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Author SHA1 Message Date
lukas b62a0f689a Update allowed builders for pnpm
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2026-06-08 08:37:10 +02:00
lukas c75133d9c4 Update uv.lock security 2026-06-08 08:37:10 +02:00
Claude 547894d8d0 Fix SearchSelect not showing selected label in single-select search box
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The search_value was computed but never applied as a value attribute
on the search input element.

https://claude.ai/code/session_01BZHdra2YBPwS3umwsGrgUj
2026-06-07 20:52:56 +02:00
Claude 061b5e6d8a Fix add_session prefilling game from last session
When no game_id is provided, the session form should start with no game
selected rather than defaulting to the last session's game.

https://claude.ai/code/session_01BZHdra2YBPwS3umwsGrgUj
2026-06-07 20:52:56 +02:00
lukas 05e30610e9 Fix typo from merge
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2026-06-07 20:32:00 +02:00
lukas 0aa87a17fe Merge branch 'main' of github.com:KucharczykL/timetracker
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2026-06-07 20:22:50 +02:00
Claude 7c2c08501e Adopt SearchSelect for device, platform, and play event game fields
- Parameterize SearchSelectWidget with a required options_resolver so
  each widget explicitly names its resolver instead of implicitly using
  _game_options
- Add autofocus support: SearchSelect forwards it to the search input,
  and SearchSelectWidget extracts it from Django's attrs dict
- Add _device_options and _platform_options resolvers (single pk__in
  queries, same pattern as _game_options)
- Add /api/devices/search and /api/platforms/search endpoints
- Switch PlayEventForm.game from plain Select to SearchSelectWidget
  (preserving autofocus), and use SingleGameChoiceField for correct labels
- Switch SessionForm.device to SearchSelectWidget
- Switch PurchaseForm.platform and GameForm.platform to SearchSelectWidget
- Wire ModuleScript("search_select.js") into add/edit playevent and
  add/edit game views

https://claude.ai/code/session_013fpJD54HxRgxRv2xzwXGNo
2026-06-07 20:20:43 +02:00
lukas d3b29ff1d4 Merge pull request #3 from KucharczykL/claude/claude-md-docs-Yn7bE 2026-06-07 15:08:58 +02:00
Claude 1c17fbcb6d Update CLAUDE.md with current codebase state
Reflects the migration to pure-Python components, the new filter/criteria
architecture, FilterPreset model, stats split into data/content modules,
filter_presets views, layout.py render_page() pattern, and frontend stack.

https://claude.ai/code/session_01Nj9HbTK5LMVBYH6N741JMv
2026-06-07 12:32:15 +00:00
lukas 3b9c05d674 Improve year picker on stats page
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2026-06-07 10:48:32 +02:00
lukas 2c2827df47 Merge branch 'main' of ssh://192.168.0.106:2022/lukas/timetracker
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2026-06-07 09:01:23 +02:00
lukas a6384fc003 Improve search select 2026-06-07 09:01:18 +02:00
lukas 7f5384de48 Merge pull request #2 from KucharczykL/dependabot/uv/pytest-9.0.3
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Bump pytest from 8.4.2 to 9.0.3
2026-06-07 07:41:35 +02:00
dependabot[bot] ffcc4ba0f3 Bump pytest from 8.4.2 to 9.0.3
Bumps [pytest](https://github.com/pytest-dev/pytest) from 8.4.2 to 9.0.3.
- [Release notes](https://github.com/pytest-dev/pytest/releases)
- [Changelog](https://github.com/pytest-dev/pytest/blob/main/CHANGELOG.rst)
- [Commits](https://github.com/pytest-dev/pytest/compare/8.4.2...9.0.3)

---
updated-dependencies:
- dependency-name: pytest
  dependency-version: 9.0.3
  dependency-type: direct:development
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-06-07 05:40:56 +00:00
lukas 7493f6fc28 Update Django et al
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2026-06-07 07:36:10 +02:00
lukas f9b91c5900 update uv.lock
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2026-06-07 07:31:28 +02:00
lukas 36098374c2 move stuff to docs 2026-06-07 07:31:28 +02:00
lukas afc16aabbb Implement search select component
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2026-06-06 22:52:26 +02:00
lukas 3ce3356064 Refine filters 2026-06-06 19:37:14 +02:00
lukas ed8589a972 Fix more code smells
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2026-06-06 13:14:55 +02:00
lukas f4161bf3f4 Improve stats code smells 2026-06-06 12:19:15 +02:00
lukas b6864e59ce Add filters
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2026-06-06 12:13:04 +02:00
lukas 36b1382015 Fix code smells 2026-06-06 08:15:19 +02:00
lukas d101aecd70 Move from HTML templates to pure Python
Remove cruft
2026-06-06 07:51:10 +02:00
lukas 09db54e940 Add new lint and format checks 2026-06-06 07:10:54 +02:00
lukas f090643026 Keep moving towards pure Python components 2026-06-02 22:35:11 +02:00
lukas ec1828b823 Migrate cotton to Python + template tag shims
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2026-06-02 22:19:55 +02:00
lukas 94c3d9050a Fix make init 2026-06-02 16:32:26 +02:00
lukas ad47684dc1 Automatically escape text in components 2026-06-02 16:09:39 +02:00
lukas 66ec8e1eed Add CLAUDE.md
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2026-06-02 15:08:24 +02:00
lukas 1583c474b2 Update README.md 2026-06-02 15:07:53 +02:00
lukas 2f433c92da Update uv.lock
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2026-05-12 18:57:13 +02:00
lukas 5b2b79f553 Fix comment not being a comment 2026-05-12 18:56:58 +02:00
lukas 36411c99a7 Version 1.7.0
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## 1.7.0 / 2026-05-12

### New
* Add toast notification system with HTMX middleware integration
* Add component system (Cotton-based): button, modal, table_row,
search_field, gamelink
* Add needs_price_update field to Purchase model for reliable price
change detection
* Add confirmation dialog before deleting a game
* Add game status information documentation (STATUSES.md)
* Allow directly updating device in session list via inline selector
* Migrate from Poetry to uv for Python dependency management
* Scope URLs to the games namespace
* Start session template shared between add and edit views

### Improved
* Major style overhaul: CSS variables, improved dark mode, Flowbite 4.x
upgrade
* Improve game status evaluation and add abandon prompt on refund
* Robustify Docker container and fix default database location
* Make component rendering deterministic for improved caching
* Component caching: deterministic randomid generation
* Component test suite with 1000+ lines of tests
* Make tests more robust with django-pytest
* Update NameWithIcon component: testable, fixed platform extraction bug
* Pin Caddy version and improve make dev-prod
* Add .env.example documenting environment variables
* Unify A() component with explicit url_name vs href parameters

### Fixed
* Fix refund confirmation not working
* Fix stats view missing first and last game values
* Fix A() component silent fallback on URL typos
* Fix secondary submit buttons not working
* Fix button not passing attributes
* Fix default mutable arguments in component functions
* Fix extra submit button when adding purchase
* Fix pointer cursor on search field button

### Removed
* Remove GraphQL API

### Dependencies
* Update django-ninja to 1.6.2
2026-05-12 18:36:46 +02:00
lukas 360e8f9eaf Make container more robust (#95)
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Reviewed-on: #95

12 files changed (+149, -66)
Key changes:
1. Monolithic container — Replaced the two-service compose setup (backend + frontend/caddy) with a single timetracker container. Caddy is now built into the image rather than running as a separate container.
2. Supervisord process manager — Added supervisor.conf and installed supervisor in the Dockerfile. entrypoint.sh now delegates to supervisord to manage three processes: Caddy, Gunicorn, and Qcluster — replacing manual trap/signaling logic.
3. Bundled Caddy — The Dockerfile now downloads and installs Caddy v2.9.1 directly into the image (/usr/local/bin/caddy). The Caddyfile was updated to use reverse_proxy localhost:8001 and serves static files from /home/timetracker/app/static.
4. Configurable deployment — Added .env.example with configurable environment variables: TZ, PUID/PGID, TIMETRACKER_EXTERNAL_PORT, DATA_DIR, CSRF_TRUSTED_ORIGINS. docker-compose.yml now references these with sensible defaults.
5. UID/GID flexibility — entrypoint.sh uses usermod/groupmod at startup to remap the timetracker user to the host-specified PUID/PGID, avoiding permission issues with mounted volumes.
6. Database & static files — settings.py now respects DATA_DIR env var for the SQLite database path. STATIC_ROOT changed to BASE_DIR / "static".
7. Dev improvements — New Caddyfile.dev (with browse enabled for static files) and updated Makefile dev-prod target runs Caddy alongside Django in development.
8. Tests — Re-enabled the test step in the Docker build GitHub Actions workflow.
2026-05-12 16:29:34 +00:00
lukas c10b7a8013 Improve make dev-prod
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2026-05-12 15:27:56 +02:00
lukas 103c29e234 Fix missing values for first and last game in stats view
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2026-05-12 15:12:43 +02:00
lukas 5003b739d3 PR review
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2026-05-12 14:56:59 +02:00
lukas 4ba3ed555f Add info on statuses 2026-05-12 14:51:59 +02:00
lukas e3b53cd4a9 Add needs_price_update field to Purchase model
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Replace fragile price change detection in Purchase.save() with a
lazy dirty flag approach. A pre_save/post_save signal pair detects
price/currency changes without extra DB queries, and convert_prices()
uses the flag to determine which purchases need conversion.

- Add needs_price_update BooleanField with db_index
- Add pre_save signal to store old price/currency values
- Add post_save signal to set needs_price_update=True when price/currency changes
- Simplify Purchase.save() to remove DB reload + comparison logic
- Remove price_or_currency_differ_from() method
- Update convert_prices() to filter on needs_price_update flag
- Extract _get_exchange_rate() and _save_converted_price() helpers
- Add tests for the new behavior
2026-05-12 13:57:59 +02:00
lukas a4e697a274 Add confirmation before deleting game
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2026-05-12 13:37:55 +02:00
lukas b8187c32b1 Always abandon refunded games
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2026-05-12 12:49:07 +02:00
lukas bf2b86ba1f Streamline evaluating game status 2026-05-12 12:48:14 +02:00
lukas 913c7d3a98 Scope URLs to the games namespace 2026-05-12 12:43:08 +02:00
lukas 37e3c69abc Make tests more robust, use django-pytest 2026-05-12 11:56:28 +02:00
lukas 0866eb25e9 update django-ninja to 1.6.2 2026-05-12 11:15:07 +02:00
lukas 39f21bc7db Remove GraphQL API 2026-05-12 11:15:07 +02:00
lukas 1416d00a37 Fix additional tests 2026-05-12 11:15:07 +02:00
lukas d9fe99963a Fix htmx_middleware tests 2026-05-12 11:01:48 +02:00
lukas 393476be85 Fix test_duration_format 2026-05-12 10:48:30 +02:00
lukas e32af2f576 Fix test_paths_return_200 2026-05-12 10:43:38 +02:00
lukas e565002244 Add simple table rendering tests
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2026-05-12 10:21:33 +02:00
lukas 1a4e51c95a Update NameWithIcon
The `NameWithIcon()` function had a `platform` parameter that was immediately overwritten by `platform = None` and never used (dead code). The function mixed data lookup (database queries via IDs) with rendering, making it untestable.

**Fix**: Refactored `NameWithIcon()` to follow the `LinkedPurchase` pattern — accepts model objects (`Game`, `Session`) instead of IDs. Extracted `_resolve_name_with_icon()` helper for testable computation logic (name resolution, platform extraction, link creation). Fixed bug where `platform` was not extracted when `session` parameter was passed. Removed dead `platform` parameter from the public API. Updated all 3 production call sites (already using model objects). Added 10 unit tests for `_resolve_name_with_icon()` covering session override, custom names, linkify behavior, platform resolution, and edge cases. Updated 6 integration tests to use model-based parameters.
2026-05-12 10:05:15 +02:00
lukas eae020fd34 Add component tests 2026-05-12 09:43:45 +02:00
lukas 1f4dd60c54 Fix default mutable arguments
`attributes: list[HTMLAttribute] = []` and `children: list[HTMLTag] | HTMLTag = []` are a classic Python gotcha — the default is shared across all callers and could silently corrupt state if ever mutated in place. Changed 8 functions (`Component`, `Popover`, `A`, `Button`, `Div`, `Input`, `Form`, `Icon`) to use the `None` sentinel pattern, preventing future bugs and eliminating linter warnings.
2026-05-12 09:39:43 +02:00
lukas 656a96f55c Fix A() component
Replaced single `url` parameter with explicit `url_name` (URL pattern name resolved via `reverse()`) and `href` (literal path). Fixes:
- Silent fallback (typos like `"ad_puchase"` silently became broken links) → now raises `NoReverseMatch` at render time
- `type(url) is str` gate → removed (implicit dual-mode eliminated entirely)
- Callable parameter (`url: Callable`) dead code → removed
- Implicit dual-mode (`url="name"` vs `url=reverse("name")`) → `url_name` vs `href` are now mutually exclusive params
- Inconsistent type annotation mixing `Callable` with string default → cleaned up
- Added `ValueError` when both `url_name` and `href` are provided
- Updated all 10 call sites across 6 view files and internal callers (`LinkedPurchase()`, `NameWithIcon()`)
2026-05-12 09:01:05 +02:00
lukas 8c3e819a5f Consistent component return type 2026-05-12 08:43:39 +02:00
lukas ff11e35115 Add component tests 2026-05-12 08:31:17 +02:00
lukas ebef0bba87 Make randomid deterministic to improve caching 2026-05-12 08:27:11 +02:00
lukas 140f3d2bd6 Add caching tests 2026-05-12 08:21:48 +02:00
lukas 245a4f5b3e Add component improvement doc 2026-05-12 08:10:46 +02:00
lukas cd9f0b4111 Caching 1/? 2026-05-12 08:10:33 +02:00
lukas f82c61ef1e Add toast notification system
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Add more toast types
2026-05-11 20:22:23 +02:00
lukas 4e3b0ddb08 Allow directly updating device in session list
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2026-05-11 12:54:42 +02:00
lukas a549050860 Make edit_session use the same template as add_session
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2026-05-06 10:43:57 +02:00
lukas 596d1ccfe1 Fix refund confirmation not working
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2026-03-05 20:34:58 +01:00
lukas bb26fec5e3 Fix extra submit button when adding purchase
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2026-02-25 08:04:48 +01:00
lukas 1ba7de0bb7 Use pointer cursor for search field button
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2026-02-21 21:50:46 +01:00
lukas 3391fb72f2 Fix secondary submit buttons not working 2026-02-21 21:48:31 +01:00
lukas 0986e59fe7 Improve styles
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2026-02-18 23:30:30 +01:00
lukas 46b1199863 Fix button not passing attributes 2026-02-18 23:30:12 +01:00
lukas bc1092b0b3 Add prompt to set game to Abandoned upon refund
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2026-02-17 22:14:36 +01:00
lukas 996c0107c9 Housekeeping
* Updated flowbite to 4.x
* Start revamping styles
* Remove unused GraphQL code
* Make some templates more robuts
2026-02-17 22:14:16 +01:00
lukas 277ecd1b55 Update to 1.6.1
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2026-01-30 11:49:39 +01:00
lukas 4e3a5ef682 Make buttons use pointer cursor 2026-01-30 11:45:42 +01:00
lukas 233f63f18e Update Django et al
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2026-01-29 16:53:45 +01:00
lukas 016f307240 Upgrade to Tailwind v4 2026-01-29 13:17:04 +01:00
lukas 715acd6244 Finish poetry migration 2026-01-29 12:56:45 +01:00
lukas 0bc48d01a7 Fix search field icon misalignment
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2026-01-29 12:17:40 +01:00
lukas c5646d0451 Make sure Dockerfile is consistent with entrypoint.sh
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2026-01-27 21:39:30 +01:00
lukas 710a0fc5bc Update entrypoint.sh
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2026-01-27 21:30:04 +01:00
lukas 1d0d16b4d4 Disable cache
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2026-01-27 21:15:39 +01:00
lukas 6b89bab0a6 Switch from poetry to uv
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2026-01-27 20:03:39 +01:00
lukas 2bc2d98f88 Fix purchase form logic 2026-01-27 19:30:07 +01:00
lukas 06096d471e Improve dark/light mode 2026-01-27 19:28:05 +01:00
lukas 40869e25f3 Pre-calculate playevent time from last playevent 2026-01-27 18:39:09 +01:00
lukas 4f0ac21ba3 Fill up 2026-01-27 18:39:09 +01:00
lukas 3801949fdb Keep calculate_price_per_game stub
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2026-01-16 12:32:32 +01:00
lukas f895dc1265 Prepare 1.6.0
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2026-01-15 23:15:03 +01:00
lukas 04601ca13d Replace game selector on game view with component 2026-01-15 23:12:54 +01:00
lukas d53575ab48 Create game status selector template 2026-01-15 23:11:13 +01:00
lukas 4e1f55855d Update history when status changes 2026-01-15 22:43:17 +01:00
lukas 95af4ceed6 Use c-gamestatus everywhere 2026-01-15 22:40:29 +01:00
lukas 6bb89438df CI: switch to checkout@v6
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2026-01-15 21:19:18 +01:00
lukas bd5525e57e Add verbose names to selected fields 2026-01-15 21:18:58 +01:00
lukas 5cac19be7b Fix dropdown and formatting 2026-01-15 21:18:40 +01:00
lukas a6577a9e53 Remove redundant task
price_per_game is a generated column, which means it's update
automatically
2026-01-15 17:49:30 +01:00
lukas 243830a84a Make removing games and associated purchases more robust 2026-01-15 17:49:03 +01:00
lukas 7032b8c7c7 Fix signals interfering with deleting a game with sessions
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2025-12-30 13:24:09 +01:00
lukas 5cc1652002 Always set game status change timestamp to now instead of game's last updated_at
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2025-06-07 20:28:14 +02:00
lukas 7cf2180192 Allow setting game to Finished when creating PlayEvent
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2025-06-07 20:14:14 +02:00
lukas ad0641f95b Fix playtime stats per year
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2025-04-17 16:15:38 +02:00
lukas abdcfdfe64 Redirect to previous page after editing a session
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2025-04-01 15:36:40 +02:00
lukas 31daf2efe0 Make game overview playthrough dropdown close when clicked outside
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2025-03-28 13:43:46 +01:00
lukas 6d53fca910 Always return timedelta in update_game_playtime
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2025-03-26 12:05:10 +01:00
lukas f7e426e030 Make it easier to create a play event 2025-03-26 12:04:46 +01:00
lukas b29e4edd72 Continue making use of improved duration handling
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2025-03-25 23:38:04 +01:00
lukas 3c58851b88 Improve form fields for duration and currency
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2025-03-25 22:46:17 +01:00
lukas 99f3540825 Improve duration handling for sessions and games 2025-03-25 22:46:01 +01:00
lukas 5e778bec30 Fix stats having hardcoded year
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2025-03-25 15:56:20 +01:00
lukas fea9d9784d Fix purchase-name partial
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2025-03-24 21:02:13 +01:00
lukas 23b4a7a069 Make it possible to edit and delete status changes
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2025-03-22 23:45:02 +01:00
lukas 89de85c00d Introduce game status, playevents
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2025-03-22 20:59:23 +01:00
lukas d892659132 Add debugging config 2025-03-22 20:58:30 +01:00
lukas 341e62283b Change gamestatus to non-block element 2025-03-22 20:54:20 +01:00
lukas 61b6c1c55f Set default logger to WARNING, add games handler at INFO 2025-03-22 20:52:39 +01:00
lukas eeaa02bada Add helper scripts for getting exchange rates 2025-03-22 20:52:02 +01:00
lukas 9d16bc2546 Update exchangerates.yaml 2025-03-22 20:49:21 +01:00
lukas 7a52b59b3d Improve logging in tasks.py
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2025-03-22 16:57:27 +01:00
lukas 0ce59a8cc6 Fix a bug in convert_prices
Prevents actually finding any new prices
2025-03-22 16:57:27 +01:00
lukas e0dfc0fc3e update dependencies 2025-03-22 09:14:46 +01:00
lukas 8cb67ca002 Add updated_at to Game 2025-03-17 08:36:41 +01:00
lukas be2a01840c Fix != None 2025-03-17 08:35:48 +01:00
lukas 612c42ebb7 Standardize blank and null fields in models 2025-03-17 08:35:07 +01:00
lukas e2255a1c85 Update django-cotton to 1.6.0 2025-03-17 08:33:43 +01:00
lukas 0b274b4403 Calculate stats for last 7/14 days from manual as well 2025-03-17 08:30:57 +01:00
lukas ddd75f22b0 Allow games to be set to Mastered 2025-03-17 08:26:56 +01:00
lukas 843eed64d6 Add search field to game list
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2025-02-10 18:20:46 +01:00
lukas 50e7efcfae Fix today's playtime stats
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2025-02-09 09:00:28 +01:00
lukas 3e713a7637 Switch PRAGMA synchronous back to FULL
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I had some data loss when restarting a container shortly after a database change, let's see if this prevents it.
2025-02-09 08:56:24 +01:00
lukas 2d7342c0d5 Fix add/edit session screen
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2025-02-08 17:54:03 +01:00
lukas aba9bc994d Add playtime stats to navbar
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2025-02-08 13:46:56 +01:00
lukas 967ff7df07 Fix wrong purchase form field
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2025-02-07 20:21:14 +01:00
lukas 2ab497fd54 Also theme password fields 2025-02-07 20:20:33 +01:00
lukas 34148466c7 Improve forms
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2025-02-04 20:09:25 +01:00
lukas b22e185d47 Add status, mastered to Game 2025-02-04 20:09:05 +01:00
lukas b2b69339b3 Improve game choices on the session form 2025-02-04 18:34:59 +01:00
lukas 89d1bbdd9e Fix games stats, show all played games instead of top 10
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2025-02-01 10:02:23 +01:00
lukas 637e3e6493 Specifying name on NameWithIcon now works 2025-02-01 10:01:56 +01:00
lukas d213a3d35d Improve purchase view
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2025-01-30 17:54:42 +01:00
lukas 2f4e16dd54 Improve database concurrency
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2025-01-30 16:53:30 +01:00
lukas 6f62889e92 Improve price information
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2025-01-30 16:38:13 +01:00
lukas 4ec808eeec Improve display when no purchases or sessions exist 2025-01-30 11:56:59 +01:00
lukas 69d27958f3 Fix possible server error 2025-01-30 11:56:47 +01:00
lukas 4ec1cf5f28 Improve purchase __str__
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2025-01-30 11:41:01 +01:00
lukas d936fdc60d Fix currency API endpoint accepting only lowercase currency strings
Signed-off-by: Lukáš Kucharczyk <lukas@kucharczyk.xyz>
2025-01-30 11:40:22 +01:00
lukas 2116cfc219 Remove migrations
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2025-01-29 22:28:00 +01:00
lukas 6bd8271291 Remove Edition
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2025-01-29 22:05:06 +01:00
lukas e571feadef Add platform to Game 2025-01-29 18:42:13 +01:00
lukas 23c1ce1f96 Set Edition related_name to editions 2025-01-29 18:02:17 +01:00
lukas 33103daebc Update Django to 5.1.5 and virtualenv to 20.29.1
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2025-01-29 13:45:58 +01:00
lukas ba6028e43d Add emulated property to sessions
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2025-01-29 13:43:35 +01:00
lukas c2853a3ecc purchases can now refer to multiple editions
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allows purchases to be for more than one game
2025-01-08 21:00:19 +01:00
lukas cd90d60475 fix monthly playtime not displaying
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this bug was introduced in d622ddfbf3
2024-12-01 11:00:15 +01:00
lukas 11cea2142a dont display year if none
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2024-11-27 18:47:25 +01:00
lukas 24578b64fe disable djlint precommit hook 2024-11-27 18:47:16 +01:00
lukas 13e607f9a7 Add error handling if no Sessions exist
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2024-11-27 18:35:44 +01:00
lukas fc0d8db8e8 consistently format prices everywhere
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2024-11-15 22:53:07 +01:00
lukas 8acc4f9c5b make table work better on small screens
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2024-11-13 21:28:44 +01:00
lukas 6b7a96dc06 make PopoverTruncated customizable 2024-11-13 21:28:17 +01:00
lukas 5c5fd5f26a truncate: strip trailing whitespace 2024-11-13 21:07:26 +01:00
lukas 7181b6472c fix mistakenly hardcoded value in truncate() 2024-11-13 21:06:52 +01:00
lukas af06d07ee3 pre-commit hook: disable isort 2024-11-13 21:06:38 +01:00
lukas 315e22a8ac Add yaml to dependencies
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2024-11-11 18:14:48 +01:00
lukas 19676f8441 Implement converting prices (#79)
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Reviewed-on: #79
2024-11-11 16:36:57 +00:00
lukas f61cde180f Pass search_string to search_field.html
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2024-11-10 00:05:33 +01:00
lukas a53818257c Fix being unable to override c-vars from render_from_string 2024-11-10 00:05:11 +01:00
lukas 2d3ea714c4 Extend session search 2024-11-09 23:52:09 +01:00
lukas 832bb48983 Device: safe long type names directly in database 2024-11-09 23:51:28 +01:00
lukas c6b1badf39 add session search
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2024-11-09 21:34:01 +00:00
lukas a3ed93c154 handle non-existent icons
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2024-11-09 21:30:13 +00:00
lukas cf503a7b7d improve devcontainer
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2024-11-09 11:56:20 +01:00
lukas d81df6452a add dev container
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2024-11-09 11:22:21 +01:00
lukas d9290373b0 also sort purchases by created_at
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2024-10-18 09:50:10 +02:00
lukas f8d621e710 fix stat dropdown
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2024-10-16 18:31:12 +02:00
lukas 9992d9c9bd set edition platform to unspecified if none 2024-10-16 18:06:40 +02:00
lukas 2ae81bb00f update django-cotton to 1.2.1 2024-10-16 17:49:55 +02:00
lukas 993abb4710 editorconfig: do not add newline to HTML 2024-10-16 17:45:23 +02:00
lukas 23502eab85 do not throw error when no stats to calculate 2024-10-16 17:45:23 +02:00
lukas c517d735c7 use unified dateformat more 2024-10-16 17:45:23 +02:00
lukas 19056f846e view_game: display timezone-aware time for end timestamp 2024-10-16 17:45:23 +02:00
lukas 0759ad0804 make purchase price a float 2024-10-16 17:45:23 +02:00
lukas 228fc2bf5f avoid exception on game overview when sessions are 0 2024-10-16 17:45:23 +02:00
lukas a5a7041920 rename icon 2024-10-16 17:45:23 +02:00
lukas fbd829f70e order platforms by name 2024-10-16 17:45:23 +02:00
lukas 4873f25248 remove css cruft 2024-10-16 17:45:23 +02:00
lukas 3578f1707f add more icons 2024-10-16 17:45:23 +02:00
lukas b74ccb6eaa Remove extraneous statement 2024-10-16 17:45:23 +02:00
lukas b0b1bb2d42 add icon field to platform, use everywhere 2024-10-16 17:45:23 +02:00
lukas c40764a02f fix bug in Component
A leftover from when there was only the A component function,
this bug was not found earlier because we used
templates instead of tags most of the time.
