Looks up the open PR for the pushed branch via the Gitea API using the
workflow token and posts the staging URL once (skips if the same
comment already exists).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The e2e tests launch chromium, but uv sync only installs the playwright
package, not the browser binaries, so CI failed with "Executable
doesn't exist" for the headless shell.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Branch pushes deploy a per-branch staging instance at
tracker-<slug>.home.arpa via the NAS act_runner; branch deletion tears
it down. build.yml ports the GitHub CI workflow so prod image builds
keep running on Gitea now that .gitea/workflows/ exists (Gitea ignores
.github/workflows/ when it does).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Closes#10.
Backend (common/criteria.py):
- Treat `excludes` as an always-orthogonal AND'd negative across both
MultiCriterion and ChoiceCriterion; the modifier now governs only the
`value` (include) set. This removes the prior divergence where
MultiCriterion.EXCLUDES dropped the excludes list and ChoiceCriterion.EXCLUDES
swapped include/exclude into a positive.
- Fold INCLUDES / INCLUDES_ALL / EXCLUDES (+ EQUALS/NOT_EQUALS aliases) into the
shared _SetCriterion base so the two subclasses cannot drift; remove _extra_q.
M2M "has all" (games/filters.py):
- PurchaseFilter._games_to_q builds a pk__in subquery with one join per value so
INCLUDES_ALL on the many-to-many games field works in a single .filter()
(a naive Q(games=a) & Q(games=b) collapses to one join and matches nothing).
UI (FilterSelect + filter_bar.js):
- Add an optional any/all/none match-mode <select> (INCLUDES/INCLUDES_ALL/
EXCLUDES) rendered before the pills via a new `leading` slot on the shared
combobox shell. A native control so its value is its state. readSearchSelect
serialises it to data-match; filter_bar folds it into the criterion modifier.
Orthogonal to the (Any)/(None) presence pseudo-options and the exclude channel.
- Enable it for the M2M Purchase.games field (INCLUDES_ALL is only meaningful
for multi-valued relations). Styled with already-compiled utilities.
Tests: harmonized EXCLUDES + INCLUDES_ALL for both criterion types, a DB-backed
INCLUDES_ALL vs INCLUDES contrast on Purchase.games, and FilterSelect /
PurchaseFilterBar rendering + round-trip of the match mode.
https://claude.ai/code/session_01KwVrGFbq13mZdhDL9G6zhg
- Remove _filter_number() — defined but never called; take _FILTER_INPUT_CLASS
with it since it was only used there.
- Remove the isinstance(value/excluded, str) single-string guards in
_filter_get_choice — JS always emits arrays, this was backward-compat
dead code.
- Remove identity-copy list comprehensions in PurchaseFilterBar; pass
Purchase.TYPES and Purchase.OWNERSHIP_TYPES directly.
- Fix stale section comment that said model fields "resolve selected ids
to labels" — they now use labels embedded in the filter JSON.
- Drop the now-unused escape import.
https://claude.ai/code/session_01EyAJcMoDktLrY9tSbdHViA
The JS always emits {id, label} objects now; the else branch was dead code
and the docstring was wrong. Update the remaining test that was still
passing bare strings.
https://claude.ai/code/session_01EyAJcMoDktLrY9tSbdHViA
Replace all tuple[str, str] annotations with purpose-specific names:
- LabeledOption = tuple[str, str] for (value, label) pairs used in
FilterChoice, FilterSelect params, _modifier_options, _find_label,
and _extract_labeled.
- RangeValues(min, max) NamedTuple for _parse_range return values,
making the two fields self-documenting at every call site.
Export LabeledOption from common.components alongside SearchSelectOption.
Document the "name compound types explicitly" convention in CLAUDE.md.
https://claude.ai/code/session_01EyAJcMoDktLrY9tSbdHViA
- Move {id,label} stripping into _SetCriterion.from_json() so both
MultiCriterion and ChoiceCriterion normalise at the parse boundary;
the querying layer stays typed (list[int] / list[str]) and clean.
