# Design: Issue #53 — Rebuild `_session_row_fragment` via a shared row builder
**Date:** 2026-06-20
**Issue:** [#53](https://github.com/KucharczykL/timetracker/issues/53)
**Follow-on:** [#55](https://github.com/KucharczykL/timetracker/issues/55) (standardize all session tables on the canonical builder)
## Problem
`_session_row_fragment()` in `games/views/session.py` renders a **4-column** session
`
` (Name, Start, End, Duration) with a hand-built `Tr`, no `id="session-row-{pk}"`.
The live `list_sessions` table is **6 columns** (Name, Date, Duration, Device, Created,
Actions) with a row id and htmx attributes. The fragment cannot be htmx-swapped into the
live table without producing a malformed, un-targetable row.
In practice the fragment is **dead**: every session action button in the UI is a plain
`href` (full-page navigation). The only htmx caller, `reset_session_start`, returns
`204 + HX-Refresh` (the #33 workaround) rather than the fragment. The fragment's htmx
paths in `end_session` and `new_session_from_existing_session` are never exercised, which
is why the drift went unnoticed.
Root cause: the fragment is an independent re-implementation of a session row. Fixed
properly, there must be exactly one source of truth for a session row, reused by both
the table and any htmx fragment.
## Goal
1. One canonical session-row builder shared by `list_sessions` and the htmx fragment — no
duplicated `
` markup, so the two cannot drift.
2. Real in-place htmx row swap for **finish** and **reset-start** actions on the session
list, with the navbar playtime totals kept correct in the same request via an
out-of-band (OOB) swap.
Non-goals (tracked in #55): migrating the game-detail sessions table (4-column, different
shape) onto the canonical builder. It keeps its current full-navigation buttons for now.
## Architecture
### Single source of truth for a session row
`TableRow` (`common/components/primitives.py:894`) is the only place a `
` is built.
The table reaches it through `list_sessions → row dict → paginated_table_content →
SimpleTable → TableRow(data=dict)`. The fix splits the row into two reused units:
- **`session_row_data(session, device_list, csrf_token) -> SessionRowData`** — owns cell
content, `row_id`, and the row's htmx attributes (the dict currently inlined in
`list_sessions`). New function in `games/views/session.py`.
- **`TableRow`** — owns the `
` markup. Unchanged, already shared.
Both consumers go through the same dict builder and the same renderer:
```python
# list_sessions
rows = [session_row_data(s, device_list, csrf_token) for s in sessions]
# → paginated_table_content → SimpleTable → TableRow(data=dict)
# single-row htmx fragment — returns a Node, not a stringified SafeText
def session_row(session, device_list, csrf_token) -> Node:
return TableRow(session_row_data(session, device_list, csrf_token))
```
The fragment is therefore the *same* row the table renders, for a single session. Change
a column once in `session_row_data` and list + fragment move together. The old hand-built
`Tr` (4-column, the `#last-session-start` toggle, the yellow "Finish now?" link) — and the
`_session_row_fragment` helper returning `SafeText` — are deleted entirely.
**Return `Node`, not `SafeText`.** Per the component-system direction, builders return
`Node` objects and stringification happens only at the `HttpResponse` boundary (Django
str-encodes response content automatically — `HttpResponse(node)` already works across the
codebase, e.g. `purchase.py` `HttpResponse(_refund_confirmation_modal(...))`). `TableRow`
already returns an `Element` (a `Node`), so `session_row` returns it directly with no
`str()`/`mark_safe`. The endpoints combine the row and the OOB navbar with `Fragment`
(also a `Node`) and pass that straight to `HttpResponse`.
`session_row_data` reproduces today's `list_sessions` dict exactly:
- `row_id`: `f"session-row-{session.pk}"`
- `hx_trigger`: `"device-changed from:body"`, `hx_get`: `""`, `hx_select`:
`f"#session-row-{session.pk}"`, `hx_swap`: `"outerHTML"` (the existing self-refresh on
device change)
- `cell_data` (6): `NameWithIcon(session=session)`; start–end string via `local_strftime`;
`session.duration_formatted_with_mark()`; `SessionDeviceSelector(session, device_list,
csrf_token)`; `session.created_at.strftime(dateformat)`; the `ButtonGroup` of actions.
The action `ButtonGroup` for a running session (`timestamp_end is None`) switches the
**Finish** and **Reset start** buttons from plain `href` to htmx (see below). `ButtonGroup`
already forwards `hx_get`/`hx_target`/`hx_swap`/`hx_confirm` (`primitives.py:367`).
### Named type
```python
class SessionRowData(TypedDict):
row_id: str
hx_trigger: str
hx_get: str
hx_select: str
hx_swap: str
cell_data: list[Node]
```
Defined in `games/views/session.py` (per the project convention to name compound types
passed between functions).
### Navbar playtime as an OOB-swappable component
The navbar's "Today · Last 7 days" totals live inline in the monolithic `Navbar()`
`Safe` f-string (`common/layout.py:228-231`). Finishing or resetting a session changes a
session's duration → game playtime → these totals, so an in-place row swap would leave
them stale.
