Commit Graph

3 Commits

Author SHA1 Message Date
lukas 885e92b775 Honor UntilChanged in sync; let SearchSelect own its disabled look
Follow-ups on the add-form fixes:

- syncSelectInputUntilChanged now actually stops mirroring once the user edits
  the target (the "UntilChanged" contract). The old focus-based stop was a
  no-op (wrong removeEventListener reference), so live sync kept clobbering a
  manually-edited Sort name. Track dirty targets in a Set keyed by syncData
  index; programmatic writes don't fire "input", so only real user edits mark a
  target dirty. Drops the dead focus listener.

- SearchSelect now greys itself when disabled, via has-[:disabled]: utilities on
  its container class — the visible "box" is the wrapper <div>, so disabling the
  transparent inner input alone left it looking active. The component owns its
  disabled appearance; callers only toggle the inner control's `disabled`.

- Document the composite-widget disabling approach in CLAUDE.md and the
  SearchSelect docstring.

Extends the e2e tests: sync drops after a manual Sort name edit; disabled
related-game wrapper computes opacity 0.5 (and 1 when re-enabled).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 18:24:13 +02:00
lukas 5bb8b92c05 Fix add-form JS: name→sort-name sync and related-game disable
Two bugs in the add forms, both root-caused via the e2e harness:

1. add_game Name → Sort name never synced. syncSelectInputUntilChanged was
   scoped to "form", but the first <form> on every page is the navbar logout
   form — the add-form fields live in a later form, so the delegated listener
   never heard their events. Scope to "#add-form" (the add-form wrapper). Also
   switch the sync from the "change" event to "input" so Sort name mirrors Name
   live as you type, not only on blur.

2. add_purchase Related game not disabled when Type == Game.
   disableElementsWhenTrue set `.disabled` on #id_related_game, which is the
   SearchSelect wrapper <div> (a <div> ignores `disabled`). Target the inner
   [data-search-select-search] input instead, so the widget is actually disabled.

Adds two e2e regression tests (live sync; type-game disables the related-game
search input and re-enables it for other types).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 18:11:49 +02:00
lukas 4f535be270 Convert add_game.js to TypeScript (issue #17)
- Add ts/utils.ts: fully-typed port of utils.js (onSwap, toISOUTCString,
  syncSelectInputUntilChanged, conditionalElementHandler, disableElementsWhen*,
  getValueFromProperty). Uses document.querySelector throughout; fixes
  removeEventListener bug (was passing function reference instead of named
  listener); uses boolean disabled property instead of string "disabled"/""
- Add ts/add_game.ts: TypeScript conversion of add_game.js, imports
  syncSelectInputUntilChanged from ts/utils.ts (resolves to dist/utils.js
  at runtime)
- Update add_game view to serve compiled dist/add_game.js

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 13:11:14 +02:00