2024-09-14 10:40:03 +02:00
lukas 649351efde implement platform icons
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2024-09-14 06:42:34 +02:00
lukas 698c8966c0 add purchase date to game view
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2024-09-11 11:40:17 +02:00
lukas 7f6584ecf7 finish purchase from list 2024-09-11 11:39:54 +02:00
lukas 540f5ee42c align last column to the right 2024-09-11 11:39:48 +02:00
lukas 1c73268258 redirect to purchase list after modifying purchase 2024-09-10 14:50:49 +02:00
lukas 3063a3d143 refund purchase from list 2024-09-10 14:50:02 +02:00
lukas b589199ca6 drop purchase from list 2024-09-10 14:46:50 +02:00
lukas 2fc661dade re-add button titles 2024-09-10 14:46:10 +02:00
lukas 1f535a6e84 formatting 2024-09-10 14:26:06 +02:00
lukas a9c1135639 improve layout
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2024-09-09 11:25:29 +02:00
lukas 58cfaca1a9 add table header actions
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2024-09-08 21:03:37 +02:00
lukas c1b3493c80 Merge calculated and manual duration
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2024-09-07 23:35:59 +02:00
lukas a1df8720f5 Fix missing variable reference
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2024-09-07 23:20:17 +02:00
lukas 5a852bc2b9 tailwind: define accent and background colors
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2024-09-04 21:59:29 +02:00
lukas 8ab9bfeeeb update deps 2024-09-04 21:59:06 +02:00
lukas 5eee7176d4 add streak-releted basic functionality 2024-09-04 21:58:56 +02:00
lukas 98c9c1faee move time-related functionality out of views.general
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2024-09-04 21:55:22 +02:00
lukas 645ffa0dad update styles
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2024-09-03 22:39:25 +02:00
lukas 4358708262 add links to add a new X to: game, edition, purchase, session, device, platform
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2024-09-03 15:48:58 +02:00
lukas c738245783 Properly display non-game type names
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2024-09-02 23:52:28 +02:00
lukas 57184ceea0 add one more breakpoint to better utilize smaller screens
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2024-09-02 23:44:18 +02:00
lukas c2b9409562 update styles
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2024-09-02 20:14:52 +02:00
lukas e067e65bce linkify game, edition, purchase, session references
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also add link styles for links in a table row
2024-09-02 20:04:21 +02:00
lukas b8258e2937 replace slippers with django-cotton
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main reason: slippers cannot pass request via context inside its
components, making it annoying to use template takes that take request.
more reasons: not actively worked on, no named slots, having to define
components in components.yaml + new components do not get registered
without restarting server
2024-09-02 17:43:41 +02:00
lukas 9af4c79947 improve game view
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2024-08-19 21:58:43 +02:00
lukas d8b8182b91 fix table top rounding 2024-08-13 08:36:40 +02:00
lukas 2fd44c1f53 separate views out 2/2
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2024-08-12 21:52:26 +02:00
lukas c3f99d124c update base.css 2024-08-12 21:42:56 +02:00
lukas 51f5b9fceb update ruff path 2024-08-12 21:42:47 +02:00
lukas 973f4416de separate views out 1/2 2024-08-12 21:42:34 +02:00
lukas a84209eb81 sort by timestamp
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2024-08-11 21:39:14 +02:00
lukas 498cd69328 improve display of game names, durations 2024-08-11 20:29:47 +02:00
lukas b28c42d945 delete platform
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2024-08-11 20:21:44 +02:00
lukas 3099f02145 list editions 2024-08-11 20:21:27 +02:00
lukas 74b9d0421c list platforms, fix editing platform 2024-08-11 18:34:50 +02:00
lukas c61adad180 list games 2024-08-11 18:21:11 +02:00
lukas 298ecb4092 formatting 2024-08-11 17:58:35 +02:00
lukas 020e12e20b remove session recent filter 2024-08-11 17:58:08 +02:00
lukas 6ef56bfed5 list, edit, and delete devices 2024-08-11 17:53:36 +02:00
lukas fda4913c97 add ruff to shell.nix
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2024-08-11 17:24:50 +02:00
lukas e85b32e22f update styles 2024-08-11 17:24:33 +02:00
lukas 2d6d6d24a4 formatting 2024-08-11 17:24:26 +02:00
lukas 00993a85db remove black 2024-08-11 17:24:19 +02:00
lukas 4f7e708255 vscode: replace black with ruff 2024-08-11 17:23:59 +02:00
lukas 238e4839e0 formatting 2024-08-11 17:23:28 +02:00
lukas b0ad806a93 fix version_date 2024-08-11 17:23:18 +02:00
lukas 453b4fd922 add manage -> sessions 2024-08-11 17:22:58 +02:00
lukas bb0d24809e make sure titles are truncated 2024-08-11 17:13:31 +02:00
lukas 3abd4c4af9 reuse existing variable 2024-08-09 13:59:14 +02:00
lukas 2e5e77b4e5 replace navbar
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2024-08-09 13:14:18 +02:00
lukas e79cf5de7a fix non-working views 2024-08-09 13:12:47 +02:00
lukas c15eaca205 only overflow table, not paginator, improve styling
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2024-08-09 12:42:54 +02:00
lukas 496c99ccf1 formatting 2024-08-09 12:23:49 +02:00
lukas 992622e8d1 make it possible to not use paginator when limit = 0 2024-08-09 12:23:40 +02:00
lukas cabe36c822 add dark/light mode toggle 2024-08-09 12:22:26 +02:00
lukas d84b67c460 improve pagination 2024-08-09 11:47:10 +02:00
lukas 1c28950b53 add pagination
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2024-08-08 22:54:15 +02:00
lukas b54bcdd9e9 remove cruft 2024-08-08 21:20:17 +02:00
lukas 9ec6c958c8 remove unnecessary styles 2024-08-08 21:20:08 +02:00
lukas 25deac6ea9 add more types 2024-08-08 21:19:43 +02:00
lukas a5ac10b20d use model variables for foreign keys where possible 2024-08-08 20:22:25 +02:00
lukas 3de40ccad3 create purchase list without paging 2024-08-08 20:17:43 +02:00
lukas 6a5dc9b62c even more formatting 2024-08-08 15:08:50 +02:00
lukas b6014a72e0 .gitignore: add .direnv 2024-08-08 14:49:09 +02:00
lukas 245b47b8b3 improve shell.nix
do not let poetry manage venvs
no need to override python3
2024-08-08 14:48:58 +02:00
lukas e33f23c18f add .envrc 2024-08-08 14:48:20 +02:00
lukas 33012bc328 vscode: add extensions and settings 2024-08-08 14:48:10 +02:00
lukas 447bd4820c reformat with djlint --reformat 2024-08-08 14:47:51 +02:00
lukas 72e89dae77 remove cruft
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2024-08-08 09:47:06 +02:00
lukas 1cd0a8c0fb add shell.nix 2024-08-08 09:27:51 +02:00
lukas a9a430f856 change vscode settings 2024-08-08 09:27:36 +02:00
lukas 0ee4c50a24 update dependencies
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2024-08-08 09:17:09 +02:00
lukas 714f0d97a9 Reformat
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2024-08-04 22:40:43 +02:00
lukas d622ddfbf3 Add all-time stats 2024-08-04 22:40:37 +02:00
lukas 86fd40cc4a Do not save non-durations as manual
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2024-07-23 09:51:15 +02:00
lukas e174850262 Update deps
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2024-07-11 13:28:09 +02:00
lukas 6328d835ee Fix formatting 2024-07-09 23:04:14 +02:00
lukas 34d42e2af5 Fix list session links
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2024-07-09 23:03:52 +02:00
lukas e19caf47bf Make game overview more appealing
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2024-07-09 23:03:03 +02:00
lukas 72998ffc02 Fix incorrect font name 2024-07-09 20:38:03 +02:00
lukas ba44814474 Improve game links
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2024-07-09 19:40:47 +02:00
lukas 86f8fde8fa Avoid errors when displaying game overview with zero sessions
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2024-07-09 07:32:49 +02:00
lukas 811fec4b11 Ignore manual sessions when calculating session average
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2024-07-02 17:27:44 +02:00
lukas fe6cf2758c make dev does not ignore warnings
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2024-06-26 18:35:05 +02:00
lukas 1e1372ca56 Update Python deps 2024-06-26 18:34:38 +02:00
lukas d91c0bc255 Update npm deps
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2024-06-26 17:39:53 +02:00
lukas a14f5d3ae5 Add npm-check-updates 2024-06-26 17:39:39 +02:00
lukas 4ac13053d5 Use new Poetry section for main deps 2024-06-26 17:31:43 +02:00
lukas e9311225e7 Make setting up and developing easier 2024-06-26 17:18:58 +02:00
lukas 44c70a5ee7 Formatting
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2024-06-03 18:19:11 +02:00
lukas cd804f2c77 Sort url paths 2024-06-03 18:18:58 +02:00
lukas 15997bd5af Re-enable delete session delete view 2024-06-03 18:07:10 +02:00
lukas 880ea93424 Unify url path names 2024-06-03 18:05:34 +02:00
lukas dc1a9d5c4f Make sure attribute chains are evaluated safely 2024-05-30 14:26:38 +02:00
lukas 51c25659a9 djhtml formatting
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2024-04-30 12:04:16 +02:00
lukas 973dda59d2 Improve game overview header 2024-04-30 12:03:52 +02:00
lukas 64edca9ffa Use display name in session list
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2024-04-29 19:21:05 +02:00
lukas 86e25b84ab Allow deleting purchases
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2024-04-29 16:35:54 +02:00
lukas edc1d062bc Update gunicorn to version 22.0.0
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2024-04-17 12:28:10 +02:00
lukas 12a517c9fa Update sqlparse to version 0.5
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2024-04-16 11:44:24 +02:00
lukas c1882f66e3 Improve purchase name consistency on stats page
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2024-04-15 13:55:17 +02:00
lukas 1e87e67eb1 Reformat HTML with djhtml
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2024-04-04 11:27:33 +02:00
lukas 84552e088b Update more dependencies 2024-04-04 11:27:14 +02:00
lukas 79dc8ae25c Update black
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2024-04-04 11:09:09 +02:00
lukas cee06e4f64 Update dependencies
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2024-04-04 10:46:59 +02:00
lukas d9b5f0eab2 stats: add monthly playtimes
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2024-04-02 08:18:58 +02:00
lukas ff28600710 Fix timestamp minutes on game page
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Fixed #72
2024-03-27 14:38:00 +01:00
lukas 7517bf5f37 Add stats for dropped purchases
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2024-03-10 22:48:46 +01:00
lukas 780a04d13f Do not edit sort_name invisibly
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Fixes #64
2024-03-04 16:50:37 +01:00
lukas fd04e9fa77 Sort prefetch instead of the result
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order_by on the final queryset results in duplicating editions, 1 for each purchase
to fix it we sort the thing we actually want to sort - non-game purchases - in a prefetch earlier in the code
2024-02-18 12:31:03 +01:00
lukas 18902aedac Reformat
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2024-02-18 09:03:35 +01:00
lukas f9e37e9b1e Sort purchases also by date purchased
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Django CI/CD / build-and-push (push) Has been cancelled
2024-02-18 09:02:08 +01:00
lukas c747cd1fd8 Reformat
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2024-02-10 09:50:53 +01:00
lukas 6a5457191a Add logout button 2024-02-10 09:48:09 +01:00
lukas 76f6d0c377 Fix CSS bug 2024-02-10 09:03:16 +01:00
lukas ae93703c08 Remove login_required from clone_session_by_id
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2024-02-09 22:27:28 +01:00
lukas c55176090c Temporarily disable tests
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2024-02-09 22:08:49 +01:00
lukas 081b8a92de Require login by default
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2024-02-09 22:03:24 +01:00
lukas d02a60675f Render notes as Markdown
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2024-02-09 21:37:39 +01:00
lukas 4670568acb Add .DS_Store to .gitignore
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2024-01-15 22:09:29 +01:00
lukas 4b75a1dea9 Increase session count on game overview when starting a new session
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2024-01-15 21:41:25 +01:00
lukas e2b7ff2e15 Remove cruft
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2024-01-15 19:17:27 +01:00
lukas b94aa49fc3 Fix title not being displayed on the Recent sessions page 2024-01-15 19:17:24 +01:00
lukas 73a92e5636 Mark refunded purchases red
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2024-01-15 11:19:18 +01:00
217 changed files with 21966 additions and 6019 deletions
+25
View File
@@ -0,0 +1,25 @@
{
"name": "Django Time Tracker",
"dockerFile": "../devcontainer.Dockerfile",
"customizations": {
"vscode": {
"settings": {
"python.pythonPath": "/usr/local/bin/python",
"python.defaultInterpreterPath": "/usr/local/bin/python",
"terminal.integrated.defaultProfile.linux": "bash"
},
"extensions": [
"ms-python.python",
"ms-python.debugpy",
"ms-python.vscode-pylance",
"ms-azuretools.vscode-docker",
"batisteo.vscode-django",
"charliermarsh.ruff",
"bradlc.vscode-tailwindcss",
"EditorConfig.EditorConfig"
]
}
},
"forwardPorts": [8000],
"postCreateCommand": "poetry install && poetry run python manage.py migrate && npm install && make dev",
}
-1
View File
@@ -9,7 +9,6 @@ static
.drone.yml
.editorconfig
.gitignore
Caddyfile
CHANGELOG.md
db.sqlite3
docker-compose*
+3
View File
@@ -15,3 +15,6 @@ indent_size = 4
[**/*.js]
indent_style = space
indent_size = 2
[*.html]
insert_final_newline = false
+21
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@@ -0,0 +1,21 @@
# Docker registry URL (used in docker-compose.yml)
REGISTRY_URL=registry.kucharczyk.xyz
# Container timezone
TZ=Europe/Prague
# User/group IDs for container (used in entrypoint.sh)
PUID=1000
PGID=100
# External port mapping
TIMETRACKER_EXTERNAL_PORT=8000
# Django production mode (set to "1" for production)
PROD=1
# Database directory (defaults to project root)
DATA_DIR=/home/timetracker/app/data
# CSRF trusted origins
CSRF_TRUSTED_ORIGINS=https://tracker.kucharczyk.xyz
+1
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@@ -0,0 +1 @@
use nix
+26 -12
View File
@@ -9,28 +9,42 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v4
- name: Install uv
uses: astral-sh/setup-uv@v5
with:
python-version: 3.12
- run: |
python -m pip install poetry
poetry install
poetry env info
poetry run python manage.py migrate
PROD=1 poetry run pytest
enable-cache: false
python-version: "3.14"
- name: Install dependencies
run: uv sync --frozen
- name: Run Migrations
run: uv run python manage.py migrate
- name: Run Tests
run: uv run --with pytest-django pytest
build-and-push:
needs: test
runs-on: ubuntu-latest
if: github.ref == 'refs/heads/main'
steps:
- uses: actions/checkout@v4
- uses: docker/setup-buildx-action@v3
- uses: docker/build-push-action@v5
- name: Set Version
run: echo "VERSION_NUMBER=1.7.0" >> $GITHUB_ENV
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
- name: Build and push
uses: docker/build-push-action@v5
with:
context: .
push: true
tags: |
registry.kucharczyk.xyz/timetracker:latest
registry.kucharczyk.xyz/timetracker:${{ env.VERSION_NUMBER }}
env:
VERSION_NUMBER: 1.5.1
# cache-from: type=gha
# cache-to: type=gha,mode=max
+5
View File
@@ -4,6 +4,11 @@ __pycache__
.venv/
node_modules
package-lock.json
pnpm-lock.yaml
db.sqlite3
data/
/static/
dist/
.DS_Store
.python-version
.direnv
-15
View File
@@ -1,15 +0,0 @@
repos:
- repo: https://github.com/psf/black
rev: 22.12.0
hooks:
- id: black
- repo: https://github.com/pycqa/isort
rev: 5.12.0
hooks:
- id: isort
name: isort (python)
- repo: https://github.com/Riverside-Healthcare/djLint
rev: v1.34.0
hooks:
- id: djlint-reformat-django
- id: djlint-django
+11
View File
@@ -0,0 +1,11 @@
{
"recommendations": [
"charliermarsh.ruff",
"ms-python.python",
"ms-python.vscode-pylance",
"ms-python.debugpy",
"batisteo.vscode-django",
"bradlc.vscode-tailwindcss",
"EditorConfig.EditorConfig"
]
}
+26
View File
@@ -0,0 +1,26 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Python Debugger: Current File",
"type": "debugpy",
"request": "launch",
"program": "${file}",
"console": "integratedTerminal"
},
{
"name": "Python Debugger: Django",
"type": "debugpy",
"request": "launch",
"args": [
"runserver"
],
"django": true,
"autoStartBrowser": false,
"program": "${workspaceFolder}/manage.py"
}
]
}
+24 -2
View File
@@ -4,8 +4,30 @@
],
"python.testing.unittestEnabled": false,
"python.testing.pytestEnabled": true,
"python.analysis.typeCheckingMode": "basic",
"python.analysis.typeCheckingMode": "strict",
"[python]": {
"editor.defaultFormatter": "ms-python.black-formatter"
"editor.defaultFormatter": "charliermarsh.ruff",
"editor.formatOnSave": true,
"editor.codeActionsOnSave": {
"source.fixAll": "explicit",
"source.organizeImports": "explicit"
},
},
"ruff.path": ["/nix/store/jaibb3v0rrnlw5ib54qqq3452yhp1xcb-ruff-0.5.7/bin/ruff"],
"tailwind-fold.supportedLanguages": [
"html",
"typescriptreact",
"javascriptreact",
"typescript",
"javascript",
"vue-html",
"vue",
"php",
"markdown",
"coffeescript",
"svelte",
"astro",
"erb",
"django-html"
]
}
+80 -1
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@@ -1,3 +1,82 @@
## 1.7.0 / 2026-05-12
### New
* Add toast notification system with HTMX middleware integration
* Add component system (Cotton-based): button, modal, table_row, search_field, gamelink
* Add needs_price_update field to Purchase model for reliable price change detection
* Add confirmation dialog before deleting a game
* Add game status information documentation (STATUSES.md)
* Allow directly updating device in session list via inline selector
* Migrate from Poetry to uv for Python dependency management
* Scope URLs to the games namespace
* Start session template shared between add and edit views
### Improved
* Major style overhaul: CSS variables, improved dark mode, Flowbite 4.x upgrade
* Improve game status evaluation and add abandon prompt on refund
* Robustify Docker container and fix default database location
* Make component rendering deterministic for improved caching
* Component caching: deterministic randomid generation
* Component test suite with 1000+ lines of tests
* Make tests more robust with django-pytest
* Update NameWithIcon component: testable, fixed platform extraction bug
* Pin Caddy version and improve make dev-prod
* Add .env.example documenting environment variables
* Unify A() component with explicit url_name vs href parameters
### Fixed
* Fix refund confirmation not working
* Fix stats view missing first and last game values
* Fix A() component silent fallback on URL typos
* Fix secondary submit buttons not working
* Fix button not passing attributes
* Fix default mutable arguments in component functions
* Fix extra submit button when adding purchase
* Fix pointer cursor on search field button
### Removed
* Remove GraphQL API
### Dependencies
* Update django-ninja to 1.6.2
## 1.6.1 / 2026-01-30 11:48+01:00
### New
* Pre-fill time played into new playevent, also tracks time since last playevent
* Improve light theme and fix light/dark theme switcher
* Fix purchase form logic
* Update dependencies
## 1.6.0 / 2025-01-15 23:13+01:00
### New
* Visual overhaul of many pages
* Render notes as Markdown
* Require login by default
* Add stats for dropped purchases, monthly playtimes
* Allow deleting purchases
* Add all-time stats
* Manage purchases
* Automatically convert purchase prices
* Add emulated property to sessions
* Add today's and last 7 days playtime stats to navbar
### Improved
* mark refunded purchases red on game overview
* increase session count on game overview when starting a new session
* game overview:
* sort purchases also by date purchased (on top of date released)
* improve header format, make it more appealing
* ignore manual sessions when calculating session average
* stats: improve purchase name consistency
* session list: use display name instead of sort name
* unify the appearance of game links, and make them expand to full size on hover
### Fixed
* Fix title not being displayed on the Recent sessions page
* Avoid errors when displaying game overview with zero sessions
## 1.5.2 / 2024-01-14 21:27+01:00
## Improved
@@ -119,7 +198,7 @@
* Use the same form when editing a session as when adding a session
* Change recent session view to current year instead of last 30 days
* Add a hacky way not to reload a page when starting or ending a session (https://git.kucharczyk.xyz/lukas/timetracker/issues/52)
* Improve session list (https://git.kucharczyk.xyz/lukas/timetracker/issues/53)
* Improve session listing (https://git.kucharczyk.xyz/lukas/timetracker/issues/53)
### Fixes
+168
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@@ -0,0 +1,168 @@
# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Commands
| Task | Command |
|------|---------|
| Install dependencies | `make init` (installs Python via uv + npm packages, loads platform fixtures) |
| Development server | `make dev` (runs Django runserver + Tailwind CSS watcher) |
| Production-like dev | `make dev-prod` (Caddy + Gunicorn/Uvicorn + Django-Q cluster) |
| Run tests | `make test` (or `uv run --with pytest-django pytest`) |
| Make migrations | `make makemigrations` |
| Apply migrations | `make migrate` |
| CSS (Tailwind) | `make css` |
| Django shell | `make shell` |
| Create superuser | `make createsuperuser` |
| Format Python | `make format` (or `uv run ruff format`) |
| Lint Python | `make lint` (or `uv run ruff check`) |
| Auto-fix lint | `make lint-fix` (`ruff check --fix`) |
| Lint + format check + tests | `make check` (CI-style aggregate) |
| Sync uv.lock | `uv sync` (after editing pyproject.toml) |
| Load platform fixtures | `make loadplatforms` |
| Load sample data | `make loadsample` |
| Dump games data | `make dumpgames` |
## Architecture
A Django 6+ monolith (v1.7.0) with a single app (`games/`) for tracking video game purchases, play sessions, and statistics. Uses HTMX for interactivity with a pure-Python server-side component system, plus a Django Ninja REST API.
### Directory layout
```
games/ — Django app: models, views, templates, forms, signals, tasks, API, filters
common/ — Shared utilities: time formatting, component system, criteria, layout, icons
timetracker/ — Django project: settings, URL root, ASGI/WSGI
tests/ — Pytest tests
contrib/ — One-off scripts (exchange rate import)
docs/ — Additional documentation
```
### Models (in `games/models.py`)
- **Game** — `name`, `platform` (FK), `status` (u/p/f/r/a), `mastered`, `playtime` (DurationField updated via signal), `year_released`, `sort_name`, `wikidata`
- **Platform** — `name`, `group`, `icon` (slug, auto-generated from name)
- **Purchase** — ownership type, prices, currency conversion (`converted_price`, `price_per_game` is a `GeneratedField`), links to Game via M2M. `num_purchases` counts linked games. DLC/SeasonPass/BattlePass must have a `related_purchase`
- **Session** — `timestamp_start`/`timestamp_end`, `duration_manual`, `device` (FK), `note`, `emulated`. `duration_calculated` and `duration_total` are `GeneratedField`s (cannot be written directly)
- **Device** — `name`, `type` (PC/Console/Handheld/Mobile/SBC/Unknown)
- **PlayEvent** — marks when a game was started/finished (separate from Sessions), `days_to_finish` is a `GeneratedField`
- **ExchangeRate** — cached FX rates per currency pair per year
- **GameStatusChange** — audit log of status transitions, ordered by `-timestamp`
- **FilterPreset** — saved filter configuration; `mode` (games/sessions/purchases/playevents), `find_filter`, `object_filter`, `ui_options` (all JSON). Follows Stash's SavedFilter pattern
**Sentinel objects**: `get_sentinel_platform()` returns an "Unspecified" platform used when a Game has no platform. A similar sentinel Device ("Unknown") is created when a Session has no device.
**GeneratedField constraint**: `duration_calculated`, `duration_total`, `price_per_game`, `days_to_finish` are computed by the database and cannot be written from application code.
### Key patterns
**Layout system** (`common/layout.py`): Views call `render_page(request, content, title=...)` instead of Django's `render()`. This assembles a full HTML document via `Page()` — analogous to FastHTML's `fast_app()`. `Page()` handles the `<head>`, navbar, toast container, JS includes, and FOUC-prevention script. The navbar shows today's playtime and last-7-days playtime from the `model_counts` context processor.
**Component system** (`common/components/`): Pure-Python HTML builders, split into four submodules re-exported via `common/components/__init__.py`:
- **`core.py`** — `Component(tag_name, attributes, children)`: the fundamental builder. `_render_element()` is `@lru_cache`-memoized (4096 entries, always active). Attribute values are always HTML-escaped; children are escaped unless they are `SafeText`. `randomid()` generates stable hash-based IDs.
- **`primitives.py`** — Generic HTML: `A()`, `Button()` (with color/size/icon params), `ButtonGroup()`, `Div()`, `Span()`, `Label()`, `Input()`, `Icon()`, `Popover()`, `PopoverTruncated()`, `SearchField()`, `H1()`, `Modal()`, `SimpleTable()`, `TableRow()`, `TableTd()`, `TableHeader()`, `paginated_table_content()`, `AddForm()`, `Pill()`, `CsrfInput()`, `ModuleScript()`
- **`domain.py`** — Domain-specific: `GameLink()`, `GameStatus()` (colored dot + label), `GameStatusSelector()` (Alpine.js PATCH dropdown), `SessionDeviceSelector()` (Alpine.js PATCH dropdown), `LinkedPurchase()`, `NameWithIcon()`, `PriceConverted()`, `PurchasePrice()`
- **`filters.py`** — Filter UI: `FilterBar()`, `SessionFilterBar()`, `PurchaseFilterBar()`, `SelectableFilter()` (clickable include/exclude chips)
- **`search_select.py`** — `SearchSelect()` + `SearchSelectOption`: search-as-you-type dropdown with removable pill selection, wired by `games/static/js/search_select.js`
**Filter system** (`games/filters.py` + `common/criteria.py`): Stash-inspired structured filtering.
- `common/criteria.py` defines typed criterion classes: `StringCriterion`, `IntCriterion`, `FloatCriterion`, `DateCriterion`, `BoolCriterion`, `MultiCriterion`, `ChoiceCriterion`. Each has a `modifier` (`Modifier` enum: EQUALS, NOT_EQUALS, INCLUDES, EXCLUDES, GREATER_THAN, LESS_THAN, BETWEEN, IS_NULL, etc.) and a `to_q(field_name)` method.
- `OperatorFilter` base class provides AND/OR/NOT sub-filter composition and JSON serialization/deserialization.
- `games/filters.py` defines `GameFilter`, `SessionFilter`, `PurchaseFilter` (all `@dataclass` subclasses of `OperatorFilter`) and `FindFilter` (sort/pagination). Filters serialize to/from JSON and are passed in the `?filter=` query parameter.
- `parse_game_filter()`, `parse_session_filter()`, `parse_purchase_filter()` helpers deserialize from a JSON string.
- `FilterPreset` model stores named filter configurations that users can save and reload.
**Views** (`games/views/`): Function-based views decorated with `@login_required`. Organized by domain entity:
- `session.py`, `game.py`, `purchase.py`, `playevent.py`, `platform.py`, `device.py`, `statuschange.py` — CRUD for each entity
- `general.py``stats()`, `stats_alltime()`, `index()`, `model_counts` context processor, `global_current_year` context processor, `use_custom_redirect` decorator (redirects to `request.session["return_path"]` if set)
- `stats_data.py``compute_stats(year)` returns a `StatsData` TypedDict; pure computation, no HTTP
- `stats_content.py` — renders stats page content from a `StatsData` dict
- `filter_presets.py``list_presets`, `save_preset`, `delete_preset`, `load_preset`
- `auth.py` — custom `LoginView` subclassing Django's auth view, renders login page via `render_page()`
**Signals** (`games/signals.py`):
- `pre_save` on Purchase: snapshots old price/currency for change detection
- `post_save` on Purchase: sets `needs_price_update` if price/currency changed
- `m2m_changed` on Purchase.games: updates `num_purchases` count
- `pre_delete` on Game: decrements `num_purchases` on related Purchases (deletes Purchase if count reaches 0)
- `post_save/post_delete` on Session: recalculates `Game.playtime` from session aggregate
- `pre_save` on Game: creates `GameStatusChange` audit records when `status` changes
**Background tasks**: django-q2 cluster runs `games.tasks.convert_prices()` on a schedule to fetch exchange rates from `cdn.jsdelivr.net/npm/@fawazahmed0/currency-api` and convert purchase prices to CZK.
**HTMX toast middleware** (`games/htmx_middleware.py`): Converts Django messages into `HX-Trigger` headers with `show-toast` event. Skips if `HX-Redirect` is present. Toast rendering is handled client-side by Alpine.js (`games/static/js/toast.js`).
**REST API** (`games/api.py`): Django Ninja with routers mounted at `/api/`:
- `GET /api/games/search` — search games for autocomplete
- `PATCH /api/games/{id}/status` — update game status
- `GET/POST /api/playevent/` — list/create play events
- `GET/PATCH/DELETE /api/playevent/{id}` — get/update/delete play event
- `PATCH /api/session/{id}/device` — update session device
### Templates
Only a small number of HTML templates remain (platform icon snippets and partials). The bulk of the UI is built via Python components. Template files:
- `games/templates/icons/<slug>.html` — SVG icon snippets (loaded by `common/icons.py` via `get_icon()`)
- `games/templates/` — minimal partials for HTMX responses where needed
### Frontend stack
- **HTMX** (`games/static/js/htmx.min.js`) — partial page updates
- **Alpine.js** (CDN) — reactive dropdowns (`GameStatusSelector`, `SessionDeviceSelector`), toast store
- **Flowbite** (CDN) — navbar collapse, dropdown toggles
- **Tailwind CSS** — utility classes, compiled from `common/input.css``games/static/base.css`
- **Custom JS** in `games/static/js/`:
- `toast.js` — Alpine.js toast store (listens for `show-toast` HTMX event)
- `selectable_filter.js` — SelectableFilter widget interaction
- `search_select.js` — SearchSelect widget (search-as-you-type, pills)
- `utils.js` — shared helpers (e.g., `fetchWithHtmxTriggers`)
### Deployment
Docker-based: multi-stage Dockerfile (uv builder → slim runtime), Caddy as reverse proxy on port 8000, Gunicorn with UvicornWorker (ASGI), Supervisor to manage Caddy + Gunicorn + django-q2. `make dev-prod` mimics production locally. CI/CD via GitHub Actions (`.github/workflows/build-docker.yml`): builds Docker image; Drone CI (`.drone.yml`) also present for deployments via Portainer webhook.
### Database
SQLite with WAL journal mode. Connection timeout 20s. The `DATA_DIR` env var controls the database file location. Migrations live in `games/migrations/`. There are `GeneratedField`s on the models — these are computed by the database engine and cannot be written from application code.
