Anchor DLC purchases to a base game instead of a parent purchase
Add-on purchases (DLC, Season Pass, Battle Pass) previously linked to a parent *purchase* via the `related_purchase` self-FK. When the base game was bought inside a multi-game purchase (e.g. a bundle), there was no per-game purchase to point at — only the whole bundle. Replace it with a `related_game` FK (Game -> Game): an add-on belongs to a *game*, which is unambiguous regardless of how the base game was bought. - models: drop `related_purchase`; add `related_game` (SET_NULL, related_name="addon_purchases"); require it for non-GAME types in `save()`. - forms: replace the parent-purchase picker with a flat `related_game` game search (reusing SearchSelectWidget/_game_options); drop the now unused related_purchase_queryset/RelatedPurchaseChoiceField. - views/urls: remove the obsolete related_purchase_by_game endpoint. - add_purchase.js: drop the parent-dropdown refetch; keep platform auto-fill; retarget the type toggle to #id_related_game. - migration 0020: add -> backfill (related_game = parent's first game by sort_name) -> remove related_purchase. - tests: model validation unit tests + an e2e test for the flat picker. related_game is deliberately game->game so it can later be synced from IGDB's parent_game without schema changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -1,40 +1,23 @@
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import { getEl, disableElementsWhenTrue, onSwap } from "./utils.js";
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const RELATED_PURCHASE_URL = "/tracker/purchase/related-purchase-by-game";
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// The games field is now a SearchSelect widget (a <div>, not a <select>), so we
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// react to its custom "search-select:change" event instead of syncing a select.
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document.addEventListener("search-select:change", (event) => {
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if (event.detail.name !== "games") return;
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// (a) Auto-fill platform from the clicked option's data-platform.
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// Auto-fill platform from the clicked option's data-platform.
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const last = event.detail.last;
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const platformId = last && last.data ? last.data.platform : "";
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if (platformId) {
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const platformEl = getEl("#id_platform");
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if (platformEl) platformEl.value = platformId;
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}
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// (b) Refresh #id_related_purchase for the currently selected games.
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const query = event.detail.values
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.map((value) => "games=" + encodeURIComponent(value))
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.join("&");
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fetch(RELATED_PURCHASE_URL + "?" + query, { credentials: "same-origin" })
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.then((response) => {
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if (response.status === 204) return null;
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return response.text();
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})
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.then((html) => {
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if (html === null) return;
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const target = getEl("#id_related_purchase");
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if (target) target.outerHTML = html;
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});
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});
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function setupElementHandlers() {
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disableElementsWhenTrue("#id_type", "game", [
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"#id_name",
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"#id_related_purchase",
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"#id_related_game",
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]);
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}
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