Numeric range filters could only express BETWEEN/GREATER_THAN/LESS_THAN
via the RangeSlider widget — no way to match NULL/missing values (the
original ask in #32) or exact/not-between. The criteria backend already
supported all 8 numeric modifiers + value2, so this is a UI swap.
- Add NumberFilter component, modeled 1:1 on StringFilter: an 8-modifier
radio grid plus two number inputs, with the second input revealed only
for BETWEEN/NOT_BETWEEN and both disabled for IS_NULL/NOT_NULL. Initial
state is server-rendered so the widget never flashes.
- Migrate all 17 numeric range fields (game/session/purchase/playevent)
to NumberFilter; drop the now-dead min/max aggregate queries.
- filter-bar.ts: serialize numberFields by modifier (mirroring textFields)
and wire the modifier radios via event delegation on the persistent
custom element so they survive htmx swaps of the inner bar body. Apply
the same delegation fix to the existing string filters.
- Remove RangeSlider entirely: component, range-slider.ts, its custom
element registration/props, and the range-slider e2e tests.
Backward compatible: old slider filters stored {value, value2, modifier},
the same JSON shape NumberFilter reads, so saved presets keep working.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The comment described what the code does (find wrapper by name attr),
not why. The locator is self-explanatory.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The id (e.g. id_related_game) sat on the <search-select> wrapper, a
non-labelable custom element. Consequences:
- <label for="id_X"> focused nothing (a11y gap)
- .disabled / .focus() on #id_X silently no-oped
- add_purchase.ts needed a [data-search-select-search] descendant
workaround to gate related_game on the type field
id is now on the [data-search-select-search] <input>, making it a real
labelable, disableable control. add_purchase.ts drops the workaround
and gates via #id_related_game directly. E2e tests updated; new test
asserts label-click focuses the search box.
Closes#30
Replaces the four onSwap-based widgets with TypeScript custom elements
following the pattern from PR #16. Each widget gets a class extending
HTMLElement with connectedCallback/disconnectedCallback, typed props via
register_element + gen_element_types codegen, and lives in ts/elements/.
- range-slider: RangeSliderElement; Python uses _RangeSlider builder
- date-range-picker: DateRangePickerElement; Python uses _DateRangePicker builder
- search-select: SearchSelectElement; Python uses _SearchSelect builder;
data-* attrs become plain attrs (data-name -> name, data-search-url -> search-url, etc.)
- filter-bar: FilterBarElement; props carry preset URLs; onclick/onsubmit
attrs replaced with data-filter-bar-* sentinel attrs; all window.* globals removed
Deletes ts/range_slider.ts, ts/search_select.ts, ts/date_range_picker.ts,
ts/filter_bar.ts. Updates all tests and e2e pages to use the new element
selectors and script paths (dist/elements/<tag>.js).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The SearchSelect wrapper had no border and no focus styling, so it looked unlike
a native input (which has border-default-medium → border-brand on focus). Add
border-default-medium + focus-within:border-brand/ring to the shared container
class — focus-within because the focusable element is the inner search box. This
also makes filter-bar comboboxes consistent with the other filter inputs, which
already have borders.
e2e asserts the wrapper border matches a native input's at rest and turns brand
on focus.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Disabled controls looked inconsistent: the SearchSelect faded (opacity-50)
while native inputs used a solid strong surface. Standardize on the faded look
(opacity-50) the user preferred, via shared constants so every form element
matches:
- DISABLED_CONTROL_CLASS (disabled:opacity-50 disabled:cursor-not-allowed) on
the control — native inputs/select/textarea via PrimitiveWidgetsMixin, plus
the Checkbox component (previously had no disabled style).
- DISABLED_WITHIN_CLASS (has-[:disabled]: wrapper variant) for composite
controls like SearchSelect whose disabled state lives on an inner element.
e2e asserts a disabled SearchSelect and the Name input fade identically
(opacity 0.5) and return to 1 when enabled. CLAUDE.md documents the shared
disabled constants.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Form controls were styled "at a distance": Django renders bare
<input>/<select>/<textarea>/<label>, so input.css reached in with ID-scoped
#add-form descendant rules plus a global form *:disabled rule and .errorlist.
The #add-form ID specificity forced state rules to climb, needed
:not([data-search-select-search]) carve-outs, and broke on markup changes — it
surfaced as the add_purchase Name/related_game fields not reading as disabled.
Components now own all form styling via utilities on the elements themselves:
- PrimitiveWidgetsMixin stamps INPUT/SELECT/TEXTAREA_CLASS (incl. disabled:
variants) onto native widgets by type, skipping SearchSelect (self-styled)
and checkboxes.
- New FormFields(form, *, extras=...) renders label + control + errors + row
layout with their own classes (replaces form.as_div()); the <form> owns its
flex layout. extras appends a node into a named field's row (session
timestamp buttons).
- AddForm/purchase/session render via FormFields; login too — a new
LoginForm(PrimitiveWidgetsMixin, AuthenticationForm) styles its inputs and
auth.py renders it via FormFields + a StyledButton (was as_table).
- input.css loses the entire #add-form block, the global :disabled rule, and
.errorlist. State (disabled:) now lives on the element — no specificity wars,
no carve-outs, robust to markup edits.
