import requests from games.models import ExchangeRate, Purchase # fixme: save preferred currency in user model currency_to = "CZK" currency_to = currency_to.lower() def save_converted_info(purchase, converted_price, converted_currency): print( f"Changing converted price of {purchase} to {converted_price} {converted_currency} " ) purchase.converted_price = converted_price purchase.converted_currency = converted_currency purchase.save() def update_converted_prices(): purchases = Purchase.objects.filter( converted_price__isnull=True, converted_currency__isnull=True ) for purchase in purchases: if purchase.price_currency.lower() == currency_to or purchase.price == 0: save_converted_info( purchase, purchase.price, purchase.price_currency.lower() ) continue year = purchase.date_purchased.year currency_from = purchase.price_currency.lower() exchange_rate = ExchangeRate.objects.filter( currency_from=currency_from, currency_to=currency_to, year=year ).first() if not exchange_rate: try: response = requests.get( f"https://cdn.jsdelivr.net/npm/@fawazahmed0/currency-api@{year}-01-01/v1/currencies/{currency_from}.json" ) response.raise_for_status() data = response.json() rate = data[currency_from].get(currency_to) if rate: exchange_rate = ExchangeRate.objects.create( currency_from=currency_from, currency_to=currency_to, year=year, rate=rate, ) except requests.RequestException as e: print( f"Failed to fetch exchange rate for {currency_from}->{currency_to} in {year}: {e}" ) if exchange_rate: save_converted_info( purchase, purchase.price * exchange_rate.rate, currency_to )