Commit Graph

110 Commits

Author SHA1 Message Date
lukas 9c25f02ddb Give SearchSelect the same border + focus as native inputs
The SearchSelect wrapper had no border and no focus styling, so it looked unlike
a native input (which has border-default-medium → border-brand on focus). Add
border-default-medium + focus-within:border-brand/ring to the shared container
class — focus-within because the focusable element is the inner search box. This
also makes filter-bar comboboxes consistent with the other filter inputs, which
already have borders.

e2e asserts the wrapper border matches a native input's at rest and turns brand
on focus.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 08:03:08 +02:00
lukas 29ba3e66e9 Unify disabled appearance across all form controls
Disabled controls looked inconsistent: the SearchSelect faded (opacity-50)
while native inputs used a solid strong surface. Standardize on the faded look
(opacity-50) the user preferred, via shared constants so every form element
matches:

- DISABLED_CONTROL_CLASS (disabled:opacity-50 disabled:cursor-not-allowed) on
  the control — native inputs/select/textarea via PrimitiveWidgetsMixin, plus
  the Checkbox component (previously had no disabled style).
- DISABLED_WITHIN_CLASS (has-[:disabled]: wrapper variant) for composite
  controls like SearchSelect whose disabled state lives on an inner element.

e2e asserts a disabled SearchSelect and the Name input fade identically
(opacity 0.5) and return to 1 when enabled. CLAUDE.md documents the shared
disabled constants.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 07:52:44 +02:00
lukas 02798f8858 Own all form styling in components; remove form CSS from input.css
Form controls were styled "at a distance": Django renders bare
<input>/<select>/<textarea>/<label>, so input.css reached in with ID-scoped
#add-form descendant rules plus a global form *:disabled rule and .errorlist.
The #add-form ID specificity forced state rules to climb, needed
:not([data-search-select-search]) carve-outs, and broke on markup changes — it
surfaced as the add_purchase Name/related_game fields not reading as disabled.

Components now own all form styling via utilities on the elements themselves:

- PrimitiveWidgetsMixin stamps INPUT/SELECT/TEXTAREA_CLASS (incl. disabled:
  variants) onto native widgets by type, skipping SearchSelect (self-styled)
  and checkboxes.
- New FormFields(form, *, extras=...) renders label + control + errors + row
  layout with their own classes (replaces form.as_div()); the <form> owns its
  flex layout. extras appends a node into a named field's row (session
  timestamp buttons).
- AddForm/purchase/session render via FormFields; login too — a new
  LoginForm(PrimitiveWidgetsMixin, AuthenticationForm) styles its inputs and
  auth.py renders it via FormFields + a StyledButton (was as_table).
- input.css loses the entire #add-form block, the global :disabled rule, and
  .errorlist. State (disabled:) now lives on the element — no specificity wars,
  no carve-outs, robust to markup edits.

Tests: error rendering uses the component class (not .errorlist); add-form
labels/inputs carry their own classes; e2e login fixtures click the Login
button by text (submit is now a <button>); Name disabled cursor asserted.
CLAUDE.md documents the no-styling-at-a-distance + FormFields conventions.

513 passed; lint/format/ts-check clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 07:31:53 +02:00
lukas b13cc3c324 Keep not-allowed cursor on disabled SearchSelect input
Excluding the inner search box from the global disabled rule also dropped its
cursor: not-allowed, so the pointer flickered between not-allowed (wrapper) and
the text I-beam (input) when moving across the disabled widget. Add
disabled:cursor-not-allowed to the search input so the cursor stays consistent.

e2e: assert the disabled inner input computes cursor: not-allowed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 18:42:52 +02:00
lukas b49b5f1cc3 Make disabled SearchSelect read as one element
The disabled widget showed two clashing surfaces in dark mode: the wrapper
(faded via has-[:disabled]) plus the inner search input, which picked up the
global disabled-input fill from common/input.css
(`form input:disabled { background: neutral-secondary-strong }`). That rule is
unlayered, so it beat any utility override on the input.

