* fix(make): run migrate before loadplatforms in init target
make init loaded platform fixtures without first creating the database
schema, failing with 'no such table: games_platform' on a clean repo.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(add-game): sync original year from year released until dirty (#35)
Mirror year_released into original_year_released live as the user types,
stopping once original is edited directly — same sync-until-dirty pattern
already used for name -> sort_name. Reorder the two year fields so
year_released renders first, otherwise the user would fill original first
and negate the sync.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two bugs in the add forms, both root-caused via the e2e harness:
1. add_game Name → Sort name never synced. syncSelectInputUntilChanged was
scoped to "form", but the first <form> on every page is the navbar logout
form — the add-form fields live in a later form, so the delegated listener
never heard their events. Scope to "#add-form" (the add-form wrapper). Also
switch the sync from the "change" event to "input" so Sort name mirrors Name
live as you type, not only on blur.
2. add_purchase Related game not disabled when Type == Game.
disableElementsWhenTrue set `.disabled` on #id_related_game, which is the
SearchSelect wrapper <div> (a <div> ignores `disabled`). Target the inner
[data-search-select-search] input instead, so the widget is actually disabled.
Adds two e2e regression tests (live sync; type-game disables the related-game
search input and re-enables it for other types).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>