### Configuration
- `DEBUG` is `True` unless `PROD` env var is set
- `TIME_ZONE` defaults to `Europe/Prague` in debug, otherwise reads `TZ` env var (default `UTC`)
- Django Admin, Debug Toolbar, and `django_extensions` are only available in `DEBUG` mode
- `CSRF_TRUSTED_ORIGINS` is parsed from a comma-separated env var
- `DATA_DIR` env var sets the SQLite database location (defaults to `BASE_DIR`)
- django-q2 cluster: 1 worker, 60s timeout, 120s retry, ORM broker
### Testing
Tests live in `tests/`. Run with `make test` or `uv run --with pytest-django pytest`. Key test files:
- `test_components.py` — component rendering
- `test_filter_bars.py`, `test_filter_helpers.py`, `test_filters.py` — filter system
- `test_paths_return_200.py` — smoke test all list/view URLs
- `test_rendered_pages.py` — HTML output of pages
- `test_signals.py` — signal side-effects (playtime recalc, status change audit, etc.)
- `test_stats.py` — stats computation
- `test_streak.py`, `test_time.py`, `test_session_formatting.py` — utilities
- `test_middleware_integration.py`, `test_toast_middleware.py` — HTMX middleware
- `test_price_update.py` — currency conversion signals
- `test_search_select.py` — SearchSelect component
Pytest settings are in `pyproject.toml` under `[tool.pytest.ini_options]` (`DJANGO_SETTINGS_MODULE = "timetracker.settings"`).
## Conventions for AI assistants
- **Never write to `GeneratedField`s** (`duration_calculated`, `duration_total`, `price_per_game`, `days_to_finish`). They are computed by the database.
- **Use `render_page()` not `render()`** for all full-page HTTP responses. Import from `common.layout`.
- **Build UI with Python components** from `common.components`, not raw HTML strings or Django templates. `SafeText` children pass through unescaped; plain strings are auto-escaped.
- **Filter views** accept `?filter=<JSON>` (structured) and fall back to `?search_string=` (free-text). New filter criteria go in `games/filters.py`; new criterion types go in `common/criteria.py`.
- **Signals handle side-effects** — do not manually recalculate `Game.playtime` or `Purchase.num_purchases`; the signals in `games/signals.py` do this on save/delete.
- **Button colors**: `blue` (primary action), `red` (destructive), `gray` (secondary), `green` (positive). Icon buttons use `icon=True`.
- **Inline Alpine.js** is used for client-side reactivity in domain components (`GameStatusSelector`, `SessionDeviceSelector`). The pattern is `x-data="{...}"` with `fetchWithHtmxTriggers()` for PATCH API calls.
- **Platform icons** are SVG snippets in `games/templates/icons/<slug>.html`. Add new ones there and reference them by slug in `Platform.icon`.
+5 -4
View File
@@ -1,14 +1,15 @@
{
auto_https off
admin off
}
:8000 {
handle_path /static/* {
root * /usr/share/caddy
root * /home/timetracker/app/static
file_server
}
handle {
reverse_proxy backend:8001
handle /robots.txt {
root * /home/timetracker/app/games/static
file_server
}
reverse_proxy localhost:8001
}
+15
View File
@@ -0,0 +1,15 @@
{
auto_https off
}
:8000 {
handle_path /static/* {
root * static
file_server browse
}
handle /robots.txt {
root * games/static
file_server browse
}
reverse_proxy :8001
}
+48 -38
View File
@@ -1,45 +1,55 @@
FROM python:3.12.0-slim-bullseye
FROM ghcr.io/astral-sh/uv:python3.14-bookworm-slim AS builder
ENV VERSION_NUMBER=1.5.2 \
PROD=1 \
PYTHONUNBUFFERED=1 \
PYTHONFAULTHANDLER=1 \
PYTHONHASHSEED=random \
PYTHONDONTWRITEBYTECODE=1 \
PIP_NO_CACHE_DIR=1 \
PIP_DISABLE_PIP_VERSION_CHECK=1 \
PIP_DEFAULT_TIMEOUT=100 \
PIP_ROOT_USER_ACTION=ignore \
POETRY_NO_INTERACTION=1 \
POETRY_VIRTUALENVS_CREATE=false \
POETRY_CACHE_DIR='/var/cache/pypoetry' \
POETRY_HOME='/usr/local'
ENV UV_LINK_MODE=copy \
UV_COMPILE_BYTECODE=1 \
PYTHONUNBUFFERED=1
RUN apt-get update && apt-get upgrade -y \
&& apt-get install --no-install-recommends -y \
bash \
curl \
&& curl -sSL 'https://install.python-poetry.org' | python - \
&& poetry --version \
&& apt-get purge -y --auto-remove -o APT::AutoRemove::RecommendsImportant=false \
&& apt-get clean -y && rm -rf /var/lib/apt/lists/*
RUN useradd -m --uid 1000 timetracker \
&& mkdir -p '/var/www/django/static' \
&& chown timetracker:timetracker '/var/www/django/static'
WORKDIR /home/timetracker/app
COPY . /home/timetracker/app/
RUN chown -R timetracker:timetracker /home/timetracker/app
COPY entrypoint.sh /
RUN --mount=type=cache,target=/root/.cache/uv \
--mount=type=bind,source=uv.lock,target=uv.lock \
--mount=type=bind,source=pyproject.toml,target=pyproject.toml \
uv sync --frozen --no-install-project --no-dev
COPY . .
RUN --mount=type=cache,target=/root/.cache/uv \
uv sync --frozen --no-dev
FROM python:3.14-slim-bookworm
ENV PROD=1 \
PYTHONUNBUFFERED=1 \
PATH="/home/timetracker/app/.venv/bin:$PATH"
RUN apt-get update && apt-get install -y --no-install-recommends \
curl \
ca-certificates \
libcap2-bin \
supervisor \
&& rm -rf /var/lib/apt/lists/* \
&& useradd -m --uid 1000 timetracker \
&& mkdir -p /var/log/supervisor /etc/supervisor/conf.d /home/timetracker/data \
&& chown timetracker:timetracker /var/log/supervisor /home/timetracker/data
ARG CADDY_VERSION=2.9.1
RUN curl -sL "https://github.com/caddyserver/caddy/releases/download/v${CADDY_VERSION}/caddy_${CADDY_VERSION}_linux_amd64.tar.gz" \
-o /tmp/caddy.tar.gz && \
tar -xzf /tmp/caddy.tar.gz -C /tmp && \
mv /tmp/caddy /usr/local/bin/caddy && \
rm /tmp/caddy.tar.gz && \
chmod +x /usr/local/bin/caddy
WORKDIR /home/timetracker/app
COPY --from=builder --chown=timetracker:timetracker /home/timetracker/app /home/timetracker/app
COPY --chown=timetracker:timetracker Caddyfile /etc/caddy/Caddyfile
COPY --chown=timetracker:timetracker supervisor.conf /etc/supervisor/conf.d/supervisor.conf
COPY --chown=timetracker:timetracker entrypoint.sh /
RUN chmod +x /entrypoint.sh
RUN --mount=type=cache,target="$POETRY_CACHE_DIR" \
echo "$PROD" \
&& poetry version \
&& poetry run pip install -U pip \
&& poetry install --only main --no-interaction --no-ansi --sync
USER timetracker
ENV VERSION_NUMBER=1.7.0
EXPOSE 8000
CMD [ "/entrypoint.sh" ]
ENTRYPOINT ["/entrypoint.sh"]
+50 -24
View File
@@ -1,62 +1,88 @@
all: css migrate
initialize: npm css migrate sethookdir loadplatforms
initialize: npm css migrate loadplatforms
HTMLFILES := $(shell find games/templates -type f)
PYTHON_VERSION = 3.12
npm:
npm install
pnpm install
css: common/input.css
npx tailwindcss -i ./common/input.css -o ./games/static/base.css
css-dev: css
npx tailwindcss -i ./common/input.css -o ./games/static/base.css --watch
pnpm tailwindcss -i ./common/input.css -o ./games/static/base.css
makemigrations:
poetry run python manage.py makemigrations
uv run python manage.py makemigrations
migrate: makemigrations
poetry run python manage.py migrate
uv run python manage.py migrate
init:
uv python install $(PYTHON_VERSION)
uv sync
pnpm install
$(MAKE) loadplatforms
dev:
@pnpm concurrently \
--names "Django,Tailwind" \
--prefix-colors "blue,green" \
"uv run python -Wa manage.py runserver" \
"pnpm tailwindcss -i ./common/input.css -o ./games/static/base.css --watch"
dev: migrate
poetry run python manage.py runserver
caddy:
caddy run --watch
dev-prod: migrate collectstatic
PROD=1 poetry run python -m gunicorn --bind 0.0.0.0:8001 timetracker.asgi:application -k uvicorn.workers.UvicornWorker
@npx concurrently \
--names "Caddy,Django,Django-Q" \
"caddy run --config Caddyfile.dev" \
"PROD=1 uv run python -m gunicorn --bind 0.0.0.0:8001 timetracker.asgi:application -k uvicorn.workers.UvicornWorker" \
"PROD=1 uv run manage.py qcluster"
dumpgames:
poetry run python manage.py dumpdata --format yaml games --output tracker_fixture.yaml
uv run python manage.py dumpdata --format yaml games --output tracker_fixture.yaml
loadplatforms:
poetry run python manage.py loaddata platforms.yaml
uv run python manage.py loaddata platforms.yaml
loadall:
poetry run python manage.py loaddata data.yaml
uv run python manage.py loaddata data.yaml
loadsample:
poetry run python manage.py loaddata sample.yaml
uv run python manage.py loaddata sample.yaml
createsuperuser:
poetry run python manage.py createsuperuser
uv run python manage.py createsuperuser
shell:
poetry run python manage.py shell
uv run python manage.py shell
collectstatic:
poetry run python manage.py collectstatic --clear --no-input
uv run python manage.py collectstatic --clear --no-input
poetry.lock: pyproject.toml
poetry install
uv.lock: pyproject.toml
uv sync
test: poetry.lock
poetry run pytest
test: uv.lock
uv run --with pytest-django pytest
lint:
uv run ruff check
lint-fix:
uv run ruff check --fix
format:
uv run ruff format
format-check:
uv run ruff format --check
check: lint format-check test
date:
poetry run python -c 'import datetime; from zoneinfo import ZoneInfo; print(datetime.datetime.isoformat(datetime.datetime.now(ZoneInfo("Europe/Prague")), timespec="minutes", sep=" "))'
uv run python -c 'import datetime; from zoneinfo import ZoneInfo; print(datetime.datetime.isoformat(datetime.datetime.now(ZoneInfo("Europe/Prague")), timespec="minutes", sep=" "))'
cleanstatic:
rm -r static/*
+12
View File
@@ -1,3 +1,15 @@
# Timetracker
A simple game catalogue and play session tracker.
# Development
The project uses `uv` to manage Python versions and dependencies.
Simply run:
```
make init
```
This installs the correct Python version, syncs all dependencies, and installs npm packages.
Afterwards, you can start the development server using `make dev`.
+112
View File
@@ -0,0 +1,112 @@
"""Server-side HTML component library.
Split into core / primitives / domain / filters submodules; this package
re-exports the public API so ``from common.components import X`` keeps working.
"""
from common.utils import truncate
from common.components.core import (
Component,
HTMLAttribute,
HTMLTag,
_render_element,
randomid,
)
from common.components.primitives import (
A,
AddForm,
Button,
ButtonGroup,
CsrfInput,
Div,
ExternalScript,
H1,
Icon,
Input,
Modal,
ModuleScript,
Pill,
Popover,
PopoverTruncated,
SearchField,
SimpleTable,
Span,
Label,
TableHeader,
TableRow,
TableTd,
YearPicker,
paginated_table_content,
)
from common.components.search_select import (
SearchSelect,
SearchSelectOption,
searchselect_selected,
)
from common.components.domain import (
GameLink,
GameStatus,
GameStatusSelector,
LinkedPurchase,
NameWithIcon,
PriceConverted,
PurchasePrice,
SessionDeviceSelector,
_resolve_name_with_icon,
)
from common.components.filters import (
FilterBar,
PurchaseFilterBar,
SelectableFilter,
SessionFilterBar,
)
__all__ = [
"truncate",
"Component",
"HTMLAttribute",
"HTMLTag",
"_render_element",
"randomid",
"A",
"AddForm",
"Button",
"ButtonGroup",
"CsrfInput",
"Div",
"ExternalScript",
"H1",
"Icon",
"Input",
"Modal",
"ModuleScript",
"Pill",
"Popover",
"PopoverTruncated",
"SearchField",
"SearchSelect",
"SearchSelectOption",
"searchselect_selected",
"SimpleTable",
"Span",
"Label",
"TableHeader",
"TableRow",
"TableTd",
"YearPicker",
"paginated_table_content",
"GameLink",
"GameStatus",
"GameStatusSelector",
"LinkedPurchase",
"NameWithIcon",
"PriceConverted",
"PurchasePrice",
"SessionDeviceSelector",
"_resolve_name_with_icon",
"FilterBar",
"PurchaseFilterBar",
"SelectableFilter",
"SessionFilterBar",
]
+74
View File
@@ -0,0 +1,74 @@
"""Escaping core: the Component builder and its memoised renderer."""
import hashlib
from functools import lru_cache
from django.utils.html import escape
from django.utils.safestring import SafeText, mark_safe
HTMLAttribute = tuple[str, str | int | bool]
HTMLTag = str
@lru_cache(maxsize=4096)
def _render_element(
tag_name: str,
attrs_key: tuple[tuple[str, str], ...],
children_key: tuple[tuple[str, bool], ...],
) -> str:
"""Pure, memoized HTML builder behind `Component`.
Inputs are fully hashable and fully determine the output, so identical
elements are rendered once. `attrs_key` is (name, stringified value) pairs
(attribute values are always escaped). `children_key` is (child, is_safe)
pairs: SafeText children pass through, plain strings are escaped. The
`is_safe` flag is part of the key on purpose — otherwise a safe ``"<b>"``
and an unsafe ``"<b>"`` (equal as strings) would collide and one would
render with the wrong escaping.
"""
children_blob = "\n".join(
child if is_safe else escape(child) for child, is_safe in children_key
)
if attrs_key:
attributes_blob = " " + " ".join(
f'{name}="{escape(value)}"' for name, value in attrs_key
)
else:
attributes_blob = ""
return f"<{tag_name}{attributes_blob}>{children_blob}</{tag_name}>"
def Component(
attributes: list[HTMLAttribute] | None = None,
children: list[HTMLTag] | HTMLTag | None = None,
tag_name: str = "",
) -> SafeText:
"""Render an HTML element. Attribute values are always escaped; children are
escaped unless they are `SafeText` (so nested components pass through),
preventing accidental HTML injection. Rendering is memoized via
`_render_element`."""
attributes = attributes or []
children = children or []
if not tag_name:
raise ValueError("tag_name is required.")
if isinstance(children, str):
children = [children]
attrs_key = tuple((name, str(value)) for name, value in attributes)
children_key = tuple((child, isinstance(child, SafeText)) for child in children)
return mark_safe(_render_element(tag_name, attrs_key, children_key))
def randomid(seed: str = "", content: str = "", length: int = 10) -> str:
if not seed and not content:
return seed
hash_input = f"{seed}:{content}" if seed else content
content_hash = hashlib.sha1(hash_input.encode()).hexdigest()
base = (
content_hash[:length]
if not seed
else content_hash[: max(0, length - len(seed))]
)
return seed + base
+342
View File
@@ -0,0 +1,342 @@
"""Domain components for games / purchases / sessions."""
from typing import Any
from django.template.defaultfilters import floatformat
from django.urls import reverse
from django.utils.safestring import SafeText, mark_safe
from common.components.core import Component, HTMLTag
from common.components.primitives import (
A,
Div,
Icon,
Popover,
PopoverTruncated,
Span,
)
from games.models import Game, Purchase, Session
def GameLink(
game_id: int,
name: str = "",
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
"""Link to a game's detail page. Uses children (slot) if provided, otherwise name."""
from django.urls import reverse
children = children or []
display = children if children else [name]
link = reverse("games:view_game", args=[game_id])
return Span(
attributes=[("class", "truncate-container")],
children=[
Component(
tag_name="a",
attributes=[
("href", link),
("class", "underline decoration-slate-500 sm:decoration-2"),
],
children=display if isinstance(display, list) else [display],
),
],
)
_STATUS_COLORS = {
"u": "bg-gray-500",
"p": "bg-orange-400",
"f": "bg-green-500",
"a": "bg-red-500",
"r": "bg-purple-500",
}
def GameStatus(
children: list[HTMLTag] | HTMLTag | None = None,
status: str = "u",
display: str = "",
class_: str = "",
) -> SafeText:
"""Colored status dot with label. Status codes: u/p/f/a/r."""
children = children or []
outer_class = (
f"{'flex' if display == 'flex' else 'inline-flex'} "
"gap-2 items-center align-middle"
)
if class_:
outer_class += f" {class_}"
dot_color = _STATUS_COLORS.get(status, _STATUS_COLORS["u"])
dot = Span(
attributes=[("class", f"rounded-xl w-3 h-3 {dot_color}")],
children=["\xa0"],
)
return Span(
attributes=[("class", outer_class)],
children=[dot] + (children if isinstance(children, list) else [children]),
)
def PriceConverted(
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
"""Wrap content in a span that indicates the price was converted."""
children = children or []
return Span(
attributes=[
("title", "Price is a result of conversion and rounding."),
("class", "decoration-dotted underline"),
],
children=children if isinstance(children, list) else [children],
)
def LinkedPurchase(purchase: Purchase) -> SafeText:
link = reverse("games:view_purchase", args=[int(purchase.id)])
link_content = ""
popover_content = ""
game_count = purchase.games.count()
popover_if_not_truncated = False
if game_count == 1:
link_content += purchase.games.first().name
popover_content = link_content
if game_count > 1:
if purchase.name:
link_content += f"{purchase.name}"
popover_content += f"<h1>{purchase.name}</h1><br>"
else:
link_content += f"{game_count} games"
popover_if_not_truncated = True
popover_content += f"""
<ul class="list-disc list-inside">
{"".join(f"<li>{game.name}</li>" for game in purchase.games.all())}
</ul>
"""
icon = (
(purchase.platform.icon if purchase.platform else "unspecified")
if game_count == 1
else "unspecified"
)
if link_content == "":
raise ValueError("link_content is empty!!")
a_content = Div(
[("class", "inline-flex gap-2 items-center")],
[
Icon(
icon,
[("title", "Multiple")],
),
PopoverTruncated(
input_string=link_content,
popover_content=mark_safe(popover_content),
popover_if_not_truncated=popover_if_not_truncated,
),
],
)
return A(href=link, children=[a_content])
def NameWithIcon(
name: str = "",
game: Game | None = None,
session: Session | None = None,
linkify: bool = True,
emulated: bool = False,
) -> SafeText:
_name, platform, final_emulated, create_link, link = _resolve_name_with_icon(
name, game, session, linkify
)
content = Div(
[("class", "inline-flex gap-2 items-center")],
[
Icon(
platform.icon,
[("title", platform.name)],
)
if platform
else "",
Icon("emulated", [("title", "Emulated")]) if final_emulated else "",
PopoverTruncated(_name),
],
)
return (
A(
href=link,
children=[content],
)
if create_link
else content
)
def _resolve_name_with_icon(
name: str,
game: Game | None,
session: Session | None,
linkify: bool,
) -> tuple[str, Any, bool, bool, str]:
create_link = False
link = ""
platform = None
final_emulated = False
if session is not None:
game = session.game
platform = game.platform
final_emulated = session.emulated
if linkify:
create_link = True
link = reverse("games:view_game", args=[int(game.pk)])
elif game is not None:
platform = game.platform
if linkify:
create_link = True
link = reverse("games:view_game", args=[int(game.pk)])
_name = name or (game.name if game else "")
return _name, platform, final_emulated, create_link, link
def PurchasePrice(purchase) -> SafeText:
return Popover(
popover_content=f"{floatformat(purchase.price)} {purchase.price_currency}",
wrapped_content=f"{floatformat(purchase.converted_price)} {purchase.converted_currency}",
wrapped_classes="underline decoration-dotted",
)
def GameStatusSelector(game, game_statuses, csrf_token: str) -> SafeText:
"""Alpine.js dropdown to change a game's status."""
options_html = "\n".join(
f"<template x-if=\"status == '{value}'\">"
f"{GameStatus(status=value, children=[label], display='flex')}"
f"</template>"
for value, label in game_statuses
)
list_items = "\n".join(
f"<li><a href=\"#\" @click.prevent.stop=\"setStatus('{value}', '{label}'); open = false;\" "
f'class="block px-4 py-2 dark:hover:text-white dark:hover:bg-gray-700 '
f'dark:focus:ring-blue-500 dark:focus:text-white rounded-sm no-underline! border-0!" '
f":class=\"{{'font-bold': status === '{value}'}}\">"
f"{GameStatus(status=value, children=[label], display='flex', class_='text-slate-300')}"
f"</a></li>"
for value, label in game_statuses
)
return mark_safe(f"""
<div class="flex gap-2 items-center"
x-data="{{
status: '{game.status}',
status_display: '{game.get_status_display()}',
open: false,
saving: false,
setStatus(newStatus, newStatusDisplay) {{
this.status = newStatus;
this.status_display = newStatusDisplay;
this.saving = true;
fetchWithHtmxTriggers(`/api/games/{game.id}/status`, {{
method: 'PATCH',
headers: {{
'Content-Type': 'application/json',
'X-CSRFToken': '{csrf_token}'
}},
body: JSON.stringify({{ status: newStatus }})
}})
.then(() => {{
document.body.dispatchEvent(new CustomEvent('status-changed'));
}})
.catch(() => {{
console.error('Failed to update status');
}})
.finally(() => this.saving = false);
}}
}}">
{_dropdown_button_html(options_html, list_items)}
</div>
""")
def SessionDeviceSelector(session, session_devices, csrf_token: str) -> SafeText:
"""Alpine.js dropdown to change a session's device."""
device_id = session.device_id or "null"
device_name = (session.device.name if session.device else "Unknown").replace(
"'", "\\'"
)
list_items = "\n".join(
f'<li><a href="#" @click.prevent.stop="setDevice({d.id}, \'{d.name.replace(chr(39), chr(92) + chr(39))}\'); open = false;" '
f'class="block px-4 py-2 dark:hover:text-white dark:hover:bg-gray-700 '
f'dark:focus:ring-blue-500 dark:focus:text-white rounded-sm no-underline! border-0!" '
f":class=\"{{'font-bold': deviceId === {d.id}}}\">{d.name}</a></li>"
for d in session_devices
)
return mark_safe(f"""
<div class="flex gap-2 items-center"
x-data="{{
originalDeviceId: {device_id},
originalDeviceName: '{device_name}',
deviceId: {device_id},
deviceName: '{device_name}',
open: false,
saving: false,
setDevice(newDeviceId, newDeviceName) {{
this.deviceId = newDeviceId;
this.deviceName = newDeviceName;
this.saving = true;
fetchWithHtmxTriggers(`/api/session/{session.id}/device`, {{
method: 'PATCH',
headers: {{
'Content-Type': 'application/json',
'X-CSRFToken': '{csrf_token}'
}},
body: JSON.stringify({{ device_id: newDeviceId }})
}})
.then((res) => {{
document.body.dispatchEvent(new CustomEvent('device-changed'));
}})
.catch(() => {{
this.deviceName = this.originalDeviceName;
this.deviceId = this.originalDeviceId;
console.error('Failed to update device');
}})
.finally(() => this.saving = false);
}}
}}">
{
_dropdown_button_html(
'<span x-text="deviceName"></span>' + str(Icon("arrowdown")), list_items
)
}
</div>
""")
def _dropdown_button_html(button_content: str, list_items: str) -> str:
"""Shared dropdown button + list structure for Alpine.js selectors."""
return (
'<div class="inline-flex rounded-md shadow-2xs" role="group" @click.outside="open = false">'
'<button type="button" @click="open = !open" '
'class="relative px-4 py-2 text-sm font-medium bg-white border border-gray-200 '
"rounded-lg hover:bg-gray-100 hover:text-blue-700 focus:z-10 focus:ring-2 "
"focus:ring-blue-700 focus:text-blue-700 dark:bg-gray-800 dark:border-gray-700 "
"dark:hover:text-white dark:hover:bg-gray-700 dark:focus:ring-blue-500 "
'dark:focus:text-white align-middle hover:cursor-pointer">'
f'<span class="flex flex-row gap-4 justify-between items-center">{button_content}</span>'
'<div class="absolute top-[105%] left-0 w-full whitespace-nowrap z-10 text-sm '
"font-medium bg-gray-800/20 backdrop-blur-lg rounded-md rounded-t-none border "
'border-gray-200 dark:border-gray-700" x-show="open" style="display: none;">'
'<ul class="[&_li:first-of-type_a]:rounded-none [&_li:last-of-type_a]:rounded-t-none">'
f"{list_items}"
"</ul>"
"</div>"
"</button>"
"</div>"
)
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"""Generic HTML primitives (no domain knowledge)."""
from django.middleware.csrf import get_token
from django.templatetags.static import static
from django.urls import reverse
from django.utils.html import conditional_escape
from django.utils.safestring import SafeText, mark_safe
from common.icons import get_icon
from common.utils import truncate
from common.components.core import Component, HTMLAttribute, HTMLTag, randomid
_COLOR_CLASSES = {
"blue": "text-white bg-brand box-border border border-transparent hover:bg-brand-strong focus:ring-4 focus:ring-brand-medium",
"red": "bg-red-700 dark:bg-red-600 dark:focus:ring-red-900 dark:hover:bg-red-700 focus:ring-red-300 hover:bg-red-800 text-white",
"gray": "bg-white border-gray-200 dark:bg-gray-800 dark:border-gray-600 dark:focus:ring-gray-700 dark:hover:bg-gray-700 dark:hover:text-white dark:text-gray-400 focus:ring-gray-100 hover:bg-gray-100 hover:text-blue-700 text-gray-900 border",
"green": "bg-green-700 dark:bg-green-600 dark:focus:ring-green-800 dark:hover:bg-green-700 focus:ring-green-300 hover:bg-green-800 text-white",
}
_SIZE_CLASSES = {
"xs": "px-3 py-2 text-xs shadow-xs",
"sm": "px-3 py-2 text-sm",
"base": "px-5 py-2.5 text-sm",
"lg": "px-5 py-3 text-base",
"xl": "px-6 py-3.5 text-base",
}
def _popover_html(
id: str,
popover_content: str,
wrapped_content: str = "",
wrapped_classes: str = "",
slot: str = "",
) -> SafeText:
"""Generate popover HTML using Component(tag_name=...).
Single source of truth for popover HTML structure.
Used by Popover() and the python_popover template tag bridge.
"""
display_content = wrapped_content if wrapped_content else slot
span = Span(
attributes=[
("data-popover-target", id),
("class", wrapped_classes),
],
children=[display_content] if display_content else [],
)
popover_tooltip_class = (
"absolute z-10 invisible inline-block text-sm text-white "
"transition-opacity duration-300 bg-white border border-purple-200 "
"rounded-lg shadow-xs opacity-0 dark:text-white dark:border-purple-600 "
"dark:bg-purple-800"
)
div = Component(
tag_name="div",
attributes=[
("data-popover", ""),
("id", id),
("role", "tooltip"),
("class", popover_tooltip_class),
],
children=[
Component(
tag_name="div",
attributes=[("class", "px-3 py-2")],
children=[popover_content],
),
Component(tag_name="div", attributes=[("data-popper-arrow", "")]),
mark_safe( # nosec — intentional HTML comment for Tailwind JIT
"<!-- for Tailwind CSS to generate decoration-dotted CSS "
"from Python component -->"
),
Span(
attributes=[("class", "hidden decoration-dotted")],
),
],
)
return mark_safe(span + "\n" + div)
def Popover(
popover_content: str,
wrapped_content: str = "",
wrapped_classes: str = "",
children: list[HTMLTag] | None = None,
attributes: list[HTMLAttribute] | None = None,
id: str = "",
) -> str:
children = children or []
if not wrapped_content and not children:
raise ValueError("One of wrapped_content or children is required.")
if not id:
id = randomid(content=f"{wrapped_content}:{popover_content}:{wrapped_classes}")
slot = mark_safe("\n".join(children))
return _popover_html(
id=id,
popover_content=popover_content,
wrapped_content=wrapped_content,
wrapped_classes=wrapped_classes,
slot=slot,
)
def PopoverTruncated(
input_string: str,
popover_content: str = "",
popover_if_not_truncated: bool = False,
length: int = 30,
ellipsis: str = "",
endpart: str = "",
) -> str:
"""
Returns `input_string` truncated after `length` of characters
and displays the untruncated text in a popover HTML element.
The truncated text ends in `ellipsis`, and optionally
an always-visible `endpart` can be specified.
`popover_content` can be specified if:
1. It needs to be always displayed regardless if text is truncated.
2. It needs to differ from `input_string`.
"""
if (truncated := truncate(input_string, length, ellipsis, endpart)) != input_string:
return Popover(
wrapped_content=truncated,
popover_content=popover_content if popover_content else input_string,
)
else:
if popover_content and popover_if_not_truncated:
return Popover(
wrapped_content=input_string,
popover_content=popover_content if popover_content else "",
)
else:
return input_string
def A(
attributes: list[HTMLAttribute] | None = None,
children: list[HTMLTag] | HTMLTag | None = None,
url_name: str | None = None,
href: str | None = None,
) -> SafeText:
"""
Returns an anchor <a> tag.
