Commit Graph

3 Commits

Author SHA1 Message Date
lukas 97aeb23d31 feat(add-game): sync original year from year released until dirty (#35) (#83)
* fix(make): run migrate before loadplatforms in init target

make init loaded platform fixtures without first creating the database
schema, failing with 'no such table: games_platform' on a clean repo.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(add-game): sync original year from year released until dirty (#35)

Mirror year_released into original_year_released live as the user types,
stopping once original is edited directly — same sync-until-dirty pattern
already used for name -> sort_name. Reorder the two year fields so
year_released renders first, otherwise the user would fill original first
and negate the sync.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 19:13:33 +02:00
lukas 5bb8b92c05 Fix add-form JS: name→sort-name sync and related-game disable
Two bugs in the add forms, both root-caused via the e2e harness:

1. add_game Name → Sort name never synced. syncSelectInputUntilChanged was
   scoped to "form", but the first <form> on every page is the navbar logout
   form — the add-form fields live in a later form, so the delegated listener
   never heard their events. Scope to "#add-form" (the add-form wrapper). Also
   switch the sync from the "change" event to "input" so Sort name mirrors Name
   live as you type, not only on blur.

2. add_purchase Related game not disabled when Type == Game.
   disableElementsWhenTrue set `.disabled` on #id_related_game, which is the
   SearchSelect wrapper <div> (a <div> ignores `disabled`). Target the inner
   [data-search-select-search] input instead, so the widget is actually disabled.

Adds two e2e regression tests (live sync; type-game disables the related-game
search input and re-enables it for other types).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 18:11:49 +02:00
lukas 4f535be270 Convert add_game.js to TypeScript (issue #17)
- Add ts/utils.ts: fully-typed port of utils.js (onSwap, toISOUTCString,
  syncSelectInputUntilChanged, conditionalElementHandler, disableElementsWhen*,
  getValueFromProperty). Uses document.querySelector throughout; fixes
  removeEventListener bug (was passing function reference instead of named
  listener); uses boolean disabled property instead of string "disabled"/""
- Add ts/add_game.ts: TypeScript conversion of add_game.js, imports
  syncSelectInputUntilChanged from ts/utils.ts (resolves to dist/utils.js
  at runtime)
- Update add_game view to serve compiled dist/add_game.js

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 13:11:14 +02:00