Commit Graph

167 Commits

Author SHA1 Message Date
lukas ccc3db81c7 chore: untrack generated base.css, build it in test/CI paths
base.css is a Tailwind build artifact already listed in .gitignore, but it
had been tracked since it was first committed (gitignore can't untrack an
already-tracked file), so it kept getting re-committed against intent. Untrack
it to match js/dist (the TS artifact, also gitignored + untracked).

Because nothing in the test path rebuilt it, e2e/static serving relied on the
committed copy. Add 'css' (and 'ts') as prerequisites of the test/test-e2e
make targets and a Build CSS step in CI so the stylesheet is generated before
tests run.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 23:03:50 +02:00
lukas b6f6da309f fix(popover): remove hidden popover from layout to kill phantom scrollbar
Flowbite re-initialises popovers on every htmx swap. A popover hidden via
Tailwind `invisible` (visibility:hidden) still occupies layout, so once
Popper parks it with a transform offset it expands the table's
overflow-x-auto wrapper and a spurious scrollbar appears (horizontal here,
vertical in #40). Add `[&.invisible]:hidden` so the popover is removed from
layout while hidden; Flowbite drops `invisible` on show, restoring display.

Relates to #40. e2e regression covers no-overflow-after-swap plus
popover-still-shows-on-hover.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 22:39:49 +02:00
lukas 9c25f02ddb Give SearchSelect the same border + focus as native inputs
The SearchSelect wrapper had no border and no focus styling, so it looked unlike
a native input (which has border-default-medium → border-brand on focus). Add
border-default-medium + focus-within:border-brand/ring to the shared container
class — focus-within because the focusable element is the inner search box. This
also makes filter-bar comboboxes consistent with the other filter inputs, which
already have borders.

e2e asserts the wrapper border matches a native input's at rest and turns brand
on focus.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 08:03:08 +02:00
lukas 29ba3e66e9 Unify disabled appearance across all form controls
Disabled controls looked inconsistent: the SearchSelect faded (opacity-50)
while native inputs used a solid strong surface. Standardize on the faded look
(opacity-50) the user preferred, via shared constants so every form element
matches:

- DISABLED_CONTROL_CLASS (disabled:opacity-50 disabled:cursor-not-allowed) on
  the control — native inputs/select/textarea via PrimitiveWidgetsMixin, plus
  the Checkbox component (previously had no disabled style).
- DISABLED_WITHIN_CLASS (has-[:disabled]: wrapper variant) for composite
  controls like SearchSelect whose disabled state lives on an inner element.

e2e asserts a disabled SearchSelect and the Name input fade identically
(opacity 0.5) and return to 1 when enabled. CLAUDE.md documents the shared
disabled constants.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 07:52:44 +02:00
lukas 02798f8858 Own all form styling in components; remove form CSS from input.css
Form controls were styled "at a distance": Django renders bare
<input>/<select>/<textarea>/<label>, so input.css reached in with ID-scoped
#add-form descendant rules plus a global form *:disabled rule and .errorlist.
The #add-form ID specificity forced state rules to climb, needed
:not([data-search-select-search]) carve-outs, and broke on markup changes — it
surfaced as the add_purchase Name/related_game fields not reading as disabled.

Components now own all form styling via utilities on the elements themselves:

- PrimitiveWidgetsMixin stamps INPUT/SELECT/TEXTAREA_CLASS (incl. disabled:
  variants) onto native widgets by type, skipping SearchSelect (self-styled)
  and checkboxes.
- New FormFields(form, *, extras=...) renders label + control + errors + row
  layout with their own classes (replaces form.as_div()); the <form> owns its
  flex layout. extras appends a node into a named field's row (session
  timestamp buttons).
- AddForm/purchase/session render via FormFields; login too — a new
  LoginForm(PrimitiveWidgetsMixin, AuthenticationForm) styles its inputs and
  auth.py renders it via FormFields + a StyledButton (was as_table).
- input.css loses the entire #add-form block, the global :disabled rule, and
  .errorlist. State (disabled:) now lives on the element — no specificity wars,
  no carve-outs, robust to markup edits.

Tests: error rendering uses the component class (not .errorlist); add-form
labels/inputs carry their own classes; e2e login fixtures click the Login
button by text (submit is now a <button>); Name disabled cursor asserted.
CLAUDE.md documents the no-styling-at-a-distance + FormFields conventions.

513 passed; lint/format/ts-check clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 07:31:53 +02:00
lukas b13cc3c324 Keep not-allowed cursor on disabled SearchSelect input
Excluding the inner search box from the global disabled rule also dropped its
cursor: not-allowed, so the pointer flickered between not-allowed (wrapper) and
the text I-beam (input) when moving across the disabled widget. Add
disabled:cursor-not-allowed to the search input so the cursor stays consistent.

e2e: assert the disabled inner input computes cursor: not-allowed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 18:42:52 +02:00
lukas b49b5f1cc3 Make disabled SearchSelect read as one element
The disabled widget showed two clashing surfaces in dark mode: the wrapper
(faded via has-[:disabled]) plus the inner search input, which picked up the
global disabled-input fill from common/input.css
(`form input:disabled { background: neutral-secondary-strong }`). That rule is
unlayered, so it beat any utility override on the input.

Exclude the SearchSelect's inner search box from that global rule
(`:not([data-search-select-search])`) so it stays transparent — the wrapper is
then the single faded surface. Standalone inputs (e.g. the Name field) keep
their distinct disabled surface, unchanged.

e2e: assert the disabled inner input computes transparent background (one
element), alongside the existing wrapper-opacity check.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 18:35:28 +02:00
lukas 885e92b775 Honor UntilChanged in sync; let SearchSelect own its disabled look
Follow-ups on the add-form fixes:

- syncSelectInputUntilChanged now actually stops mirroring once the user edits
  the target (the "UntilChanged" contract). The old focus-based stop was a
  no-op (wrong removeEventListener reference), so live sync kept clobbering a
  manually-edited Sort name. Track dirty targets in a Set keyed by syncData
  index; programmatic writes don't fire "input", so only real user edits mark a
  target dirty. Drops the dead focus listener.

- SearchSelect now greys itself when disabled, via has-[:disabled]: utilities on
  its container class — the visible "box" is the wrapper <div>, so disabling the
  transparent inner input alone left it looking active. The component owns its
  disabled appearance; callers only toggle the inner control's `disabled`.

- Document the composite-widget disabling approach in CLAUDE.md and the
  SearchSelect docstring.

Extends the e2e tests: sync drops after a manual Sort name edit; disabled
related-game wrapper computes opacity 0.5 (and 1 when re-enabled).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 18:24:13 +02:00
lukas 893cb22bf8 Convert htmx-redirect-toast.js to TS; remove dead legacy utils.js (issue #17)
- Add ts/htmx-redirect-toast.ts: typed port of the hx-redirect-toast htmx
  extension. Stays a classic (non-module) script — only touches the global
  htmx and registers an extension; layout.py now serves dist/htmx-redirect-toast.js
- Delete games/static/js/utils.js: the legacy hand-written copy is dead — every
  compiled module imports dist/utils.js (from ts/utils.ts); nothing references
  the old path

With this, the only first-party JS served is compiled from ts/; the sole
remaining hand-written .js in static is the vendored datepicker.umd.js bundle.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 17:45:09 +02:00
lukas e72d44b9be Convert year_picker to TypeScript; drop inline f-string script (issue #17)
- Add ts/year_picker.ts: typed onSwap port of the year-picker glue. Datepicker
  declared as an ambient global (vendored UMD); PickerElement types the
  _pickerInstance prop the Alpine toggle button reaches
- Remove the duplicate inline <script> from the YearPicker component (was a JS
  blob in a Python f-string — the CLAUDE.md anti-pattern) and the orphaned
  games/static/js/year_picker.js that nothing loaded; the component now declares
  dist/year_picker.js as media alongside the datepicker UMD bundle
- Module defer semantics keep the classic UMD bundle running before the
  deferred year_picker module, so Datepicker is defined in time

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 17:35:28 +02:00
lukas 1decf588c1 Convert toast.js to TypeScript (issue #17)
- Add ts/toast.ts: typed port of the Alpine toast store + window.toast +
  window.fetchWithHtmxTriggers. Toast / ToastStore / ToastMessage interfaces
  type the store and the show-toast CustomEvent detail; Alpine declared as a
  type-only ambient global
- Declare window.toast in ts/globals.d.ts
- Stays a classic (non-module) script — no import/export — so it keeps defining
  globals; layout.py now serves dist/toast.js

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 13:58:43 +02:00
lukas 19e9fd1419 Convert date_range_picker.js to TypeScript (issue #17)
- Add ts/date_range_picker.ts: typed port. CalendarState interface (with the
  dynamically-assigned refreshFromField) and an Anchor union replace the loose
  state object; date helpers and DOM queries fully typed; var → const/let
- Replace the DOMContentLoaded + per-element guard-flag + window global with
  onSwap("[data-date-range-picker]", ...), the documented init pattern — so the
  picker now also initializes inside htmx-swapped fragments. Drops the dead
  window.initDateRangePickers export
- Point the DateRangePicker component Media at dist/date_range_picker.js and load
  it as an ES module in the e2e page (was a deferred classic script)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 13:52:48 +02:00
lukas c809341064 Convert range_slider.js to TypeScript (issue #17)
- Add ts/range_slider.ts: typed port of the custom range-slider widget. Number
  inputs typed as HTMLInputElement; setTargetValue coerces via String(); mouse
  handlers typed MouseEvent; var → const/let
- Point the RangeSlider component Media and every e2e/test reference at the
  compiled dist/range_slider.js

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 13:48:36 +02:00
lukas cd17053860 Convert filter_bar.js to TypeScript (issue #17)
- Add ts/filter_bar.ts: typed port of the filter bar. Criterion / PillEntry /
  RangeField / DeselectableRadio interfaces replace the loose objects and the
  radio.wasChecked custom property; var → const/let throughout
- Window entry points (applyFilterBar/clearFilterBar/toggleStringFilterInput/
  showPresetNameInput/savePreset) declared in ts/globals.d.ts; readSearchSelect
  now called as window.readSearchSelect
- Drop the dead selectValue helper; factor the repeated path→mode mapping into
  presetMode()
- Point the FilterBar component Media and every e2e/test reference at the
  compiled dist/filter_bar.js

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 13:38:20 +02:00
lukas 541fb550ab Convert search_select.js to TypeScript (issue #17)
- Add ts/search_select.ts: typed port of the SearchSelect/FilterSelect widget.
  Exports SearchSelectOption / SearchSelectChangeDetail as the single source of
  truth for the "search-select:change" event contract
- add_purchase.ts now imports those types via `import type` (no runtime
  coupling), instead of redefining them locally
- Declare window.readSearchSelect in ts/globals.d.ts
- Point the SearchSelect component Media and every view/e2e/test reference at
  the compiled dist/search_select.js
- Update doc comments in common/components/search_select.py to name the TS source

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 13:34:06 +02:00
lukas daae9b8944 Convert add_purchase.js to TypeScript; drop dead add_edition.js (issue #17)
- Add ts/add_purchase.ts: typed port of add_purchase.js. Replaces getEl with
  document.querySelector; types the search-select:change CustomEvent detail
  (SearchSelectChangeDetail / SearchSelectOption)
- Point add_purchase / edit_purchase views at compiled dist/add_purchase.js
- Delete add_edition.js: no Edition model/view/url/template references it
  (feature was removed; the script was dead)
- Delete the now-superseded add_game.js / add_purchase.js source files
- Tighten test_rendered_pages assertions to the dist/ script paths

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 13:27:05 +02:00
lukas 733da3419b Model refundable orders as separate purchases; add split action
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A multi-game Purchase is now treated as an *unsplittable* bundle (one
price, whole-purchase refund). Independently-refundable multi-item orders
(e.g. a Steam cart) are instead recorded as N separate single-game
purchases, so per-game pricing and per-game refunds work with the
existing single-purchase machinery — no through-model needed.

Add-purchase form (single form, single endpoint):
- 1 game: unchanged.
- 2+ games: a "Separate price per game" toggle appears (default off =
  one bundle price). On, the bundle Price hides and one price input per
  game appears; the view creates one single-game Purchase each from
  price_for_game_<id>. `price` is now optional so combined mode still
  validates.

Split action:
- A Split button on multi-game purchase rows opens a confirmation modal
  that replaces the bundle with one single-game purchase per game (price
  split evenly, needs_price_update set), then HX-Redirects to the list.

New general-purpose `selection-fields` custom element renders one synced
form field per selected item of a source SearchSelect (consuming the
existing search-select:change contract); it knows nothing about prices,
so it is reusable. Behavior in ts/elements/selection-fields.ts.

Adds the bundle-vs-separate-purchases convention to CLAUDE.md, a split
icon, and unit + Playwright e2e coverage.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 11:36:47 +02:00
lukas dfccfbff51 Anchor DLC purchases to a base game instead of a parent purchase
Add-on purchases (DLC, Season Pass, Battle Pass) previously linked to a
parent *purchase* via the `related_purchase` self-FK. When the base game
was bought inside a multi-game purchase (e.g. a bundle), there was no
per-game purchase to point at — only the whole bundle.

Replace it with a `related_game` FK (Game -> Game): an add-on belongs to
a *game*, which is unambiguous regardless of how the base game was bought.

- models: drop `related_purchase`; add `related_game`
  (SET_NULL, related_name="addon_purchases"); require it for non-GAME
  types in `save()`.
- forms: replace the parent-purchase picker with a flat `related_game`
  game search (reusing SearchSelectWidget/_game_options); drop the now
  unused related_purchase_queryset/RelatedPurchaseChoiceField.
- views/urls: remove the obsolete related_purchase_by_game endpoint.
- add_purchase.js: drop the parent-dropdown refetch; keep platform
  auto-fill; retarget the type toggle to #id_related_game.
- migration 0020: add -> backfill (related_game = parent's first game by
  sort_name) -> remove related_purchase.
- tests: model validation unit tests + an e2e test for the flat picker.

related_game is deliberately game->game so it can later be synced from
IGDB's parent_game without schema changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 11:36:47 +02:00
lukas 5f411b8ae9 Try unifying 3 different element interfaces 2026-06-14 01:34:44 +02:00
lukas 138136e285 Fix dropdown item spacing + played-row button alignment
- Selector menu options were bare <button>s with no padding, so the open
  dropdown items were cramped. Add a shared option class (block w-full
  text-left px-4 py-2 + hover), matching the original <a> list items.
- The played-row's relative menu wrapper was a block div, so in the inline-flex
  button group the chevron toggle sat lower than the count button. Make the
  wrapper inline-flex and the group items-stretch so the two buttons align into
  one rounded group again.
- Rebuild base.css for the newly-used utilities.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-13 22:14:47 +02:00
lukas 0527412265 Update CSS 2026-06-13 19:37:10 +02:00
Claude b68a131bae Initialize widget JS via onSwap helper
Port FastHTML's proc_htmx as onSwap(selector, initializeElement) in
utils.js, built on htmx.onLoad: it runs an initializer once per matching
element, on initial page load and inside every htmx-swapped fragment.

Migrate search_select.js, range_slider.js, filter_bar.js and
add_purchase.js to it, removing the hand-rolled DOMContentLoaded +
htmx:afterSwap listeners and per-element guard flags. This also fixes a
latent bug: both events passed the Event object as range_slider's
"force" parameter, so every htmx swap force-re-initialized all sliders
and stacked duplicate listeners. The collapse button's
window.initRangeSliders() call was a no-op (handles are positioned in
percentages, so hidden-init is safe) and is removed with the global.

Add e2e/test_widgets_e2e.py covering the onSwap lifecycle (initial-load
init, htmx-swap init, single-fire toggles) plus FilterSelect pills and
the add-purchase type toggle. The synthetic page in
test_search_select_e2e.py now loads htmx and search_select.js as a
module, matching the new initialization path.

https://claude.ai/code/session_01BKurBhE3Qj25p7Bfsg7EeK
2026-06-12 21:41:55 +00:00
Claude 88cf374f33 Vendor Alpine, Flowbite and Datepicker bundles locally
Serve alpinejs 3.15.12, @alpinejs/mask 3.15.12, flowbite 2.4.1 and
flowbite-datepicker 2.0.0 from games/static/js/ instead of jsdelivr, so
pages (and browser tests) work without network access. Adds the
StaticScript primitive for vendored UMD bundles, which cannot be loaded
as ES modules.

https://claude.ai/code/session_01BKurBhE3Qj25p7Bfsg7EeK
2026-06-12 21:40:35 +00:00
Claude 0fa860c237 Add DateRangePicker component with segmented entry and calendar popup
Django CI/CD / test (push) Successful in 2m33s
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Implements the DateRangePicker design: a DateRangeField that looks like a
single input but splits each date into DD/MM/YYYY part inputs (ordered by
the new common.time.dateformat_hyphenated), and a DateRangeCalendar popup
with a preset column (today, yesterday, last 7/30 days, this/last month,
this year), anchor-style range picking with an outlined/filled/muted range
track, and a Cancel / Clear / Select footer.

Typing fills each part's placeholder from the right (YYYY -> YY19 -> 1987),
auto-advances between parts, and Backspace/Delete reverts the active part.
The committed value lives in hidden ISO {prefix}-min/{prefix}-max inputs --
the same contract as DateRangeFilter, so filter_bar.js needs no changes.

As a tryout, the Purchased filter in PurchaseFilterBar now uses the
DateRangePicker; Refunded keeps the native-date DateRangeFilter, and the
native-path e2e tests were repointed at it.

Includes unit tests for the component family and the filter-bar
integration, plus Playwright e2e tests for segment entry, calendar
picking, presets, and footer actions.

https://claude.ai/code/session_017b75KJAu4kNNpZPu9NAPBM
2026-06-12 22:45:25 +02:00
lukas 15a97dee9a Use hours instead of minutes for playtime filters 2026-06-12 22:45:25 +02:00
lukas 1822ea8b51 Fix RangeSlider visual bugs 2026-06-12 22:45:25 +02:00
lukas 6dfd6c83c9 fix: ensure deselecting presence modifier re-enables string input 2026-06-12 22:45:25 +02:00
lukas 19f1cdd197 feat: migrate playevent_note to StringCriterion and add note string filter to SessionFilterBar 2026-06-12 22:45:25 +02:00
lukas 2190b9d590 feat: add client-side toggle logic and multi-mode serialization for string filters 2026-06-12 22:45:25 +02:00
lukas 1322e6e71c feat: replace all form BooleanFields with PrimitiveCheckboxWidget via mixin 2026-06-12 22:45:25 +02:00
lukas f9032eef9e feat: add click-to-deselect behavior and update checked-radio serialization in JS 2026-06-12 22:45:25 +02:00
lukas ebfc9aebfc refactor: generalize Checkbox and add Radio primitive component 2026-06-12 22:45:25 +02:00
lukas 03adcf99a7 Implement date filters in purchase list 2026-06-12 22:45:25 +02:00
lukas c2996fd91b Add more filters 2026-06-12 22:45:25 +02:00
lukas 22c688bd9a Fix filter bars 2026-06-12 22:45:25 +02:00
lukas 4e77934d06 feat: implement frontend filter bars and integration across all list views 2026-06-12 22:45:25 +02:00
lukas 83aefcb849 Improve Backspace behavior in single-select SearchSelect
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2026-06-09 12:25:58 +02:00
lukas c7c196a054 Fix non-filter select visuals 2026-06-09 11:56:01 +02:00
lukas c639196266 Search select JavaScript improvements 2026-06-09 11:48:36 +02:00
lukas ed086c9702 Fix prefetch 2026-06-09 11:37:41 +02:00
lukas 5c9bf45c61 Fix contrast issues with search select dropdown 2026-06-09 09:41:30 +02:00
lukas 1c9fb474df Unify UI for filter modifiers
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2026-06-09 08:47:20 +02:00
lukas 737dd9275b Fix includes all query returning duplicates 2026-06-09 08:47:20 +02:00
lukas 9f436b245d Decrease debounce for search select 2026-06-09 08:47:20 +02:00
lukas a7ff2962a6 Add number of games filter to purchases 2026-06-09 08:47:20 +02:00
lukas 14efff8078 Fix filter stuff 2026-06-09 08:47:20 +02:00
Claude ba9b92d419 Align set-criterion modifiers with Stash (any/all/none) and harmonize EXCLUDES
Closes #10.

