Numeric range filters could only express BETWEEN/GREATER_THAN/LESS_THAN
via the RangeSlider widget — no way to match NULL/missing values (the
original ask in #32) or exact/not-between. The criteria backend already
supported all 8 numeric modifiers + value2, so this is a UI swap.
- Add NumberFilter component, modeled 1:1 on StringFilter: an 8-modifier
radio grid plus two number inputs, with the second input revealed only
for BETWEEN/NOT_BETWEEN and both disabled for IS_NULL/NOT_NULL. Initial
state is server-rendered so the widget never flashes.
- Migrate all 17 numeric range fields (game/session/purchase/playevent)
to NumberFilter; drop the now-dead min/max aggregate queries.
- filter-bar.ts: serialize numberFields by modifier (mirroring textFields)
and wire the modifier radios via event delegation on the persistent
custom element so they survive htmx swaps of the inner bar body. Apply
the same delegation fix to the existing string filters.
- Remove RangeSlider entirely: component, range-slider.ts, its custom
element registration/props, and the range-slider e2e tests.
Backward compatible: old slider filters stored {value, value2, modifier},
the same JSON shape NumberFilter reads, so saved presets keep working.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
search_label built its label from sort_name, an optional sort key that
is blank for most games, so the Game and Related-game dropdowns in the
add-purchase form (and the session form and search API, which share the
property) showed a blank/"None" label. Use name, which is required.
Also route search_label and Purchase.full_name through label_with_details
so a missing year_released drops out of the parenthetical instead of
rendering a literal "None". (platform is never None at display time -
Game.save() substitutes the "Unspecified" sentinel.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Builds a "Name (detail, detail)" label from a name plus optional
details, dropping falsy parts and omitting the parentheses entirely
when none remain. Extracted to deduplicate the "filter present parts,
join, wrap in parens" idiom that several model display properties share.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add "View all" links to the Purchases / Sessions / Play Events sections
on the game-detail page, each pointing at the matching filtered list view
via filter_url(). Pure consumer of the #56 filter_url()/where() helpers;
no new filter machinery.
- _game_section() gains an optional view_all_url, rendered as a gray xs
button beside the heading (shown only when the section is non-empty).
- New arrowright icon for the link.
- Tests: each section renders the expected escaped href; a parity test
asserts each link's filter scopes to the game and excludes others.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wire the stats page to filter_url()/stats_links:
- Per-row session links on game superlatives, games-by-playtime, platform
and month rows (game rows keep their detail GameLink, add a session icon).
- Count links: sessions, games, total/refunded/dropped/unfinished/backlog
purchases.
- Cap preview lists to 5 with a 'View all (N)' link passing ?sort= for order
parity; remove the redundant 'All Purchases' list.
- stats_data: carry platform_id for platform links; drop the all-time
games-by-playtime [:10] slice so the view-all count is honest (rendering
caps the preview).
Also make the filter bar's _extract_labeled tolerate bare choice/multi values
so a programmatically-built filter URL renders instead of crashing.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RF5L4HtbcykTfY9YUYGds3
stats_links.py: pure functions returning a filter per stats category
(sessions for game/platform/month, games played, total/refunded/dropped/
unfinished/finished/finished-released/bought-and-finished/backlog purchases).
Each is verified to produce a queryset whose count equals the stat it links
from, on single-game data (the modeling norm).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RF5L4HtbcykTfY9YUYGds3
Test was passing for wrong reason: both default order (-date) and -duration sort
put Beta first because Beta had longer duration AND later date. Make order diverge
by swapping durations, so -duration must override date-based ordering to pass. Also
fix test to extract tbody to avoid matching "Beta" in header's last-session button.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add Started and Finished DateRangePicker widgets to the PlayEvent filter bar
and wire filter-started / filter-ended into the filter-bar date-range
serializer, so the started/ended DateCriterion fields (added for #67) are
reachable from the UI — enabling "finished in year Y" range filtering.
Builds on #67 (PlayEventFilter.started/ended are DateCriterion); the bare
field names round-trip through _parse_range like the Purchase date fields.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
RangeSlider does not render its own label — the field label is emitted by
the _filter_field wrapper. The PlayEvent filter bar added the Days to Finish
slider bare, so it showed no label. Wrap it in _filter_field like every
other slider (GameFilterBar/PurchaseFilterBar).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Change PlayEventFilter.started/ended from StringCriterion to DateCriterion
so they support GREATER_THAN / LESS_THAN / BETWEEN, enabling
"finished in year Y" to be expressed through the filter system.