Accepts one of two mutually-exclusive URL specifications:
- url_name: URL pattern name, resolved via reverse()
- href: Literal path string passed through as-is
"""
attributes = attributes or []
children = children or []
if url_name is not None and href is not None:
raise ValueError("Provide exactly one of 'url_name' or 'href', not both.")
additional_attributes = []
if url_name is not None:
additional_attributes = [("href", reverse(url_name))]
elif href is not None:
additional_attributes = [("href", href)]
return Component(
tag_name="a", attributes=attributes + additional_attributes, children=children
)
def Button(
attributes: list[HTMLAttribute] | None = None,
children: list[HTMLTag] | HTMLTag | None = None,
size: str = "base",
icon: bool = False,
color: str = "blue",
type: str = "button",
hx_get: str = "",
hx_target: str = "",
hx_swap: str = "",
title: str = "",
onclick: str = "",
name: str = "",
) -> SafeText:
attributes = attributes or []
children = children or []
# Separate custom class from other generic attributes
custom_class = ""
other_attrs: list[HTMLAttribute] = []
for attr_name, attr_value in attributes:
if attr_name == "class":
custom_class = str(attr_value)
else:
other_attrs.append((attr_name, attr_value))
# Build class string: custom class first, then base, color, size, icon
class_parts: list[str] = []
if custom_class:
class_parts.append(custom_class)
class_parts.append(
"hover:cursor-pointer leading-5 focus:outline-hidden focus:ring-4 "
"font-medium mb-2 me-2 rounded-base"
)
class_parts.append(_COLOR_CLASSES.get(color, _COLOR_CLASSES["blue"]))
class_parts.append(_SIZE_CLASSES.get(size, _SIZE_CLASSES["base"]))
if icon:
class_parts.append("inline-flex text-center items-center gap-2")
# Build the full attribute list for the button tag
button_attrs: list[HTMLAttribute] = [
("type", type),
("class", " ".join(class_parts)),
]
if hx_get:
button_attrs.append(("hx-get", hx_get))
if hx_target:
button_attrs.append(("hx-target", hx_target))
if hx_swap:
button_attrs.append(("hx-swap", hx_swap))
if title:
button_attrs.append(("title", title))
if onclick:
button_attrs.append(("onclick", onclick))
if name:
button_attrs.append(("name", name))
button_attrs.extend(other_attrs)
return Component(
tag_name="button",
attributes=button_attrs,
children=children,
)
_GROUP_BUTTON_COLORS = {
"gray": (
"px-2 py-1 text-xs font-medium text-gray-900 bg-white border "
"border-gray-200 hover:bg-gray-100 hover:text-blue-700 focus:z-10 "
"focus:ring-2 focus:ring-blue-700 focus:text-blue-700 "
"dark:bg-gray-800 dark:border-gray-700 dark:text-white "
"dark:hover:text-white dark:hover:bg-gray-700 "
"dark:focus:ring-blue-500 dark:focus:text-white"
),
"red": (
"px-2 py-1 text-xs font-medium text-gray-900 bg-white border "
"border-gray-200 hover:bg-red-500 hover:text-white focus:z-10 "
"focus:ring-2 focus:ring-blue-700 focus:text-blue-700 "
"dark:bg-gray-800 dark:border-gray-700 dark:text-white "
"dark:hover:text-white dark:hover:border-red-700 "
"dark:hover:bg-red-700 dark:focus:ring-blue-500 dark:focus:text-white"
),
"green": (
"px-2 py-1 text-xs font-medium text-gray-900 bg-white border "
"border-gray-200 hover:bg-green-500 hover:border-green-600 "
"hover:text-white focus:z-10 focus:ring-2 focus:ring-green-700 "
"focus:text-blue-700 dark:bg-gray-800 dark:border-gray-700 "
"dark:text-white dark:hover:text-white dark:hover:border-green-700 "
"dark:hover:bg-green-600 dark:focus:ring-green-500 "
"dark:focus:text-white"
),
}
def _button_group_button(
href: str,
slot: str,
color: str = "gray",
title: str = "",
hx_get: str = "",
hx_target: str = "",
) -> SafeText:
"""Generate a single button-group button (inner <button> inside <a>)."""
color_classes = _GROUP_BUTTON_COLORS.get(color, _GROUP_BUTTON_COLORS["gray"])
a_attrs: list[HTMLAttribute] = [("href", href)]
if hx_get:
a_attrs.append(("hx-get", hx_get))
if hx_target:
a_attrs.append(("hx-target", hx_target))
a_attrs.append(
(
"class",
"[&:first-of-type_button]:rounded-s-lg "
"[&:last-of-type_button]:rounded-e-lg",
)
)
button = Component(
tag_name="button",
attributes=[
("type", "button"),
("title", title),
("class", color_classes + " hover:cursor-pointer"),
],
children=[slot],
)
return Component(tag_name="a", attributes=a_attrs, children=[button])
def ButtonGroup(buttons: list[dict] | None = None) -> SafeText:
"""Generate a button group div.
Each button dict accepts: href, slot (required), color, title, hx_get, hx_target.
Empty dicts (no slot) are silently skipped — matching the template behavior
for conditional buttons (e.g., end-session only when session is active).
"""
buttons = buttons or []
children: list[SafeText] = []
for btn in buttons:
if not btn or not btn.get("slot"):
continue
children.append(
_button_group_button(
href=btn.get("href", "#"),
slot=btn["slot"],
color=btn.get("color", "gray"),
title=btn.get("title", ""),
hx_get=btn.get("hx_get", ""),
hx_target=btn.get("hx_target", ""),
)
)
return Component(
tag_name="div",
attributes=[("class", "inline-flex rounded-md shadow-xs"), ("role", "group")],
children=children,
)
def Div(
attributes: list[HTMLAttribute] | None = None,
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
attributes = attributes or []
children = children or []
return Component(tag_name="div", attributes=attributes, children=children)
def Input(
type: str = "text",
attributes: list[HTMLAttribute] | None = None,
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
attributes = attributes or []
children = children or []
return Component(
tag_name="input", attributes=attributes + [("type", type)], children=children
)
def Span(
attributes: list[HTMLAttribute] | None = None,
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
attributes = attributes or []
children = children or []
return Component(tag_name="span", attributes=attributes, children=children)
def Label(
attributes: list[HTMLAttribute] | None = None,
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
attributes = attributes or []
children = children or []
return Component(tag_name="label", attributes=attributes, children=children)
# Inline Tailwind utilities for Pill (mirrors the .sf-tag / .sf-remove rules in
# input.css, written inline so styling stays encapsulated in the component). The
# JS that builds pills client-side (search_select.js) MUST emit these exact class
# strings byte-for-byte so Tailwind generates them and server/JS pills match.
_PILL_CLASS = (
"inline-flex items-center gap-1 px-2 py-0.5 text-sm rounded "
"bg-brand/15 text-heading"
)
_PILL_REMOVE_CLASS = "ml-1 text-body hover:text-heading font-bold cursor-pointer"
def Pill(
label: str,
*,
value: str = "",
removable: bool = False,
extra_class: str = "",
attributes: list[HTMLAttribute] | None = None,
) -> SafeText:
"""A small label pill, optionally removable (× button).
Styling is inline Tailwind utilities; ``data-pill`` / ``data-pill-remove``
are JS hooks only (no CSS attached). ``value`` (when set) becomes
``data-value``; extra ``attributes`` are appended to the outer span.
"""
attributes = attributes or []
pill_class = f"{_PILL_CLASS} {extra_class}".strip()
pill_attrs: list[HTMLAttribute] = [("class", pill_class), ("data-pill", "")]
if value != "":
pill_attrs.append(("data-value", str(value)))
pill_attrs.extend(attributes)
children: list[HTMLTag] = [label]
if removable:
children.append(
Component(
tag_name="button",
attributes=[
("type", "button"),
("data-pill-remove", ""),
("class", _PILL_REMOVE_CLASS),
("aria-label", "Remove"),
],
children=["×"],
)
)
return Component(tag_name="span", attributes=pill_attrs, children=children)
def CsrfInput(request) -> SafeText:
"""Hidden CSRF input, equivalent to the `{% csrf_token %}` template tag."""
return mark_safe(
f'<input type="hidden" name="csrfmiddlewaretoken" value="{get_token(request)}">'
)
def ModuleScript(filename: str) -> SafeText:
"""A `<script type="module">` tag pointing at a static JS file."""
return mark_safe(
f'<script type="module" src="{static("js/" + filename)}"></script>'
)
def ExternalScript(url: str) -> SafeText:
"""A plain `<script src=...>` tag for an external/CDN script."""
return mark_safe(f'<script src="{url}"></script>')
def YearPicker(
year: int | None = None,
available_years: tuple[int, ...] = (),
url_template: str = "",
) -> SafeText:
"""A Flowbite-datepicker year picker.
`year` is the selected year, or ``None`` for the all-time view (the empty
state). `available_years` are the years to enable in the popup grid.
`url_template` is a navigation URL containing the literal ``__year__``
placeholder, substituted with the chosen year in JS (keeps this component
decoupled from the project's URL names).
The Flowbite-datepicker UMD bundle is *not* loaded here — the view hoists it
via ``render_page(scripts=...)``.
"""
label = str(year) if year is not None else "Choose a year"
selected = str(year) if year is not None else ""
classes = (
"bg-brand text-white border-transparent hover:bg-brand-strong"
if year is not None
else "bg-neutral-secondary-medium text-heading border border-default-medium "
"hover:bg-neutral-tertiary-medium focus:ring-4 focus:ring-brand-medium"
)
years_csv = ",".join(str(y) for y in available_years)
return mark_safe(f"""<div class="relative inline-block" x-data="{{ pickerOpen: false }}"
@keydown.escape.window="pickerOpen = false">
<button type="button"
x-on:click="pickerOpen = !pickerOpen; $refs.pickerInput._pickerInstance && ($refs.pickerInput._pickerInstance.active ? $refs.pickerInput._pickerInstance.hide() : $refs.pickerInput._pickerInstance.show())"
class="inline-flex items-center rounded-base px-4 py-2 text-sm font-medium {classes}">
{label}
<svg class="w-4 h-4 ms-2 rtl:rotate-180" aria-hidden="true" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 14 10">
<path stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M1 5h12m0 0L9 1m4 4L9 9"/>
</svg>
</button>
<input type="text" x-ref="pickerInput" id="year-picker-input"
class="absolute opacity-0 pointer-events-none"
style="width: 1px; height: 1px; padding: 0; margin: -1px; overflow: hidden; clip: rect(0,0,0,0); border: 0;"
data-available-years="{years_csv}"
data-selected-year="{selected}"
data-url-template="{url_template}">
</div>
<script>
document.addEventListener('DOMContentLoaded', () => {{
const pickerEl = document.getElementById('year-picker-input');
if (!pickerEl || pickerEl._pickerInstance) return;
const selectedYear = pickerEl.dataset.selectedYear;
const urlTemplate = pickerEl.dataset.urlTemplate;
const currentYear = new Date().getFullYear();
const availableYears = new Set(pickerEl.dataset.availableYears
.split(',').map(s => parseInt(s.trim())).filter(n => !isNaN(n)));
const picker = new Datepicker(pickerEl, {{
pickLevel: 2,
format: 'yyyy',
minDate: new Date(1999, 0, 1),
maxDate: new Date(currentYear, 11, 31),
autohide: false,
orientation: 'bottom end',
showOnClick: false,
showOnFocus: false,
beforeShowYear: (date) => ({{ enabled: availableYears.has(date.getFullYear()) }})
}});
pickerEl._pickerInstance = picker;
picker.element.addEventListener('changeDate', (e) => {{
const year = e.detail.date?.getFullYear();
if (year && urlTemplate) {{
window.location.href = urlTemplate.replace('__year__', year);
}}
}});
if (selectedYear) {{
picker.dates = [new Date(parseInt(selectedYear), 0, 1)];
picker.update();
}}
}});
</script>""")
def AddForm(
form,
*,
request,
fields: SafeText | str | None = None,
additional_row: SafeText | str = "",
submit_class: str = "mt-3",
) -> SafeText:
"""Page body for the generic add/edit form (Python equivalent of add.html).
`fields` overrides the default ``form.as_div()`` field markup (used by the
session form, which lays out its fields manually). `additional_row` holds
extra submit buttons rendered below the main Submit button. `submit_class`
is applied to the main Submit button (the session form passes "" to match
its original markup).
"""
field_markup = fields if fields is not None else mark_safe(form.as_div())
submit_attrs = [("class", submit_class)] if submit_class else []
inner_form = Component(
tag_name="form",
attributes=[("method", "post"), ("enctype", "multipart/form-data")],
children=[
CsrfInput(request),
field_markup,
Div(children=[Button(submit_attrs, "Submit", type="submit")]),
Div(
[("class", "submit-button-container")],
[additional_row] if additional_row else [],
),
],
)
return Div(
[("id", "add-form"), ("class", "max-width-container")],
[
Div(
[("id", "add-form"), ("class", "form-container max-w-xl mx-auto")],
[inner_form],
)
],
)
def SearchField(
search_string: str = "",
id: str = "search_string",
placeholder: str = "Search",
) -> SafeText:
"""Generate a search form with icon, input field, and submit button."""
return Component(
tag_name="form",
attributes=[("class", "max-w-md")],
children=[
Label(
attributes=[
("for", "search"),
("class", "block mb-2.5 text-sm font-medium text-heading sr-only"),
],
children=["Search"],
),
Component(
tag_name="div",
attributes=[("class", "relative")],
children=[
mark_safe(
'<div class="absolute inset-y-0 start-0 flex items-center ps-3 pointer-events-none">'
'<svg class="w-4 h-4 text-body" aria-hidden="true" xmlns="http://www.w3.org/2000/svg" '
'fill="none" viewBox="0 0 24 24">'
'<path stroke="currentColor" stroke-linecap="round" stroke-width="2" '
'd="m21 21-3.5-3.5M17 10a7 7 0 1 1-14 0 7 7 0 0 1 14 0Z"/>'
"</svg></div>"
),
Component(
tag_name="input",
attributes=[
("type", "search"),
("id", id),
("name", id),
("value", search_string),
(
"class",
"block w-full p-3 ps-9 bg-neutral-secondary-medium "
"border border-default-medium text-heading text-sm "
"rounded-base focus:ring-brand focus:border-brand "
"shadow-xs placeholder:text-body",
),
("placeholder", placeholder),
("required", ""),
],
),
Component(
tag_name="button",
attributes=[
("type", "submit"),
(
"class",
"absolute end-1.5 bottom-1.5 text-white bg-brand "
"hover:bg-brand-strong box-border border border-transparent "
"focus:ring-4 focus:ring-brand-medium shadow-xs font-medium "
"leading-5 rounded text-xs px-3 py-1.5 focus:outline-none "
"cursor-pointer",
),
],
children=["Search"],
),
],
),
],
)
def H1(
children: list[HTMLTag] | HTMLTag | None = None,
badge: str = "",
) -> SafeText:
"""Heading with optional badge count."""
children = children or []
heading_class = "mb-4 text-3xl font-extrabold leading-none tracking-tight text-gray-900 dark:text-white"
badge_html = ""
if badge:
heading_class = "flex items-center " + heading_class
badge_html = Span(
attributes=[
(
"class",
"bg-blue-100 text-blue-800 text-2xl font-semibold me-2 "
"px-2.5 py-0.5 rounded-sm dark:bg-blue-200 dark:text-blue-800 ms-2",
),
],
children=[badge],
)
return Component(
tag_name="h1",
attributes=[("class", heading_class)],
children=(children if isinstance(children, list) else [children])
+ ([badge_html] if badge_html else []),
)
def Modal(
modal_id: str,
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
"""Modal overlay with container. Content (form, buttons) goes in children."""
children = children or []
outer = Component(
tag_name="div",
attributes=[
("id", modal_id),
(
"class",
"fixed inset-0 bg-black/70 dark:bg-gray-600/50 overflow-y-auto "
"h-full w-full flex items-center justify-center",
),
],
children=[
Component(
tag_name="div",
attributes=[
(
"class",
"relative mx-auto p-5 border-accent border w-full max-w-md "
"shadow-lg/50 rounded-md bg-white dark:bg-gray-900",
),
],
children=(children if isinstance(children, list) else [children]),
),
],
)
return mark_safe(str(outer))
def TableTd(
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
"""Styled table cell."""
children = children or []
return Component(
tag_name="td",
attributes=[("class", "px-6 py-4 min-w-20-char max-w-20-char")],
children=children if isinstance(children, list) else [children],
)
def TableRow(data: dict | list | None = None) -> SafeText:
"""Generate a <tr> from a row data dict or list.
Dict form: {"row_id": "...", "cell_data": [...], "hx_trigger": ..., ...}
- first cell is <th>, rest <td>.
List form: [...] — all cells are <td>.
"""
if data is None:
data = {}
if isinstance(data, dict):
row_id = data.get("row_id", "")
cells = data.get("cell_data", [])
else:
row_id = ""
cells = data
tr_class = (
"odd:bg-white dark:odd:bg-gray-900 even:bg-gray-50 "
"dark:even:bg-gray-800 dark:border-gray-700 hover:bg-gray-50 "
"dark:hover:bg-gray-600 [&_a]:underline [&_a]:underline-offset-4 "
"[&_a]:decoration-2 [&_td:last-child]:text-right"
)
tr_attrs: list[HTMLAttribute] = [("class", tr_class)]
if row_id:
tr_attrs.append(("id", row_id))
if isinstance(data, dict):
if data.get("hx_trigger"):
tr_attrs.append(("hx-trigger", data["hx_trigger"]))
if data.get("hx_get"):
tr_attrs.append(("hx-get", data["hx_get"]))
if data.get("hx_select"):
tr_attrs.append(("hx-select", data["hx_select"]))
if data.get("hx_swap"):
tr_attrs.append(("hx-swap", data["hx_swap"]))
cell_elements: list[SafeText] = []
for i, cell in enumerate(cells):
if i == 0:
cell_elements.append(
Component(
tag_name="th",
attributes=[
("scope", "row"),
(
"class",
"px-6 py-4 font-medium text-gray-900 "
"whitespace-nowrap dark:text-white",
),
],
children=[cell],
)
)
else:
cell_elements.append(TableTd(children=[cell]))
return Component(tag_name="tr", attributes=tr_attrs, children=cell_elements)
def Icon(
name: str,
attributes: list[HTMLAttribute] | None = None,
) -> SafeText:
return mark_safe(get_icon(name))
def TableHeader(
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
"""Table caption."""
children = children or []
return Component(
tag_name="caption",
attributes=[
(
"class",
"p-2 text-lg font-semibold rtl:text-left text-right "
"text-gray-900 bg-white dark:text-white dark:bg-gray-900",
),
],
children=children if isinstance(children, list) else [children],
)
def _page_url(request, page) -> str:
"""Current querystring with `page` replaced (mirrors {% param_replace %})."""
if request is None:
return f"?page={page}"
params = request.GET.copy()
params["page"] = page
return "?" + params.urlencode()
def _pagination_nav(page_obj, elided_page_range, request) -> str:
pages_html = ""
for page in elided_page_range:
if page != page_obj.number:
pages_html += (
f'<li><a href="{_page_url(request, page)}" '
'class="flex items-center justify-center px-3 h-8 leading-tight text-gray-500 '
"bg-white border border-gray-300 hover:bg-gray-100 hover:text-gray-700 "
"dark:bg-gray-800 dark:border-gray-700 dark:text-gray-400 dark:hover:bg-gray-700 "
f'dark:hover:text-white">{conditional_escape(page)}</a></li>'
)
else:
pages_html += (
'<li><a aria-current="page" '
'class="cursor-not-allowed flex items-center justify-center px-3 h-8 leading-tight '
"text-white border bg-gray-400 border-gray-300 dark:bg-gray-900 dark:border-gray-700 "
f'dark:text-gray-200">{conditional_escape(page)}</a></li>'
)
if page_obj.has_previous():
prev_html = (
f'<a href="{_page_url(request, page_obj.previous_page_number())}" '
'class="flex items-center justify-center px-3 h-8 ms-0 leading-tight text-gray-500 '
"bg-white border border-gray-300 rounded-s-lg hover:bg-gray-100 hover:text-gray-700 "
"dark:bg-gray-800 dark:border-gray-700 dark:text-gray-400 dark:hover:bg-gray-700 "
'dark:hover:text-white">Previous</a>'
)
else:
prev_html = (
'<a aria-current="page" class="cursor-not-allowed flex items-center justify-center '
"px-3 h-8 leading-tight text-gray-300 bg-white border border-gray-300 rounded-s-lg "
'dark:bg-gray-800 dark:border-gray-700 dark:text-gray-600">Previous</a>'
)
if page_obj.has_next():
next_html = (
f'<a href="{_page_url(request, page_obj.next_page_number())}" '
'class="flex items-center justify-center px-3 h-8 leading-tight text-gray-500 '
"bg-white border border-gray-300 rounded-e-lg hover:bg-gray-100 hover:text-gray-700 "
"dark:bg-gray-800 dark:border-gray-700 dark:text-gray-400 dark:hover:bg-gray-700 "
'dark:hover:text-white">Next</a>'
)
else:
next_html = (
'<a aria-current="page" class="cursor-not-allowed flex items-center justify-center '
"px-3 h-8 leading-tight text-gray-300 bg-white border border-gray-300 rounded-e-lg "
'dark:bg-gray-800 dark:border-gray-700 dark:text-gray-600">Next</a>'
)
return (
'<nav class="flex items-center flex-col md:flex-row md:justify-between px-6 py-4 '
'dark:bg-gray-900 sm:rounded-b-lg" aria-label="Table navigation">'
'<span class="text-sm text-center font-normal text-gray-500 dark:text-gray-400 mb-4 '
'md:mb-0 block w-full md:inline md:w-auto">'
f'<span class="font-semibold text-gray-900 dark:text-white">{page_obj.start_index()}</span>—'
f'<span class="font-semibold text-gray-900 dark:text-white">{page_obj.end_index()}</span> of '
f'<span class="font-semibold text-gray-900 dark:text-white">{page_obj.paginator.count}</span></span>'
'<ul class="inline-flex -space-x-px rtl:space-x-reverse text-sm h-8"><li>'
f"{prev_html}{pages_html}{next_html}"
"</li></ul></nav>"
)
def SimpleTable(
columns: list[str] | None = None,
rows: list | None = None,
header_action: SafeText | str | None = None,
page_obj=None,
elided_page_range=None,
request=None,
) -> SafeText:
"""Paginated table. Python equivalent of the old simple_table.html."""
columns = columns or []
rows = rows or []
header_html = ""
if header_action:
header_html = str(TableHeader(children=[header_action]))
columns_html = "".join(
f'<th scope="col" class="px-6 py-3">{conditional_escape(col)}</th>'
for col in columns
)
rows_html = "".join(str(TableRow(data=row)) for row in rows)
pagination_html = ""
if page_obj and elided_page_range:
pagination_html = _pagination_nav(page_obj, elided_page_range, request)
return mark_safe(
'<div class="shadow-md" hx-boost="false">'
'<div class="relative overflow-x-auto sm:rounded-t-lg">'
'<table class="w-full text-sm text-left rtl:text-right text-gray-500 dark:text-gray-400">'
f"{header_html}"
'<thead class="text-xs text-gray-700 uppercase bg-gray-50 dark:bg-gray-700 '
'dark:text-gray-400 max-sm:[&_th:not(:first-child):not(:last-child)]:hidden">'
f"<tr>{columns_html}</tr></thead>"
'<tbody class="dark:divide-y max-sm:[&_td:not(:first-child):not(:last-child)]:hidden">'
f"{rows_html}</tbody></table></div>"
f"{pagination_html}</div>"
)
def paginated_table_content(
data: dict,
*,
page_obj=None,
elided_page_range=None,
request=None,
) -> SafeText:
"""Standard list-page body: a max-width Div wrapping a SimpleTable.
`data` is the table dict with keys ``columns``, ``rows`` and
``header_action`` (the same shape every list view already builds).
"""
return Div(
[
(
"class",
"2xl:max-w-(--breakpoint-2xl) xl:max-w-(--breakpoint-xl) "
"md:max-w-(--breakpoint-md) sm:max-w-(--breakpoint-sm) self-center",
)
],
[
SimpleTable(
columns=data["columns"],
rows=data["rows"],
header_action=data["header_action"],
page_obj=page_obj,
elided_page_range=elided_page_range,
request=request,
)
],
)
+199
View File
@@ -0,0 +1,199 @@
"""Search field + dropdown select component (pure Python, domain-agnostic).
Pairs a search box with a dropdown of options. Supports single/multi select;
in multi-select, chosen items render as removable ``Pill``s, each backed by a
hidden ``<input>`` so an existing ``ModelMultipleChoiceField`` keeps validating.
This module imports only from ``common.components`` — it has no Django-forms or
``games`` knowledge. Styling is inline Tailwind utilities; behavioural hooks are
``data-*`` attributes wired up by ``games/static/js/search_select.js``.
"""
from collections.abc import Callable, Iterable
from typing import TypedDict
from django.utils.safestring import SafeText
from common.components.core import Component, HTMLAttribute
from common.components.primitives import Pill
class SearchSelectOption(TypedDict):
value: str | int
label: str
data: dict[str, str] # becomes data-* attrs on the row / pill
# removed border and border-default-medium, see later if it's needed
_CONTAINER_CLASS = "relative rounded-base bg-neutral-secondary-medium"
# The pills and the search box share one flex-wrap row so the widget reads as a
# single field; the pills wrapper uses `contents` so its pills/hidden inputs
# flow as direct participants of that row, inline with the search input.
_FIELD_CLASS = "flex flex-wrap items-center gap-1 p-2"
_PILLS_CLASS = "contents"
_SEARCH_CLASS = (
"flex-1 min-w-[8rem] border-0 bg-transparent text-sm text-heading "
"focus:ring-0 focus:outline-hidden placeholder:text-body"
)
_OPTIONS_CLASS = (
"absolute z-10 left-0 right-0 mt-1 overflow-y-auto border border-default-medium "
"rounded-base bg-neutral-secondary-medium shadow-lg"
)
_OPTION_ROW_CLASS = "px-3 py-2 text-sm text-heading cursor-pointer hover:bg-brand/15"
_NO_RESULTS_CLASS = "px-3 py-2 text-sm italic text-body hidden"
# Approximate rendered height of one option row (px-3 py-2 text-sm) in rem,
# used to derive the panel's max-height from items_visible.
_ROW_HEIGHT_REM = 2.25
def _normalize_option(option) -> SearchSelectOption:
"""Coerce a dict option or a ``(value, label)`` tuple into the TypedDict."""
if isinstance(option, dict):
return {
"value": option["value"],
"label": option["label"],
"data": option.get("data") or {},
}
value, label = option
return {"value": value, "label": label, "data": {}}
def _data_attributes(data: dict[str, str]) -> list[HTMLAttribute]:
return [(f"data-{key}", str(value)) for key, value in data.items()]
def _hidden_input(name: str, value) -> SafeText:
return Component(
tag_name="input",
attributes=[("type", "hidden"), ("name", name), ("value", str(value))],
)
def _option_row(option: SearchSelectOption) -> SafeText:
return Component(
tag_name="div",
attributes=[
("data-ss-option", ""),
("data-value", str(option["value"])),
("data-label", option["label"]),
("class", _OPTION_ROW_CLASS),
*_data_attributes(option["data"]),
],
children=[option["label"]],
)
def SearchSelect(
*,
name: str,
selected: list[SearchSelectOption] | None = None,
options: list[SearchSelectOption] | None = None,
search_url: str = "",
multi_select: bool = False,
always_visible: bool = False,
items_visible: int = 5,
items_scroll: int = 10,
placeholder: str = "Search…",
id: str = "",
sync_url: bool = False,
autofocus: bool = False,
) -> SafeText:
"""Render the search-select widget. See module docstring for the contract."""
selected = [_normalize_option(o) for o in (selected or [])]
options = [_normalize_option(o) for o in (options or [])]
# ── Pills + their hidden inputs (the submitted channel) ──
# Multi-select renders a removable Pill per value; single-select renders no
# pill — the committed label shows inside the search box instead, with a
# lone hidden input carrying the value. Both keep the hidden input(s) inside
# `[data-ss-pills]` so the JS reads/writes values uniformly.
pills_children: list[SafeText] = []
search_value = ""
if multi_select:
for option in selected:
pills_children.append(
Pill(
option["label"],
value=str(option["value"]),
removable=True,
attributes=_data_attributes(option["data"]),
)
)
pills_children.append(_hidden_input(name, option["value"]))
elif selected:
option = selected[0]
pills_children.append(_hidden_input(name, option["value"]))
search_value = option["label"]
pills = Component(
tag_name="div",
attributes=[("data-ss-pills", ""), ("class", _PILLS_CLASS)],
children=pills_children,
)
# ── Search box (NO name — the query is never submitted) ──
search_attrs: list[HTMLAttribute] = [
("data-ss-search", ""),
("type", "text"),
("placeholder", placeholder),
("autocomplete", "off"),
("class", _SEARCH_CLASS),
]
if autofocus:
search_attrs.append(("autofocus", ""))
if search_value:
search_attrs.append(("value", search_value))
search = Component(tag_name="input", attributes=search_attrs)
# ── Options panel (pre-rendered only when there is no search_url) ──
option_rows = [_option_row(o) for o in options] if not search_url else []
no_results = Component(
tag_name="div",
attributes=[("data-ss-no-results", ""), ("class", _NO_RESULTS_CLASS)],
children=["No results"],
)
options_class = _OPTIONS_CLASS if always_visible else _OPTIONS_CLASS + " hidden"
options_panel = Component(
tag_name="div",
attributes=[
("data-ss-options", ""),
("style", f"max-height: {items_visible * _ROW_HEIGHT_REM:.2f}rem"),
("class", options_class),
],
children=[*option_rows, no_results],
)
container_attrs: list[HTMLAttribute] = [
("data-search-select", ""),
("data-name", name),
("data-search-url", search_url),
("data-multi", "true" if multi_select else "false"),
("data-always-visible", "true" if always_visible else "false"),
("data-items-visible", str(items_visible)),
("data-items-scroll", str(items_scroll)),
("data-sync-url", "true" if sync_url else "false"),
("class", _CONTAINER_CLASS),
]
if id:
container_attrs.append(("id", id))
return Component(
tag_name="div",
attributes=container_attrs,
children=[pills, search, options_panel],
)
def searchselect_selected(
values: list,
resolver: Callable[[list], Iterable[SearchSelectOption]],
) -> list[SearchSelectOption]:
"""Resolve ``values`` into ``SearchSelectOption``s via ``resolver``.
``resolver(values)`` should resolve ONLY the given ids (a ``pk__in`` query)
— never iterating all choices, so it stays cheap.
"""
if not values:
return []
return [_normalize_option(o) for o in resolver(values)]
+477
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@@ -0,0 +1,477 @@
"""
Typed criterion inputs for building structured filters.
Inspired by Stash's filter architecture: every filterable field uses a typed
criterion with a value and a CriterionModifier. This separates *what* you're
filtering from *how* you're comparing, and makes filter serialization trivial.
"""
from __future__ import annotations
import json
from dataclasses import dataclass, field, fields as dc_fields
from enum import Enum
from typing import Any, Self, TypeVar
from django.db.models import Q
# ── Modifier ──────────────────────────────────────────────────────────────
class Modifier(str, Enum):
"""Comparison operators shared across all criterion types."""
EQUALS = "EQUALS"
NOT_EQUALS = "NOT_EQUALS"
GREATER_THAN = "GREATER_THAN"
LESS_THAN = "LESS_THAN"
BETWEEN = "BETWEEN"
NOT_BETWEEN = "NOT_BETWEEN"
INCLUDES = "INCLUDES"
EXCLUDES = "EXCLUDES"
INCLUDES_ALL = "INCLUDES_ALL"
IS_NULL = "IS_NULL"
NOT_NULL = "NOT_NULL"
MATCHES_REGEX = "MATCHES_REGEX"
NOT_MATCHES_REGEX = "NOT_MATCHES_REGEX"
@classmethod
def for_strings(cls) -> list[Self]:
return [
cls.EQUALS,
cls.NOT_EQUALS,
cls.INCLUDES,
cls.EXCLUDES,
cls.MATCHES_REGEX,
cls.NOT_MATCHES_REGEX,
cls.IS_NULL,
cls.NOT_NULL,
]
@classmethod
def for_numbers(cls) -> list[Self]:
return [
cls.EQUALS,
cls.NOT_EQUALS,
cls.GREATER_THAN,
cls.LESS_THAN,
cls.BETWEEN,
cls.NOT_BETWEEN,
cls.IS_NULL,
cls.NOT_NULL,
]
@classmethod
def for_dates(cls) -> list[Self]:
return cls.for_numbers()
@classmethod
def for_multi(cls) -> list[Self]:
return [
cls.INCLUDES,
cls.EXCLUDES,
cls.INCLUDES_ALL,
cls.IS_NULL,
cls.NOT_NULL,
]
# ── Base criterion ─────────────────────────────────────────────────────────
T = TypeVar("T")
@dataclass
class _Criterion:
"""Base for all typed criteria."""
value: Any = None
modifier: Modifier = Modifier.EQUALS
def to_q(self, field_name: str) -> Q:
raise NotImplementedError
@classmethod
def from_json(cls, data: dict | None) -> Self | None:
if data is None or not isinstance(data, dict):
return None
kwargs: dict[str, Any] = {}
for f in dc_fields(cls):
if f.name in data:
val = data[f.name]
# Coerce string modifier to Modifier enum
if f.name == "modifier" and isinstance(val, str):
val = Modifier(val)
kwargs[f.name] = val
return cls(**kwargs)
def to_json(self) -> dict[str, Any]:
result: dict[str, Any] = {}
for f in dc_fields(self):
v = getattr(self, f.name)
if v is not None and v != f.default:
result[f.name] = v
return result
# ── Concrete criteria ──────────────────────────────────────────────────────
@dataclass
class StringCriterion(_Criterion):
value: str = ""
modifier: Modifier = Modifier.EQUALS
def to_q(self, field_name: str) -> Q:
m = self.modifier
if m == Modifier.EQUALS:
return Q(**{field_name: self.value})
if m == Modifier.NOT_EQUALS:
return ~Q(**{field_name: self.value})
if m == Modifier.INCLUDES:
return Q(**{f"{field_name}__icontains": self.value})
if m == Modifier.EXCLUDES:
return ~Q(**{f"{field_name}__icontains": self.value})
if m == Modifier.MATCHES_REGEX:
return Q(**{f"{field_name}__regex": self.value})
if m == Modifier.NOT_MATCHES_REGEX:
return ~Q(**{f"{field_name}__regex": self.value})
if m == Modifier.IS_NULL:
return Q(**{f"{field_name}__isnull": True})
if m == Modifier.NOT_NULL:
return Q(**{f"{field_name}__isnull": False})
raise ValueError(f"Unsupported modifier {m} for string field")
@dataclass
class IntCriterion(_Criterion):
value: int = 0
value2: int | None = None
modifier: Modifier = Modifier.EQUALS
def to_q(self, field_name: str) -> Q:
m = self.modifier
if m == Modifier.EQUALS:
return Q(**{field_name: self.value})
if m == Modifier.NOT_EQUALS:
return ~Q(**{field_name: self.value})
if m == Modifier.GREATER_THAN:
return Q(**{f"{field_name}__gt": self.value})
if m == Modifier.LESS_THAN:
return Q(**{f"{field_name}__lt": self.value})
if m == Modifier.BETWEEN:
if self.value2 is None:
raise ValueError("BETWEEN requires value2")
return Q(
**{
f"{field_name}__gte": min(self.value, self.value2),
f"{field_name}__lte": max(self.value, self.value2),
}
)
if m == Modifier.NOT_BETWEEN:
if self.value2 is None:
raise ValueError("NOT_BETWEEN requires value2")
lo, hi = min(self.value, self.value2), max(self.value, self.value2)
return Q(**{f"{field_name}__lt": lo}) | Q(**{f"{field_name}__gt": hi})
if m == Modifier.IS_NULL:
return Q(**{f"{field_name}__isnull": True})
if m == Modifier.NOT_NULL:
return Q(**{f"{field_name}__isnull": False})
raise ValueError(f"Unsupported modifier {m} for int field")
@dataclass
class FloatCriterion(_Criterion):
value: float = 0.0
value2: float | None = None
modifier: Modifier = Modifier.EQUALS
def to_q(self, field_name: str) -> Q:
m = self.modifier
if m == Modifier.EQUALS:
return Q(**{field_name: self.value})
if m == Modifier.NOT_EQUALS:
return ~Q(**{field_name: self.value})
if m == Modifier.GREATER_THAN:
return Q(**{f"{field_name}__gt": self.value})
if m == Modifier.LESS_THAN:
return Q(**{f"{field_name}__lt": self.value})
if m == Modifier.BETWEEN:
if self.value2 is None:
raise ValueError("BETWEEN requires value2")
return Q(
**{
f"{field_name}__gte": min(self.value, self.value2),
f"{field_name}__lte": max(self.value, self.value2),
}
)
if m == Modifier.NOT_BETWEEN:
if self.value2 is None:
raise ValueError("NOT_BETWEEN requires value2")
lo, hi = min(self.value, self.value2), max(self.value, self.value2)
return Q(**{f"{field_name}__lt": lo}) | Q(**{f"{field_name}__gt": hi})
if m == Modifier.IS_NULL:
return Q(**{f"{field_name}__isnull": True})
if m == Modifier.NOT_NULL:
return Q(**{f"{field_name}__isnull": False})
raise ValueError(f"Unsupported modifier {m} for float field")
@dataclass
class DateCriterion(_Criterion):
value: str = ""
value2: str | None = None
modifier: Modifier = Modifier.EQUALS
def to_q(self, field_name: str) -> Q:
m = self.modifier
if m == Modifier.EQUALS:
return Q(**{field_name: self.value})
if m == Modifier.NOT_EQUALS:
return ~Q(**{field_name: self.value})
if m == Modifier.GREATER_THAN:
return Q(**{f"{field_name}__gt": self.value})
if m == Modifier.LESS_THAN:
return Q(**{f"{field_name}__lt": self.value})
if m == Modifier.BETWEEN:
if self.value2 is None:
raise ValueError("BETWEEN requires value2")
return Q(
**{f"{field_name}__gte": self.value, f"{field_name}__lte": self.value2}
)
if m == Modifier.NOT_BETWEEN:
if self.value2 is None:
raise ValueError("NOT_BETWEEN requires value2")
return Q(**{f"{field_name}__lt": self.value}) | Q(
**{f"{field_name}__gt": self.value2}
)
if m == Modifier.IS_NULL:
return Q(**{f"{field_name}__isnull": True})
if m == Modifier.NOT_NULL:
return Q(**{f"{field_name}__isnull": False})
raise ValueError(f"Unsupported modifier {m} for date field")
@dataclass
class BoolCriterion(_Criterion):
value: bool = False
# Bool only makes sense with EQUALS
modifier: Modifier = Modifier.EQUALS
def to_q(self, field_name: str) -> Q:
if self.modifier == Modifier.EQUALS:
return Q(**{field_name: self.value})
if self.modifier == Modifier.NOT_EQUALS:
return ~Q(**{field_name: self.value})
raise ValueError(f"Unsupported modifier {self.modifier} for bool field")
@dataclass
class MultiCriterion(_Criterion):
"""Filter on a many-to-many or ForeignKey relationship by ID list."""
value: list[int] = field(default_factory=list)
excludes: list[int] = field(default_factory=list)
modifier: Modifier = Modifier.INCLUDES
def to_q(self, field_name: str) -> Q:
m = self.modifier
if m == Modifier.INCLUDES:
q = Q(**{f"{field_name}__in": self.value})
if self.excludes:
q &= ~Q(**{f"{field_name}__in": self.excludes})
return q
if m == Modifier.EXCLUDES:
return ~Q(**{f"{field_name}__in": self.value})
if m == Modifier.INCLUDES_ALL:
q = Q()
for v in self.value:
q &= Q(**{field_name: v})
return q
if m == Modifier.IS_NULL:
return Q(**{f"{field_name}__isnull": True})
if m == Modifier.NOT_NULL:
return Q(**{f"{field_name}__isnull": False})
raise ValueError(f"Unsupported modifier {m} for multi field")
@dataclass
class ChoiceCriterion(_Criterion):
"""Filter on a choice/enum field with multi-select include/exclude.
Used by SelectableFilter widgets for status, ownership_type, etc.
Supports INCLUDES, EXCLUDES, EQUALS, IS_NULL, NOT_NULL modifiers.
"""
value: list[str] = field(default_factory=list)
excludes: list[str] = field(default_factory=list)
modifier: Modifier = Modifier.INCLUDES
def to_q(self, field_name: str) -> Q:
m = self.modifier
if m == Modifier.INCLUDES:
q = Q()
if self.value:
q &= Q(**{f"{field_name}__in": self.value})
if self.excludes:
q &= ~Q(**{f"{field_name}__in": self.excludes})
return q
if m == Modifier.EXCLUDES:
q = Q()
if self.value:
q &= ~Q(**{f"{field_name}__in": self.value})
if self.excludes:
q &= Q(**{f"{field_name}__in": self.excludes})
return q
if m == Modifier.EQUALS:
q = Q()
if self.value:
q &= Q(**{f"{field_name}__in": self.value})
if self.excludes:
q &= ~Q(**{f"{field_name}__in": self.excludes})
return q
if m == Modifier.NOT_EQUALS:
return ~Q(**{f"{field_name}__in": self.value})
if m == Modifier.IS_NULL:
return Q(**{f"{field_name}__isnull": True})
if m == Modifier.NOT_NULL:
return Q(**{f"{field_name}__isnull": False})
raise ValueError(f"Unsupported modifier {m} for choice field")
# ── OperatorFilter base ────────────────────────────────────────────────────
F = TypeVar("F", bound="OperatorFilter")
@dataclass
class OperatorFilter:
"""Mixin providing AND/OR/NOT composition for entity filter types.
Subclasses should declare nullable references to themselves::
@dataclass
class GameFilter(OperatorFilter):
AND: "GameFilter | None" = None
OR: "GameFilter | None" = None
NOT: "GameFilter | None" = None
name: StringCriterion | None = None
...
"""
def sub_filter(self) -> OperatorFilter | None:
"""Return the first non-None of AND / OR / NOT."""
for attr in ("AND", "OR", "NOT"):
if hasattr(self, attr):
v = getattr(self, attr)
if v is not None:
return v
return None
def _criterion_fields(self) -> list[str]:
"""Return field names that hold a _Criterion instance."""
names: list[str] = []
for f in dc_fields(self):
if f.name in ("AND", "OR", "NOT"):
continue
v = getattr(self, f.name)
if isinstance(v, _Criterion):
names.append(f.name)
return names
def to_q(self) -> Q:
"""Build a Django Q object from this filter and its sub-filters."""
q = Q()
for field_name in self._criterion_fields():
c = getattr(self, field_name)
if c is not None:
q &= c.to_q(field_name)
sub = self.sub_filter()
if sub is not None:
if getattr(self, "AND", None) is not None:
q &= sub.to_q()
elif getattr(self, "OR", None) is not None:
q |= sub.to_q()
elif getattr(self, "NOT", None) is not None:
q &= ~sub.to_q()
return q
@classmethod
def from_json(cls, data: dict[str, Any] | None) -> Self | None:
if data is None or not isinstance(data, dict):
return None
# Resolve criterion class names to actual types
criterion_types: dict[str, type[_Criterion]] = {
"StringCriterion": StringCriterion,
"IntCriterion": IntCriterion,
"FloatCriterion": FloatCriterion,
"DateCriterion": DateCriterion,
"BoolCriterion": BoolCriterion,
"MultiCriterion": MultiCriterion,
"ChoiceCriterion": ChoiceCriterion,
}
kwargs: dict[str, Any] = {}
for f in dc_fields(cls):
if f.name not in data:
continue
raw = data[f.name]
if raw is None:
kwargs[f.name] = None
continue
# Recurse into sub-filters (AND / OR / NOT)
if f.name in ("AND", "OR", "NOT"):
kwargs[f.name] = cls.from_json(raw) if isinstance(raw, dict) else None
continue
# Resolve criterion fields from string type annotation
f_type = f.type
if isinstance(f_type, str):
# e.g. "StringCriterion | None" → "StringCriterion"
f_type = f_type.split("|")[0].strip()
if isinstance(f_type, str) and f_type in criterion_types:
criterion_cls = criterion_types[f_type]
kwargs[f.name] = (
criterion_cls.from_json(raw) if isinstance(raw, dict) else None
)
elif isinstance(f_type, type) and issubclass(f_type, _Criterion):
kwargs[f.name] = (
f_type.from_json(raw) if isinstance(raw, dict) else None
)
return cls(**kwargs)
def to_json(self) -> dict[str, Any]:
result: dict[str, Any] = {}
for f in dc_fields(self):
v = getattr(self, f.name)
if v is None:
continue
if f.name in ("AND", "OR", "NOT"):
result[f.name] = v.to_json()
elif isinstance(v, _Criterion):
j = v.to_json()
if j:
result[f.name] = j
return result
# ── JSON helpers ───────────────────────────────────────────────────────────
def filter_from_json(cls: type[F], json_str: str) -> F | None:
"""Deserialize a filter from a JSON string.
Usage:
f = filter_from_json(GameFilter, request.GET.get("filter", ""))
games = Game.objects.filter(f.to_q())
"""
if not json_str:
return None
try:
data = json.loads(json_str)
except json.JSONDecodeError:
return None
return cls.from_json(data)
def filter_to_json(f: OperatorFilter) -> str:
"""Serialize a filter to a JSON string for URL params or storage."""
return json.dumps(f.to_json())
+25
View File
@@ -0,0 +1,25 @@
import functools
from pathlib import Path
_ICON_DIR = Path(__file__).resolve().parent.parent / "games" / "templates" / "icons"
@functools.lru_cache(maxsize=1)
def _load_icons() -> dict[str, str]:
"""Load all icon HTML files into a dict.
Cached so files are read once per process lifetime.
Delegation (e.g. nintendo-3ds -> nintendo) is handled by
both files containing identical SVG content.
"""
icons: dict[str, str] = {}
for filepath in _ICON_DIR.glob("*.html"):
name = filepath.stem
icons[name] = filepath.read_text()
return icons
def get_icon(name: str) -> str:
"""Return the HTML for an icon by name. Falls back to 'unspecified'."""
icons = _load_icons()
return icons.get(name, icons.get("unspecified", ""))
+2 -2
View File
@@ -20,8 +20,8 @@ def import_data(data: DataList):
# try exact match first
try:
game_id = Game.objects.get(name__iexact=name)
except:
pass
except (Game.DoesNotExist, Game.MultipleObjectsReturned):
game_id = None
matching_names[name] = game_id
print(f"Exact matched {len(matching_names)} games.")
+238 -78
View File
@@ -1,119 +1,279 @@
@tailwind base;
@tailwind components;
@tailwind utilities;
@import 'tailwindcss';
@font-face {
font-family: "IBM Plex Mono";
src: url("fonts/IBMPlexMono-regular.woff2") format("woff2");
font-weight: 400;
font-style: normal;
@plugin '@tailwindcss/typography';
@plugin '@tailwindcss/forms';
@plugin 'flowbite/plugin';
@source "../node_modules/flowbite";
@import "flowbite/src/themes/default";
@custom-variant dark (&:is(.dark *));
@theme {
--font-sans:
IBM Plex Sans, ui-sans-serif, system-ui, sans-serif, 'Apple Color Emoji',
'Segoe UI Emoji', 'Segoe UI Symbol', 'Noto Color Emoji';
--font-mono:
IBM Plex Mono, ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas,
'Liberation Mono', 'Courier New', monospace;
--font-serif:
IBM Plex Serif, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;
--font-condensed:
IBM Plex Sans Condensed, ui-sans-serif, system-ui, sans-serif,
'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Noto Color Emoji';
--color-accent: #7c3aed;
--color-background: #1f2937;
}
@font-face {
font-family: "IBM Plex Sans";
src: url("fonts/IBMPlexSans-Regular.woff2") format("woff2");
font-weight: 400;
font-style: normal;
/*
The default border color has changed to `currentcolor` in Tailwind CSS v4,
so we've added these compatibility styles to make sure everything still
looks the same as it did with Tailwind CSS v3.
If we ever want to remove these styles, we need to add an explicit border
color utility to any element that depends on these defaults.
*/
@layer base {
*,
::after,
::before,
::backdrop,
::file-selector-button {
border-color: var(--color-gray-200, currentcolor);
}
}
@font-face {
font-family: "IBM Plex Serif";
src: url("fonts/IBMPlexSerif-Regular.woff2") format("woff2");
font-weight: 400;
font-style: normal;
@utility min-w-20char {
min-width: 20ch;
}
a:hover {
text-decoration-color: #ff4400;
color: rgb(254, 185, 160);
transition: all 0.2s ease-out;
@utility max-w-20char {
max-width: 20ch;
}
form label {
@apply dark:text-slate-400;
@utility min-w-30char {
min-width: 30ch;
}
.responsive-table {
@apply dark:text-white mx-auto;
@utility max-w-30char {
max-width: 30ch;
}
.responsive-table tr:nth-child(even) {
@apply bg-slate-800
@utility max-w-35char {
max-width: 35ch;
}
.responsive-table tbody tr:nth-child(odd) {
@apply bg-slate-900
}
.responsive-table thead th {
@apply text-left border-b-2 border-b-slate-500 text-xl;
}
.responsive-table thead th:not(:first-child),
.responsive-table td:not(:first-child) {
@apply border-l border-l-slate-500;
@utility max-w-40char {
max-width: 40ch;
}
@layer utilities {
.max-w-20char {
max-width: 20ch;
@font-face {
font-family: 'IBM Plex Mono';
src: url('fonts/IBMPlexMono-Regular.woff2') format('woff2');
font-weight: 400;
font-style: normal;
}
.max-w-35char {
max-width: 40ch;
}
.max-w-40char {
max-width: 40ch;
}
}
form input,
select,
textarea {
@apply dark:border dark:border-slate-900 dark:bg-slate-500 dark:text-slate-100;
@font-face {
font-family: 'IBM Plex Sans';
src: url('fonts/IBMPlexSans-Regular.woff2') format('woff2');
font-weight: 400;
font-style: normal;
}
@font-face {
font-family: 'IBM Plex Serif';
src: url('fonts/IBMPlexSerif-Regular.woff2') format('woff2');
font-weight: 400;
font-style: normal;
}
@font-face {
font-family: 'IBM Plex Serif';
src: url('fonts/IBMPlexSerif-Bold.woff2') format('woff2');
font-weight: 700;
font-style: normal;
}
@font-face {
font-family: 'IBM Plex Sans Condensed';
src: url('fonts/IBMPlexSansCondensed-Regular.woff2') format('woff2');
font-weight: 400;
font-style: normal;
}
.responsive-table {
@apply dark:text-white mx-auto table-fixed;
}
.responsive-table tr:nth-child(even) {
@apply bg-indigo-100 dark:bg-slate-800;
}
.responsive-table tbody tr:nth-child(odd) {
@apply bg-indigo-200 dark:bg-slate-900;
}
.responsive-table thead th {
@apply text-left border-b-2 border-b-slate-500 text-xl;
}
.responsive-table thead th:not(:first-child),
.responsive-table td:not(:first-child) {
@apply border-l border-l-slate-500;
}
}
form input:disabled,
select:disabled,
textarea:disabled {
@apply dark:bg-slate-700 dark:text-slate-400;
@apply cursor-not-allowed bg-neutral-secondary-strong text-fg-disabled;
}
.errorlist {
@apply mt-4 mb-1 pl-3 py-2 bg-red-600 text-slate-200 w-[300px];
}
@media screen and (min-width: 768px) {
form input,
select,
textarea {
width: 300px;
}
}
@media screen and (max-width: 768px) {
form input,
select,
textarea {
width: 150px;
}
}
#button-container button {
@apply mx-1;
}
th {
@apply text-right;
}
th label {
@apply mr-4;
}
.basic-button-container {
@apply flex space-x-2 justify-center;
}
.basic-button {
@apply inline-block px-6 py-2.5 bg-blue-600 text-white font-medium text-xs leading-tight uppercase rounded shadow-md hover:bg-blue-700 hover:shadow-lg focus:bg-blue-700 focus:shadow-lg focus:outline-none focus:ring-0 active:bg-blue-800 active:shadow-lg transition duration-150 ease-in-out;
@apply inline-block px-6 py-2.5 bg-blue-600 text-white font-medium text-xs leading-tight uppercase rounded-sm shadow-md hover:bg-blue-700 hover:shadow-lg focus:bg-blue-700 focus:shadow-lg focus:outline-hidden focus:ring-0 active:bg-blue-800 active:shadow-lg transition duration-150 ease-in-out;
}
.markdown-content ul {
list-style-type: disc;
list-style-position: inside;
padding-left: 1em;
}
.markdown-content ol {
list-style-type: decimal;
list-style-position: inside;
padding-left: 1em;
}
.markdown-content ul,
.markdown-content ol {
list-style-position: outside;
padding-left: 1em;
}
.markdown-content ul ul,
.markdown-content ul ol,
.markdown-content ol ul,
.markdown-content ol ol {
list-style-type: circle;
margin-top: 0.5em;
margin-bottom: 0.5em;
padding-left: 1em;
}
#add-form {
label + select, input, textarea {
@apply mt-1;
}
form {
@apply flex flex-col gap-3;
}
.form-row-button-group {
display: flex;
flex-direction: row;
@apply gap-0 p-0;
button {
@apply mr-0;
&:first-child {
@apply rounded-e-none;
}
&:nth-child(2) {
@apply rounded-none;
}
&:last-child {
@apply rounded-s-none;
}
}
}
label {
@apply mb-2.5 text-sm font-medium text-heading;
}
input:not([type="checkbox"]) {
@apply mb-3 bg-neutral-secondary-medium border border-default-medium text-heading text-sm rounded-base focus:ring-brand focus:border-brand block w-full px-3 py-2.5 shadow-xs placeholder:text-body;
}
input[type="checkbox"] {
@apply w-4 h-4 border border-default-medium rounded-xs bg-neutral-secondary-medium focus:ring-2 focus:ring-brand-soft;
}
select {
@apply w-full px-3 py-2.5 bg-neutral-secondary-medium border border-default-medium text-heading text-sm rounded-base focus:ring-brand focus:border-brand shadow-xs placeholder:text-body;
}
textarea {
@apply bg-neutral-secondary-medium border border-default-medium text-heading text-sm rounded-base focus:ring-brand focus:border-brand block w-full p-3.5 shadow-xs placeholder:text-body;
}
:has(> label + input[type="checkbox"]) {
@apply mt-3; /* needed because compared to all other form elements checkbox and its label are on the same row */
display: flex;
flex-direction: row;
justify-content: space-between;
}
}
@layer utilities {
.toast-container {
@apply fixed z-50 flex flex-col items-end bottom-0 right-0 p-4;
}
}
/* SelectableFilter widget styling */
.sf-container {
@apply border border-default-medium rounded-base bg-neutral-secondary-medium;
}
.sf-selected {
@apply flex flex-wrap gap-1 p-2 min-h-[2rem];
}
.sf-tag {
@apply inline-flex items-center gap-1 px-2 py-0.5 text-sm rounded bg-brand/15 text-heading;
}
.sf-tag.sf-excluded {
@apply bg-red-500/15 text-red-600 line-through decoration-red-400;
}
.sf-remove {
@apply ml-1 text-body hover:text-heading font-bold cursor-pointer;
}
.sf-modifier-tag {
@apply inline-flex items-center px-2 py-0.5 text-sm rounded bg-amber-500/15 text-amber-600 cursor-pointer;
}
.sf-search {
@apply block w-full border-0 border-t border-default-medium bg-transparent text-sm text-heading p-2;
&:focus {
@apply ring-0 outline-hidden;
}
}
.sf-options {
@apply max-h-40 overflow-y-auto p-1 text-body;
}
.sf-option {
@apply flex items-center justify-between px-2 py-1 rounded text-sm hover:bg-neutral-secondary-strong cursor-pointer;
}
.sf-option-label {
@apply truncate;
}
.sf-option-buttons {
@apply flex gap-1 ml-2 shrink-0;
}
.sf-btn-include,
.sf-btn-exclude {
@apply w-5 h-5 flex items-center justify-center text-xs font-bold rounded border border-default-medium hover:bg-brand hover:text-white hover:border-brand;
}
.sf-modifier-option {
@apply px-2 py-1 text-sm text-body hover:bg-neutral-secondary-strong cursor-pointer;
}
+353
View File
@@ -0,0 +1,353 @@
"""A small fast_app-style layout system.
Instead of Django template inheritance (`{% extends "base.html" %}`), views
build their page body with Python components and wrap it with `Page()` /
`render_page()`. `Page()` is the equivalent of FastHTML's document wrapper:
it hoists shared `<head>` content (the `_HEADERS` block, analogous to
`fast_app(hdrs=...)`), renders the navbar, and assembles the full document.
