Closes#10.
Backend (common/criteria.py):
- Treat `excludes` as an always-orthogonal AND'd negative across both
MultiCriterion and ChoiceCriterion; the modifier now governs only the
`value` (include) set. This removes the prior divergence where
MultiCriterion.EXCLUDES dropped the excludes list and ChoiceCriterion.EXCLUDES
swapped include/exclude into a positive.
- Fold INCLUDES / INCLUDES_ALL / EXCLUDES (+ EQUALS/NOT_EQUALS aliases) into the
shared _SetCriterion base so the two subclasses cannot drift; remove _extra_q.
M2M "has all" (games/filters.py):
- PurchaseFilter._games_to_q builds a pk__in subquery with one join per value so
INCLUDES_ALL on the many-to-many games field works in a single .filter()
(a naive Q(games=a) & Q(games=b) collapses to one join and matches nothing).
UI (FilterSelect + filter_bar.js):
- Add an optional any/all/none match-mode <select> (INCLUDES/INCLUDES_ALL/
EXCLUDES) rendered before the pills via a new `leading` slot on the shared
combobox shell. A native control so its value is its state. readSearchSelect
serialises it to data-match; filter_bar folds it into the criterion modifier.
Orthogonal to the (Any)/(None) presence pseudo-options and the exclude channel.
- Enable it for the M2M Purchase.games field (INCLUDES_ALL is only meaningful
for multi-valued relations). Styled with already-compiled utilities.
Tests: harmonized EXCLUDES + INCLUDES_ALL for both criterion types, a DB-backed
INCLUDES_ALL vs INCLUDES contrast on Purchase.games, and FilterSelect /
PurchaseFilterBar rendering + round-trip of the match mode.
https://claude.ai/code/session_01KwVrGFbq13mZdhDL9G6zhg
- Remove _filter_number() — defined but never called; take _FILTER_INPUT_CLASS
with it since it was only used there.
- Remove the isinstance(value/excluded, str) single-string guards in
_filter_get_choice — JS always emits arrays, this was backward-compat
dead code.
- Remove identity-copy list comprehensions in PurchaseFilterBar; pass
Purchase.TYPES and Purchase.OWNERSHIP_TYPES directly.
- Fix stale section comment that said model fields "resolve selected ids
to labels" — they now use labels embedded in the filter JSON.
- Drop the now-unused escape import.
https://claude.ai/code/session_01EyAJcMoDktLrY9tSbdHViA
The JS always emits {id, label} objects now; the else branch was dead code
and the docstring was wrong. Update the remaining test that was still
passing bare strings.
https://claude.ai/code/session_01EyAJcMoDktLrY9tSbdHViA
Replace all tuple[str, str] annotations with purpose-specific names:
- LabeledOption = tuple[str, str] for (value, label) pairs used in
FilterChoice, FilterSelect params, _modifier_options, _find_label,
and _extract_labeled.
- RangeValues(min, max) NamedTuple for _parse_range return values,
making the two fields self-documenting at every call site.
Export LabeledOption from common.components alongside SearchSelectOption.
Document the "name compound types explicitly" convention in CLAUDE.md.
https://claude.ai/code/session_01EyAJcMoDktLrY9tSbdHViA
Store {id, label} objects instead of bare IDs in MultiCriterion value/excludes.
FilterSelect pills now render directly from the embedded labels — no DB round-trip
to _resolve_game/device/platform_options. The filter URL and saved presets are
self-describing. MultiCriterion.to_q() extracts ids for querying; bare ints are
still accepted for backward compatibility.
Closes#9https://claude.ai/code/session_01EyAJcMoDktLrY9tSbdHViA
Rename abbreviated identifiers in the PR's code to full words: tpl→template,
e→event, el→element, removeBtn→removeButton, and single-letter loop variables
(o→option, g/d/p→game/device/platform, v→value/modifier_value). Add a
'name variables with complete words' convention to CLAUDE.md.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
FilterSelect fully replaces it: delete SelectableFilter and its _selectable_*
helpers, the now-unused _get_filter_options, selectable_filter.js, and the .sf-*
rules in input.css (rebuilt base.css). The three list views load search_select.js
instead of selectable_filter.js. Drop the SelectableFilter export and refresh
docs/comments that referenced it.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Replace the bespoke SelectableFilter in all three bars with FilterSelect: enum
fields (status, type, ownership) pre-render their fixed options; model-backed
fields (game(s), platform, device) use the search endpoints with prefetch and
resolve only the selected ids to pill labels — dropping the per-page queries that
fetched every game/platform/device. filter_bar.js now reads filter-mode
SearchSelect widgets via readSearchSelect (data-included/excluded/modifier),
preserving the {value, excludes, modifier} JSON and id Number() coercion; the
redundant session game/device blocks are gone. Drop FilterBar's now-unused
platform_options param. Rebuild base.css for the inline filter-pill utilities and
update the bar tests to the new markup.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS