Navbar is static chrome (a few reverse() URLs in otherwise-fixed markup), so
it now returns a single Safe node wrapping that markup instead of a mark_safe
string — consistent with "trusted HTML is a Safe node," and a full element
tree would be ~80 lines of nesting for no gain (it owns no component JS).
Page() interpolates it via str() exactly as before.
filter_presets.list_presets returned HttpResponse(mark_safe(...)); HttpResponse
never escapes its body, so the mark_safe was pure noise — dropped.
The mark_safe calls that remain are all load-bearing and not tree children:
the node engine itself (core: how a node emits its SafeString), the
script-tag / scripts= string helpers, and Page()'s final document string.
Full suite green (445).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Tightens the child model so the type is honest end to end. Previously a
``SafeText``/``mark_safe`` string passed as a child rendered unescaped — a
trusted-HTML-as-string backdoor that ``Child = Node | str`` couldn't express
(every ``SafeText`` is a ``str``). Now ``_child_key`` escapes *every* string
child; the only way to put trusted pre-rendered HTML into the tree is a
``Safe`` node. So a ``str`` child is always untrusted text — which is exactly
what the renderer escapes.
Converted the trusted-HTML children that relied on the old passthrough:
- ``CsrfInput`` and the Alpine selectors (``GameStatusSelector`` /
``SessionDeviceSelector``) now return ``Safe`` nodes instead of ``mark_safe``
strings — they are always tree children.
- ``popover_content`` is now a ``Child`` (it is rendered as a child); the one
HTML caller (``LinkedPurchase``) passes ``Safe(...)``.
- View-side children that were ``mark_safe`` strings → ``Safe(...)``:
``_played_row`` (game detail), the stat SVGs and `` `` spacer (game),
the login table (auth), the manual session-form field/label markup
(session), and ``_purchase_name`` (stats).
- ``SimpleTable.header_action`` typed ``Child``.
The script-tag string helpers (``ModuleScript`` / ``StaticScript`` /
``ExternalScript``) stay ``SafeText`` strings: they are only ever joined into
the ``scripts=`` string, never used as tree children.
``Children`` regains a bare ``Node`` member (a single node child is valid);
the one ``*children`` site (``Popover``) normalises via ``as_children`` first.
Tests that asserted the old SafeText-passthrough now assert the new rule
(mark_safe child escaped; ``Safe`` node passes through). Full suite green
(445; +2 new escaping tests).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Twin of the children fix: builders annotated ``attributes`` as
``list[HTMLAttribute] | None``, and ``list`` is invariant, so passing the
``list[tuple[str, str]]`` a caller naturally writes was a type error.
Add ``Attributes = Sequence[HTMLAttribute]`` (covariant) and use it for the
``attributes`` parameter of every builder. Locals that get appended/concatenated
stay a concrete ``list[HTMLAttribute]`` via the new ``as_attributes()``
normaliser, mirroring ``as_children()`` — builders call it once up front so
``attributes + [...]`` keeps working on a real list.
Pyright on common/components drops 45 → 42; the remaining errors are all
pre-existing and unrelated (django-stubs model access, the ``mark_safe``
``_Wrapped`` return type, and the separate ``FilterSelect`` options-list
invariance). Full suite green (443).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The builders annotated their ``children`` parameter as
``list[HTMLTag] | HTMLTag | None`` where ``HTMLTag = str``. ``list[str]`` is
invariant, so passing ``list[Element]`` / ``list[Node]`` — the normal case —
was a type error everywhere a component nested children.
Introduce a proper child type in core:
Child = Node | str
Children = Sequence[Child] | str | None
``Sequence`` is covariant, so ``list[Element]`` / ``list[Node]`` are accepted;
``Child`` includes ``Node`` so node children are no longer rejected. ``Element``
itself also accepts a bare ``Node`` (it wraps one), typed ``Children | Node``.
Replace the ``list[HTMLTag] | HTMLTag | None`` annotations across primitives /
domain with ``Children``, and add ``as_children()`` to normalise a ``children``
argument to a ``list[Child]`` — retiring the repeated
``children if isinstance(children, list) else [children]`` dance that defeated
type narrowing. Inline ``mark_safe(...)`` SVG/markup children become ``Safe(...)``
nodes (a ``Node`` child instead of a stub-typed string).
Pyright on the component package drops from 43 to 22 errors; the remaining 22
are pre-existing and unrelated (django-stubs model access, the ``mark_safe``
``_Wrapped`` return type, and ``list[HTMLAttribute]`` attribute invariance).
Full suite green (443).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The legacy back-compat ``Component(tag_name=...)`` function (a thin
string-returning wrapper over ``Element``) was the last piece of the
pre-node-tree API. Migrate its ~18 call sites across the views to the node
builders and remove it:
- stats_content.py: the table helpers now use the whitelisted ``Td`` / ``Th``
/ ``Tr`` builders and ``Element`` for table/tbody/thead/h1; helper return
types are ``Node``.
- auth.py / statuschange.py / game.py / purchase.py: the hand-built
``<form>`` / ``<button>`` / ``<h1>`` / ``<h2>`` / ``<table>`` markup now uses
``Element("tag", ...)``.
- core.py: drop the ``Component()`` function and its back-compat note;
``common/components/__init__`` no longer exports it.
- Tests that exercised the shim now target ``Element`` directly
(test_components cache/escaping/edge-case classes; test_node_tree drops the
legacy-parity and legacy-bridge cases, which ``Element`` coverage subsumes).
- CLAUDE.md: drop the "legacy Component retained for back-compat" notes.
Full suite green (443; one obsolete legacy-bridge test removed).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Cleanup of hacky leftovers from the node-tree migration (no behaviour
change):
- Return annotations: the component builders return Node subtrees, not
SafeText strings, but ~40 functions still declared `-> SafeText`. Correct
them to `-> Node` across filters / search_select / date_range_picker /
domain. The genuine string returners keep `-> SafeText`: the Alpine
selectors (GameStatusSelector / SessionDeviceSelector, which build f-string
markup) and the script-tag helpers (CsrfInput / ModuleScript /
ExternalScript / StaticScript).
- layout.render_page / layout.Page / AddForm now accept `Node` in their
`content` / `scripts` / `fields` parameters (TYPE_CHECKING import in
layout to avoid the components import cycle), matching what views already
pass.
- session._session_fields builds a `Fragment(*rows, separator="\n")` instead
of `mark_safe("\n".join(str(row) ...))` — keeps the tree intact so media
could bubble, per the Fragment convention.
- Inline SVG icon children use `Safe(...)` nodes instead of `mark_safe(...)`
strings (filters mode-toggle + collapse icons, date_range_picker calendar
icon).
- _filter_field reads the widget's own id from its node `.attributes`
(`_widget_id`) for the label's `for`, dropping the superfluous `for_widget`
argument that always rendered `for="None"`. Removes the two TODOs whose
premise ("the Component function can't expose the id") the class/node
refactor retired, plus RangeSlider's dead commented-out Label block.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The *FilterBar family (FilterBar / SessionFilterBar / PurchaseFilterBar /
DeviceFilterBar / PlatformFilterBar / PlayEventFilterBar) previously shared
the collapsible chrome through a free `_filter_bar(fields, ...)` helper that
each function called at the end. Replace that with a `_FilterBarBase`
BaseComponent: it owns the chrome render() and declares `media =
_FILTER_BAR_MEDIA`, and each bar is now a subclass implementing
`build_fields()`.
The per-entity field-building bodies move verbatim into module-level
`_<entity>_fields(existing, ...)` functions that each subclass delegates to,
so the large bodies are untouched (no reindentation) and the diff stays
reviewable. Media still bubbles: BaseComponent.collect_media() merges the
bar's own filter_bar.js with the search_select.js / range_slider.js /
date_range_picker.js declared by the contained widgets.
Call sites are unchanged — `FilterBar(filter_json=..., preset_list_url=...)`
now instantiates a Node instead of calling a function, and both `str(bar)`
and `collect_media(bar)` behave as before.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Page() now calls collect_media(content) and emits the ModuleScript /
StaticScript tags itself, so views no longer thread scripts= for
component-owned JS. The list views (game/session/purchase/device/
platform/playevent) compose with Fragment(filter_bar, content) instead of
mark_safe(str(filter_bar) + str(content)) — keeping the node tree intact
so the filter bar's media (filter_bar.js + search_select.js +
range_slider.js, and date_range_picker.js on purchases) reaches Page().
The stats views drop _STATS_SCRIPTS; YearPicker's datepicker.umd.js is
collected from its declared media.
The scripts= argument remains for page-specific glue not owned by a
component (the add-form helpers add_game.js / add_purchase.js /
add_session.js, alongside search_select.js for their form widgets).
Adds regression tests asserting the list and stats pages auto-load their
widget scripts with no scripts= in the view, and documents the node/
media model in CLAUDE.md.
https://claude.ai/code/session_01BKurBhE3Qj25p7Bfsg7EeK
The JS-bearing widgets now declare their script dependencies, so a view
no longer needs to know which scripts a component requires:
- SearchSelect / FilterSelect → search_select.js
- RangeSlider → range_slider.js
- DateRangePicker → date_range_picker.js
- YearPicker → datepicker.umd.js (external, from Phase 2)
- FilterBar chrome → filter_bar.js
Because the filter-bar internals now build a node tree (the legacy
Component() string-builder calls became Element/Div), each bar's
collect_media() returns its own filter_bar.js merged with the scripts
that bubble up from the FilterSelect / RangeSlider / DateRangePicker
widgets it contains — exactly the set the views thread by hand today.
Adds Node.with_media() so a function-built node can declare media
without a full BaseComponent subclass, and tests proving the bubbling.
Note: the six *FilterBar functions still share the _filter_bar chrome
helper rather than a BaseComponent class hierarchy; folding them into
one is a follow-up that does not affect media collection (Phase 4).
https://claude.ai/code/session_01BKurBhE3Qj25p7Bfsg7EeK
Generic leaf builders (Div, Span, Td, Tr, Th, Ul, Li, Strong, Label,
Template, P) are now generated from one _html_element factory over the
single Element class — the tag name is data, not a per-tag body. Only
elements that add classes/behaviour (Button, Pill, Checkbox, Radio,
Input, A, SearchField, H1, Modal, AddForm, tables) stay hand-written.
All primitives now return Node objects; string-built widgets (Icon,
SimpleTable, YearPicker) return Safe, and YearPicker declares its
datepicker media. Raw concatenation (_popover_html, Popover slot) uses
Fragment.
Node.__str__/__html__ now return a SafeString: a node's rendered output
is safe HTML by construction, so str(node) stays safe when fed back into
a child list or template (matching the old SafeText behaviour and
preventing double-escaping).
Consumers adapted: the form widgets (SearchSelectWidget,
PrimitiveCheckboxWidget) return render(component) so Django gets a safe
string; the session form's manual field markup joins via str(row).
Component tests render nodes to HTML before asserting.
https://claude.ai/code/session_01BKurBhE3Qj25p7Bfsg7EeK
Introduce a FastHTML-style component model alongside the existing
function-based one, purely additive:
- Node: base renderable; __html__/__str__ render lazily so str()/f-string
composition keeps working during migration.
- Element: the single class for any HTML element (tag + attrs + children),
rendering via the existing memoized _render_element.
- Safe: wraps pre-rendered HTML (migration bridge for f-string components).
- Fragment: ordered children with no wrapper tag (replaces str(a)+str(b)).
- BaseComponent: base for higher-level components; render() returns a
subtree, media declared via a Media attribute.
- Media: declarative JS deps with order-preserving dedup merge.
- collect_media()/render() helpers walk the tree.
The legacy Component() function now builds an Element and is Node-aware in
its child handling, so a tree mixing string- and node-returning components
renders correctly with byte-identical output. No call sites changed yet.
https://claude.ai/code/session_01BKurBhE3Qj25p7Bfsg7EeK
Port FastHTML's proc_htmx as onSwap(selector, initializeElement) in
utils.js, built on htmx.onLoad: it runs an initializer once per matching
element, on initial page load and inside every htmx-swapped fragment.
Migrate search_select.js, range_slider.js, filter_bar.js and
add_purchase.js to it, removing the hand-rolled DOMContentLoaded +
htmx:afterSwap listeners and per-element guard flags. This also fixes a
latent bug: both events passed the Event object as range_slider's
"force" parameter, so every htmx swap force-re-initialized all sliders
and stacked duplicate listeners. The collapse button's
window.initRangeSliders() call was a no-op (handles are positioned in
percentages, so hidden-init is safe) and is removed with the global.