Tests: error rendering uses the component class (not .errorlist); add-form
labels/inputs carry their own classes; e2e login fixtures click the Login
button by text (submit is now a <button>); Name disabled cursor asserted.
CLAUDE.md documents the no-styling-at-a-distance + FormFields conventions.
513 passed; lint/format/ts-check clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Excluding the inner search box from the global disabled rule also dropped its
cursor: not-allowed, so the pointer flickered between not-allowed (wrapper) and
the text I-beam (input) when moving across the disabled widget. Add
disabled:cursor-not-allowed to the search input so the cursor stays consistent.
e2e: assert the disabled inner input computes cursor: not-allowed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The disabled widget showed two clashing surfaces in dark mode: the wrapper
(faded via has-[:disabled]) plus the inner search input, which picked up the
global disabled-input fill from common/input.css
(`form input:disabled { background: neutral-secondary-strong }`). That rule is
unlayered, so it beat any utility override on the input.
Exclude the SearchSelect's inner search box from that global rule
(`:not([data-search-select-search])`) so it stays transparent — the wrapper is
then the single faded surface. Standalone inputs (e.g. the Name field) keep
their distinct disabled surface, unchanged.
e2e: assert the disabled inner input computes transparent background (one
element), alongside the existing wrapper-opacity check.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Follow-ups on the add-form fixes:
- syncSelectInputUntilChanged now actually stops mirroring once the user edits
the target (the "UntilChanged" contract). The old focus-based stop was a
no-op (wrong removeEventListener reference), so live sync kept clobbering a
manually-edited Sort name. Track dirty targets in a Set keyed by syncData
index; programmatic writes don't fire "input", so only real user edits mark a
target dirty. Drops the dead focus listener.
- SearchSelect now greys itself when disabled, via has-[:disabled]: utilities on
its container class — the visible "box" is the wrapper <div>, so disabling the
transparent inner input alone left it looking active. The component owns its
disabled appearance; callers only toggle the inner control's `disabled`.
- Document the composite-widget disabling approach in CLAUDE.md and the
SearchSelect docstring.
Extends the e2e tests: sync drops after a manual Sort name edit; disabled
related-game wrapper computes opacity 0.5 (and 1 when re-enabled).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two bugs in the add forms, both root-caused via the e2e harness:
1. add_game Name → Sort name never synced. syncSelectInputUntilChanged was
scoped to "form", but the first <form> on every page is the navbar logout
form — the add-form fields live in a later form, so the delegated listener
never heard their events. Scope to "#add-form" (the add-form wrapper). Also
switch the sync from the "change" event to "input" so Sort name mirrors Name
live as you type, not only on blur.
2. add_purchase Related game not disabled when Type == Game.
disableElementsWhenTrue set `.disabled` on #id_related_game, which is the
SearchSelect wrapper <div> (a <div> ignores `disabled`). Target the inner
[data-search-select-search] input instead, so the widget is actually disabled.
Adds two e2e regression tests (live sync; type-game disables the related-game
search input and re-enables it for other types).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add-on purchases (DLC, Season Pass, Battle Pass) previously linked to a
parent *purchase* via the `related_purchase` self-FK. When the base game
was bought inside a multi-game purchase (e.g. a bundle), there was no
per-game purchase to point at — only the whole bundle.
Replace it with a `related_game` FK (Game -> Game): an add-on belongs to
a *game*, which is unambiguous regardless of how the base game was bought.
- models: drop `related_purchase`; add `related_game`
(SET_NULL, related_name="addon_purchases"); require it for non-GAME
types in `save()`.
- forms: replace the parent-purchase picker with a flat `related_game`
game search (reusing SearchSelectWidget/_game_options); drop the now
unused related_purchase_queryset/RelatedPurchaseChoiceField.
- views/urls: remove the obsolete related_purchase_by_game endpoint.
- add_purchase.js: drop the parent-dropdown refetch; keep platform
auto-fill; retarget the type toggle to #id_related_game.
- migration 0020: add -> backfill (related_game = parent's first game by
sort_name) -> remove related_purchase.
- tests: model validation unit tests + an e2e test for the flat picker.
related_game is deliberately game->game so it can later be synced from
IGDB's parent_game without schema changes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Port FastHTML's proc_htmx as onSwap(selector, initializeElement) in
utils.js, built on htmx.onLoad: it runs an initializer once per matching
element, on initial page load and inside every htmx-swapped fragment.
Migrate search_select.js, range_slider.js, filter_bar.js and
add_purchase.js to it, removing the hand-rolled DOMContentLoaded +
htmx:afterSwap listeners and per-element guard flags. This also fixes a
latent bug: both events passed the Event object as range_slider's
"force" parameter, so every htmx swap force-re-initialized all sliders
and stacked duplicate listeners. The collapse button's
window.initRangeSliders() call was a no-op (handles are positioned in
percentages, so hidden-init is safe) and is removed with the global.
Add e2e/test_widgets_e2e.py covering the onSwap lifecycle (initial-load
init, htmx-swap init, single-fire toggles) plus FilterSelect pills and
the add-purchase type toggle. The synthetic page in
test_search_select_e2e.py now loads htmx and search_select.js as a
module, matching the new initialization path.
https://claude.ai/code/session_01BKurBhE3Qj25p7Bfsg7EeK