"""
import json
from django.contrib.messages import get_messages
from django.http import HttpRequest, HttpResponse
from django.templatetags.static import static
from django.urls import reverse
from django.utils.html import conditional_escape
from django.utils.safestring import SafeText, mark_safe
from django_htmx.jinja import django_htmx_script
from games.templatetags.version import version, version_date
# Static head script that sets the dark/light class before paint (avoids FOUC).
_THEME_FOUC_SCRIPT = """<script>
if (localStorage.getItem('color-theme') === 'dark' || (!('color-theme' in localStorage) && window.matchMedia('(prefers-color-scheme: dark)').matches)) {
document.documentElement.classList.add('dark');
} else {
document.documentElement.classList.remove('dark')
}
</script>"""
# The main module script: crown icon mount + theme-toggle wiring.
# Split around the single dynamic value (game.mastered).
_MAIN_SCRIPT_A = """<script type="module">
document.addEventListener('DOMContentLoaded', () => {
if (window.mountCrownIcon) {
window.mountCrownIcon('#crown-icon-mount-point', {
mastered: """
_MAIN_SCRIPT_B = """
});
}
const themeToggleDarkIcon = document.getElementById('theme-toggle-dark-icon');
const themeToggleLightIcon = document.getElementById('theme-toggle-light-icon');
const themeToggleBtn = document.getElementById('theme-toggle');
if (themeToggleDarkIcon && themeToggleLightIcon && themeToggleBtn) {
if (document.documentElement.classList.contains('dark')) {
themeToggleLightIcon.classList.remove('hidden');
themeToggleDarkIcon.classList.add('hidden');
} else {
themeToggleDarkIcon.classList.remove('hidden');
themeToggleLightIcon.classList.add('hidden');
}
themeToggleBtn.addEventListener('click', function () {
themeToggleDarkIcon.classList.toggle('hidden');
themeToggleLightIcon.classList.toggle('hidden');
if (localStorage.getItem('color-theme')) {
if (localStorage.getItem('color-theme') === 'light') {
document.documentElement.classList.add('dark');
localStorage.setItem('color-theme', 'dark');
} else {
document.documentElement.classList.remove('dark');
localStorage.setItem('color-theme', 'light');
}
} else {
if (document.documentElement.classList.contains('dark')) {
document.documentElement.classList.remove('dark');
localStorage.setItem('color-theme', 'light');
} else {
document.documentElement.classList.add('dark');
localStorage.setItem('color-theme', 'dark');
}
}
});
}
});
</script>"""
# Toast notification region (Alpine.js). Verbatim from the old base.html.
_TOAST_CONTAINER = """<div x-data="toastStore()"
role="region"
aria-label="Notifications"
aria-atomic="true"
class="fixed z-50 bottom-0 right-0 flex flex-col items-end pointer-events-none p-4">
<template x-for="toast in $store.toasts.toasts" :key="toast.id">
<div x-show="toast.visible"
x-transition:enter="transition ease-out duration-300"
x-transition:enter-start="opacity-0 translate-x-8"
x-transition:enter-end="opacity-100 translate-x-0"
x-transition:leave="transition ease-in duration-200"
x-transition:leave-start="opacity-100 translate-x-0"
x-transition:leave-end="opacity-0 translate-x-8"
:role="toast.type === 'error' || toast.type === 'warning' ? 'alert' : 'status'"
:aria-live="toast.type === 'error' ? 'assertive' : 'polite'"
tabindex="0"
class="pointer-events-auto max-w-sm w-72 cursor-pointer mb-3 last:mb-0"
:class="{
'success': toast.type === 'success',
'error': toast.type === 'error',
'info': toast.type === 'info',
'warning': toast.type === 'warning',
'debug': toast.type === 'debug'
}"
@click="dismissToast(toast.id)"
@mouseenter="$store.toasts.clearToastTimer(toast.id)"
@mouseleave="$store.toasts.resumeToastTimer(toast.id, 5000)"
@keydown.escape="dismissToast(toast.id)">
<div class="rounded-lg shadow-lg p-4 flex items-start gap-3"
:class="{
'bg-green-50 dark:bg-green-900 border border-green-200 dark:border-green-700': toast.type === 'success',
'bg-red-50 dark:bg-red-900 border border-red-200 dark:border-red-700': toast.type === 'error',
'bg-blue-50 dark:bg-blue-900 border border-blue-200 dark:border-blue-700': toast.type === 'info',
'bg-amber-50 dark:bg-amber-900 border border-amber-200 dark:border-amber-700': toast.type === 'warning',
'bg-gray-50 dark:bg-gray-900 border border-gray-200 dark:border-gray-700': toast.type === 'debug'
}">
<span class="flex-shrink-0 mt-0.5"
:class="{
'text-green-500': toast.type === 'success',
'text-red-500': toast.type === 'error',
'text-blue-500': toast.type === 'info',
'text-amber-500': toast.type === 'warning',
'text-gray-500': toast.type === 'debug'
}">
<template x-if="toast.type === 'success'">
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M5 13l4 4L19 7"/>
</svg>
</template>
<template x-if="toast.type === 'error'">
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12"/>
</svg>
</template>
<template x-if="toast.type === 'info'">
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M13 16h-1v-4h-1m1-4h.01M12 20a8 8 0 100-16 8 8 0 000 16z"/>
</svg>
</template>
<template x-if="toast.type === 'warning'">
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M7 13l5 5 5-5M7 6l5 5 5-5"/>
</svg>
</template>
<template x-if="toast.type === 'debug'">
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M10.325 4.317c.426-1.756 2.924-1.756 3.35 0a1.724 1.724 0 002.573 1.066c1.543-.94 3.31.826 2.37 2.37a1.724 1.724 0 001.065 2.572c1.756.426 1.756 2.924 0 3.35a1.724 1.724 0 00-1.066 2.573c.94 1.543-.826 3.31-2.37 2.37a1.724 1.724 0 00-2.572 1.065c-.426 1.756-2.924 1.756-3.35 0a1.724 1.724 0 00-2.573-1.066c-1.543.94-3.31-.826-2.37-2.37a1.724 1.724 0 00-1.065-2.572c-1.756-.426-1.756-2.924 0-3.35a1.724 1.724 0 001.066-2.573c-.94-1.543.826-3.31 2.37-2.37.996.608 2.296.07 2.572-1.065z"/>
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M15 12a3 3 0 11-6 0 3 3 0 016 0z"/>
</svg>
</template>
</span>
<p class="flex-1 text-sm"
:class="{
'text-green-800 dark:text-green-200': toast.type === 'success',
'text-red-800 dark:text-red-200': toast.type === 'error',
'text-blue-800 dark:text-blue-200': toast.type === 'info',
'text-amber-800 dark:text-amber-200': toast.type === 'warning',
'text-gray-800 dark:text-gray-200': toast.type === 'debug'
}"
x-text="toast.message"></p>
<button @click.stop="dismissToast(toast.id)"
class="flex-shrink-0"
:class="{
'text-green-400 hover:text-green-600 dark:text-green-500 dark:hover:text-green-300': toast.type === 'success',
'text-red-400 hover:text-red-600 dark:text-red-500 dark:hover:text-red-300': toast.type === 'error',
'text-blue-400 hover:text-blue-600 dark:text-blue-500 dark:hover:text-blue-300': toast.type === 'info',
'text-amber-400 hover:text-amber-600 dark:text-amber-500 dark:hover:text-amber-300': toast.type === 'warning',
'text-gray-400 hover:text-gray-600 dark:text-gray-500 dark:hover:text-gray-300': toast.type === 'debug'
}">
<svg class="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12"/>
</svg>
</button>
</div>
</div>
</template>
</div>"""
def _main_script(mastered: bool) -> str:
return _MAIN_SCRIPT_A + ("true" if mastered else "false") + _MAIN_SCRIPT_B
def Navbar(*, today_played: str, last_7_played: str, current_year: int) -> SafeText:
"""Top navigation bar."""
logo = static("icons/schedule.png")
return mark_safe(f"""<nav class="bg-neutral-primary-soft border-b border-default">
<div class="max-w-(--breakpoint-xl) flex flex-wrap items-center justify-between mx-auto p-4">
<a href="{reverse("games:index")}"
class="flex items-center space-x-3 rtl:space-x-reverse">
<img src="{logo}" height="48" width="48" alt="Timetracker Logo" class="mr-4" />
<span class="self-center text-2xl font-semibold whitespace-nowrap dark:text-white">Timetracker</span>
</a>
<button data-collapse-toggle="navbar-dropdown" type="button"
class="inline-flex items-center p-2 w-10 h-10 justify-center text-sm text-gray-500 rounded-lg md:hidden hover:bg-gray-100 focus:outline-hidden focus:ring-2 focus:ring-gray-200 dark:text-gray-400 dark:hover:bg-gray-700 dark:focus:ring-gray-600"
aria-controls="navbar-dropdown" aria-expanded="false">
<span class="sr-only">Open main menu</span>
<svg class="w-5 h-5" aria-hidden="true" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 17 14">
<path stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M1 1h15M1 7h15M1 13h15" />
</svg>
</button>
<div class="hidden w-full md:block md:w-auto" id="navbar-dropdown">
<ul class="items-center flex flex-col font-medium p-4 md:p-0 mt-4 border border-gray-100 rounded-lg bg-gray-50 md:space-x-8 rtl:space-x-reverse md:flex-row md:mt-0 md:border-0 md:bg-white dark:bg-gray-800 md:dark:bg-gray-900 dark:border-gray-700">
<li class="flex items-center">
<button id="theme-toggle" type="button" class="p-2 text-gray-500 dark:text-gray-400 hover:bg-gray-100 dark:hover:bg-gray-700 focus:outline-hidden focus:ring-4 focus:ring-gray-200 dark:focus:ring-gray-700 rounded-lg text-sm hover:cursor-pointer">
<svg id="theme-toggle-dark-icon" class="hidden w-5 h-5" fill="currentColor" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
<path d="M3.32031 11.6835C3.32031 16.6541 7.34975 20.6835 12.3203 20.6835C16.1075 20.6835 19.3483 18.3443 20.6768 15.032C19.6402 15.4486 18.5059 15.6834 17.3203 15.6834C12.3497 15.6834 8.32031 11.654 8.32031 6.68342C8.32031 5.50338 8.55165 4.36259 8.96453 3.32996C5.65605 4.66028 3.32031 7.89912 3.32031 11.6835Z" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
</svg>
<svg id="theme-toggle-light-icon" class="hidden w-5 h-5" fill="currentColor" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
<path d="M12 3V4M12 20V21M4 12H3M6.31412 6.31412L5.5 5.5M17.6859 6.31412L18.5 5.5M6.31412 17.69L5.5 18.5001M17.6859 17.69L18.5 18.5001M21 12H20M16 12C16 14.2091 14.2091 16 12 16C9.79086 16 8 14.2091 8 12C8 9.79086 9.79086 8 12 8C14.2091 8 16 9.79086 16 12Z" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
</svg>
</button>
</li>
<li class="dark:text-white flex flex-col items-center text-xs">
<span class="flex uppercase gap-1">Today<span class="dark:text-gray-400">·</span>Last 7 days</span>
<span class="flex items-center gap-1">{today_played}<span class="dark:text-gray-400">·</span>{last_7_played}</span>
</li>
<li>
<a href="#" class="block py-2 px-3 text-white bg-blue-700 rounded-sm md:bg-transparent md:text-blue-700 md:p-0 md:dark:text-blue-500 dark:bg-blue-600 md:dark:bg-transparent" aria-current="page">Home</a>
</li>
<li>
<button id="dropdownNavbarNewLink" data-dropdown-toggle="dropdownNavbarNew"
class="flex items-center justify-between w-full py-2 px-3 text-gray-900 rounded-sm hover:bg-gray-100 md:hover:bg-transparent md:border-0 md:hover:text-blue-700 md:p-0 md:w-auto dark:text-white md:dark:hover:text-blue-500 dark:focus:text-white dark:border-gray-700 dark:hover:bg-gray-700 md:dark:hover:bg-transparent hover:cursor-pointer">
New
<svg class="w-2.5 h-2.5 ms-2.5" aria-hidden="true" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 10 6">
<path stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="m1 1 4 4 4-4" />
</svg>
</button>
<div id="dropdownNavbarNew" class="z-10 hidden font-normal bg-white divide-y divide-gray-100 rounded-lg shadow-sm w-44 dark:bg-gray-700 dark:divide-gray-600">
<ul class="py-2 text-sm text-gray-700 dark:text-gray-400" aria-labelledby="dropdownLargeButton">
<li><a href="{reverse("games:add_device")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Device</a></li>
<li><a href="{reverse("games:add_game")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Game</a></li>
<li><a href="{reverse("games:add_platform")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Platform</a></li>
<li><a href="{reverse("games:add_purchase")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Purchase</a></li>
<li><a href="{reverse("games:add_session")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Session</a></li>
</ul>
</div>
</li>
<li>
<button id="dropdownNavbarManageLink" data-dropdown-toggle="dropdownNavbarManage"
class="flex items-center justify-between w-full py-2 px-3 text-gray-900 rounded-sm hover:bg-gray-100 md:hover:bg-transparent md:border-0 md:hover:text-blue-700 md:p-0 md:w-auto dark:text-white md:dark:hover:text-blue-500 dark:focus:text-white dark:border-gray-700 dark:hover:bg-gray-700 md:dark:hover:bg-transparent hover:cursor-pointer">
Manage
<svg class="w-2.5 h-2.5 ms-2.5" aria-hidden="true" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 10 6">
<path stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="m1 1 4 4 4-4" />
</svg>
</button>
<div id="dropdownNavbarManage" class="z-10 hidden font-normal bg-white divide-y divide-gray-100 rounded-lg shadow-sm w-44 dark:bg-gray-700 dark:divide-gray-600">
<ul class="py-2 text-sm text-gray-700 dark:text-gray-400" aria-labelledby="dropdownLargeButton">
<li><a href="{reverse("games:list_devices")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Devices</a></li>
<li><a href="{reverse("games:list_games")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Games</a></li>
<li><a href="{reverse("games:list_platforms")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Platforms</a></li>
<li><a href="{reverse("games:list_playevents")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Play events</a></li>
<li><a href="{reverse("games:list_purchases")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Purchases</a></li>
<li><a href="{reverse("games:list_sessions")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Sessions</a></li>
</ul>
</div>
</li>
<li>
<a href="{reverse("games:stats_by_year", args=[current_year])}" class="block py-2 px-3 text-gray-900 rounded-sm hover:bg-gray-100 md:hover:bg-transparent md:border-0 md:hover:text-blue-700 md:p-0 dark:text-white md:dark:hover:text-blue-500 dark:hover:bg-gray-700 dark:hover:text-white md:dark:hover:bg-transparent">Stats</a>
</li>
<li>
<a href="{reverse("logout")}" class="block py-2 px-3 text-gray-900 rounded-sm hover:bg-gray-100 md:hover:bg-transparent md:border-0 md:hover:text-blue-700 md:p-0 dark:text-white md:dark:hover:text-blue-500 dark:hover:bg-gray-700 dark:hover:text-white md:dark:hover:bg-transparent">Log out</a>
</li>
</ul>
</div>
</div>
</nav>""")
def Page(
content: SafeText | str,
*,
request: HttpRequest,
title: str = "",
scripts: SafeText | str = "",
mastered: bool = False,
) -> SafeText:
"""Assemble a full HTML document around `content` (the fast_app equivalent)."""
from games.views.general import global_current_year, model_counts
counts = model_counts(request)
year = global_current_year(request)["global_current_year"]
navbar = Navbar(
today_played=counts["today_played"],
last_7_played=counts["last_7_played"],
current_year=year,
)
messages = [
{"message": str(m.message), "type": (m.tags or "info")}
for m in get_messages(request)
]
# Embed as JSON; guard against `</script>` breaking out of the tag.
messages_json = json.dumps(messages).replace("</", "<\\/")
head = (
'<!DOCTYPE html>\n<html lang="en">\n <head>\n'
' <meta charset="utf-8" />\n'
' <meta name="description" content="Self-hosted time-tracker." />\n'
' <meta name="keywords" content="time, tracking, video games, self-hosted" />\n'
' <meta name="viewport" content="width=device-width, initial-scale=1" />\n'
f" <title>Timetracker - {conditional_escape(title)}</title>\n"
f' <script src="{static("js/htmx.min.js")}"></script>\n'
" <script>\n"
" htmx.config.scrollBehavior = 'smooth';\n"
" htmx.config.selfRequestsOnly = false;\n"
" </script>\n"
f' <script src="{static("js/htmx-redirect-toast.js")}"></script>\n'
f" {django_htmx_script(nonce=None)}\n"
f' <link rel="stylesheet" href="{static("base.css")}" />\n'
' <script src="https://cdn.jsdelivr.net/npm/flowbite@2.4.1/dist/flowbite.min.js"></script>\n'
' <script defer src="https://cdn.jsdelivr.net/npm/@alpinejs/mask@3.x.x/dist/cdn.min.js"></script>\n'
' <script defer src="https://cdn.jsdelivr.net/npm/alpinejs@3.x.x/dist/cdn.min.js"></script>\n'
f" {_THEME_FOUC_SCRIPT}\n"
" </head>\n"
)
body = (
' <body hx-indicator="#indicator" class="bg-neutral-primary">\n'
f' <script id="django-messages" type="application/json">{messages_json}</script>\n'
f' <img id="indicator" src="{static("icons/loading.png")}" class="absolute right-3 top-3 animate-spin htmx-indicator" height="24" width="24" alt="loading indicator" />\n'
' <div class="flex flex-col min-h-screen">\n'
f" {navbar}\n"
f' <div id="main-container" class="flex flex-1 flex-col pt-8 pb-16">{content}</div>\n'
f' <span class="fixed left-2 bottom-2 text-xs text-slate-300 dark:text-slate-600">{version()} ({version_date()})</span>\n'
" </div>\n"
f" {scripts}\n"
f" {_main_script(mastered)}\n"
" <!-- hx-swap-oob makes sure the modal gets removed upon any HTMX response -->\n"
' <div id="global-modal-container" hx-swap-oob="true"></div>\n'
f" {_TOAST_CONTAINER}\n"
f' <script src="{static("js/toast.js")}"></script>\n'
" </body>\n</html>\n"
)
return mark_safe(head + body)
def render_page(
request: HttpRequest,
content: SafeText | str,
*,
title: str = "",
scripts: SafeText | str = "",
mastered: bool = False,
status: int = 200,
) -> HttpResponse:
"""`render()`-style shortcut: build a full page and return an HttpResponse."""
return HttpResponse(
Page(content, request=request, title=title, scripts=scripts, mastered=mastered),
status=status,
)
+100 -3
View File
@@ -1,9 +1,19 @@
import re
from datetime import timedelta
from datetime import date, datetime, timedelta
from django.utils import timezone
from common.utils import generate_split_ranges
dateformat: str = "%d/%m/%Y"
datetimeformat: str = "%d/%m/%Y %H:%M"
timeformat: str = "%H:%M"
durationformat: str = "%2.1H hours"
durationformat_manual: str = "%H hours"
def _safe_timedelta(duration: timedelta | int | None):
if duration == None:
if duration is None:
return timedelta(0)
elif isinstance(duration, int):
return timedelta(seconds=duration)
@@ -12,7 +22,7 @@ def _safe_timedelta(duration: timedelta | int | None):
def format_duration(
duration: timedelta | int | None, format_string: str = "%H hours"
duration: timedelta | int | float | None, format_string: str = "%H hours"
) -> str:
"""
Format timedelta into the specified format_string.
@@ -70,3 +80,90 @@ def format_duration(
rf"%\d*\.?\d*{pattern}", replacement, formatted_string
)
return formatted_string
def local_strftime(datetime: datetime, format: str = datetimeformat) -> str:
return timezone.localtime(datetime).strftime(format)
def daterange(start: date, end: date, end_inclusive: bool = False) -> list[date]:
time_between: timedelta = end - start
if (days_between := time_between.days) < 1:
raise ValueError("start and end have to be at least 1 day apart.")
if end_inclusive:
print(f"{end_inclusive=}")
print(f"{days_between=}")
days_between += 1
print(f"{days_between=}")
return [start + timedelta(x) for x in range(days_between)]
def streak(datelist: list[date]) -> dict[str, int | tuple[date, date]]:
if len(datelist) == 1:
return {"days": 1, "dates": (datelist[0], datelist[0])}
else:
print(f"Processing {len(datelist)} dates.")
missing = sorted(
set(
datelist[0] + timedelta(x)
for x in range((datelist[-1] - datelist[0]).days)
)
- set(datelist)
)
print(f"{len(missing)} days missing.")
datelist_with_missing = sorted(datelist + missing)
ranges = list(generate_split_ranges(datelist_with_missing, missing))
print(f"{len(ranges)} ranges calculated.")
longest_consecutive_days = timedelta(0)
longest_range: tuple[date, date] = (date(1970, 1, 1), date(1970, 1, 1))
for start, end in ranges:
if (current_streak := end - start) > longest_consecutive_days:
longest_consecutive_days = current_streak
longest_range = (start, end)
return {"days": longest_consecutive_days.days + 1, "dates": longest_range}
def streak_bruteforce(datelist: list[date]) -> dict[str, int | tuple[date, date]]:
if (datelist_length := len(datelist)) == 0:
raise ValueError("Number of dates in the list is 0.")
datelist.sort()
current_streak = 1
current_start = datelist[0]
current_end = datelist[0]
current_date = datelist[0]
highest_streak = 1
highest_streak_daterange = (current_start, current_end)
def update_highest_streak():
nonlocal highest_streak, highest_streak_daterange
if current_streak > highest_streak:
highest_streak = current_streak
highest_streak_daterange = (current_start, current_end)
def reset_streak():
nonlocal current_start, current_end, current_streak
current_start = current_end = current_date
current_streak = 1
def increment_streak():
nonlocal current_end, current_streak
current_end = current_date
current_streak += 1
for i, datelist_item in enumerate(datelist, start=1):
current_date = datelist_item
if current_date == current_start or current_date == current_end:
continue
if current_date - timedelta(1) != current_end and i != datelist_length:
update_highest_streak()
reset_streak()
elif current_date - timedelta(1) == current_end and i == datelist_length:
increment_streak()
update_highest_streak()
else:
increment_streak()
return {"days": highest_streak, "dates": highest_streak_daterange}
def available_stats_year_range():
return range(datetime.now().year, 1999, -1)
+181
View File
@@ -1,3 +1,38 @@
import operator
from dataclasses import dataclass
from datetime import date
from functools import reduce, wraps
from typing import Any, Callable, Generator, Literal, TypeVar
from urllib.parse import urlencode
from django.core.paginator import Page, Paginator
from django.db.models import Q
from django.http import HttpRequest
from django.shortcuts import redirect
def paginate(request: HttpRequest, queryset, per_page: int = 10):
"""Standard list-view pagination.
Reads ``page`` and ``limit`` from the query string (``limit=0`` disables
pagination) and returns ``(object_list, page_obj, elided_page_range)`` ready
to hand to ``paginated_table_content``.
"""
page_number = request.GET.get("page", 1)
limit = int(request.GET.get("limit", per_page))
object_list = queryset
page_obj: Page | None = None
if limit != 0:
page_obj = Paginator(queryset, limit).get_page(page_number)
object_list = page_obj.object_list
elided_page_range = (
page_obj.paginator.get_elided_page_range(page_number, on_each_side=1, on_ends=1)
if page_obj
else None
)
return object_list, page_obj, elided_page_range
def safe_division(numerator: int | float, denominator: int | float) -> int | float:
"""
Divides without triggering division by zero exception.
@@ -7,3 +42,149 @@ def safe_division(numerator: int | float, denominator: int | float) -> int | flo
return numerator / denominator
except ZeroDivisionError:
return 0
def safe_getattr(obj: object, attr_chain: str, default: Any | None = None) -> object:
"""
Safely get the nested attribute from an object.
Parameters:
obj (object): The object from which to retrieve the attribute.
attr_chain (str): The chain of attributes, separated by dots.
default: The default value to return if any attribute in the chain does not exist.
Returns:
The value of the nested attribute if it exists, otherwise the default value.
"""
attrs = attr_chain.split(".")
for attr in attrs:
try:
obj = getattr(obj, attr)
except AttributeError:
return default
return obj
def truncate_(input_string: str, length: int = 30, ellipsis: str = "") -> str:
return (
(f"{input_string[: length - len(ellipsis)].rstrip()}{ellipsis}")
if len(input_string) > length
else input_string
)
def truncate(
input_string: str, length: int = 30, ellipsis: str = "", endpart: str = ""
) -> str:
max_content_length = length - len(endpart)
if max_content_length < 0:
raise ValueError("Length cannot be shorter than the length of endpart.")
if len(input_string) > max_content_length:
return f"{input_string[: max_content_length - len(ellipsis)].rstrip()}{ellipsis}{endpart}"
return (
f"{input_string}{endpart}"
if len(input_string) + len(endpart) <= length
else f"{input_string[: length - len(ellipsis) - len(endpart)].rstrip()}{ellipsis}{endpart}"
)
T = TypeVar("T", str, int, date)
def generate_split_ranges(
value_list: list[T], split_points: list[T]
) -> Generator[tuple[T, T], None, None]:
for x in range(0, len(split_points) + 1):
if x == 0:
start = 0
elif x >= len(split_points):
start = value_list.index(split_points[x - 1]) + 1
else:
start = value_list.index(split_points[x - 1]) + 1
try:
end = value_list.index(split_points[x])
except IndexError:
end = len(value_list)
yield (value_list[start], value_list[end - 1])
def format_float_or_int(number: int | float):
return int(number) if float(number).is_integer() else f"{number:03.2f}"
OperatorType = Literal["|", "&"]
@dataclass
class FilterEntry:
condition: Q
operator: OperatorType = "&"
def build_dynamic_filter(
filters: list[FilterEntry | Q], default_operator: OperatorType = "&"
):
"""
Constructs a Django Q filter from a list of filter conditions.
Args:
filters (list): A list where each item is either:
- A Q object (default AND logic applied)
- A tuple of (Q object, operator) where operator is "|" (OR) or "&" (AND)
Returns:
Q: A combined Q object that can be passed to Django's filter().
"""
op_map: dict[OperatorType, Callable[[Q, Q], Q]] = {
"|": operator.or_,
"&": operator.and_,
}
# Convert all plain Q objects into (Q, "&") for default AND behavior
processed_filters = [
FilterEntry(f, default_operator) if isinstance(f, Q) else f for f in filters
]
# Reduce with dynamic operators
return reduce(
lambda combined_filters, filter: op_map[filter.operator](
combined_filters, filter.condition
),
processed_filters,
Q(),
)
def redirect_to(default_view: str, *default_args):
"""
A decorator that redirects the user back to the referring page or a default view if no 'next' parameter is provided.
:param default_view: The name of the default view to redirect to if 'next' is missing.
:param default_args: Any arguments required for the default view.
"""
def decorator(view_func):
@wraps(view_func)
def wrapped_view(request: HttpRequest, *args, **kwargs):
next_url = request.GET.get("next")
if not next_url:
from django.urls import (
reverse, # Import inside function to avoid circular imports
)
next_url = reverse(default_view, args=default_args)
# Execute the original view logic for its side effects, then
# redirect to `next_url` instead of returning its response.
view_func(request, *args, **kwargs)
return redirect(next_url)
return wrapped_view
return decorator
def add_next_param_to_url(url: str, nexturl: str) -> str:
return f"{url}?{urlencode({'next': nexturl})}"
@@ -0,0 +1,33 @@
from datetime import datetime
import requests
url = "https://data.kurzy.cz/json/meny/b[6]den[{0}].json"
date_format = "%Y%m%d"
years = range(2000, datetime.now().year + 1)
dates = [
datetime.strftime(datetime(day=1, month=1, year=year), format=date_format)
for year in years
]
for date in dates:
final_url = url.format(date)
year = date[:4]
response = requests.get(final_url)
response.raise_for_status()
data = response.json()
if kurzy := data.get("kurzy"):
with open("output.yaml", mode="a") as o:
rates = [
f"""
- model: games.exchangerate
fields:
currency_from: {currency_name}
currency_to: CZK
year: {year}
rate: {kurzy.get(currency_name, {}).get("dev_stred", 0)}
"""
for currency_name in ["EUR", "USD", "CNY"]
if kurzy.get(currency_name)
]
o.writelines(rates)
# time.sleep(0.5)
+65
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@@ -0,0 +1,65 @@
import sys
import yaml
def load_yaml(filename):
with open(filename, "r", encoding="utf-8") as file:
return yaml.safe_load(file) or []
def save_yaml(filename, data):
with open(filename, "w", encoding="utf-8") as file:
yaml.safe_dump(data, file, allow_unicode=True, default_flow_style=False)
def extract_existing_combinations(data):
return {
(
entry["fields"]["currency_from"],
entry["fields"]["currency_to"],
entry["fields"]["year"],
)
for entry in data
if entry["model"] == "games.exchangerate"
}
def filter_new_entries(existing_combinations, additional_files):
new_entries = []
for filename in additional_files:
data = load_yaml(filename)
for entry in data:
if entry["model"] == "games.exchangerate":
key = (
entry["fields"]["currency_from"],
entry["fields"]["currency_to"],
entry["fields"]["year"],
)
if key not in existing_combinations:
new_entries.append(entry)
return new_entries
def main():
if len(sys.argv) < 3:
print("Usage: script.py example.yaml additions1.yaml [additions2.yaml ...]")
sys.exit(1)
example_file = sys.argv[1]
additional_files = sys.argv[2:]
output_file = "filtered_output.yaml"
existing_data = load_yaml(example_file)
existing_combinations = extract_existing_combinations(existing_data)
new_entries = filter_new_entries(existing_combinations, additional_files)
save_yaml(output_file, new_entries)
print(f"Filtered data saved to {output_file}")
if __name__ == "__main__":
main()
+24
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@@ -0,0 +1,24 @@
FROM python:3.13-slim
# Set up environment
ENV PYTHONUNBUFFERED=1
WORKDIR /workspace
# Install Poetry
RUN apt-get update && apt-get install -y \
curl \
make \
npm \
&& rm -rf /var/lib/apt/lists/*
RUN curl -sSL https://install.python-poetry.org | python3 -
ENV PATH="/root/.local/bin:$PATH"
# Copy pyproject.toml and poetry.lock for dependency installation
COPY pyproject.toml poetry.lock* ./
RUN poetry install --no-root
# Copy the rest of the application code
COPY . .