PlayEvent.started/ended are DateField columns, so the criteria apply with
bare field names (no __date lookup, unlike SessionFilter.timestamp_start
which is a datetime). This mirrors the existing PurchaseFilter DateField
precedent. Deserialization auto-switches via the field annotation and the
serialized JSON shape is unchanged, so the type change is backward-compatible.
Prerequisite for #65 Tier-2 stats-page filtered links. Part of #61.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add filter_url(), a reverse()-style helper that builds a URL to a filtered
list view from a filter object (target inferred from the filter type).
Add OperatorFilter.where(**lookups), a Django-.filter()-style ergonomic
constructor that resolves each field's criterion class from its annotation
(shared with from_json via _criterion_class_for, removing duplication).
Make SessionFilter.timestamp_start/timestamp_end DateCriterion applied via
the __date lookup, so date ranges over the timestamp columns are expressible.
Wire the navbar 'today' / 'last 7 days' totals as links to the matching
filtered session lists, and align the 'last 7 days' total to the same
calendar-day window so the number matches the list it links to.
Stats-table and game-detail links remain a follow-up (see spec).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RF5L4HtbcykTfY9YUYGds3
Delete stale _session_row_fragment; end_session and reset_session_start
return the canonical row plus an OOB navbar-playtime fragment. Clone keeps
HX-Refresh since it changes row count. Fixes#53.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds a confirm-gated button on running sessions in the session list that
sets timestamp_start to now (issue #33). The htmx path returns HX-Refresh;
ButtonGroup gains optional hx_confirm/hx_swap keys.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replaces the four onSwap-based widgets with TypeScript custom elements
following the pattern from PR #16. Each widget gets a class extending
HTMLElement with connectedCallback/disconnectedCallback, typed props via
register_element + gen_element_types codegen, and lives in ts/elements/.
- range-slider: RangeSliderElement; Python uses _RangeSlider builder
- date-range-picker: DateRangePickerElement; Python uses _DateRangePicker builder
- search-select: SearchSelectElement; Python uses _SearchSelect builder;
data-* attrs become plain attrs (data-name -> name, data-search-url -> search-url, etc.)
- filter-bar: FilterBarElement; props carry preset URLs; onclick/onsubmit
attrs replaced with data-filter-bar-* sentinel attrs; all window.* globals removed
Deletes ts/range_slider.ts, ts/search_select.ts, ts/date_range_picker.ts,
ts/filter_bar.ts. Updates all tests and e2e pages to use the new element
selectors and script paths (dist/elements/<tag>.js).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Form controls were styled "at a distance": Django renders bare
<input>/<select>/<textarea>/<label>, so input.css reached in with ID-scoped
#add-form descendant rules plus a global form *:disabled rule and .errorlist.
The #add-form ID specificity forced state rules to climb, needed
:not([data-search-select-search]) carve-outs, and broke on markup changes — it
surfaced as the add_purchase Name/related_game fields not reading as disabled.
Components now own all form styling via utilities on the elements themselves:
- PrimitiveWidgetsMixin stamps INPUT/SELECT/TEXTAREA_CLASS (incl. disabled:
variants) onto native widgets by type, skipping SearchSelect (self-styled)
and checkboxes.
- New FormFields(form, *, extras=...) renders label + control + errors + row
layout with their own classes (replaces form.as_div()); the <form> owns its
flex layout. extras appends a node into a named field's row (session
timestamp buttons).
- AddForm/purchase/session render via FormFields; login too — a new
LoginForm(PrimitiveWidgetsMixin, AuthenticationForm) styles its inputs and
auth.py renders it via FormFields + a StyledButton (was as_table).
- input.css loses the entire #add-form block, the global :disabled rule, and
.errorlist. State (disabled:) now lives on the element — no specificity wars,
no carve-outs, robust to markup edits.
Tests: error rendering uses the component class (not .errorlist); add-form
labels/inputs carry their own classes; e2e login fixtures click the Login
button by text (submit is now a <button>); Name disabled cursor asserted.
