Add purchase types
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CHANGELOG.md
94
CHANGELOG.md
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@ -1,5 +1,99 @@
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## Unreleased
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## New
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* Add stat for finished this year's games
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* Add purchase types:
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* Game (previously all of them were this type)
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* DLC
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* Season Pass
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* Battle Pass
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## 1.4.0 / 2023-11-09 21:01+01:00
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### New
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* More fields are now optional. This is to make it easier to add new items in bulk.
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* Game: Wikidata ID
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* Edition: Platform, Year
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* Purchase: Platform
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* Platform: Group
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* Session: Device
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* New fields:
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* Game: Year Released
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* To record original year of release
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* Upon migration, this will be set to a year of any of the game's edition that has it set
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* Purchase: Date Finished
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* Editions are now unique combination of name and platform
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* Add more stats:
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* All finished games
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* All finished 2023 games
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* All finished games that were purchased this year
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* Sessions (count)
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* Days played
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* Finished (count)
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* Unfinished (count)
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* Refunded (count)
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* Backlog Decrease (count)
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* New workflow:
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* Adding Game, Edition, Purchase, and Session in a row is now much faster
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### Improved
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* game overview: simplify playtime range display
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* new session: order devices alphabetically
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* ignore English articles when sorting names
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* added a new sort_name field that gets automatically created
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* automatically fill certain values in forms:
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* new game: name and sort name after typing
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* new edition: name, sort name, and year when selecting game
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* new purchase: platform when selecting edition
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## 1.3.0 / 2023-11-05 15:09+01:00
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### New
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* Add Stats to the main navigation
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* Allow selecting year on the Stats page
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### Improved
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* Make some pages redirect back instead to session list
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### Improved
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* Make navigation more compact
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### Fixed
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* Correctly limit sessions to a single year for stats
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## 1.2.0 / 2023-11-01 20:18+01:00
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### New
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* Add yearly stats page (https://git.kucharczyk.xyz/lukas/timetracker/issues/15)
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### Enhancements
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* Add a button to start session from game overview
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## 1.1.2 / 2023-10-13 16:30+02:00
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### Enhancements
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* Durations are formatted in a consisent manner across all pages
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### Fixes
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* Game Overview: display duration when >1 hour instead of displaying 0
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## 1.1.1 / 2023-10-09 20:52+02:00
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### New
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* Add notes section to game overview
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### Enhancements
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* Make it possible to add any data on the game overview page
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## 1.1.0 / 2023-10-09 00:01+02:00
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### New
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* Add game overview page (https://git.kucharczyk.xyz/lukas/timetracker/issues/8)
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* Add helper buttons next to datime fields
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* Add copy button on Add session page to copy times between fields
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* Change fonts to IBM Plex
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### Enhancements
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* Improve form appearance
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* Add helper buttons next to datime fields
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* Change recent session view to current year instead of last 30 days
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@ -66,6 +66,12 @@ textarea {
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@apply dark:border dark:border-slate-900 dark:bg-slate-500 dark:text-slate-100;
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}
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form input:disabled,
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select:disabled,
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textarea:disabled {
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@apply dark:bg-slate-700 dark:text-slate-400;
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}
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@media screen and (min-width: 768px) {
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form input,
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select,
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@ -77,10 +77,7 @@ class PurchaseForm(forms.ModelForm):
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)
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platform = forms.ModelChoiceField(queryset=Platform.objects.order_by("name"))
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related_purchase = forms.ModelChoiceField(
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queryset=Purchase.objects.filter(type=Purchase.GAME).order_by(
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"edition__sort_name"
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),
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required=False,
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queryset=Purchase.objects.order_by("edition__sort_name")
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)
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class Meta:
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# Generated by Django 4.1.5 on 2023-11-14 08:41
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import django.db.models.deletion
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from django.db import migrations, models
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import django.db.models.deletion
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class Migration(migrations.Migration):
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dependencies = [
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("games", "0026_purchase_type"),
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]
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# Generated by Django 4.1.5 on 2023-11-14 11:05