# Set up Django development server
EXPOSE 8000
+12 -21
View File
@@ -1,30 +1,21 @@
---
services:
backend:
image: registry.kucharczyk.xyz/timetracker
timetracker:
image: ${REGISTRY_URL:-registry.kucharczyk.xyz}/timetracker:1.7.0
build:
context: .
dockerfile: Dockerfile
container_name: timetracker
environment:
- TZ=Europe/Prague
- CSRF_TRUSTED_ORIGINS="https://tracker.kucharczyk.xyz"
user: "1000"
- TZ=${TZ:-Europe/Prague}
- CSRF_TRUSTED_ORIGINS=https://tracker.kucharczyk.xyz
- PUID=${PUID:-1000}
- PGID=${PGID:-100}
- DATA_DIR=${DATA_DIR:-/home/timetracker/app/data}
ports:
- "${TIMETRACKER_EXTERNAL_PORT:-8000}:8000"
volumes:
- "static-files:/var/www/django/static"
- "$PWD/db.sqlite3:/home/timetracker/app/db.sqlite3"
- "./data:/home/timetracker/app/data"
- "${DOCKER_STORAGE_PATH:-/tmp}/timetracker/backups:/home/timetracker/app/games/fixtures/backups"
restart: unless-stopped
frontend:
image: caddy
volumes:
- "static-files:/usr/share/caddy:ro"
- "$PWD/Caddyfile:/etc/caddy/Caddyfile"
ports:
- "8000:8000"
depends_on:
- backend
volumes:
static-files:
+157
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@@ -0,0 +1,157 @@
# Game & Purchase Status Definitions
## Game Statuses
Games have a `status` field with the following values:
| Status | Code | Description |
|--------|------|-------------|
| **Unplayed** | `u` | Game was purchased but never played |
| **Played** | `p` | Game was played but not yet finished |
| **Finished** | `f` | Game has been completed |
| **Retired** | `r` | Game was intentionally retired (e.g., no longer accessible, collector's item) |
| **Abandoned** | `a` | Game was played but the user gave up on it |
**Setting game status:**
- Users explicitly set game status via the UI (finish/drop purchase buttons, status change form)
- Status changes are tracked in `GameStatusChange` model
- Refunding a purchase always marks its games as abandoned
---
## Purchase-Level Status Concepts
These concepts determine whether a purchase appears in the "unfinished" or "dropped" lists in stats views.
### Finished
A purchase is considered **finished** when:
```
Game.status == "f" OR Purchase.games.* has a PlayEvent with an ended date
```
Either signal indicates the game is complete:
- **Explicit**: User marked the game as finished (`Game.status = "f"`)
- **Implicit**: A PlayEvent exists with `ended` date set (data-driven)
This uses **OR** logic during a transition period. Later, these signals should be kept in sync so only one source of truth is needed.
### Dropped
A purchase is considered **dropped** when:
```
Game.status == "a" OR Purchase.date_refunded IS NOT NULL
```
Either signal indicates the user no longer has an active interest in the game:
- **Explicit**: User marked the game as abandoned (`Game.status = "a"`)
- **Implicit**: User refunded the purchase (which automatically sets games to abandoned)
Note: Refunding a purchase always marks its games as abandoned. There is no option to refund without abandoning.
---
## Unfinished vs. Dropped
The stats views categorize purchases into **unfinished** and **dropped** lists.
### Unfinished
A purchase is **unfinished** when:
1. It was purchased in the relevant time period (this year for yearly stats, all time for all-time stats)
2. It was NOT refunded (only counts toward unfinished/backlog)
3. It is NOT finished (per the finished definition above)
4. It is NOT dropped (per the dropped definition above)
5. It is NOT infinite (subscription, etc.)
6. It IS a game or DLC (not season passes or battle passes)
**Unfinished = Active backlog** — games the user may still play.
### Dropped
A purchase is **dropped** when:
1. It was purchased in the relevant time period
2. It is NOT finished (per the finished definition above)
3. It matches at least one dropped signal (per the dropped definition above)
4. It is NOT infinite
5. It IS a game or DLC
**Dropped = Terminal state** — games the user has given up on or refunded.
### Summary Table
| Category | Includes Refunded? | Key Condition |
|----------|-------------------|---------------|
| **Unfinished** | No | NOT finished, NOT dropped |
| **Dropped** | Yes | Finished OR Abandoned/Retired |
| **Refunded** | Yes | `date_refunded IS NOT NULL` |
| **Infinite** | Yes | `infinite = True` |
---
## Query Patterns
### Checking if a game is finished
```python
game.finished() # Returns True if status="f" or has PlayEvent with ended date
```
### Checking if a game is abandoned
```python
game.abandoned() # Returns True if status="a"
```
### Getting finished purchases
```python
Purchase.objects.finished() # All purchases where games are finished
```
### Getting dropped purchases
```python
Purchase.objects.dropped() # All purchases that are abandoned or refunded
```
---
## Transition State
The system uses **OR logic** for both finished and dropped to catch any mismatch between explicit user actions and data signals:
- **Finished**: `status="f" OR PlayEvent.ended`
- **Dropped**: `status="a" OR date_refunded`
This bridges the gap between the old model (where `date_finished` and `date_dropped` were on the Purchase model) and the new model (where `Game.status` and `PlayEvent` are the sources of truth).
**Future:** These signals should be kept in sync. For example:
- Setting `Game.status = "f"` should create a PlayEvent with `ended` date
- When the sync is reliable, the OR can be simplified to a single check
Note: Refunding a purchase always automatically sets its games' status to Abandoned. This is not optional — there is no way to refund without abandoning.
---
## Edge Cases
### Unplayed games
- Unplayed games (`status="u"`) are considered **unfinished**, not dropped
- They appear in the unfinished/backlog list since they are still games the user may play
- Unplayed games that are refunded DO count as **dropped** (refund signal overrides)
### Multiple games per purchase
- A purchase can have multiple games via `Purchase.games` (many-to-many)
- A purchase is finished if ANY of its games is finished
- A purchase is dropped if ANY of its games is abandoned OR the purchase itself is refunded
### PlayEvents without ended date
- A PlayEvent with `started` but no `ended` does NOT count as finished
- This represents a game that was started but not completed
### Retired games
- Retired games (`status="r"`) are considered **dropped**
- Retirement is for games the user intentionally removed from their collection (collector's items, no longer accessible, etc.)
+398
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@@ -0,0 +1,398 @@
# Form Overhaul Plan
> Last updated: 2026-05-12
> Status: Decided — awaiting implementation
>
> **Decisions made:**
> - All forms (simple and complex) get section headers for consistency
> - Two-column layout uses **flexbox** (auto-reflow on different screen sizes)
> - `cotton/layouts/add.html` enhanced with **Option A**: `c-section` component slots
> - `add_purchase.html` dual-submit **simplified** — remove `<tr><td>`, use same `c-button` pattern as `add_game.html`
> - GameStatusChange delete confirmation **converted to modal** (via HTMX trigger)
## Goal
Modernize all forms and form-like elements to align with Flowbite design, improve visual consistency, and adopt responsive multi-column layouts for complex forms.
---
## Current State Analysis
### Form Pages (add/edit)
All use `cotton/layouts/add.html` — single column, `max-w-xl`, `form.as_div`:
| Page | Form | Fields | Complexity |
|---|---|---|---|
| Game | `GameForm` | 7 fields: name, sort_name, platform, year, year_orig, status, mastered, wikidata | Medium |
| Purchase | `PurchaseForm` | 11 fields: games, platform, dates, price, currency, type, ownership, related, infinite, name | High |
| Session | `SessionForm` | 8 fields: game, timestamps, duration, emulated, device, note, checkbox (custom rendering) | High |
| Platform | `PlatformForm` | 3 fields: name, icon, group | Low |
| Device | `DeviceForm` | 2 fields: name, type | Low |
| PlayEvent | `PlayEventForm` | 5 fields: game, dates, note, checkbox | Low |
| GameStatusChange | `GameStatusChangeForm` | 4 fields | Low |
### Other Form-Like Elements
| Element | Template | Notes |
|---|---|---|
| Login | `registration/login.html` | Flowbite card, already good |
| Search | `cotton/search_field.html` | Reusable, already good |
| Delete Game | `partials/delete_game_confirmation.html` | Inline modal, inconsistent button layout |
| Delete PlayEvent | `gamestatuschange_confirm_delete.html` | Full-page form, no modal |
| Refund Purchase | `partials/refund_purchase_confirmation.html` | Inline modal, inconsistent button layout |
| Stats Year Select | `stats.html` | Manual `<select>`, no Flowbite styling |
| Status Selector | `partials/gamestatus_selector.html` | Alpine.js dropdown, old Tailwind classes |
| Device Selector | `partials/sessiondevice_selector.html` | Alpine.js dropdown, old Tailwind classes |
---
## Issues to Fix
### P0: Broken/Inconsistent
1. ~~**`modal.html` has a missing `<form>` tag** (line 13: `</form>` with no opening `<form>`)** — *Resolved: rewritten as proper component with form wrapping support, body + footer slots, reusable `close_button` component. Ready for standardizing all inline modals later.*
2. **Delete confirmations are inconsistent** — three different patterns (inline modal, full-page form, inline modal)
3. **`.errorlist` CSS** has fixed `width: 300px` — too narrow, breaks on mobile. *No scoping needed: Django auto-applies `.errorlist` to form error output only, never used explicitly in templates.*
4. **`add_purchase.html` has `<tr><td>`** in a `c-slot` that renders inside a `<div>` — semantic mismatch. **Decision: simplify dual-submit** to match `add_game.html` pattern (use `<c-button>` only).
5. **`#button-container` and `.basic-button` in `input.css`** — legacy patterns, unused or dead code
### P1: Layout & UX
6. **All add/edit forms are single-column** — PurchaseForm (11 fields) and GameForm (7 fields) would benefit from multi-column
7. **No field grouping** — related fields listed flat without visual hierarchy
8. **Stats year `<select>`** has no Flowbite styling
9. **Search field** is not wrapped in `<form method="get">` — no native clear-on-Enter behavior
### P2: Styling Consistency
10. **Status/device selectors** use old Tailwind v3 patterns (`rounded-sm`, `shadow-2xs`, `border-gray-200` without explicit color)
11. **`navbar.html` buttons** use `rounded-sm` instead of `rounded-base`
12. **`simple_table.html` pagination buttons** use `rounded-s-lg`/`rounded-e-lg` — could be simplified
---
## Proposed Improvements
### 1. Two-Column Layout for Complex Forms (Flexbox)
**Scope**: `GameForm`, `PurchaseForm`, `PlayEventForm`, `SessionForm`
Use **flexbox** with wrap behavior so fields auto-reflow on different screen sizes. No fixed column count — fields sit side-by-side on `md:`+ and wrap naturally on smaller screens.
#### GameForm Layout
```
┌──────────────────────────────────┐
│ Game Details │
│ ┌──────────────────┬───────────┐ │
│ │ Name │ Platform │ │
│ │ Sort Name │ Year │ │
│ │ Original Year │ Wikidata │ │
│ └──────────────────┴───────────┘ │
│ Status │
│ ┌──────────────────┬───────────┐ │
│ │ Status │ Mastered │ │
│ └──────────────────┴───────────┘ │
│ [Submit] │
└──────────────────────────────────┘
```
#### PurchaseForm Layout (simplified)
```
┌──────────────────────────────────────────┐
│ Purchase Details │
│ ┌──────────────────────┬───────────────┐ │
│ │ Games (multi-select) │ Platform │ │
│ │ Type │ Ownership │ │
│ │ Name │ Related Purch │ │
│ └──────────────────────┴───────────────┘ │
│ Dates │ Price │
│ ┌───────────────┬──────┴───────────────┐ │
│ │ Date Purch │ Price Curr │ │
│ │ Date Refund │ Infinite [ ] │ │
│ └───────────────┴──────────────────────┘ │
│ [Submit] [Submit + Session] │
└──────────────────────────────────────────┘
```
**Implementation**: `c-section` component accepts `columns="2"` (or `"3"`) which applies `flex flex-wrap gap-4 [&>div]:w-[calc(50%-0.5rem)]` on md+ screens. Each field wraps in a `<div>` inside the section slot.
**Decision**: Dual-submit in `add_purchase.html` simplified — remove `<tr><td>`, use same `<c-button>` pattern as `add_game.html`.
### 2. Field Grouping with Card Sections
**Decision**: ALL forms get section headers for consistency (not just complex forms).
Group related fields with section headings and subtle borders/backgrounds:
```html
<c-section title="Game Details" columns="2">
{{ form.name }}
{{ form.platform }}
{{ form.sort_name }}
{{ form.year_released }}
</c-section>
```
Each section renders as:
```html
<fieldset class="form-section p-5 border-t border-default-medium bg-neutral-primary-soft/30 first-of-type:border-t-0 first-of-type:pt-0">
<h3 class="text-sm font-medium text-heading uppercase mb-4">Section Title</h3>
<div class="flex flex-wrap gap-4">
<!-- fields in <div> wrappers, each taking calc(50% - 0.5rem) on md+ -->
</div>
</fieldset>
```
Each section gets:
- Subtle background (`bg-neutral-primary-soft/30`)
- Top border with spacing (`border-t border-default-medium`)
- Section heading (`text-sm font-medium text-heading uppercase mb-4`)
- Flexbox gap for responsive field reflow
### 1b. `c-section` Component Specification
New cotton component for the `cotton/` directory:
```python
# games/templates/cotton/section.py (or inline in components.py)
from common.components import Div
def Section(title: str = "", columns: str = "1", children: str = "") -> SafeText:
"""Renders a form field section with optional multi-column flexbox layout.
Args:
title: Section heading (renders as uppercase label)
columns: "1" (default), "2", or "3" — target column count on md+ screens
children: Field markup (each field wrapped in <div> for flex wrapping)
"""
col_class = {
"1": "flex flex-col",
"2": "flex flex-wrap gap-4 [&>div]:w-[calc(50%-0.5rem)]",
"3": "flex flex-wrap gap-4 [&>div]:w-[calc(33.333%-0.67rem)]",
}.get(columns, "flex flex-col")
return Div(
cls=f"form-section p-5 border-t border-default-medium bg-neutral-primary-soft/30 first-of-type:border-t-0 first-of-type:pt-0",
children=f"""
<h3 class="text-sm font-medium text-heading uppercase mb-4">{title}</h3>
<div class="{col_class}">{children}</div>
"""
)
```
**Template usage:**
```django
{# add_game.html #}
<c-layouts.add title="New Game">
<c-section title="Game Details" columns="2">
<div>{{ form.name }}</div>
<div>{{ form.platform }}</div>
<div>{{ form.sort_name }}</div>
<div>{{ form.year_released }}</div>
<div>{{ form.original_year_released }}</div>
<div>{{ form.wikidata }}</div>
</c-section>
<c-section title="Status" columns="2">
<div>{{ form.status }}</div>
<div>{{ form.mastered }}</div>
</c-section>
</c-layouts.add>
```
**`cotton/layouts/add.html` changes:**
- Remove hardcoded `{{ form.as_div }}` rendering
- Accept optional `sections` variable (list of rendered `c-section` output)
- If `sections` provided, render them; otherwise fall back to `{{ form.as_div }}` for simple forms
- Keep `additional_row` slot for dual-submit buttons
### 3. CSS/Style Fixes
#### `input.css` changes:
```css
/* Update errorlist */
.errorlist {
@apply mt-4 mb-1 pl-3 py-2 bg-red-600 text-slate-200 w-full max-w-xl; /* was w-[300px] */
}
/* Remove: #button-container, .basic-button — unused legacy */
/* Remove: .flowbite-input — custom class is code smell with Tailwind */
/* Remove: flowbite-input @apply block (line 229-234) */
/* Add Flowbite styling for select in stats */
#yearSelect {
@apply bg-neutral-secondary-medium border border-default-medium text-heading text-sm rounded-base focus:ring-brand focus:border-brand;
}
```
**Important**: The styling previously provided by `.flowbite-input` must be preserved. The element-level `@apply` rules for `input`, `select`, and `textarea` in `input.css` (lines 209-219) already provide equivalent styling. These rules automatically apply to all form inputs without needing custom classes:
- `input:not([type="checkbox"])` — background, border, text, radius, focus ring, padding
- `select` — same base styling as inputs
- `textarea` — same base styling with adjusted padding
**Files to clean up:**
- `common/input.css`: Remove `.flowbite-input` class entirely (lines 229-234)
- `games/forms.py`: Remove `flowbite_input_widget` and `flowbite_password_widget` (lines 22-23)
- `games/forms.py`: Remove `widget=` from `LoginForm` fields (lines 28, 32) — login template uses explicit Tailwind classes already
#### Rewrite `modal.html`:
- Remove stray `</form>` tag and restructure as a proper cotton component
- New `c-modal` component with: `modal_id`, `title`, `size="xl"`, `backdrop_close` variables
- `{{ slot }}` (cotton default slot) for body content — passed as children of `<c-modal>`, no block tags needed
- `{{ footer }}` (optional named slot via `<c-slot name="footer">`) for non-form buttons
- Reusable `cotton/close_button.html` via `<c-close-button />`
- Size mapping via inline `{% if %}`: `{% if size == 'sm' %}max-w-sm{% elif size == 'lg' %}max-w-lg{% else %}max-w-xl{% endif %}`
- Horizontal centering: `mx-auto` on inner container (matching old modal pattern)
- Click-to-dismiss backdrop with `event.stopPropagation()` on inner container
- Flowbite-style styling: `rounded-lg shadow`, `bg-white dark:bg-gray-800`, `sm:p-5`
### 4. Unify Delete Confirmations (All Modal)
**Decision**: GameStatusChange delete confirmation converted from full-page to modal. All three use the same modal pattern.
**Target**: All confirmation modals use the same pattern:
```html
<div class="fixed inset-0 bg-black/70 dark:bg-gray-600/50 ...">
<div class="relative mx-auto p-6 bg-white dark:bg-gray-900 rounded-lg shadow-lg max-w-md w-full">
<h2 class="text-xl font-medium text-center">Confirm Action</h2>
<p class="text-center mt-4 text-sm text-body">Are you sure...?</p>
{% if details %}
<ul class="text-center mt-2 text-sm text-body list-disc list-inside">
<li>{{ detail }}</li>
</ul>
{% endif %}
<p class="text-center mt-3 text-sm font-medium text-red-600">This action cannot be undone.</p>
<div class="flex gap-3 mt-6">
<c-button color="red" class="w-full" type="submit">Delete</c-button>
<c-button color="gray" class="w-full">Cancel</c-button>
</div>
</div>
</div>
```
- **Delete Game** (`partials/delete_game_confirmation.html`): Update template to match standard pattern
- **Delete StatusChange** (`gamestatuschange_confirm_delete.html``partials/statuschange_delete_confirmation.html`): Adopt the same 2-view pattern as delete-game.
- Add `delete_statuschange_confirmation` view (GET → renders modal partial) + URL before the delete URL
- Update `partials/history.html` — add `hx-get="{% url 'games:delete_statuschange_confirmation' change.id %}" hx-target="#global-modal-container"` to the Delete link
- Create new `partials/statuschange_delete_confirmation.html` using `<c-modal>`, same structure as `delete_game_confirmation.html` (detail list, red warning text, same button layout, `<c-gamestatus>` badge for old status)
- Modify `GameStatusChangeDeleteView` to only handle POST (remove its GET-rendered template)
- Delete old `gamestatuschange_confirm_delete.html` after migration
- **Refund Purchase** (`partials/refund_purchase_confirmation.html`): Update template to match standard pattern
### 5. Search Form Enhancement
Wrap `search_field.html` in proper `<form method="get">`:
```html
<form class="max-w-md mx-auto" method="get" x-data x-on:keydown.escape="this.querySelector('input').value=''; this.submit()">
<!-- input + button -->
</form>
```
This enables:
- Native form submission on Enter
- Potential for "clear all" functionality
- Proper browser form autofill behavior
### 6. Status/Device Selector Styling
Update Alpine.js dropdowns to use consistent button classes:
- Replace `rounded-lg` with `rounded-base`
- Replace `shadow-2xs` with `shadow-xs`
- Standardize border colors with `border-default`
- Use `text-heading` / `text-body` for dark mode compatibility
---
## Templates That Need Changes
| Template | Change | Effort |
|---|---|---|
| `cotton/layouts/add.html` | Add `c-section` component support (title, columns, fields slots) | Medium |
| `add_game.html` | Multi-column flexbox layout, section headers | Medium |
| `add_purchase.html` | Multi-column flexbox layout, simplify dual-submit, section headers | High |
| `add_session.html` | Flexbox layout for timestamps+duration, section headers | Low |
| `add_playevent.html` | Flexbox layout, section headers | Low |
| `add_platform.html` | Section headers (was flat single-column) | Low |
| `add_device.html` | Section headers (was flat single-column) | Low |
| `partials/delete_game_confirmation.html` | Standardize to shared modal pattern | Low |
| `partials/refund_purchase_confirmation.html` | Standardize to shared modal pattern | Low |
| `partials/statuschange_delete_confirmation.html` | New — adopt same 2-view pattern as delete-game (modal, `<c-modal>`, HTMX triggers) | Medium |
| `gamestatuschange_confirm_delete.html` | Delete (replaced by new partial) | Trivial |
| `cotton/modal.html` | Fix missing `<form>` tag | Low |
| `stats.html` | Add Flowbite select styling | Low |
| `partials/gamestatus_selector.html` | Update button classes | Low |
| `partials/sessiondevice_selector.html` | Update button classes | Low |
| `cotton/search_field.html` | Wrap in `<form method="get">` | Low |
| `common/input.css` | Remove legacy, fix errorlist, add select styles | Low |
---
## Implementation Order
### Phase 1: Quick Wins (low risk, no breaking changes)
1. **CSS fixes** (`input.css`) — fix errorlist width, remove legacy `.basic-button` / `#button-container`, add select styles
2. ~~**`modal.html` rewrite**~~ — add missing `<form>` tag, conditional form wrapper ✓ Implemented (uses `{{ slot }}` cotton default slot, no `{% partial %}` tags; `size` defaults to `"xl"` with inline `{% if %}` mapping)
3. **Delete confirmation standardization** — 3 templates → all modal, same pattern (including GameStatusChange: full-page → modal)
4. **Search field enhancement** — wrap in `<form method="get">`
5. **Stats select styling** — add Flowbite select classes
6. **Selector styling updates** — gamestatus + sessiondevice selectors, consistent classes
### Phase 2: `c-section` Component
7. **Create `c-section` component** — title, columns, fields slots
8. **Update `cotton/layouts/add.html`** — support `sections` variable, fallback to `form.as_div`
### Phase 3: Form Layout Overhaul (largest change)
9. **`GameForm`** — section headers + 2-col flexbox (`add_game.html`)
10. **`PlayEventForm`** — section headers + 2-col flexbox
11. **`PurchaseForm`** — section headers + 2/3-col flexbox + simplify dual-submit (`add_purchase.html`)
12. **`SessionForm`** — section headers + flexbox for timestamps+duration (custom rendering already exists)
13. **Simple forms**`add_platform.html`, `add_device.html` get section headers (single column)
---
## Testing Strategy
- Run `make test` after Phase 1 changes to verify nothing broke
- `tests/test_paths_return_200.py` — URL-level smoke tests (186 tests). All views must have a `test_*_returns_200` test. Adding new views requires a corresponding test to prevent `TemplateDoesNotExist` regressions.
- CSS changes do not require test changes (no test coverage for rendering), but visual verification is recommended
---
## Open Questions
- [x] Simple forms section headers? → **All forms get section headers** for consistency
- [x] CSS Grid or Flexbox? → **Flexbox** — auto-reflow on different screen sizes
- [x] add.html layout variable? → **Option A**`c-section` cotton component with `title` and `columns` slots
- [x] add_purchase.html dual-submit? → **Simplify** — remove `<tr><td>`, use same `<c-button>` pattern as `add_game.html`
- [x] GameStatusChange modal or full-page? → **Modal** — trigger via HTMX, same pattern as delete-game
- [x] .flowbite-input class? → **Remove entirely** — rely on element-level `@apply` in `input.css`
## Decision Summary
| Question | Decision |
|---|---|
| Section headers on simple forms | Yes, all forms get them |
| Layout approach for multi-column | Flexbox with wrap |
| Layout mechanism in add.html | Option A: `c-section` cotton component |
| Purchase dual-submit | Simplify — single submit button, same as Game |
| GameStatusChange delete | Convert to modal (HTMX-triggered) |
| .flowbite-input class | Remove — preserve styling via element-level `@apply` in `input.css` |
| `modal.html` component | Rewrite with form wrapping, body + footer slots, reusable close button ✓ Implemented
## Build Step
After any CSS changes to `common/input.css`, the compiled output must be rebuilt:
- **`make css`** — one-shot build: `npx @tailwindcss/cli -i ./common/input.css -o ./games/static/base.css`
- **`make dev`** — watch mode: Tailwind rebuilds automatically on every `input.css` save
Running `make dev` is sufficient for development since it concurrently runs Django and the CSS watcher.
Only use `make css` if you only want to rebuild CSS without starting the dev server.
**Important**: Legacy CSS removals (`.basic-button`, `#button-container`, `.flowbite-input`) will only take effect in the browser after a rebuild. The old compiled `base.css` will still contain them until rebuilt.
