check` (CI-style aggregate) |
| Sync uv.lock | `uv sync` (after editing pyproject.toml) |
| Load platform fixtures | `make loadplatforms` |
| Load sample data | `make loadsample` |
| Dump games data | `make dumpgames` |
## Architecture
A Django 6+ monolith with a single app (`games/`) for tracking video game purchases, play sessions, and statistics. Uses HTMX for interactivity with a custom server-side component system, plus a Django Ninja REST API.
A Django 6+ monolith (v1.7.0) with a single app (`games/`) for tracking video game purchases, play sessions, and statistics. Uses HTMX for interactivity with a pure-Python server-side component system, plus a Django Ninja REST API.
### Directory layout
```
games/ — Django app: models, views, templates, forms, signals, tasks, API
common/ — Shared utilities: time formatting, component system, HTML helpers
games/ — Django app: models, views, templates, forms, signals, tasks, API, filters
common/ — Shared utilities: time formatting, component system, criteria, layout, icons
timetracker/ — Django project: settings, URL root, ASGI/WSGI
tests/ — Pytest tests
contrib/ — One-off scripts (exchange rate import)
docs/ — Additional documentation
```
### Models (in `games/models.py`)
- **Game** — name, platform, status (Unplayed/Played/Finished/Retired/Abandoned), mastered, playtime
- **Platform** — name, group, icon slug
- **Purchase** — ownership type, prices, currency conversion (`converted_price`, `price_per_game` is a GeneratedField), links to Game via M2M
- **Session** — start/end timestamps, manual duration, device. `duration_calculated` and `duration_total` are GeneratedFields (cannot be written directly)
- **Device** — name, type (PC/Console/Handheld/Mobile/SBC/Unknown)
- **PlayEvent** — marks when a game was started/finished (separate from Sessions), `days_to_finish` is a GeneratedField
- **Game** — `name`, `platform` (FK), `status` (u/p/f/r/a), `mastered`, `playtime` (DurationField updated via signal), `year_released`, `sort_name`, `wikidata`
- **Platform** — `name`, `group`, `icon` (slug, auto-generated from name)
- **Purchase** — ownership type, prices, currency conversion (`converted_price`, `price_per_game` is a `GeneratedField`), links to Game via M2M. `num_purchases` counts linked games. DLC/SeasonPass/BattlePass must have a `related_purchase`
- **Session** — `timestamp_start`/`timestamp_end`, `duration_manual`, `device` (FK), `note`, `emulated`. `duration_calculated` and `duration_total` are `GeneratedField`s (cannot be written directly)
- **Device** — `name`, `type` (PC/Console/Handheld/Mobile/SBC/Unknown)
- **PlayEvent** — marks when a game was started/finished (separate from Sessions), `days_to_finish` is a `GeneratedField`
- **ExchangeRate** — cached FX rates per currency pair per year
- **GameStatusChange** — audit log of status transitions
- **GameStatusChange** — audit log of status transitions, ordered by `-timestamp`
- **FilterPreset** — saved filter configuration; `mode` (games/sessions/purchases/playevents), `find_filter`, `object_filter`, `ui_options` (all JSON). Follows Stash's SavedFilter pattern
**Sentinel objects**: `get_sentinel_platform()` returns an "Unspecified" platform used when a Game has no platform. A similar sentinel Device ("Unknown") is created when a Session has no device.
**GeneratedField constraint**: `duration_calculated`, `duration_total`, `price_per_game`, `days_to_finish` are computed by the database and cannot be written from application code.
### Key patterns
**Component system** (`common/components.py`): Python functions return HTML via django-cotton templates. Every component wraps `Component()` which calls `render_to_string` (LRU-cached in production). Key helpers: `A()`, `Button()`, `Icon()`, `Popover()`, `PopoverTruncated()`, `NameWithIcon()`, `LinkedPurchase()`, `Div()`, `Form()`.
