Add-on purchases (DLC, Season Pass, Battle Pass) previously linked to a
parent *purchase* via the `related_purchase` self-FK. When the base game
was bought inside a multi-game purchase (e.g. a bundle), there was no
per-game purchase to point at — only the whole bundle.
Replace it with a `related_game` FK (Game -> Game): an add-on belongs to
a *game*, which is unambiguous regardless of how the base game was bought.
- models: drop `related_purchase`; add `related_game`
(SET_NULL, related_name="addon_purchases"); require it for non-GAME
types in `save()`.
- forms: replace the parent-purchase picker with a flat `related_game`
game search (reusing SearchSelectWidget/_game_options); drop the now
unused related_purchase_queryset/RelatedPurchaseChoiceField.
- views/urls: remove the obsolete related_purchase_by_game endpoint.
- add_purchase.js: drop the parent-dropdown refetch; keep platform
auto-fill; retarget the type toggle to #id_related_game.
- migration 0020: add -> backfill (related_game = parent's first game by
sort_name) -> remove related_purchase.
- tests: model validation unit tests + an e2e test for the flat picker.
related_game is deliberately game->game so it can later be synced from
IGDB's parent_game without schema changes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Generic leaf builders (Div, Span, Td, Tr, Th, Ul, Li, Strong, Label,
Template, P) are now generated from one _html_element factory over the
single Element class — the tag name is data, not a per-tag body. Only
elements that add classes/behaviour (Button, Pill, Checkbox, Radio,
Input, A, SearchField, H1, Modal, AddForm, tables) stay hand-written.
All primitives now return Node objects; string-built widgets (Icon,
SimpleTable, YearPicker) return Safe, and YearPicker declares its
datepicker media. Raw concatenation (_popover_html, Popover slot) uses
Fragment.
Node.__str__/__html__ now return a SafeString: a node's rendered output
is safe HTML by construction, so str(node) stays safe when fed back into
a child list or template (matching the old SafeText behaviour and
preventing double-escaping).
Consumers adapted: the form widgets (SearchSelectWidget,
PrimitiveCheckboxWidget) return render(component) so Django gets a safe
string; the session form's manual field markup joins via str(row).
Component tests render nodes to HTML before asserting.
https://claude.ai/code/session_01BKurBhE3Qj25p7Bfsg7EeK
- Parameterize SearchSelectWidget with a required options_resolver so
each widget explicitly names its resolver instead of implicitly using
_game_options
- Add autofocus support: SearchSelect forwards it to the search input,
and SearchSelectWidget extracts it from Django's attrs dict
- Add _device_options and _platform_options resolvers (single pk__in
queries, same pattern as _game_options)
- Add /api/devices/search and /api/platforms/search endpoints
- Switch PlayEventForm.game from plain Select to SearchSelectWidget
(preserving autofocus), and use SingleGameChoiceField for correct labels
- Switch SessionForm.device to SearchSelectWidget
- Switch PurchaseForm.platform and GameForm.platform to SearchSelectWidget
- Wire ModuleScript("search_select.js") into add/edit playevent and
add/edit game views
https://claude.ai/code/session_013fpJD54HxRgxRv2xzwXGNo
* ignore English articles when sorting names
* added a new sort_name field that gets automatically created
* automatically fill certain values in forms:
* new game: name and sort name after typing
* new edition: name and sort name when selecting game
* new purchase: platform when selecting edition
* More fields are now optional. This is to make it easier to add new items in bulk.
* Game: Wikidata ID
* Edition: Platform, Year
* Purchase: Platform
* Platform: Group
* Session: Device
* New fields:
* Game: Year Released
* To record original year of release
* Upon migration, this will be set to a year of any of the game's edition that has it set
* Purchase: Date Finished
* Editions are now unique combination of name and platform