Replaces the four onSwap-based widgets with TypeScript custom elements
following the pattern from PR #16. Each widget gets a class extending
HTMLElement with connectedCallback/disconnectedCallback, typed props via
register_element + gen_element_types codegen, and lives in ts/elements/.
- range-slider: RangeSliderElement; Python uses _RangeSlider builder
- date-range-picker: DateRangePickerElement; Python uses _DateRangePicker builder
- search-select: SearchSelectElement; Python uses _SearchSelect builder;
data-* attrs become plain attrs (data-name -> name, data-search-url -> search-url, etc.)
- filter-bar: FilterBarElement; props carry preset URLs; onclick/onsubmit
attrs replaced with data-filter-bar-* sentinel attrs; all window.* globals removed
Deletes ts/range_slider.ts, ts/search_select.ts, ts/date_range_picker.ts,
ts/filter_bar.ts. Updates all tests and e2e pages to use the new element
selectors and script paths (dist/elements/<tag>.js).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Follow-ups on the add-form fixes:
- syncSelectInputUntilChanged now actually stops mirroring once the user edits
the target (the "UntilChanged" contract). The old focus-based stop was a
no-op (wrong removeEventListener reference), so live sync kept clobbering a
manually-edited Sort name. Track dirty targets in a Set keyed by syncData
index; programmatic writes don't fire "input", so only real user edits mark a
target dirty. Drops the dead focus listener.
- SearchSelect now greys itself when disabled, via has-[:disabled]: utilities on
its container class — the visible "box" is the wrapper <div>, so disabling the
transparent inner input alone left it looking active. The component owns its
disabled appearance; callers only toggle the inner control's `disabled`.
- Document the composite-widget disabling approach in CLAUDE.md and the
SearchSelect docstring.
Extends the e2e tests: sync drops after a manual Sort name edit; disabled
related-game wrapper computes opacity 0.5 (and 1 when re-enabled).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two bugs in the add forms, both root-caused via the e2e harness:
1. add_game Name → Sort name never synced. syncSelectInputUntilChanged was
scoped to "form", but the first <form> on every page is the navbar logout
form — the add-form fields live in a later form, so the delegated listener
never heard their events. Scope to "#add-form" (the add-form wrapper). Also
switch the sync from the "change" event to "input" so Sort name mirrors Name
live as you type, not only on blur.
2. add_purchase Related game not disabled when Type == Game.
disableElementsWhenTrue set `.disabled` on #id_related_game, which is the
SearchSelect wrapper <div> (a <div> ignores `disabled`). Target the inner
[data-search-select-search] input instead, so the widget is actually disabled.
Adds two e2e regression tests (live sync; type-game disables the related-game
search input and re-enables it for other types).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Add ts/htmx-redirect-toast.ts: typed port of the hx-redirect-toast htmx
extension. Stays a classic (non-module) script — only touches the global
htmx and registers an extension; layout.py now serves dist/htmx-redirect-toast.js
- Delete games/static/js/utils.js: the legacy hand-written copy is dead — every
compiled module imports dist/utils.js (from ts/utils.ts); nothing references
the old path
With this, the only first-party JS served is compiled from ts/; the sole
remaining hand-written .js in static is the vendored datepicker.umd.js bundle.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add ts/year_picker.ts: typed onSwap port of the year-picker glue. Datepicker
declared as an ambient global (vendored UMD); PickerElement types the
_pickerInstance prop the Alpine toggle button reaches
- Remove the duplicate inline <script> from the YearPicker component (was a JS
blob in a Python f-string — the CLAUDE.md anti-pattern) and the orphaned
games/static/js/year_picker.js that nothing loaded; the component now declares
dist/year_picker.js as media alongside the datepicker UMD bundle
- Module defer semantics keep the classic UMD bundle running before the
deferred year_picker module, so Datepicker is defined in time
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add ts/toast.ts: typed port of the Alpine toast store + window.toast +
window.fetchWithHtmxTriggers. Toast / ToastStore / ToastMessage interfaces
type the store and the show-toast CustomEvent detail; Alpine declared as a
type-only ambient global
- Declare window.toast in ts/globals.d.ts
- Stays a classic (non-module) script — no import/export — so it keeps defining
globals; layout.py now serves dist/toast.js
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add ts/date_range_picker.ts: typed port. CalendarState interface (with the