- Revert MultiCriterion to a thin _extra_q() override; _SetCriterion.to_q()
is no longer duplicated.
- JS: readSearchSelect always emits {id, label} objects — no conditional
mixed-type arrays. filter_bar.js stores them as-is for all fields,
removing the fragile isIdField hardcoded list.
- Update tests to use the {id, label} filter format.
https://claude.ai/code/session_01EyAJcMoDktLrY9tSbdHViA
Store {id, label} objects instead of bare IDs in MultiCriterion value/excludes.
FilterSelect pills now render directly from the embedded labels — no DB round-trip
to _resolve_game/device/platform_options. The filter URL and saved presets are
self-describing. MultiCriterion.to_q() extracts ids for querying; bare ints are
still accepted for backward compatibility.
Closes#9https://claude.ai/code/session_01EyAJcMoDktLrY9tSbdHViA
MultiCriterion and ChoiceCriterion were near-duplicate copies whose INCLUDES
branches had drifted — the exclude-only bug existed in one but not the other.
Extract the shared include/exclude/null set-membership logic into a _SetCriterion
base implemented once (INCLUDES with empty-list guards, EQUALS as an alias,
IS_NULL/NOT_NULL); subclasses contribute only their value type and their own
modifiers via _extra_q (INCLUDES_ALL for Multi; EXCLUDES/NOT_EQUALS for Choice).
Behaviour preserved (full modifier vocabulary kept); the duplication that caused
the drift is gone. Surfacing the modifier axis and harmonizing EXCLUDES is
tracked in #10.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
MultiCriterion.to_q (used by SessionFilter for game/device) unconditionally added
field__in=value even when value was empty, and __in=[] matches no rows — so a
filter with only excludes (e.g. device excludes 11, no game/device includes)
returned zero results. Guard the empty value like ChoiceCriterion already does,
so an exclude-only criterion means 'all rows except the excluded ids'.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Add a Template() primitive for the standard <template> tag and export it. Replace
inline Component(tag_name="div"/"span"/"input"/"template") in search_select.py
and Pill with Div/Span/Input/Template; drop the private _template helper in favour
of Template at the call sites. Bare custom-styled <button>s stay on Component
(the opinionated Button() would inject unwanted classes). Document the
prefer-primitives convention in CLAUDE.md.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Spell out the abbreviated data-ss-* hook attributes (data-search-select-option,
-label, -mode, -template, -action, -type, -modifier, -modifier-option, -pills,
-search, -options, -no-results) and the JS expando properties (_searchSelectInit,
_searchSelectLabel, _searchSelectDirty, _searchSelectOption) across components,
JS, and tests — no abbreviations left in the widget's hooks.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Rename abbreviated identifiers in the PR's code to full words: tpl→template,
e→event, el→element, removeBtn→removeButton, and single-letter loop variables
(o→option, g/d/p→game/device/platform, v→value/modifier_value). Add a
'name variables with complete words' convention to CLAUDE.md.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Eliminate the Python/JS class-string duplication: the server renders hidden
<template> prototypes (row, pill, include/exclude/modifier pills) using the same
component functions, and search_select.js clones them, filling only the
[data-ss-label] slot, value, and data-* attrs. All Tailwind class strings and DOM
structure now live solely in the Python components — the JS no longer hardcodes
any class. Pill gains an opt-in label_slot; the shell takes a templates list.
Companion issue #8 tracks the further HTMX-idiomatic step of returning rendered
row HTML from the search endpoint.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Anchor the options panel with top-full. As an absolutely positioned child of the
now-flex field container, its static position was centered by items-center,
placing the dropdown over the search box instead of below it.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
- Wire the long-defined-but-unused _FIELD_CLASS into the container so pills and
the search input form a single padded flex row; the flex-1 input now fills the
widget instead of looking unclickable inside a larger box (affects both
SearchSelect and FilterSelect via the shared shell).
- Filter option labels get text-body so they're readable on dark backgrounds.