Backend (common/criteria.py):
- Treat `excludes` as an always-orthogonal AND'd negative across both
  MultiCriterion and ChoiceCriterion; the modifier now governs only the
  `value` (include) set. This removes the prior divergence where
  MultiCriterion.EXCLUDES dropped the excludes list and ChoiceCriterion.EXCLUDES
  swapped include/exclude into a positive.
- Fold INCLUDES / INCLUDES_ALL / EXCLUDES (+ EQUALS/NOT_EQUALS aliases) into the
  shared _SetCriterion base so the two subclasses cannot drift; remove _extra_q.

M2M "has all" (games/filters.py):
- PurchaseFilter._games_to_q builds a pk__in subquery with one join per value so
  INCLUDES_ALL on the many-to-many games field works in a single .filter()
  (a naive Q(games=a) & Q(games=b) collapses to one join and matches nothing).

UI (FilterSelect + filter_bar.js):
- Add an optional any/all/none match-mode <select> (INCLUDES/INCLUDES_ALL/
  EXCLUDES) rendered before the pills via a new `leading` slot on the shared
  combobox shell. A native control so its value is its state. readSearchSelect
  serialises it to data-match; filter_bar folds it into the criterion modifier.
  Orthogonal to the (Any)/(None) presence pseudo-options and the exclude channel.
- Enable it for the M2M Purchase.games field (INCLUDES_ALL is only meaningful
  for multi-valued relations). Styled with already-compiled utilities.

Tests: harmonized EXCLUDES + INCLUDES_ALL for both criterion types, a DB-backed
INCLUDES_ALL vs INCLUDES contrast on Purchase.games, and FilterSelect /
PurchaseFilterBar rendering + round-trip of the match mode.

https://claude.ai/code/session_01KwVrGFbq13mZdhDL9G6zhg
2026-06-09 08:47:20 +02:00
Claude d9902146dc Clean up label-embedding architecture
- Move {id,label} stripping into _SetCriterion.from_json() so both
  MultiCriterion and ChoiceCriterion normalise at the parse boundary;
  the querying layer stays typed (list[int] / list[str]) and clean.
- Revert MultiCriterion to a thin _extra_q() override; _SetCriterion.to_q()
  is no longer duplicated.
- JS: readSearchSelect always emits {id, label} objects — no conditional
  mixed-type arrays. filter_bar.js stores them as-is for all fields,
  removing the fragile isIdField hardcoded list.
- Update tests to use the {id, label} filter format.

https://claude.ai/code/session_01EyAJcMoDktLrY9tSbdHViA
2026-06-08 21:41:03 +02:00
Claude 0285243172 Embed labels in filter criteria (Stash-style) to retire pill resolver
Store {id, label} objects instead of bare IDs in MultiCriterion value/excludes.
FilterSelect pills now render directly from the embedded labels — no DB round-trip
to _resolve_game/device/platform_options. The filter URL and saved presets are
self-describing. MultiCriterion.to_q() extracts ids for querying; bare ints are
still accepted for backward compatibility.

Closes #9

https://claude.ai/code/session_01EyAJcMoDktLrY9tSbdHViA
2026-06-08 21:41:03 +02:00
lukas 60773e7755 Fix variable names 2026-06-08 19:12:28 +02:00