5bb8b92c05
Two bugs in the add forms, both root-caused via the e2e harness: 1. add_game Name → Sort name never synced. syncSelectInputUntilChanged was scoped to "form", but the first <form> on every page is the navbar logout form — the add-form fields live in a later form, so the delegated listener never heard their events. Scope to "#add-form" (the add-form wrapper). Also switch the sync from the "change" event to "input" so Sort name mirrors Name live as you type, not only on blur. 2. add_purchase Related game not disabled when Type == Game. disableElementsWhenTrue set `.disabled` on #id_related_game, which is the SearchSelect wrapper <div> (a <div> ignores `disabled`). Target the inner [data-search-select-search] input instead, so the widget is actually disabled. Adds two e2e regression tests (live sync; type-game disables the related-game search input and re-enables it for other types). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
70 lines
2.8 KiB
TypeScript
70 lines
2.8 KiB
TypeScript
import { disableElementsWhenTrue, onSwap } from "./utils.js";
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import type { SearchSelectChangeDetail } from "./search_select.js";
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// Switch between a single bundle price and one price per game. The per-game
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// inputs are the selection-fields element; this only sets the policy: the
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// hidden pricing_mode the view reads, the element's "active" flag, and whether
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// the bundle Price field is shown.
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function applyPricingMode(separate: boolean): void {
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const pricingMode = document.querySelector<HTMLInputElement>("#id_pricing_mode");
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if (pricingMode) pricingMode.value = separate ? "per_game" : "combined";
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const selectionFields = document.querySelector("selection-fields");
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if (selectionFields)
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selectionFields.setAttribute("active", separate ? "true" : "false");
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const priceInput = document.querySelector<HTMLInputElement>("#id_price");
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if (priceInput) {
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const wrapper = priceInput.closest("div");
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if (wrapper) wrapper.classList.toggle("hidden", separate);
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}
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}
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// The games field is a SearchSelect widget (a <div>, not a <select>), so we
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// react to its custom "search-select:change" event instead of syncing a select.
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document.addEventListener("search-select:change", (event) => {
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const detail = (event as CustomEvent<SearchSelectChangeDetail>).detail;
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if (detail.name !== "games") return;
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// Auto-fill platform from the clicked option's data-platform.
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const last = detail.last;
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const platformId = last && last.data ? last.data.platform : "";
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if (platformId) {
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const platformElement = document.querySelector<HTMLInputElement>("#id_platform");
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if (platformElement) platformElement.value = platformId;
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}
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// The combined/per-game choice is only meaningful with 2+ games. Reveal the
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// checkbox there; below the threshold, fall back to a single bundle price.
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const separateRow = document.querySelector<HTMLElement>("#separate-prices-row");
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const multipleGames = detail.values.length >= 2;
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if (separateRow) separateRow.classList.toggle("hidden", !multipleGames);
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if (!multipleGames) {
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const checkbox = document.querySelector<HTMLInputElement>("#id_separate_prices");
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if (checkbox) checkbox.checked = false;
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applyPricingMode(false);
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}
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});
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onSwap("#id_separate_prices", (checkbox) => {
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checkbox.addEventListener("change", () =>
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applyPricingMode((checkbox as HTMLInputElement).checked)
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);
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});
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function setupElementHandlers(): void {
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// related_game is a SearchSelect: its #id_related_game wrapper is a <div>
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// (ignores `disabled`), so target the inner search <input> instead.
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disableElementsWhenTrue("#id_type", "game", [
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"#id_name",
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"#id_related_game [data-search-select-search]",
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]);
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}
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onSwap("#id_type", (typeSelect) => {
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setupElementHandlers();
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typeSelect.addEventListener("change", () => {
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setupElementHandlers();
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});
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});
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