Add e2e/test_widgets_e2e.py covering the onSwap lifecycle (initial-load
init, htmx-swap init, single-fire toggles) plus FilterSelect pills and
the add-purchase type toggle. The synthetic page in
test_search_select_e2e.py now loads htmx and search_select.js as a
module, matching the new initialization path.
https://claude.ai/code/session_01BKurBhE3Qj25p7Bfsg7EeK
Serve alpinejs 3.15.12, @alpinejs/mask 3.15.12, flowbite 2.4.1 and
flowbite-datepicker 2.0.0 from games/static/js/ instead of jsdelivr, so
pages (and browser tests) work without network access. Adds the
StaticScript primitive for vendored UMD bundles, which cannot be loaded
as ES modules.
https://claude.ai/code/session_01BKurBhE3Qj25p7Bfsg7EeK
Implements the DateRangePicker design: a DateRangeField that looks like a
single input but splits each date into DD/MM/YYYY part inputs (ordered by
the new common.time.dateformat_hyphenated), and a DateRangeCalendar popup
with a preset column (today, yesterday, last 7/30 days, this/last month,
this year), anchor-style range picking with an outlined/filled/muted range
track, and a Cancel / Clear / Select footer.
Typing fills each part's placeholder from the right (YYYY -> YY19 -> 1987),
auto-advances between parts, and Backspace/Delete reverts the active part.
The committed value lives in hidden ISO {prefix}-min/{prefix}-max inputs --
the same contract as DateRangeFilter, so filter_bar.js needs no changes.
As a tryout, the Purchased filter in PurchaseFilterBar now uses the
DateRangePicker; Refunded keeps the native-date DateRangeFilter, and the
native-path e2e tests were repointed at it.
Includes unit tests for the component family and the filter-bar
integration, plus Playwright e2e tests for segment entry, calendar
picking, presets, and footer actions.
https://claude.ai/code/session_017b75KJAu4kNNpZPu9NAPBM
Closes#10.
Backend (common/criteria.py):
- Treat `excludes` as an always-orthogonal AND'd negative across both
MultiCriterion and ChoiceCriterion; the modifier now governs only the
`value` (include) set. This removes the prior divergence where
MultiCriterion.EXCLUDES dropped the excludes list and ChoiceCriterion.EXCLUDES
swapped include/exclude into a positive.
- Fold INCLUDES / INCLUDES_ALL / EXCLUDES (+ EQUALS/NOT_EQUALS aliases) into the
shared _SetCriterion base so the two subclasses cannot drift; remove _extra_q.
M2M "has all" (games/filters.py):
- PurchaseFilter._games_to_q builds a pk__in subquery with one join per value so
INCLUDES_ALL on the many-to-many games field works in a single .filter()
(a naive Q(games=a) & Q(games=b) collapses to one join and matches nothing).
UI (FilterSelect + filter_bar.js):
- Add an optional any/all/none match-mode <select> (INCLUDES/INCLUDES_ALL/
EXCLUDES) rendered before the pills via a new `leading` slot on the shared
combobox shell. A native control so its value is its state. readSearchSelect
serialises it to data-match; filter_bar folds it into the criterion modifier.
Orthogonal to the (Any)/(None) presence pseudo-options and the exclude channel.
- Enable it for the M2M Purchase.games field (INCLUDES_ALL is only meaningful
for multi-valued relations). Styled with already-compiled utilities.
Tests: harmonized EXCLUDES + INCLUDES_ALL for both criterion types, a DB-backed
INCLUDES_ALL vs INCLUDES contrast on Purchase.games, and FilterSelect /
PurchaseFilterBar rendering + round-trip of the match mode.
https://claude.ai/code/session_01KwVrGFbq13mZdhDL9G6zhg
- Remove _filter_number() — defined but never called; take _FILTER_INPUT_CLASS
with it since it was only used there.
- Remove the isinstance(value/excluded, str) single-string guards in
_filter_get_choice — JS always emits arrays, this was backward-compat
dead code.
- Remove identity-copy list comprehensions in PurchaseFilterBar; pass
Purchase.TYPES and Purchase.OWNERSHIP_TYPES directly.
- Fix stale section comment that said model fields "resolve selected ids
to labels" — they now use labels embedded in the filter JSON.
- Drop the now-unused escape import.
https://claude.ai/code/session_01EyAJcMoDktLrY9tSbdHViA
The JS always emits {id, label} objects now; the else branch was dead code
and the docstring was wrong. Update the remaining test that was still
passing bare strings.
https://claude.ai/code/session_01EyAJcMoDktLrY9tSbdHViA
Replace all tuple[str, str] annotations with purpose-specific names:
- LabeledOption = tuple[str, str] for (value, label) pairs used in
FilterChoice, FilterSelect params, _modifier_options, _find_label,
and _extract_labeled.