**Layout system** (`common/layout.py`): Views call `render_page(request, content, title=...)` instead of Django's `render()`. This assembles a full HTML document via `Page()` — analogous to FastHTML's `fast_app()`. `Page()` handles the `<head>`, navbar, toast container, JS includes, and FOUC-prevention script. The navbar shows today's playtime and last-7-days playtime from the `model_counts` context processor.
**Views** (`games/views/`): Function-based views decorated with `@login_required`. Organized by domain entity: `session.py`, `game.py`, `purchase.py`, `playevent.py`, `platform.py`, `device.py`, `statuschange.py`, `general.py`. The `general.py` has two context processors: `model_counts` and `global_current_year`.
**Component system** (`common/components/`): Pure-Python HTML builders, split into four submodules re-exported via `common/components/__init__.py`:
- **`core.py`** — `Component(tag_name, attributes, children)`: the fundamental builder. `_render_element()` is `@lru_cache`-memoized (4096 entries, always active). Attribute values are always HTML-escaped; children are escaped unless they are `SafeText`. `randomid()` generates stable hash-based IDs.
- **`primitives.py`** — Generic HTML: `A()`, `Button()` (with color/size/icon params), `ButtonGroup()`, `Div()`, `Span()`, `Label()`, `Input()`, `Icon()`, `Popover()`, `PopoverTruncated()`, `SearchField()`, `H1()`, `Modal()`, `SimpleTable()`, `TableRow()`, `TableTd()`, `TableHeader()`, `paginated_table_content()`, `AddForm()`, `Pill()`, `CsrfInput()`, `ModuleScript()`
- **`domain.py`** — Domain-specific: `GameLink()`, `GameStatus()` (colored dot + label), `GameStatusSelector()` (Alpine.js PATCH dropdown), `SessionDeviceSelector()` (Alpine.js PATCH dropdown), `LinkedPurchase()`, `NameWithIcon()`, `PriceConverted()`, `PurchasePrice()`
- **`filters.py`** — Filter UI: `FilterBar()`, `SessionFilterBar()`, `PurchaseFilterBar()`, `SelectableFilter()` (clickable include/exclude chips)
- **`search_select.py`** — `SearchSelect()` + `SearchSelectOption`: search-as-you-type dropdown with removable pill selection, wired by `games/static/js/search_select.js`
**Filter system** (`games/filters.py` + `common/criteria.py`): Stash-inspired structured filtering.
- `common/criteria.py` defines typed criterion classes: `StringCriterion`, `IntCriterion`, `FloatCriterion`, `DateCriterion`, `BoolCriterion`, `MultiCriterion`, `ChoiceCriterion`. Each has a `modifier` (`Modifier` enum: EQUALS, NOT_EQUALS, INCLUDES, EXCLUDES, GREATER_THAN, LESS_THAN, BETWEEN, IS_NULL, etc.) and a `to_q(field_name)` method.
- `OperatorFilter` base class provides AND/OR/NOT sub-filter composition and JSON serialization/deserialization.
- `games/filters.py` defines `GameFilter`, `SessionFilter`, `PurchaseFilter` (all `@dataclass` subclasses of `OperatorFilter`) and `FindFilter` (sort/pagination). Filters serialize to/from JSON and are passed in the `?filter=` query parameter.
- `parse_game_filter()`, `parse_session_filter()`, `parse_purchase_filter()` helpers deserialize from a JSON string.
- `FilterPreset` model stores named filter configurations that users can save and reload.