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from django.db import migrations, models
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from games.models import Purchase
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@ -118,16 +118,12 @@ class Purchase(models.Model):
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max_length=2, choices=OWNERSHIP_TYPES, default=DIGITAL
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)
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type = models.CharField(max_length=255, choices=TYPES, default=GAME)
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name = models.CharField(max_length=255, default="", null=True, blank=True)
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related_purchase = models.ForeignKey(
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"Purchase",
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on_delete=models.SET_NULL,
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default=None,
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null=True,
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blank=True,
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related_name="related_purchases",
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name = models.CharField(
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max_length=255, default="Unknown Name", null=True, blank=True
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)
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related_purchase = models.ForeignKey(
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"Purchase", on_delete=models.SET_NULL, default=None, null=True, blank=True
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)
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created_at = models.DateTimeField(auto_now_add=True)
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def __str__(self):
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platform_info = self.platform
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platform_info = f"{self.edition.platform} version on {self.platform}"
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return f"{self.edition} ({platform_info}, {self.edition.year_released}, {self.get_ownership_type_display()})"
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def is_game(self):
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return self.type == self.GAME
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def save(self, *args, **kwargs):
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if self.type == Purchase.GAME:
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self.name = ""
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super().save(*args, **kwargs)
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class Platform(models.Model):
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name = models.CharField(max_length=255)
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@ -1148,6 +1148,15 @@ textarea) {
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color: rgb(241 245 249 / var(--tw-text-opacity));
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}
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:is(.dark form input:disabled),:is(.dark
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select:disabled),:is(.dark
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textarea:disabled) {
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--tw-bg-opacity: 1;
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background-color: rgb(51 65 85 / var(--tw-bg-opacity));
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--tw-text-opacity: 1;
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color: rgb(148 163 184 / var(--tw-text-opacity));
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}
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@media screen and (min-width: 768px) {
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form input,
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select,
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padding-left: 1rem;
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padding-right: 1rem;
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}
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.sm\:pl-2 {
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padding-left: 0.5rem;
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}
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.sm\:pl-4 {
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padding-left: 1rem;
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}
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.sm\:pl-6 {
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padding-left: 1.5rem;
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}
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.sm\:decoration-2 {
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text-decoration-thickness: 2px;
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}
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}
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@media (min-width: 768px) {
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import {
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syncSelectInputUntilChanged,
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getEl,
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disableElementsWhenTrue,
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disableElementsWhenFalse,
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} from "./utils.js";
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import { syncSelectInputUntilChanged, getEl, conditionalElementHandler } from "./utils.js";
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let syncData = [
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{
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syncSelectInputUntilChanged(syncData, "form");
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function setupElementHandlers() {
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disableElementsWhenTrue("#id_type", "game", [
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"#id_name",
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"#id_related_purchase",
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]);
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disableElementsWhenFalse("#id_type", "game", ["#id_date_finished"]);
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}
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document.addEventListener("DOMContentLoaded", setupElementHandlers);
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document.addEventListener("htmx:afterSwap", setupElementHandlers);
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let myConfig = [
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() => {
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return getEl("#id_type").value == "game";
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},
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["#id_name", "#id_related_purchase"],
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(el) => {
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el.disabled = "disabled";
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},
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(el) => {
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el.disabled = "";
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}
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]
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document.DOMContentLoaded = conditionalElementHandler(...myConfig)
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getEl("#id_type").onchange = () => {
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setupElementHandlers();
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};
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document.body.addEventListener('htmx:beforeRequest', function(event) {
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// Assuming 'Purchase1' is the element that triggers the HTMX request
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if (event.target.id === 'id_edition') {
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var idEditionValue = document.getElementById('id_edition').value;
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// Condition to check - replace this with your actual logic
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if (idEditionValue != '') {
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event.preventDefault(); // This cancels the HTMX request
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conditionalElementHandler(...myConfig)
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}
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}
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});
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let month = (date.getMonth() + 1).toString().padStart(2, 0);
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return `${date.getFullYear()}-${month}-${date.getDate()}T${date.getHours()}:${date.getMinutes()}`;
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}
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/**
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* @description Sync values between source and target elements based on syncData configuration.