dynamically-assigned refreshFromField) and an Anchor union replace the loose
state object; date helpers and DOM queries fully typed; var → const/let
- Replace the DOMContentLoaded + per-element guard-flag + window global with
onSwap("[data-date-range-picker]", ...), the documented init pattern — so the
picker now also initializes inside htmx-swapped fragments. Drops the dead
window.initDateRangePickers export
- Point the DateRangePicker component Media at dist/date_range_picker.js and load
it as an ES module in the e2e page (was a deferred classic script)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add ts/range_slider.ts: typed port of the custom range-slider widget. Number
inputs typed as HTMLInputElement; setTargetValue coerces via String(); mouse
handlers typed MouseEvent; var → const/let
- Point the RangeSlider component Media and every e2e/test reference at the
compiled dist/range_slider.js
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add ts/filter_bar.ts: typed port of the filter bar. Criterion / PillEntry /
RangeField / DeselectableRadio interfaces replace the loose objects and the
radio.wasChecked custom property; var → const/let throughout
- Window entry points (applyFilterBar/clearFilterBar/toggleStringFilterInput/
showPresetNameInput/savePreset) declared in ts/globals.d.ts; readSearchSelect
now called as window.readSearchSelect
- Drop the dead selectValue helper; factor the repeated path→mode mapping into
presetMode()
- Point the FilterBar component Media and every e2e/test reference at the
compiled dist/filter_bar.js
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add ts/search_select.ts: typed port of the SearchSelect/FilterSelect widget.
Exports SearchSelectOption / SearchSelectChangeDetail as the single source of
truth for the "search-select:change" event contract
- add_purchase.ts now imports those types via `import type` (no runtime
coupling), instead of redefining them locally
- Declare window.readSearchSelect in ts/globals.d.ts
- Point the SearchSelect component Media and every view/e2e/test reference at
the compiled dist/search_select.js
- Update doc comments in common/components/search_select.py to name the TS source
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add ts/add_purchase.ts: typed port of add_purchase.js. Replaces getEl with
document.querySelector; types the search-select:change CustomEvent detail
(SearchSelectChangeDetail / SearchSelectOption)
- Point add_purchase / edit_purchase views at compiled dist/add_purchase.js
- Delete add_edition.js: no Edition model/view/url/template references it
(feature was removed; the script was dead)
- Delete the now-superseded add_game.js / add_purchase.js source files
- Tighten test_rendered_pages assertions to the dist/ script paths
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
A multi-game Purchase is now treated as an *unsplittable* bundle (one
price, whole-purchase refund). Independently-refundable multi-item orders
(e.g. a Steam cart) are instead recorded as N separate single-game
purchases, so per-game pricing and per-game refunds work with the
existing single-purchase machinery — no through-model needed.
Add-purchase form (single form, single endpoint):
- 1 game: unchanged.
- 2+ games: a "Separate price per game" toggle appears (default off =
one bundle price). On, the bundle Price hides and one price input per
game appears; the view creates one single-game Purchase each from
price_for_game_<id>. `price` is now optional so combined mode still
validates.
Split action:
- A Split button on multi-game purchase rows opens a confirmation modal
that replaces the bundle with one single-game purchase per game (price
split evenly, needs_price_update set), then HX-Redirects to the list.
New general-purpose `selection-fields` custom element renders one synced
form field per selected item of a source SearchSelect (consuming the
existing search-select:change contract); it knows nothing about prices,
so it is reusable. Behavior in ts/elements/selection-fields.ts.
Adds the bundle-vs-separate-purchases convention to CLAUDE.md, a split
icon, and unit + Playwright e2e coverage.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Game status dropdown is now a <game-status-selector> light-DOM custom
element: the Python builder emits the tag + kebab attrs htpy-style, behavior
lives in ts/elements/{dropdown,game-status-selector}.ts wired by the native
connectedCallback, and GameStatusSelectorProps is the codegen'd contract. The
~70-line inline-Alpine f-string is gone.
Also fix SimpleTable to collect and re-attach the media of its row/header
nodes: it stringifies cells into the table markup, which silently dropped each
cell component's declared Media — so a <game-status-selector> in a cell never
got its <script> emitted. Now Page() emits it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>