**Views** (`games/views/`): Function-based views decorated with `@login_required`. Organized by domain entity:
- `session.py`, `game.py`, `purchase.py`, `playevent.py`, `platform.py`, `device.py`, `statuschange.py` — CRUD for each entity
- `general.py``stats()`, `stats_alltime()`, `index()`, `model_counts` context processor, `global_current_year` context processor, `use_custom_redirect` decorator (redirects to `request.session["return_path"]` if set)
- `stats_data.py``compute_stats(year)` returns a `StatsData` TypedDict; pure computation, no HTTP
- `stats_content.py` — renders stats page content from a `StatsData` dict
- `filter_presets.py``list_presets`, `save_preset`, `delete_preset`, `load_preset`
- `auth.py` — custom `LoginView` subclassing Django's auth view, renders login page via `render_page()`
**Signals** (`games/signals.py`):
- `pre_save` on Purchase: snapshots old price/currency for change detection
- `post_save` on Purchase: sets `needs_price_update` if price/currency changed
- `m2m_changed` on Purchase.games: updates `num_purchases` count
- `pre_delete` on Game: decrements `num_purchases` on related Purchases
- `post_save/post_delete` on Session: recalculates Game.playtime
- `pre_save` on Game: creates GameStatusChange audit records
- `pre_delete` on Game: decrements `num_purchases` on related Purchases (deletes Purchase if count reaches 0)
- `post_save/post_delete` on Session: recalculates `Game.playtime` from session aggregate
- `pre_save` on Game: creates `GameStatusChange` audit records when `status` changes
**Background tasks**: django-q2 cluster runs `games.tasks.convert_prices()` on a schedule to fetch exchange rates and convert purchase prices to CZK.
**Background tasks**: django-q2 cluster runs `games.tasks.convert_prices()` on a schedule to fetch exchange rates from `cdn.jsdelivr.net/npm/@fawazahmed0/currency-api` and convert purchase prices to CZK.
**HTMX toast middleware** (`games/htmx_middleware.py`): Converts Django messages into `HX-Trigger` headers with `show-toast` event. Skips if `HX-Redirect` is present.
**HTMX toast middleware** (`games/htmx_middleware.py`): Converts Django messages into `HX-Trigger` headers with `show-toast` event. Skips if `HX-Redirect` is present. Toast rendering is handled client-side by Alpine.js (`games/static/js/toast.js`).
**REST API** (`games/api.py`): Django Ninja with routers for playevents, games, and sessions. Game status and session device can be PATCHed via the API.
**REST API** (`games/api.py`): Django Ninja with routers mounted at `/api/`:
- `GET /api/games/search` — search games for autocomplete
- `PATCH /api/games/{id}/status` — update game status
- `GET/POST /api/playevent/` — list/create play events
- `GET/PATCH/DELETE /api/playevent/{id}` — get/update/delete play event
- `PATCH /api/session/{id}/device` — update session device
### Templates
Templates live in `games/templates/`. The layout uses django-cotton components in `templates/cotton/` — a reusable component library with `button.html`, `table.html`, `popover.html`, etc. Platform icons are stored as individual HTML snippet files under `cotton/icon/<slug>.html`. Partials for HTMX responses are in `templates/partials/`.
Only a small number of HTML templates remain (platform icon snippets and partials). The bulk of the UI is built via Python components. Template files:
- `games/templates/icons/<slug>.html` — SVG icon snippets (loaded by `common/icons.py` via `get_icon()`)
- `games/templates/` — minimal partials for HTMX responses where needed
### Frontend stack
- **HTMX** (`games/static/js/htmx.min.js`) — partial page updates
- **Alpine.js** (CDN) — reactive dropdowns (`GameStatusSelector`, `SessionDeviceSelector`), toast store
- **Flowbite** (CDN) — navbar collapse, dropdown toggles
- **Tailwind CSS** — utility classes, compiled from `common/input.css``games/static/base.css`
- **Custom JS** in `games/static/js/`:
- `toast.js` — Alpine.js toast store (listens for `show-toast` HTMX event)
- `selectable_filter.js` — SelectableFilter widget interaction
- `search_select.js` — SearchSelect widget (search-as-you-type, pills)
- `utils.js` — shared helpers (e.g., `fetchWithHtmxTriggers`)
### Deployment
Docker-based: multi-stage Dockerfile (uv builder → slim runtime), Caddy as reverse proxy on port 8000, Gunicorn with UvicornWorker (ASGI), Supervisor to manage Caddy + Gunicorn + django-q2. `make dev-prod` mimics production locally. CI/CD via Drone (`.drone.yml`): runs tests, builds Docker image, deploys via Portainer webhook.