Extract the `` into a small component with a stable id:
```python
# common/layout.py (or common/components)
def NavbarPlaytime(today_played: str, last_7_played: str, *, oob: bool = False) -> Node:
# ...today · last_7...
```
- `Navbar()` embeds `NavbarPlaytime(today_played, last_7_played)` in place of the inline
markup (no visual change).
- htmx endpoints render `NavbarPlaytime(..., oob=True)`, which adds `hx-swap-oob="true"`,
and append it to their response body. htmx applies it to the matching `#navbar-playtime`
regardless of the primary target.
Totals come from the existing `model_counts(request)` (`games/views/general.py:26`), which
already computes `today_played` / `last_7_played`. The endpoints call it after saving.
### Endpoint behavior
All three endpoints keep their non-htmx branch (`redirect("games:list_sessions")`).
| Endpoint | htmx response |
|---|---|
| `end_session` | `HttpResponse(Fragment(session_row(...), NavbarPlaytime(..., oob=True)))` |
| `reset_session_start` | `HttpResponse(Fragment(session_row(...), NavbarPlaytime(..., oob=True)))` |
| `new_session_from_existing_session` (clone) | `204 + HX-Refresh: true` |
- **end / reset** return a `Fragment` Node holding the fresh row plus the OOB navbar in one
response body, passed straight to `HttpResponse` (no manual stringification). The
triggering button targets `#session-row-{pk}` with `hx-swap="outerHTML"`; htmx extracts
the OOB `` and swaps the remainder (the ``) into the row. `reset_session_start`
drops its current `204 + HX-Refresh` workaround.
- **clone stays on `HX-Refresh`**: it creates a *new* session whose correct position
depends on sort + pagination, which a single-row `outerHTML` swap cannot place. Its htmx
branch returns `204 + HX-Refresh: true` (replacing the dead fragment return). This is a
deliberate, documented exception.
Both `end_session` and `reset_session_start` need `device_list` and a CSRF token to build
the row (for the `SessionDeviceSelector` cell): `Device.objects.order_by("name")` and
`get_token(request)`, mirroring `list_sessions`.
### List buttons → htmx
In `session_row_data`, for a running session:
- **Finish session now**: add `hx_get` = `list_sessions_end_session` URL,
`hx_target` = `f"#session-row-{session.pk}"`, `hx_swap` = `"outerHTML"`. Keep `href` as
a no-JS fallback.
- **Reset start to now**: same `hx_target`/`hx_swap`; keep existing `hx_confirm` and
`href` fallback. (Previously its `hx_get` hit the 204+refresh path; now it swaps the
row.)
Edit, Delete, and the clone/"play" affordances are unchanged.
## Components / files touched
- `games/views/session.py` — add `SessionRowData`, `session_row_data() -> SessionRowData`,
`session_row() -> Node`; delete the old `_session_row_fragment() -> SafeText`; update
`list_sessions` to use the builder; rewire `end_session`, `reset_session_start`,
`new_session_from_existing_session`. Drop the now-unused `SafeText`/`Tr` imports if no
other references remain.
- `common/layout.py` — add `NavbarPlaytime`; use it inside `Navbar()`.
- (If `NavbarPlaytime` is placed in `common/components`, re-export via `__init__.py`.)
## Data flow (finish from the list)
```
click Finish → hx-get end_session (htmx)
→ session.timestamp_end = now; save()
→ model_counts(request) (fresh totals)
→ response body:
(6 cells)
+ …
htmx: OOB → #navbar-playtime ; → #session-row-pk (outerHTML)
→ row shows end time + duration; navbar totals update; no full reload
→ swapped row keeps device-change self-refresh + device selector custom element
```
## Error handling
- Missing session → `get_object_or_404` (unchanged).
- Non-htmx requests → full-page redirect (unchanged), so the feature degrades to the
current behavior without JS.
- `SessionDeviceSelector` custom element re-initializes on swap via its native
`connectedCallback`; its JS module is already loaded by the list page, so no extra
`scripts=` wiring is needed.
## Testing
Unit (`tests/`):
- `session_row_data` returns 6 `cell_data` entries and `row_id == "session-row-{pk}"`,
with the device/created/actions cells present.
- `session_row(...)` is a `Node`; `str(session_row(...))` contains `id="session-row-{pk}"`
and 6 `| / | ` cells (regression against the 4-column drift).
- `NavbarPlaytime(oob=True)` emits `id="navbar-playtime"` and `hx-swap-oob="true"`;
`oob=False` omits the OOB attribute.
View (`tests/`, htmx requests via `HTTP_HX_REQUEST=true`):
- `end_session` (htmx) response body contains `#session-row-{pk}` and an OOB
`#navbar-playtime`; sets `timestamp_end`.
- `reset_session_start` (htmx) likewise; sets `timestamp_start` to ~now; **no**
`HX-Refresh` header.
- `new_session_from_existing_session` (htmx) returns status 204 with `HX-Refresh: true`
and creates a session.
- Non-htmx variants of all three still redirect to the session list.
E2E (`e2e/`):
- From the session list, finish a running session → its row updates in place (end time +
duration) and the navbar "Today · Last 7 days" totals change, with no full page reload.
## Out of scope (→ #55)
`games/views/game.py` `_sessions_section` (4-column game-detail table, different first
column, no Device/Created) keeps its full-navigation `href` buttons. Migrating it onto
`session_row_data` with configurable visible columns is tracked in #55.
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