CLAUDE.md documents the no-styling-at-a-distance + FormFields conventions.
513 passed; lint/format/ts-check clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Add ts/date_range_picker.ts: typed port. CalendarState interface (with the
dynamically-assigned refreshFromField) and an Anchor union replace the loose
state object; date helpers and DOM queries fully typed; var → const/let
- Replace the DOMContentLoaded + per-element guard-flag + window global with
onSwap("[data-date-range-picker]", ...), the documented init pattern — so the
picker now also initializes inside htmx-swapped fragments. Drops the dead
window.initDateRangePickers export
- Point the DateRangePicker component Media at dist/date_range_picker.js and load
it as an ES module in the e2e page (was a deferred classic script)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add ts/range_slider.ts: typed port of the custom range-slider widget. Number
inputs typed as HTMLInputElement; setTargetValue coerces via String(); mouse
handlers typed MouseEvent; var → const/let
- Point the RangeSlider component Media and every e2e/test reference at the
compiled dist/range_slider.js
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add ts/filter_bar.ts: typed port of the filter bar. Criterion / PillEntry /
RangeField / DeselectableRadio interfaces replace the loose objects and the
radio.wasChecked custom property; var → const/let throughout
- Window entry points (applyFilterBar/clearFilterBar/toggleStringFilterInput/
showPresetNameInput/savePreset) declared in ts/globals.d.ts; readSearchSelect
now called as window.readSearchSelect
- Drop the dead selectValue helper; factor the repeated path→mode mapping into
presetMode()
- Point the FilterBar component Media and every e2e/test reference at the
compiled dist/filter_bar.js
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add ts/search_select.ts: typed port of the SearchSelect/FilterSelect widget.
Exports SearchSelectOption / SearchSelectChangeDetail as the single source of
truth for the "search-select:change" event contract
- add_purchase.ts now imports those types via `import type` (no runtime
coupling), instead of redefining them locally
- Declare window.readSearchSelect in ts/globals.d.ts
- Point the SearchSelect component Media and every view/e2e/test reference at
the compiled dist/search_select.js
- Update doc comments in common/components/search_select.py to name the TS source
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add ts/add_purchase.ts: typed port of add_purchase.js. Replaces getEl with
document.querySelector; types the search-select:change CustomEvent detail
(SearchSelectChangeDetail / SearchSelectOption)
- Point add_purchase / edit_purchase views at compiled dist/add_purchase.js
- Delete add_edition.js: no Edition model/view/url/template references it
(feature was removed; the script was dead)
- Delete the now-superseded add_game.js / add_purchase.js source files
- Tighten test_rendered_pages assertions to the dist/ script paths
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
A multi-game Purchase is now treated as an *unsplittable* bundle (one
price, whole-purchase refund). Independently-refundable multi-item orders
(e.g. a Steam cart) are instead recorded as N separate single-game
purchases, so per-game pricing and per-game refunds work with the
existing single-purchase machinery — no through-model needed.
Add-purchase form (single form, single endpoint):
- 1 game: unchanged.
- 2+ games: a "Separate price per game" toggle appears (default off =
one bundle price). On, the bundle Price hides and one price input per
game appears; the view creates one single-game Purchase each from
price_for_game_<id>. `price` is now optional so combined mode still
validates.
Split action:
- A Split button on multi-game purchase rows opens a confirmation modal
that replaces the bundle with one single-game purchase per game (price
split evenly, needs_price_update set), then HX-Redirects to the list.
New general-purpose `selection-fields` custom element renders one synced
form field per selected item of a source SearchSelect (consuming the
existing search-select:change contract); it knows nothing about prices,
so it is reusable. Behavior in ts/elements/selection-fields.ts.
Adds the bundle-vs-separate-purchases convention to CLAUDE.md, a split
icon, and unit + Playwright e2e coverage.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add-on purchases (DLC, Season Pass, Battle Pass) previously linked to a
parent *purchase* via the `related_purchase` self-FK. When the base game
was bought inside a multi-game purchase (e.g. a bundle), there was no
per-game purchase to point at — only the whole bundle.
Replace it with a `related_game` FK (Game -> Game): an add-on belongs to
a *game*, which is unambiguous regardless of how the base game was bought.