Docker-based: multi-stage Dockerfile (uv builder → slim runtime), Caddy as reverse proxy on port 8000, Gunicorn with UvicornWorker (ASGI), Supervisor to manage Caddy + Gunicorn + django-q2. `make dev-prod` mimics production locally. CI/CD via GitHub Actions (`.github/workflows/build-docker.yml`): builds Docker image; Drone CI (`.drone.yml`) also present for deployments via Portainer webhook.
### Database
SQLite with WAL journal mode. Connection timeout 20s. The `DATA_DIR` env var controls the database file location. Migrations live in `games/migrations/`. There are GeneratedFields on the models — these are computed by the database engine and cannot be written from application code.
SQLite with WAL journal mode. Connection timeout 20s. The `DATA_DIR` env var controls the database file location. Migrations live in `games/migrations/`. There are `GeneratedField`s on the models — these are computed by the database engine and cannot be written from application code.
### Configuration
- `DEBUG` is `True` unless `PROD` env var is set
- `TIME_ZONE` defaults to `Europe/Prague` in debug, otherwise reads `TZ` env var
- Django Admin and Debug Toolbar are only available in DEBUG mode
- `TIME_ZONE` defaults to `Europe/Prague` in debug, otherwise reads `TZ` env var (default `UTC`)
- Django Admin, Debug Toolbar, and `django_extensions` are only available in `DEBUG` mode
- `CSRF_TRUSTED_ORIGINS` is parsed from a comma-separated env var
- `DATA_DIR` env var sets the SQLite database location (defaults to `BASE_DIR`)
- django-q2 cluster: 1 worker, 60s timeout, 120s retry, ORM broker
### Testing
Tests live in `tests/`. Run with `make test` or `uv run --with pytest-django pytest`. Key test files:
- `test_components.py` — component rendering
- `test_filter_bars.py`, `test_filter_helpers.py`, `test_filters.py` — filter system
- `test_paths_return_200.py` — smoke test all list/view URLs
- `test_rendered_pages.py` — HTML output of pages
- `test_signals.py` — signal side-effects (playtime recalc, status change audit, etc.)
- `test_stats.py` — stats computation
- `test_streak.py`, `test_time.py`, `test_session_formatting.py` — utilities
- `test_middleware_integration.py`, `test_toast_middleware.py` — HTMX middleware
- `test_price_update.py` — currency conversion signals
- `test_search_select.py` — SearchSelect component
Pytest settings are in `pyproject.toml` under `[tool.pytest.ini_options]` (`DJANGO_SETTINGS_MODULE = "timetracker.settings"`).
## Conventions for AI assistants
- **Never write to `GeneratedField`s** (`duration_calculated`, `duration_total`, `price_per_game`, `days_to_finish`). They are computed by the database.
- **Use `render_page()` not `render()`** for all full-page HTTP responses. Import from `common.layout`.
- **Build UI with Python components** from `common.components`, not raw HTML strings or Django templates. `SafeText` children pass through unescaped; plain strings are auto-escaped.
- **Filter views** accept `?filter=<JSON>` (structured) and fall back to `?search_string=` (free-text). New filter criteria go in `games/filters.py`; new criterion types go in `common/criteria.py`.
- **Signals handle side-effects** — do not manually recalculate `Game.playtime` or `Purchase.num_purchases`; the signals in `games/signals.py` do this on save/delete.
- **Button colors**: `blue` (primary action), `red` (destructive), `gray` (secondary), `green` (positive). Icon buttons use `icon=True`.
- **Inline Alpine.js** is used for client-side reactivity in domain components (`GameStatusSelector`, `SessionDeviceSelector`). The pattern is `x-data="{...}"` with `fetchWithHtmxTriggers()` for PATCH API calls.
- **Platform icons** are SVG snippets in `games/templates/icons/<slug>.html`. Add new ones there and reference them by slug in `Platform.icon`.