- RangeValues(min, max) NamedTuple for _parse_range return values,
making the two fields self-documenting at every call site.
Export LabeledOption from common.components alongside SearchSelectOption.
Document the "name compound types explicitly" convention in CLAUDE.md.
https://claude.ai/code/session_01EyAJcMoDktLrY9tSbdHViA
- Move {id,label} stripping into _SetCriterion.from_json() so both
MultiCriterion and ChoiceCriterion normalise at the parse boundary;
the querying layer stays typed (list[int] / list[str]) and clean.
- Revert MultiCriterion to a thin _extra_q() override; _SetCriterion.to_q()
is no longer duplicated.
- JS: readSearchSelect always emits {id, label} objects — no conditional
mixed-type arrays. filter_bar.js stores them as-is for all fields,
removing the fragile isIdField hardcoded list.
- Update tests to use the {id, label} filter format.
https://claude.ai/code/session_01EyAJcMoDktLrY9tSbdHViA
Store {id, label} objects instead of bare IDs in MultiCriterion value/excludes.
FilterSelect pills now render directly from the embedded labels — no DB round-trip
to _resolve_game/device/platform_options. The filter URL and saved presets are
self-describing. MultiCriterion.to_q() extracts ids for querying; bare ints are
still accepted for backward compatibility.
Closes#9https://claude.ai/code/session_01EyAJcMoDktLrY9tSbdHViA
MultiCriterion and ChoiceCriterion were near-duplicate copies whose INCLUDES
branches had drifted — the exclude-only bug existed in one but not the other.
Extract the shared include/exclude/null set-membership logic into a _SetCriterion
base implemented once (INCLUDES with empty-list guards, EQUALS as an alias,
IS_NULL/NOT_NULL); subclasses contribute only their value type and their own
modifiers via _extra_q (INCLUDES_ALL for Multi; EXCLUDES/NOT_EQUALS for Choice).
Behaviour preserved (full modifier vocabulary kept); the duplication that caused
the drift is gone. Surfacing the modifier axis and harmonizing EXCLUDES is
tracked in #10.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
MultiCriterion.to_q (used by SessionFilter for game/device) unconditionally added
field__in=value even when value was empty, and __in=[] matches no rows — so a
filter with only excludes (e.g. device excludes 11, no game/device includes)
returned zero results. Guard the empty value like ChoiceCriterion already does,
so an exclude-only criterion means 'all rows except the excluded ids'.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Add a Template() primitive for the standard <template> tag and export it. Replace
inline Component(tag_name="div"/"span"/"input"/"template") in search_select.py
and Pill with Div/Span/Input/Template; drop the private _template helper in favour
of Template at the call sites. Bare custom-styled <button>s stay on Component
(the opinionated Button() would inject unwanted classes). Document the
prefer-primitives convention in CLAUDE.md.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Spell out the abbreviated data-ss-* hook attributes (data-search-select-option,
-label, -mode, -template, -action, -type, -modifier, -modifier-option, -pills,
-search, -options, -no-results) and the JS expando properties (_searchSelectInit,
_searchSelectLabel, _searchSelectDirty, _searchSelectOption) across components,
JS, and tests — no abbreviations left in the widget's hooks.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Rename abbreviated identifiers in the PR's code to full words: tpl→template,
e→event, el→element, removeBtn→removeButton, and single-letter loop variables
(o→option, g/d/p→game/device/platform, v→value/modifier_value). Add a
'name variables with complete words' convention to CLAUDE.md.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS
Eliminate the Python/JS class-string duplication: the server renders hidden
<template> prototypes (row, pill, include/exclude/modifier pills) using the same
component functions, and search_select.js clones them, filling only the
[data-ss-label] slot, value, and data-* attrs. All Tailwind class strings and DOM
structure now live solely in the Python components — the JS no longer hardcodes
any class. Pill gains an opt-in label_slot; the shell takes a templates list.
Companion issue #8 tracks the further HTMX-idiomatic step of returning rendered
row HTML from the search endpoint.
https://claude.ai/code/session_01XzhXvMvw42CQGc9kmin3GS