- models: drop `related_purchase`; add `related_game`
(SET_NULL, related_name="addon_purchases"); require it for non-GAME
types in `save()`.
- forms: replace the parent-purchase picker with a flat `related_game`
game search (reusing SearchSelectWidget/_game_options); drop the now
unused related_purchase_queryset/RelatedPurchaseChoiceField.
- views/urls: remove the obsolete related_purchase_by_game endpoint.
- add_purchase.js: drop the parent-dropdown refetch; keep platform
auto-fill; retarget the type toggle to #id_related_game.
- migration 0020: add -> backfill (related_game = parent's first game by
sort_name) -> remove related_purchase.
- tests: model validation unit tests + an e2e test for the flat picker.
related_game is deliberately game->game so it can later be synced from
IGDB's parent_game without schema changes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Introduce timetracker/config.py with a single config() helper that resolves
settings from a fixed priority chain: NAME__FILE (opt-in secret) -> env var
-> .env -> settings.ini -> in-code default. Supports type casting
(bool/list/int/Path), file-based secrets with .strip(), and required_in_prod
validation.
Migrate settings.py off the previous ad-hoc idioms:
- DEBUG via config() (PROD kept as deprecated alias)
- SECRET_KEY required in prod, supports SECRET_KEY__FILE
- APP_URL derives ALLOWED_HOSTS and CSRF_TRUSTED_ORIGINS (kept separate,
each independently overridable); ALLOWED_HOSTS is now configurable
- TZ and DATA_DIR via config()
Fix DATA_DIR inconsistency: entrypoint.sh now reads DATA_DIR (was hardcoded)
so the bash bootstrap and Django agree on the database directory.
Document the container/entrypoint-only flags (PUID/PGID/
CREATE_DEFAULT_SUPERUSER/STAGING/LOAD_SAMPLE_DATA) as bash concerns.
Update deployment configs to set APP_URL (and DEBUG), add docs/configuration.md,
settings.ini.example, regrouped .env.example, CLAUDE.md, and tests.
https://claude.ai/code/session_01FFn8BiGrQpEJarC8xGse8s
TestCase wraps each test in a savepoint — when scrub_staging deletes
all django_session rows inside that savepoint, the rollback restores
any sessions committed by earlier tests (e.g. force_login in
test_paths_return_200). Those restored rows then leaked into the e2e
live-server tests, causing intermittent Session.MultipleObjectsReturned
errors.
TransactionTestCase flushes the DB before each test instead of using
savepoints, giving scrub_staging a clean slate and removing the leakage.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Address issue #20 and the CI divergence between Gitea and GitHub.
Issue #20 (staging seeded from a prod snapshot):
- Read SECRET_KEY from the environment with the insecure dev key as
fallback, so each deployment can have its own key.
- Add a `scrub_staging` management command that clears django_session and
the django-q schedule/queue/results, removing copied prod sessions and
the inherited convert_prices() schedule.
- Run the scrub from entrypoint.sh when STAGING=true, and wire STAGING plus
a per-branch SECRET_KEY into the Gitea staging deploy.
CI parity (both systems kept, independent):
- Add the Node/pnpm/TypeScript build steps to the Gitea build workflow to
match the GitHub test job.
- Add a GitHub staging workflow that deploys per-branch ephemeral instances
to Fly.io (*.fly.dev) with a fresh database seeded from sample fixtures
and its own SECRET_KEY, never production data. Tears the app down on
branch delete and comments the URL on the open PR via github-script.
- Add fly.staging.toml and a LOAD_SAMPLE_DATA entrypoint hook for the
fresh-database public staging.
https://claude.ai/code/session_01KYjUcNjLfZ8Hq1GAC8J4oZ
The Game status dropdown is now a <game-status-selector> light-DOM custom
element: the Python builder emits the tag + kebab attrs htpy-style, behavior
lives in ts/elements/{dropdown,game-status-selector}.ts wired by the native
connectedCallback, and GameStatusSelectorProps is the codegen'd contract. The
~70-line inline-Alpine f-string is gone.
Also fix SimpleTable to collect and re-attach the media of its row/header
nodes: it stringifies cells into the table markup, which silently dropped each
cell component's declared Media — so a <game-status-selector> in a cell never
got its <script> emitted. Now Page() emits it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>