Rename abbreviated identifiers in the PR's code to full words: tpl→template,
e→event, el→element, removeBtn→removeButton, and single-letter loop variables
(o→option, g/d/p→game/device/platform, v→value/modifier_value). Add a
'name variables with complete words' convention to CLAUDE.md.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Eliminate the Python/JS class-string duplication: the server renders hidden
<template> prototypes (row, pill, include/exclude/modifier pills) using the same
component functions, and search_select.js clones them, filling only the
[data-ss-label] slot, value, and data-* attrs. All Tailwind class strings and DOM
structure now live solely in the Python components — the JS no longer hardcodes
any class. Pill gains an opt-in label_slot; the shell takes a templates list.
Companion issue #8 tracks the further HTMX-idiomatic step of returning rendered
row HTML from the search endpoint.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
- Wire the long-defined-but-unused _FIELD_CLASS into the container so pills and
the search input form a single padded flex row; the flex-1 input now fills the
widget instead of looking unclickable inside a larger box (affects both
SearchSelect and FilterSelect via the shared shell).
- Filter option labels get text-body so they're readable on dark backgrounds.
- Filter +/- buttons get text-body (readable at rest) and hover:border-brand-strong
so the border stays visible against the brand hover fill.
- Mirror the filter class changes in search_select.js and rebuild base.css.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
FilterSelect fully replaces it: delete SelectableFilter and its _selectable_*
helpers, the now-unused _get_filter_options, selectable_filter.js, and the .sf-*
rules in input.css (rebuilt base.css). The three list views load search_select.js
instead of selectable_filter.js. Drop the SelectableFilter export and refresh
docs/comments that referenced it.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Replace the bespoke SelectableFilter in all three bars with FilterSelect: enum
fields (status, type, ownership) pre-render their fixed options; model-backed
fields (game(s), platform, device) use the search endpoints with prefetch and
resolve only the selected ids to pill labels — dropping the per-page queries that
fetched every game/platform/device. filter_bar.js now reads filter-mode
SearchSelect widgets via readSearchSelect (data-included/excluded/modifier),
preserving the {value, excludes, modifier} JSON and id Number() coercion; the
redundant session game/device blocks are gone. Drop FilterBar's now-unused
platform_options param. Rebuild base.css for the inline filter-pill utilities and
update the bar tests to the new markup.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Dispatch on data-ss-mode: in filter mode, value rows (server-rendered or fetched
via buildRow) carry +/- buttons that add include/exclude pills, and pinned
modifier pseudo-options set a lone, mutually-exclusive modifier pill. Pill removal
handles the modifier flag; filter pills carry no hidden inputs. Extend
readSearchSelect to serialise filter widgets into data-included / data-excluded /
data-modifier (the shape the filter bar consumes), leaving form widgets'
data-values path unchanged. JS class strings mirror the FilterSelect constants.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Introduce a general 'prefetch' option (rows to load on first open, default 0 =
unchanged) carried as data-prefetch. Rework the JS search so a search_url widget
filters its loaded window instantly on every keystroke while issuing a debounced
server request for the rest, with an AbortController so a slower earlier response
can never overwrite a newer one. No-results stays hidden until the server
response decides it, avoiding a flash over an incomplete window. On first focus a
prefetch-enabled widget seeds its window immediately. Rename single-letter locals
to full words while reworking these functions.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
- Parameterize SearchSelectWidget with a required options_resolver so
each widget explicitly names its resolver instead of implicitly using
_game_options
- Add autofocus support: SearchSelect forwards it to the search input,
and SearchSelectWidget extracts it from Django's attrs dict
- Add _device_options and _platform_options resolvers (single pk__in
queries, same pattern as _game_options)
- Add /api/devices/search and /api/platforms/search endpoints
- Switch PlayEventForm.game from plain Select to SearchSelectWidget
(preserving autofocus), and use SingleGameChoiceField for correct labels
- Switch SessionForm.device to SearchSelectWidget
- Switch PurchaseForm.platform and GameForm.platform to SearchSelectWidget
- Wire ModuleScript("search_select.js") into add/edit playevent and
add/edit game views
https://claude.ai/code/session_013fpJD54HxRgxRv2xzwXGNo
Replace fragile price change detection in Purchase.save() with a
lazy dirty flag approach. A pre_save/post_save signal pair detects
price/currency changes without extra DB queries, and convert_prices()
uses the flag to determine which purchases need conversion.
- Add needs_price_update BooleanField with db_index
- Add pre_save signal to store old price/currency values
- Add post_save signal to set needs_price_update=True when price/currency changes
- Simplify Purchase.save() to remove DB reload + comparison logic
- Remove price_or_currency_differ_from() method
- Update convert_prices() to filter on needs_price_update flag
- Extract _get_exchange_rate() and _save_converted_price() helpers
- Add tests for the new behavior
The `NameWithIcon()` function had a `platform` parameter that was immediately overwritten by `platform = None` and never used (dead code). The function mixed data lookup (database queries via IDs) with rendering, making it untestable.
**Fix**: Refactored `NameWithIcon()` to follow the `LinkedPurchase` pattern — accepts model objects (`Game`, `Session`) instead of IDs. Extracted `_resolve_name_with_icon()` helper for testable computation logic (name resolution, platform extraction, link creation). Fixed bug where `platform` was not extracted when `session` parameter was passed. Removed dead `platform` parameter from the public API. Updated all 3 production call sites (already using model objects). Added 10 unit tests for `_resolve_name_with_icon()` covering session override, custom names, linkify behavior, platform resolution, and edge cases. Updated 6 integration tests to use model-based parameters.
Replaced single `url` parameter with explicit `url_name` (URL pattern name resolved via `reverse()`) and `href` (literal path). Fixes:
- Silent fallback (typos like `"ad_puchase"` silently became broken links) → now raises `NoReverseMatch` at render time
- `type(url) is str` gate → removed (implicit dual-mode eliminated entirely)
- Callable parameter (`url: Callable`) dead code → removed
- Implicit dual-mode (`url="name"` vs `url=reverse("name")`) → `url_name` vs `href` are now mutually exclusive params
- Inconsistent type annotation mixing `Callable` with string default → cleaned up
- Added `ValueError` when both `url_name` and `href` are provided
- Updated all 10 call sites across 6 view files and internal callers (`LinkedPurchase()`, `NameWithIcon()`)