Anchor DLC purchases to a base game instead of a parent purchase
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Add-on purchases (DLC, Season Pass, Battle Pass) previously linked to a
parent *purchase* via the `related_purchase` self-FK. When the base game
was bought inside a multi-game purchase (e.g. a bundle), there was no
per-game purchase to point at — only the whole bundle.

Replace it with a `related_game` FK (Game -> Game): an add-on belongs to
a *game*, which is unambiguous regardless of how the base game was bought.

- models: drop `related_purchase`; add `related_game`
  (SET_NULL, related_name="addon_purchases"); require it for non-GAME
  types in `save()`.
- forms: replace the parent-purchase picker with a flat `related_game`
  game search (reusing SearchSelectWidget/_game_options); drop the now
  unused related_purchase_queryset/RelatedPurchaseChoiceField.
- views/urls: remove the obsolete related_purchase_by_game endpoint.
- add_purchase.js: drop the parent-dropdown refetch; keep platform
  auto-fill; retarget the type toggle to #id_related_game.
- migration 0020: add -> backfill (related_game = parent's first game by
  sort_name) -> remove related_purchase.
- tests: model validation unit tests + an e2e test for the flat picker.

related_game is deliberately game->game so it can later be synced from
IGDB's parent_game without schema changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-18 23:17:27 +02:00
parent 9851bb8e0d
commit dcfea202ce
9 changed files with 130 additions and 86 deletions
+1 -1
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@@ -44,7 +44,7 @@ docs/ — Additional documentation
- **Game** — `name`, `platform` (FK), `status` (u/p/f/r/a), `mastered`, `playtime` (DurationField updated via signal), `year_released`, `sort_name`, `wikidata`
- **Platform** — `name`, `group`, `icon` (slug, auto-generated from name)
- **Purchase** — ownership type, prices, currency conversion (`converted_price`, `price_per_game` is a `GeneratedField`), links to Game via M2M. `num_purchases` counts linked games. DLC/SeasonPass/BattlePass must have a `related_purchase`
- **Purchase** — ownership type, prices, currency conversion (`converted_price`, `price_per_game` is a `GeneratedField`), links to Game via M2M. `num_purchases` counts linked games. DLC/SeasonPass/BattlePass must have a `related_game` (the base Game the add-on belongs to; reverse accessor `game.addon_purchases`)
- **Session** — `timestamp_start`/`timestamp_end`, `duration_manual`, `device` (FK), `note`, `emulated`. `duration_calculated` and `duration_total` are `GeneratedField`s (cannot be written directly)
- **Device** — `name`, `type` (PC/Console/Handheld/Mobile/SBC/Unknown)
- **PlayEvent** — marks when a game was started/finished (separate from Sessions), `days_to_finish` is a `GeneratedField`