Exclude the SearchSelect's inner search box from that global rule
(`:not([data-search-select-search])`) so it stays transparent — the wrapper is
then the single faded surface. Standalone inputs (e.g. the Name field) keep
their distinct disabled surface, unchanged.

e2e: assert the disabled inner input computes transparent background (one
element), alongside the existing wrapper-opacity check.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 18:35:28 +02:00
lukas 885e92b775 Honor UntilChanged in sync; let SearchSelect own its disabled look
Follow-ups on the add-form fixes:

- syncSelectInputUntilChanged now actually stops mirroring once the user edits
  the target (the "UntilChanged" contract). The old focus-based stop was a
  no-op (wrong removeEventListener reference), so live sync kept clobbering a
  manually-edited Sort name. Track dirty targets in a Set keyed by syncData
  index; programmatic writes don't fire "input", so only real user edits mark a
  target dirty. Drops the dead focus listener.

- SearchSelect now greys itself when disabled, via has-[:disabled]: utilities on
  its container class — the visible "box" is the wrapper <div>, so disabling the
  transparent inner input alone left it looking active. The component owns its
  disabled appearance; callers only toggle the inner control's `disabled`.

- Document the composite-widget disabling approach in CLAUDE.md and the
  SearchSelect docstring.

Extends the e2e tests: sync drops after a manual Sort name edit; disabled
related-game wrapper computes opacity 0.5 (and 1 when re-enabled).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 18:24:13 +02:00
lukas 138136e285 Fix dropdown item spacing + played-row button alignment
- Selector menu options were bare <button>s with no padding, so the open
  dropdown items were cramped. Add a shared option class (block w-full
  text-left px-4 py-2 + hover), matching the original <a> list items.
- The played-row's relative menu wrapper was a block div, so in the inline-flex
  button group the chevron toggle sat lower than the count button. Make the
  wrapper inline-flex and the group items-stretch so the two buttons align into
  one rounded group again.
- Rebuild base.css for the newly-used utilities.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-13 22:14:47 +02:00
lukas 0527412265 Update CSS 2026-06-13 19:37:10 +02:00
Claude 0fa860c237 Add DateRangePicker component with segmented entry and calendar popup
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Implements the DateRangePicker design: a DateRangeField that looks like a
single input but splits each date into DD/MM/YYYY part inputs (ordered by
the new common.time.dateformat_hyphenated), and a DateRangeCalendar popup
with a preset column (today, yesterday, last 7/30 days, this/last month,
this year), anchor-style range picking with an outlined/filled/muted range
track, and a Cancel / Clear / Select footer.

Typing fills each part's placeholder from the right (YYYY -> YY19 -> 1987),
auto-advances between parts, and Backspace/Delete reverts the active part.
The committed value lives in hidden ISO {prefix}-min/{prefix}-max inputs --
the same contract as DateRangeFilter, so filter_bar.js needs no changes.

As a tryout, the Purchased filter in PurchaseFilterBar now uses the
DateRangePicker; Refunded keeps the native-date DateRangeFilter, and the
native-path e2e tests were repointed at it.

Includes unit tests for the component family and the filter-bar
integration, plus Playwright e2e tests for segment entry, calendar
picking, presets, and footer actions.

https://claude.ai/code/session_017b75KJAu4kNNpZPu9NAPBM
2026-06-12 22:45:25 +02:00
lukas 15a97dee9a Use hours instead of minutes for playtime filters 2026-06-12 22:45:25 +02:00
lukas 1822ea8b51 Fix RangeSlider visual bugs 2026-06-12 22:45:25 +02:00
lukas 1322e6e71c feat: replace all form BooleanFields with PrimitiveCheckboxWidget via mixin 2026-06-12 22:45:25 +02:00
lukas ebfc9aebfc refactor: generalize Checkbox and add Radio primitive component 2026-06-12 22:45:25 +02:00
lukas 4e77934d06 feat: implement frontend filter bars and integration across all list views 2026-06-12 22:45:25 +02:00
lukas c7c196a054 Fix non-filter select visuals 2026-06-09 11:56:01 +02:00
lukas ed086c9702 Fix prefetch 2026-06-09 11:37:41 +02:00
lukas 5c9bf45c61 Fix contrast issues with search select dropdown 2026-06-09 09:41:30 +02:00
lukas 1c9fb474df Unify UI for filter modifiers
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2026-06-09 08:47:20 +02:00
lukas 14efff8078 Fix filter stuff 2026-06-09 08:47:20 +02:00
Claude 6aff12b7b2 Address PR review: combobox field layout and dark-mode contrast
- Wire the long-defined-but-unused _FIELD_CLASS into the container so pills and
  the search input form a single padded flex row; the flex-1 input now fills the
  widget instead of looking unclickable inside a larger box (affects both
  SearchSelect and FilterSelect via the shared shell).
- Filter option labels get text-body so they're readable on dark backgrounds.
- Filter +/- buttons get text-body (readable at rest) and hover:border-brand-strong
  so the border stays visible against the brand hover fill.
- Mirror the filter class changes in search_select.js and rebuild base.css.