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* @param {Array} syncData - Array of objects to define source and target elements with their respective value types.
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*/
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function syncSelectInputUntilChanged(syncData, parentSelector = document) {
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const parentElement =
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parentSelector === document
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? document
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: document.querySelector(parentSelector);
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if (!parentElement) {
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console.error(`The parent selector "${parentSelector}" is not valid.`);
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return;
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}
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// Set up a single change event listener on the document for handling all source changes
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parentElement.addEventListener("change", function (event) {
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// Loop through each sync configuration item
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syncData.forEach((syncItem) => {
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// Check if the change event target matches the source selector
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if (event.target.matches(syncItem.source)) {
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const sourceElement = event.target;
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const valueToSync = getValueFromProperty(
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sourceElement,
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syncItem.source_value
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);
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const targetElement = document.querySelector(syncItem.target);
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if (targetElement && valueToSync !== null) {
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targetElement[syncItem.target_value] = valueToSync;
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}
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}
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});
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});
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// Set up a single focus event listener on the document for handling all target focuses
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parentElement.addEventListener(
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"focus",
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function (event) {
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// Loop through each sync configuration item
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syncData.forEach((syncItem) => {
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// Check if the focus event target matches the target selector
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if (event.target.matches(syncItem.target)) {
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// Remove the change event listener to stop syncing
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// This assumes you want to stop syncing once any target receives focus
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// You may need a more sophisticated way to remove listeners if you want to stop
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// syncing selectively based on other conditions
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document.removeEventListener("change", syncSelectInputUntilChanged);
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}
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});
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},
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true
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); // Use capture phase to ensure the event is captured during focus, not bubble
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}
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/**
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* @description Retrieve the value from the source element based on the provided property.
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* @param {Element} sourceElement - The source HTML element.
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* @param {string} property - The property to retrieve the value from.
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*/
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function getValueFromProperty(sourceElement, property) {
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let source = (sourceElement instanceof HTMLSelectElement) ? sourceElement.selectedOptions[0] : sourceElement
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if (property.startsWith("dataset.")) {
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let datasetKey = property.slice(8); // Remove 'dataset.' part
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return source.dataset[datasetKey];
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} else if (property in source) {
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return source[property];
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} else {
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console.error(`Property ${property} is not valid for the option element.`);
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return null;
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}
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}
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/**
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* @description Returns a single element by name.
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* @param {string} selector The selector to look for.
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*/
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function getEl(selector) {
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if (selector.startsWith("#")) {
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return document.getElementById(selector.slice(1))
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}
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else if (selector.startsWith(".")) {
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return document.getElementsByClassName(selector)
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}
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else {
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return document.getElementsByName(selector)
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}
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}
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/**
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* @description Does something to elements when something happens.
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* @param {() => boolean} condition The condition that is being tested.
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* @param {string[]} targetElements
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* @param {(elementName: HTMLElement) => void} callbackfn1 Called when the condition matches.
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* @param {(elementName: HTMLElement) => void} callbackfn2 Called when the condition doesn't match.