- Filter +/- buttons get text-body (readable at rest) and hover:border-brand-strong
so the border stays visible against the brand hover fill.
- Mirror the filter class changes in search_select.js and rebuild base.css.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
FilterSelect fully replaces it: delete SelectableFilter and its _selectable_*
helpers, the now-unused _get_filter_options, selectable_filter.js, and the .sf-*
rules in input.css (rebuilt base.css). The three list views load search_select.js
instead of selectable_filter.js. Drop the SelectableFilter export and refresh
docs/comments that referenced it.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Replace the bespoke SelectableFilter in all three bars with FilterSelect: enum
fields (status, type, ownership) pre-render their fixed options; model-backed
fields (game(s), platform, device) use the search endpoints with prefetch and
resolve only the selected ids to pill labels — dropping the per-page queries that
fetched every game/platform/device. filter_bar.js now reads filter-mode
SearchSelect widgets via readSearchSelect (data-included/excluded/modifier),
preserving the {value, excludes, modifier} JSON and id Number() coercion; the
redundant session game/device blocks are gone. Drop FilterBar's now-unused
platform_options param. Rebuild base.css for the inline filter-pill utilities and
update the bar tests to the new markup.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Dispatch on data-ss-mode: in filter mode, value rows (server-rendered or fetched
via buildRow) carry +/- buttons that add include/exclude pills, and pinned
modifier pseudo-options set a lone, mutually-exclusive modifier pill. Pill removal
handles the modifier flag; filter pills carry no hidden inputs. Extend
readSearchSelect to serialise filter widgets into data-included / data-excluded /
data-modifier (the shape the filter bar consumes), leaving form widgets'
data-values path unchanged. JS class strings mirror the FilterSelect constants.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
FilterSelect renders value rows with +/- (include/exclude) buttons, check/cross
pills for the included/excluded sets, and an optional set of pinned modifier
pseudo-options (e.g. (Any)/(None)) that stay visible above the value rows. A
selected modifier is mutually exclusive with value pills. It delegates assembly
to _combobox_shell and supports both pre-rendered options (complete set) and
search_url + prefetch (windowed); included/excluded are passed as resolved
value+label so pills show labels even outside the fetched window. Styling is
inline (ported from the old SelectableFilter CSS) so nothing lives in input.css.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Introduce a general 'prefetch' option (rows to load on first open, default 0 =
unchanged) carried as data-prefetch. Rework the JS search so a search_url widget
filters its loaded window instantly on every keystroke while issuing a debounced
server request for the rest, with an AbortController so a slower earlier response
can never overwrite a newer one. No-results stays hidden until the server
response decides it, avoiding a flash over an incomplete window. On first focus a
prefetch-enabled widget seeds its window immediately. Rename single-letter locals
to full words while reworking these functions.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Pull the domain-agnostic combobox skeleton (pills region, search box, options
panel with its no-results node, outer container) into a private _combobox_shell
helper. SearchSelect now builds its form-specific pills and option rows and
delegates assembly to the shell. Rendered markup is byte-identical; a structural
test guards the fixed region order so future builders (e.g. a filter variant)
can share the shell without drift.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
- Parameterize SearchSelectWidget with a required options_resolver so
each widget explicitly names its resolver instead of implicitly using
_game_options
- Add autofocus support: SearchSelect forwards it to the search input,
and SearchSelectWidget extracts it from Django's attrs dict
- Add _device_options and _platform_options resolvers (single pk__in
queries, same pattern as _game_options)
- Add /api/devices/search and /api/platforms/search endpoints
- Switch PlayEventForm.game from plain Select to SearchSelectWidget
(preserving autofocus), and use SingleGameChoiceField for correct labels
- Switch SessionForm.device to SearchSelectWidget
- Switch PurchaseForm.platform and GameForm.platform to SearchSelectWidget
- Wire ModuleScript("search_select.js") into add/edit playevent and
add/edit game views
https://claude.ai/code/session_013fpJD54HxRgxRv2xzwXGNo