https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
2026-06-08 19:12:28 +02:00
Claude 12b0b0af61 Remove the bespoke SelectableFilter widget
FilterSelect fully replaces it: delete SelectableFilter and its _selectable_*
helpers, the now-unused _get_filter_options, selectable_filter.js, and the .sf-*
rules in input.css (rebuilt base.css). The three list views load search_select.js
instead of selectable_filter.js. Drop the SelectableFilter export and refresh
docs/comments that referenced it.

https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
2026-06-08 19:12:28 +02:00
Claude 1a206d719b Migrate filter bars to FilterSelect
Replace the bespoke SelectableFilter in all three bars with FilterSelect: enum
fields (status, type, ownership) pre-render their fixed options; model-backed
fields (game(s), platform, device) use the search endpoints with prefetch and
resolve only the selected ids to pill labels — dropping the per-page queries that
fetched every game/platform/device. filter_bar.js now reads filter-mode
SearchSelect widgets via readSearchSelect (data-included/excluded/modifier),
preserving the {value, excludes, modifier} JSON and id Number() coercion; the
redundant session game/device blocks are gone. Drop FilterBar's now-unused
platform_options param. Rebuild base.css for the inline filter-pill utilities and
update the bar tests to the new markup.

https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
2026-06-08 19:12:28 +02:00
lukas 3b9c05d674 Improve year picker on stats page
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2026-06-07 10:48:32 +02:00
lukas a6384fc003 Improve search select 2026-06-07 09:01:18 +02:00
lukas afc16aabbb Implement search select component
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2026-06-06 22:52:26 +02:00
lukas 3ce3356064 Refine filters 2026-06-06 19:37:14 +02:00
lukas b6864e59ce Add filters
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2026-06-06 12:13:04 +02:00
lukas d101aecd70 Move from HTML templates to pure Python
Remove cruft
2026-06-06 07:51:10 +02:00
lukas ec1828b823 Migrate cotton to Python + template tag shims
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2026-06-02 22:19:55 +02:00
lukas 94c3d9050a Fix make init 2026-06-02 16:32:26 +02:00
lukas a4e697a274 Add confirmation before deleting game
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2026-05-12 13:37:55 +02:00
lukas eae020fd34 Add component tests 2026-05-12 09:43:45 +02:00
lukas f82c61ef1e Add toast notification system
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Add more toast types
2026-05-11 20:22:23 +02:00
lukas 4e3b0ddb08 Allow directly updating device in session list
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2026-05-11 12:54:42 +02:00
lukas 0986e59fe7 Improve styles
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2026-02-18 23:30:30 +01:00
lukas 996c0107c9 Housekeeping
* Updated flowbite to 4.x
* Start revamping styles
* Remove unused GraphQL code
* Make some templates more robuts
2026-02-17 22:14:16 +01:00
lukas 4e3a5ef682 Make buttons use pointer cursor 2026-01-30 11:45:42 +01:00
lukas 016f307240 Upgrade to Tailwind v4 2026-01-29 13:17:04 +01:00
lukas 0bc48d01a7 Fix search field icon misalignment
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2026-01-29 12:17:40 +01:00
lukas 6b89bab0a6 Switch from poetry to uv
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2026-01-27 20:03:39 +01:00
lukas 06096d471e Improve dark/light mode 2026-01-27 19:28:05 +01:00
lukas d53575ab48 Create game status selector template 2026-01-15 23:11:13 +01:00
lukas 5cac19be7b Fix dropdown and formatting 2026-01-15 21:18:40 +01:00
lukas 89de85c00d Introduce game status, playevents
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2025-03-22 20:59:23 +01:00
lukas aba9bc994d Add playtime stats to navbar
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2025-02-08 13:46:56 +01:00
lukas 2ab497fd54 Also theme password fields 2025-02-07 20:20:33 +01:00
lukas 34148466c7 Improve forms
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2025-02-04 20:09:25 +01:00
lukas b22e185d47 Add status, mastered to Game 2025-02-04 20:09:05 +01:00
lukas ba6028e43d Add emulated property to sessions
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2025-01-29 13:43:35 +01:00
lukas c2853a3ecc purchases can now refer to multiple editions
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allows purchases to be for more than one game
2025-01-08 21:00:19 +01:00