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*/
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function conditionalElementHandler(condition, targetElements, callbackfn1, callbackfn2) {
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if (condition()) {
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targetElements.forEach((elementName) => {
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let el = getEl(elementName);
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if (el === null) {
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console.error("Element ${elementName} doesn't exist.");
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} else {
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callbackfn1(el);
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}
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});
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} else {
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targetElements.forEach((elementName) => {
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let el = getEl(elementName);
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if (el === null) {
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console.error("Element ${elementName} doesn't exist.");
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} else {
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callbackfn2(el);
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}
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});
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}
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}
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export { toISOUTCString, syncSelectInputUntilChanged, getEl, conditionalElementHandler };
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@ -196,10 +196,11 @@
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{% for purchase in all_purchased_this_year %}
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<tr>
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<td class="px-2 sm:px-4 md:px-6 md:py-2 font-mono">
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<a class="underline decoration-slate-500 sm:decoration-2"
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href="{% url 'edit_purchase' purchase.id %}">
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<a class="underline decoration-slate-500 sm:decoration-2" href="{% url 'edit_purchase' purchase.id %}">
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{{ purchase.edition.name }}
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{% if purchase.type != "game" %}({{ purchase.name }}, {{ purchase.get_type_display }}){% endif %}
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{% if purchase.type != "game" %}
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({{ purchase.name }}, {{ purchase.get_type_display }})
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{% endif %}
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</a>
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</td>
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<td class="px-2 sm:px-4 md:px-6 md:py-2 font-mono">{{ purchase.price }}</td>
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{% url 'edit_edition' edition.id as edit_url %}
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{% include 'components/edit_button.html' with edit_url=edit_url %}
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</li>
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{% endfor %}
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</ul>
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<h1 class="text-3xl mt-4 mb-1">Purchases <span class="dark:text-slate-500">({{ purchases.count }})</span></h1>
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<ul>
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{% for purchase in edition.game_purchases %}
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<li class="sm:pl-6 flex items-center">
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{{ purchase.get_ownership_type_display }}, {{ purchase.date_purchased | date:"Y" }}
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{% if purchase.price != 0 %}({{ purchase.price }} {{ purchase.price_currency }}){% endif %}
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{% for purchase in purchases %}
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<li class="sm:pl-2 flex items-center">
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{{ purchase.platform }}
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({{ purchase.get_ownership_type_display }}, {{ purchase.date_purchased | date:"Y" }}, {{ purchase.price }} {{ purchase.price_currency}})
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{% url 'edit_purchase' purchase.id as edit_url %}
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{% include 'components/edit_button.html' with edit_url=edit_url %}
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</li>
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{% if purchase.related_purchases %}
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<li>
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<ul>
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{% for related_purchase in purchase.nongame_related_purchases %}
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<li class="sm:pl-12 flex items-center">
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{{ related_purchase.name }} ({{ related_purchase.get_type_display }}, {{ purchase.platform }}, {{ related_purchase.date_purchased | date:"Y" }}, {{ related_purchase.price }} {{ related_purchase.price_currency }})
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{% for related_purchase in purchase.related_purchases %}
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<li class="sm:pl-6 flex items-center">
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{{ related_purchase.name}} ({{ related_purchase.get_type_display }}, {{ related_purchase.date_purchased | date:"Y" }}, {{ related_purchase.price }} {{ related_purchase.price_currency}})
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{% url 'edit_purchase' related_purchase.id as edit_url %}
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{% include 'components/edit_button.html' with edit_url=edit_url %}
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</li>
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{% endfor %}
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</ul>
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{% endfor %}
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</ul>
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</li>
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{% endif %}
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</li>
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{% endfor %}
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</ul>
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<h1 class="text-3xl mt-4 mb-1 flex gap-2 items-center">
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@ -133,10 +133,23 @@ def edit_game(request, game_id=None):
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def view_game(request, game_id=None):
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game = Game.objects.get(id=game_id)
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nongame_related_purchases_prefetch = Prefetch(
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"related_purchases",
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queryset=Purchase.objects.exclude(type=Purchase.GAME),
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to_attr="nongame_related_purchases",
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context["title"] = "View Game"
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context["game"] = game
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context["editions"] = Edition.objects.filter(game_id=game_id)
|
||||
game_purchases = Purchase.objects.filter(edition__game_id=game_id).filter(
|
||||
type=Purchase.GAME
|
||||
)
|
||||
for purchase in game_purchases:
|
||||
purchase.related_purchases = Purchase.objects.exclude(
|
||||
type=Purchase.GAME
|
||||
).filter(related_purchase=purchase.id)
|
||||
|
||||
context["purchases"] = game_purchases
|
||||
context["sessions"] = Session.objects.filter(
|
||||
purchase__edition__game_id=game_id
|
||||
).order_by("-timestamp_start")
|
||||
context["total_hours"] = float(
|
||||
format_duration(context["sessions"].total_duration_unformatted(), "%2.1H")
|
||||
)
|
||||
game_purchases_prefetch = Prefetch(
|
||||
"purchase_set",
|
||||
|
|
Loading…
Reference in New Issue