+17 -13
View File
@@ -1,19 +1,23 @@
#!/bin/bash
# Apply database migrations
set -euo pipefail
echo "Apply database migrations"
poetry run python manage.py migrate
echo "Collect static files"
poetry run python manage.py collectstatic --clear --no-input
PUID=${PUID:-1000}
PGID=${PGID:-100}
_term() {
echo "Caught SIGTERM signal!"
kill -SIGTERM "$gunicorn_pid"
}
trap _term SIGTERM
USERHOME=$(grep timetracker /etc/passwd | cut -d ":" -f6)
usermod -d "/root" timetracker
groupmod -o -g "$PGID" timetracker
usermod -o -u "$PUID" timetracker
usermod -d "${USERHOME}" timetracker
echo "Starting app"
poetry run python -m gunicorn --bind 0.0.0.0:8001 timetracker.asgi:application -k uvicorn.workers.UvicornWorker --access-logfile - --error-logfile - & gunicorn_pid=$!
mkdir -p /home/timetracker/app/data /var/log/supervisor
chmod 755 /home/timetracker/app
chmod 755 /home/timetracker/app/.venv
wait "$gunicorn_pid"
chown "$PUID:$PGID" /home/timetracker/app/data
chown "$PUID:$PGID" /var/log/supervisor
python manage.py migrate
python manage.py collectstatic --clear --no-input
exec /usr/bin/supervisord -c /etc/supervisor/conf.d/supervisor.conf
+9 -2
View File
@@ -1,11 +1,18 @@
from django.contrib import admin
from games.models import Device, Edition, Game, Platform, Purchase, Session
from games.models import (
Device,
ExchangeRate,
Game,
Platform,
Purchase,
Session,
)
# Register your models here.
admin.site.register(Game)
admin.site.register(Purchase)
admin.site.register(Platform)
admin.site.register(Session)
admin.site.register(Edition)
admin.site.register(Device)
admin.site.register(ExchangeRate)
+159
View File
@@ -0,0 +1,159 @@
from datetime import date, datetime
from typing import List
from django.contrib import messages
from django.db.models import Q
from django.shortcuts import get_object_or_404
from django.utils.timezone import now as django_timezone_now
from ninja import Field, ModelSchema, NinjaAPI, Router, Schema, Status
from games.models import Device, Game, Platform, PlayEvent, Session
api = NinjaAPI()
playevent_router = Router()
game_router = Router()
device_router = Router()
platform_router = Router()
NOW_FACTORY = django_timezone_now
class GameStatusUpdate(Schema):
status: str
class PlayEventIn(Schema):
game_id: int
started: date | None = None
ended: date | None = None
note: str = ""
days_to_finish: int | None = None
class AutoPlayEventIn(ModelSchema):
class Meta:
model = PlayEvent
fields = ["game", "started", "ended", "note"]
class UpdatePlayEventIn(Schema):
started: date | None = None
ended: date | None = None
note: str = ""
class PlayEventOut(Schema):
id: int
game: str = Field(..., alias="game.name")
started: date | None = None
ended: date | None = None
days_to_finish: int | None = None
note: str = ""
updated_at: datetime
created_at: datetime
class GameOption(Schema): # mirrors SearchSelectOption
value: int
label: str
data: dict
@game_router.get("/search", response=list[GameOption])
def search_games(request, q: str = "", limit: int = 10):
qs = Game.objects.select_related("platform").order_by("sort_name")
if q:
qs = qs.filter(Q(name__icontains=q) | Q(sort_name__icontains=q))
return [
{
"value": g.id,
"label": g.search_label,
"data": {"platform": g.platform_id or ""},
}
for g in qs[:limit]
]
@game_router.patch("/{game_id}/status", response={204: None})
def partial_update_game(request, game_id: int, payload: GameStatusUpdate):
game = get_object_or_404(Game, id=game_id)
setattr(game, "status", payload.status)
game.save()
messages.success(request, "Status updated")
return Status(204, None)
@playevent_router.get("/", response=List[PlayEventOut])
def list_playevents(request):
return PlayEvent.objects.all()
@playevent_router.post("/", response={201: PlayEventOut})
def create_playevent(request, payload: PlayEventIn):
playevent = PlayEvent.objects.create(**payload.dict())
messages.success(request, "Game played!")
return playevent
@playevent_router.get("/{playevent_id}", response=PlayEventOut)
def get_playevent(request, playevent_id: int):
playevent = get_object_or_404(PlayEvent, id=playevent_id)
return playevent
@playevent_router.patch("/{playevent_id}", response=PlayEventOut)
def partial_update_playevent(request, playevent_id: int, payload: UpdatePlayEventIn):
playevent = get_object_or_404(PlayEvent, id=playevent_id)
for attr, value in payload.dict(exclude_unset=True).items():
setattr(playevent, attr, value)
playevent.save()
return playevent
@playevent_router.delete("/{playevent_id}", response={204: None})
def delete_playevent(request, playevent_id: int):
playevent = get_object_or_404(PlayEvent, id=playevent_id)
playevent.delete()
return Status(204, None)
@device_router.get("/search", response=list[GameOption])
def search_devices(request, q: str = "", limit: int = 10):
qs = Device.objects.order_by("name")
if q:
qs = qs.filter(name__icontains=q)
return [{"value": d.id, "label": d.name, "data": {}} for d in qs[:limit]]
@platform_router.get("/search", response=list[GameOption])
def search_platforms(request, q: str = "", limit: int = 10):
qs = Platform.objects.order_by("name")
if q:
qs = qs.filter(name__icontains=q)
return [{"value": p.id, "label": p.name, "data": {}} for p in qs[:limit]]
api.add_router("/playevent", playevent_router)
api.add_router("/games", game_router)
api.add_router("/devices", device_router)
api.add_router("/platforms", platform_router)
session_router = Router()
class SessionDeviceUpdate(Schema):
device_id: int
@session_router.patch("/{session_id}/device", response={204: None})
def partial_update_session_device(
request, session_id: int, payload: SessionDeviceUpdate
):
session = get_object_or_404(Session, id=session_id)
session.device_id = payload.device_id
session.save()
messages.success(request, "Device updated")
return Status(204, None)
api.add_router("/session", session_router)
+40
View File
@@ -1,6 +1,46 @@
# from datetime import timedelta
from django.apps import AppConfig
from django.core.management import call_command
from django.db.models.signals import post_migrate
# from django.utils.timezone import now
class GamesConfig(AppConfig):
default_auto_field = "django.db.models.BigAutoField"
name = "games"
def ready(self):
import games.signals # noqa: F401
post_migrate.connect(schedule_tasks, sender=self)
def schedule_tasks(sender, **kwargs):
# from django_q.models import Schedule
# from django_q.tasks import schedule
# if not Schedule.objects.filter(name="Update converted prices").exists():
# schedule(
# "games.tasks.convert_prices",
# name="Update converted prices",
# schedule_type=Schedule.MINUTES,
# next_run=now() + timedelta(seconds=30),
# catchup=False,
# )
# if not Schedule.objects.filter(name="Update price per game").exists():
# schedule(
# "games.tasks.calculate_price_per_game",
# name="Update price per game",
# schedule_type=Schedule.MINUTES,
# next_run=now() + timedelta(seconds=30),
# catchup=False,
# )
from games.models import ExchangeRate
if not ExchangeRate.objects.exists():
print("ExchangeRate table is empty. Loading fixture...")
call_command("loaddata", "exchangerates.yaml")
+401
View File
@@ -0,0 +1,401 @@
"""
Entity-specific filter types for the timetracker app.
Each filter class mirrors a Django model, with fields expressed as typed
criteria from common.criteria. The to_q() method produces a Django Q object
ready for queryset.filter().
Inspired by Stash's filter architecture: each entity has an OperatorFilter
with AND/OR/NOT composition and typed criterion fields.
"""
from __future__ import annotations
from dataclasses import dataclass
from django.db.models import Q
from common.criteria import (
BoolCriterion,
ChoiceCriterion,
FloatCriterion,
IntCriterion,
Modifier,
MultiCriterion,
OperatorFilter,
StringCriterion,
filter_from_json,
)
# ── FindFilter (sort / pagination) ─────────────────────────────────────────
@dataclass
class FindFilter:
"""Sorting and pagination, separate from filtering criteria (Stash-style)."""
q: str | None = None # free-text search
page: int = 1
per_page: int = 25
sort: str | None = None # e.g. "-created_at"
direction: str = "desc" # asc / desc
# ── GameFilter ─────────────────────────────────────────────────────────────
@dataclass
class GameFilter(OperatorFilter):
"""Filter for the Game model."""
AND: GameFilter | None = None
OR: GameFilter | None = None
NOT: GameFilter | None = None
name: StringCriterion | None = None
sort_name: StringCriterion | None = None
year_released: IntCriterion | None = None
original_year_released: IntCriterion | None = None
wikidata: StringCriterion | None = None
platform: ChoiceCriterion | None = None # selectable filter widget
status: ChoiceCriterion | None = None # selectable filter widget
mastered: BoolCriterion | None = None
playtime_minutes: IntCriterion | None = None # converted to timedelta on to_q()
created_at: StringCriterion | None = None # date string
updated_at: StringCriterion | None = None # date string
# Free-text search (combines name + sort_name + platform name)
search: StringCriterion | None = None
def to_q(self) -> Q:
q = Q()
# ── individual criteria ──
if self.name is not None:
q &= self.name.to_q("name")
if self.sort_name is not None:
q &= self.sort_name.to_q("sort_name")
if self.year_released is not None:
q &= self.year_released.to_q("year_released")
if self.original_year_released is not None:
q &= self.original_year_released.to_q("original_year_released")
if self.wikidata is not None:
q &= self.wikidata.to_q("wikidata")
if self.platform is not None:
q &= self.platform.to_q("platform_id")
if self.status is not None:
q &= self.status.to_q("status")
if self.mastered is not None:
q &= self.mastered.to_q("mastered")
if self.playtime_minutes is not None:
q &= self._playtime_to_q(self.playtime_minutes)
if self.created_at is not None:
q &= self.created_at.to_q("created_at")
if self.updated_at is not None:
q &= self.updated_at.to_q("updated_at")
# ── free-text search (OR across multiple fields) ──
if self.search is not None and self.search.value:
search_q = (
Q(name__icontains=self.search.value)
| Q(sort_name__icontains=self.search.value)
| Q(platform__name__icontains=self.search.value)
)
if self.search.modifier == Modifier.EXCLUDES:
search_q = ~search_q
q &= search_q
# ── AND / OR / NOT sub-filters ──
sub = self.sub_filter()
if sub is not None:
if self.AND is not None:
q &= sub.to_q()
elif self.OR is not None:
q |= sub.to_q()
elif self.NOT is not None:
q &= ~sub.to_q()
return q
@staticmethod
def _playtime_to_q(c: IntCriterion) -> Q:
"""Convert minutes-based criterion to a DurationField Q object.
Django stores DurationField as microseconds in SQLite, so we convert
minutes → timedelta(microseconds=X) and use the appropriate lookups.
"""
from datetime import timedelta
from common.criteria import Modifier
m = c.modifier
field = "playtime"
td_val = timedelta(minutes=c.value)
if m == Modifier.EQUALS:
return Q(
**{
f"{field}__gte": td_val,
f"{field}__lt": timedelta(minutes=c.value + 1),
}
)
if m == Modifier.NOT_EQUALS:
return ~Q(
**{
f"{field}__gte": td_val,
f"{field}__lt": timedelta(minutes=c.value + 1),
}
)
if m == Modifier.GREATER_THAN:
return Q(**{f"{field}__gt": td_val})
if m == Modifier.LESS_THAN:
return Q(**{f"{field}__lt": td_val})
if m == Modifier.BETWEEN and c.value2 is not None:
lo = timedelta(minutes=min(c.value, c.value2))
hi = timedelta(minutes=max(c.value, c.value2))
return Q(**{f"{field}__gte": lo, f"{field}__lte": hi})
if m == Modifier.NOT_BETWEEN and c.value2 is not None:
lo = timedelta(minutes=min(c.value, c.value2))
hi = timedelta(minutes=max(c.value, c.value2))
return Q(**{f"{field}__lt": lo}) | Q(**{f"{field}__gt": hi})
if m == Modifier.IS_NULL:
return Q(**{f"{field}": timedelta(0)})
if m == Modifier.NOT_NULL:
return ~Q(**{f"{field}": timedelta(0)})
return Q()
# ── SessionFilter ──────────────────────────────────────────────────────────
@dataclass
class SessionFilter(OperatorFilter):
"""Filter for the Session model."""
AND: SessionFilter | None = None
OR: SessionFilter | None = None
NOT: SessionFilter | None = None
game: MultiCriterion | None = None # filters on game_id
device: MultiCriterion | None = None # filters on device_id
emulated: BoolCriterion | None = None
note: StringCriterion | None = None
duration_minutes: IntCriterion | None = None # on duration_total
is_active: BoolCriterion | None = None # timestamp_end IS NULL
timestamp_start: StringCriterion | None = None # date string
timestamp_end: StringCriterion | None = None # date string
is_manual: BoolCriterion | None = None # duration_manual > 0
created_at: StringCriterion | None = None
# Free-text search
search: StringCriterion | None = None
# Cross-entity: sessions for games matching these criteria
game_filter: GameFilter | None = None
def to_q(self) -> Q:
from datetime import timedelta
q = Q()
if self.game is not None:
q &= self.game.to_q("game_id")
if self.device is not None:
q &= self.device.to_q("device_id")
if self.emulated is not None:
q &= self.emulated.to_q("emulated")
if self.note is not None:
q &= self.note.to_q("note")
if self.duration_minutes is not None:
c = self.duration_minutes
td_val = timedelta(minutes=c.value)
field = "duration_total"
m = c.modifier
if m == Modifier.EQUALS:
q &= Q(
**{
f"{field}__gte": td_val,
f"{field}__lt": timedelta(minutes=c.value + 1),
}
)
elif m == Modifier.NOT_EQUALS:
q &= ~Q(
**{
f"{field}__gte": td_val,
f"{field}__lt": timedelta(minutes=c.value + 1),
}
)
elif m == Modifier.GREATER_THAN:
q &= Q(**{f"{field}__gt": td_val})
elif m == Modifier.LESS_THAN:
q &= Q(**{f"{field}__lt": td_val})
elif m == Modifier.BETWEEN and c.value2 is not None:
lo = timedelta(minutes=min(c.value, c.value2))
hi = timedelta(minutes=max(c.value, c.value2))
q &= Q(**{f"{field}__gte": lo, f"{field}__lte": hi})
elif m == Modifier.NOT_BETWEEN and c.value2 is not None:
lo = timedelta(minutes=min(c.value, c.value2))
hi = timedelta(minutes=max(c.value, c.value2))
q &= Q(**{f"{field}__lt": lo}) | Q(**{f"{field}__gt": hi})
elif m == Modifier.IS_NULL:
q &= Q(**{f"{field}": timedelta(0)})
elif m == Modifier.NOT_NULL:
q &= ~Q(**{f"{field}": timedelta(0)})
if self.is_active is not None:
if self.is_active.value:
q &= Q(timestamp_end__isnull=True)
else:
q &= Q(timestamp_end__isnull=False)
if self.timestamp_start is not None:
q &= self.timestamp_start.to_q("timestamp_start")
if self.timestamp_end is not None:
q &= self.timestamp_end.to_q("timestamp_end")
if self.is_manual is not None:
if self.is_manual.value:
q &= ~Q(duration_manual=timedelta(0))
else:
q &= Q(duration_manual=timedelta(0))
if self.created_at is not None:
q &= self.created_at.to_q("created_at")
# Free-text search
if self.search is not None and self.search.value:
search_q = (
Q(game__name__icontains=self.search.value)
| Q(game__platform__name__icontains=self.search.value)
| Q(device__name__icontains=self.search.value)
| Q(device__type__icontains=self.search.value)
)
if self.search.modifier == Modifier.EXCLUDES:
search_q = ~search_q
q &= search_q
# Cross-entity filter: sessions for games matching GameFilter
if self.game_filter is not None:
from games.models import Game
game_q = self.game_filter.to_q()
matching_ids = Game.objects.filter(game_q).values_list("id", flat=True)
q &= Q(game_id__in=matching_ids)
# AND / OR / NOT
sub = self.sub_filter()
if sub is not None:
if self.AND is not None:
q &= sub.to_q()
elif self.OR is not None:
q |= sub.to_q()
elif self.NOT is not None:
q &= ~sub.to_q()
return q
# ── PurchaseFilter ─────────────────────────────────────────────────────────
@dataclass
class PurchaseFilter(OperatorFilter):
"""Filter for the Purchase model."""
AND: PurchaseFilter | None = None
OR: PurchaseFilter | None = None
NOT: PurchaseFilter | None = None
name: StringCriterion | None = None
platform: ChoiceCriterion | None = None # platform_id
games: ChoiceCriterion | None = None # games (M2M IDs)
date_purchased: StringCriterion | None = None # date string
date_refunded: StringCriterion | None = None # date string
is_refunded: BoolCriterion | None = None # date_refunded IS NOT NULL
price: FloatCriterion | None = None # on price field
converted_price: FloatCriterion | None = None
price_currency: StringCriterion | None = None
num_purchases: IntCriterion | None = None
ownership_type: ChoiceCriterion | None = None # ph/di/du/re/bo/tr/de/pi
type: ChoiceCriterion | None = None # game/dlc/season_pass/battle_pass
created_at: StringCriterion | None = None
updated_at: StringCriterion | None = None
# Free-text search
search: StringCriterion | None = None
# Cross-entity: purchases for games matching these criteria
game_filter: GameFilter | None = None
def to_q(self) -> Q:
q = Q()
if self.name is not None:
q &= self.name.to_q("name")
if self.platform is not None:
q &= self.platform.to_q("platform_id")
if self.games is not None:
q &= self.games.to_q("games")
if self.date_purchased is not None:
q &= self.date_purchased.to_q("date_purchased")
if self.date_refunded is not None:
q &= self.date_refunded.to_q("date_refunded")
if self.is_refunded is not None:
q &= Q(date_refunded__isnull=not self.is_refunded.value)
if self.price is not None:
q &= self.price.to_q("price")
if self.converted_price is not None:
q &= self.converted_price.to_q("converted_price")
if self.price_currency is not None:
q &= self.price_currency.to_q("price_currency")
if self.num_purchases is not None:
q &= self.num_purchases.to_q("num_purchases")
if self.ownership_type is not None:
q &= self.ownership_type.to_q("ownership_type")
if self.type is not None:
q &= self.type.to_q("type")
if self.created_at is not None:
q &= self.created_at.to_q("created_at")
if self.updated_at is not None:
q &= self.updated_at.to_q("updated_at")
# Free-text search
if self.search is not None and self.search.value:
search_q = (
Q(name__icontains=self.search.value)
| Q(games__name__icontains=self.search.value)
| Q(platform__name__icontains=self.search.value)
)
if self.search.modifier == Modifier.EXCLUDES:
search_q = ~search_q
q &= search_q
# Cross-entity filter
if self.game_filter is not None:
from games.models import Game
game_q = self.game_filter.to_q()
matching_ids = Game.objects.filter(game_q).values_list("id", flat=True)
q &= Q(games__id__in=matching_ids)
sub = self.sub_filter()
if sub is not None:
if self.AND is not None:
q &= sub.to_q()
elif self.OR is not None:
q |= sub.to_q()
elif self.NOT is not None:
q &= ~sub.to_q()
return q
# ── Convenience helpers ────────────────────────────────────────────────────
def parse_game_filter(json_str: str) -> GameFilter | None:
return filter_from_json(GameFilter, json_str)
def parse_session_filter(json_str: str) -> SessionFilter | None:
return filter_from_json(SessionFilter, json_str)
def parse_purchase_filter(json_str: str) -> PurchaseFilter | None:
return filter_from_json(PurchaseFilter, json_str)
+504
View File
@@ -0,0 +1,504 @@
- model: games.exchangerate
pk: 1
fields:
currency_from: USD
currency_to: CZK
year: 2024
rate: 23.4
- model: games.exchangerate
pk: 2
fields:
currency_from: CNY
currency_to: CZK
year: 2024
rate: 3.267
- model: games.exchangerate
pk: 3
fields:
currency_from: USD
currency_to: CZK
year: 2019
rate: 22.466
- model: games.exchangerate
pk: 4
fields:
currency_from: USD
currency_to: CZK
year: 2023
rate: 22.63
- model: games.exchangerate
pk: 5
fields:
currency_from: USD
currency_to: CZK
year: 2017
rate: 25.819
- model: games.exchangerate
pk: 6
fields:
currency_from: USD
currency_to: CZK
year: 2013
rate: 19.023
- model: games.exchangerate
pk: 7
fields:
currency_from: CNY
currency_to: CZK
year: 2019
rate: 3.295
- model: games.exchangerate
pk: 8
fields:
currency_from: CNY
currency_to: CZK
year: 2016
rate: 3.795
- model: games.exchangerate
pk: 9
fields:
currency_from: CNY
currency_to: CZK
year: 2015
rate: 3.707
- model: games.exchangerate
pk: 10
fields:
currency_from: CNY
currency_to: CZK
year: 2020
rate: 3.26
- model: games.exchangerate
pk: 11
fields:
currency_from: EUR
currency_to: CZK
year: 2012
rate: 25.51
- model: games.exchangerate
pk: 12
fields:
currency_from: EUR
currency_to: CZK
year: 2010
rate: 26.465
- model: games.exchangerate
pk: 13
fields:
currency_from: EUR
currency_to: CZK
year: 2014
rate: 27.52
- model: games.exchangerate
pk: 14
fields:
currency_from: EUR
currency_to: CZK
year: 2024
rate: 25.21
- model: games.exchangerate
pk: 15
fields:
currency_from: EUR
currency_to: CZK
year: 2022
rate: 24.325
- model: games.exchangerate
pk: 16
fields:
currency_from: CNY
currency_to: CZK
year: 2018
rate: 3.268
- model: games.exchangerate
pk: 17
fields:
currency_from: CNY
currency_to: CZK
year: 2023
rate: 3.281
- model: games.exchangerate
pk: 18
fields:
currency_from: EUR
currency_to: CZK
year: 2009
rate: 26.445
- model: games.exchangerate
pk: 19
fields:
currency_from: CNY
currency_to: CZK
year: 2025
rate: 3.35
- model: games.exchangerate
pk: 20
fields:
currency_from: EUR
currency_to: CZK
year: 2016
rate: 27.033
- model: games.exchangerate
pk: 21
fields:
currency_from: EUR
currency_to: CZK
year: 2025
rate: 25.2021966
- model: games.exchangerate
pk: 22
fields:
currency_from: EUR
currency_to: CZK
year: 2017
rate: 26.33
- model: games.exchangerate
pk: 23
fields:
currency_from: EUR
currency_to: CZK
year: 2000
rate: 36.13
- model: games.exchangerate
pk: 24
fields:
currency_from: USD
currency_to: CZK
year: 2000
rate: 35.979
- model: games.exchangerate
pk: 25
fields:
currency_from: EUR
currency_to: CZK
year: 2001
rate: 35.09
- model: games.exchangerate
pk: 26
fields:
currency_from: USD
currency_to: CZK
year: 2001
rate: 37.813
- model: games.exchangerate
pk: 27
fields:
currency_from: EUR
currency_to: CZK
year: 2002
rate: 31.98
- model: games.exchangerate
pk: 28
fields:
currency_from: USD
currency_to: CZK
year: 2002
rate: 36.259
- model: games.exchangerate
pk: 29
fields:
currency_from: EUR
currency_to: CZK
year: 2003
rate: 31.6
- model: games.exchangerate
pk: 30
fields:
currency_from: USD
currency_to: CZK
year: 2003
rate: 30.141
- model: games.exchangerate
pk: 31
fields:
currency_from: EUR
currency_to: CZK
year: 2004
rate: 32.405
- model: games.exchangerate
pk: 32
fields:
currency_from: USD
currency_to: CZK
year: 2004
rate: 25.654
- model: games.exchangerate
pk: 33
fields:
currency_from: EUR
currency_to: CZK
year: 2005
rate: 30.465
- model: games.exchangerate
pk: 34
fields:
currency_from: USD
currency_to: CZK
year: 2005
rate: 22.365
- model: games.exchangerate
pk: 35
fields:
currency_from: EUR
currency_to: CZK
year: 2006
rate: 29.005
- model: games.exchangerate
pk: 36
fields:
currency_from: USD
currency_to: CZK
year: 2006
rate: 24.588
- model: games.exchangerate
pk: 37
fields:
currency_from: CNY
currency_to: CZK
year: 2006
rate: 3.047
- model: games.exchangerate
pk: 38
fields:
currency_from: EUR
currency_to: CZK
year: 2007
rate: 27.495
- model: games.exchangerate
pk: 39
fields:
currency_from: USD
currency_to: CZK
year: 2007
rate: 20.876
- model: games.exchangerate
pk: 40
fields:
currency_from: CNY
currency_to: CZK
year: 2007
rate: 2.674
- model: games.exchangerate
pk: 41
fields:
currency_from: EUR
currency_to: CZK
year: 2008
rate: 26.62
- model: games.exchangerate
pk: 42
fields:
currency_from: USD
currency_to: CZK
year: 2008
rate: 18.078
- model: games.exchangerate
pk: 43
fields:
currency_from: CNY
currency_to: CZK
year: 2008
rate: 2.475
- model: games.exchangerate
pk: 44
fields:
currency_from: USD
currency_to: CZK
year: 2009
rate: 19.346
- model: games.exchangerate
pk: 45
fields:
currency_from: CNY
currency_to: CZK
year: 2009
rate: 2.836
- model: games.exchangerate
pk: 46
fields:
currency_from: USD
currency_to: CZK
year: 2010
rate: 18.368
- model: games.exchangerate
pk: 47
fields:
currency_from: CNY
currency_to: CZK
year: 2010
rate: 2.691
- model: games.exchangerate
pk: 48
fields:
currency_from: EUR
currency_to: CZK
year: 2011
rate: 25.06
- model: games.exchangerate
pk: 49
fields:
currency_from: USD
currency_to: CZK
year: 2011
rate: 18.751
- model: games.exchangerate
pk: 50
fields:
currency_from: CNY
currency_to: CZK
year: 2011
rate: 2.845
- model: games.exchangerate
pk: 51
fields:
currency_from: USD
currency_to: CZK
year: 2012
rate: 19.94
- model: games.exchangerate
pk: 52
fields:
currency_from: CNY
currency_to: CZK
year: 2012
rate: 3.168
- model: games.exchangerate
pk: 53
fields:
currency_from: EUR
currency_to: CZK
year: 2013
rate: 25.14
- model: games.exchangerate
pk: 54
fields:
currency_from: CNY
currency_to: CZK
year: 2013
rate: 3.059
- model: games.exchangerate
pk: 55
fields:
currency_from: USD
currency_to: CZK
year: 2014
rate: 19.894
- model: games.exchangerate
pk: 56
fields:
currency_from: CNY
currency_to: CZK
year: 2014
rate: 3.286
- model: games.exchangerate
pk: 57
fields:
currency_from: EUR
currency_to: CZK
year: 2015
rate: 27.725
- model: games.exchangerate
pk: 58
fields:
currency_from: USD
currency_to: CZK
year: 2015
rate: 22.834
- model: games.exchangerate
pk: 59
fields:
currency_from: USD
currency_to: CZK
year: 2016
rate: 24.824
- model: games.exchangerate
pk: 60
fields:
currency_from: CNY
currency_to: CZK
year: 2017
rate: 3.693
- model: games.exchangerate
pk: 61
fields:
currency_from: EUR
currency_to: CZK
year: 2018
rate: 25.54
- model: games.exchangerate
pk: 62
fields:
currency_from: USD
currency_to: CZK
year: 2018
rate: 21.291
- model: games.exchangerate
pk: 63
fields:
currency_from: EUR
currency_to: CZK
year: 2019
rate: 25.725
- model: games.exchangerate
pk: 64
fields:
currency_from: EUR
currency_to: CZK
year: 2020
rate: 25.41
- model: games.exchangerate
pk: 65
fields:
currency_from: USD
currency_to: CZK
year: 2020
rate: 22.621
- model: games.exchangerate
pk: 66
fields:
currency_from: EUR
currency_to: CZK
year: 2021
rate: 26.245
- model: games.exchangerate
pk: 67
fields:
currency_from: USD
currency_to: CZK
year: 2021
rate: 21.387
- model: games.exchangerate
pk: 68
fields:
currency_from: CNY
currency_to: CZK
year: 2021
rate: 3.273
- model: games.exchangerate
pk: 69
fields:
currency_from: USD
currency_to: CZK
year: 2022
rate: 21.951
- model: games.exchangerate
pk: 70
fields:
currency_from: CNY
currency_to: CZK
year: 2022
rate: 3.458
- model: games.exchangerate
pk: 71
fields:
currency_from: EUR
currency_to: CZK
year: 2023
rate: 24.115
- model: games.exchangerate
pk: 72
fields:
currency_from: USD
currency_to: CZK
year: 2025
rate: 24.237
+7
View File
@@ -2,27 +2,34 @@
fields:
name: Steam
group: PC
created_at: 2024-01-01T00:00:00Z
- model: games.Platform
fields:
name: Xbox Gamepass
group: PC
created_at: 2024-01-01T00:00:00Z
- model: games.Platform
fields:
name: Epic Games Store
group: PC
created_at: 2024-01-01T00:00:00Z
- model: games.Platform
fields:
name: Playstation 5
group: Playstation
created_at: 2024-01-01T00:00:00Z
- model: games.Platform
fields:
name: Playstation 4
group: Playstation
created_at: 2024-01-01T00:00:00Z
- model: games.Platform
fields:
name: Nintendo Switch
group: Nintendo
created_at: 2024-01-01T00:00:00Z
- model: games.Platform
fields:
name: Nintendo 3DS
group: Nintendo
created_at: 2024-01-01T00:00:00Z
+280 -62
View File
@@ -1,7 +1,21 @@
from django import forms
from django.urls import reverse
from django.db import transaction
from django.db.models import OuterRef, Subquery
from games.models import Device, Edition, Game, Platform, Purchase, Session
from common.components import (
SearchSelect,
SearchSelectOption,
searchselect_selected,
)
from games.models import (
Device,
Game,
GameStatusChange,
Platform,
PlayEvent,
Purchase,
Session,
)
custom_date_widget = forms.DateInput(attrs={"type": "date"})
custom_datetime_widget = forms.DateTimeInput(
@@ -10,16 +24,134 @@ custom_datetime_widget = forms.DateTimeInput(
autofocus_input_widget = forms.TextInput(attrs={"autofocus": "autofocus"})
class SessionForm(forms.ModelForm):
# purchase = forms.ModelChoiceField(
# queryset=Purchase.objects.filter(date_refunded=None).order_by("edition__name")
# )
purchase = forms.ModelChoiceField(
queryset=Purchase.objects.order_by("edition__sort_name"),
widget=forms.Select(attrs={"autofocus": "autofocus"}),
class MultipleGameChoiceField(forms.ModelMultipleChoiceField):
def label_from_instance(self, obj) -> str:
return obj.search_label
class SingleGameChoiceField(forms.ModelChoiceField):
def label_from_instance(self, obj) -> str:
return obj.search_label
def _game_options(values) -> list[SearchSelectOption]:
"""Resolve game ids (or instances) to SearchSelectOptions via one pk__in query."""
return [
{
"value": g.id,
"label": g.search_label,
"data": {"platform": g.platform_id or ""},
}
for g in Game.objects.filter(pk__in=values).select_related("platform")
]
def _device_options(values) -> list[SearchSelectOption]:
return [
{"value": d.id, "label": d.name, "data": {}}
for d in Device.objects.filter(pk__in=values)
]
def _platform_options(values) -> list[SearchSelectOption]:
return [
{"value": p.id, "label": p.name, "data": {}}
for p in Platform.objects.filter(pk__in=values)
]
class SearchSelectWidget(forms.Widget):
"""Thin Django adapter that renders a `SearchSelect()` component.
The only place that knows about Django/forms — the component itself stays
reusable outside forms.
"""
def __init__(
self,
*,
search_url,
options_resolver,
multi_select=False,
items_visible=5,
items_scroll=10,
always_visible=False,
placeholder="Search…",
attrs=None,
):
super().__init__(attrs)
self.search_url = search_url
self.options_resolver = options_resolver
self.multi_select = multi_select
self.items_visible = items_visible
self.items_scroll = items_scroll
self.always_visible = always_visible
self.placeholder = placeholder
@staticmethod
def _values(value) -> list:
if value is None:
return []
if isinstance(value, (list, tuple)):
return [v for v in value if v not in (None, "")]
return [value] if value not in (None, "") else []
def render(self, name, value, attrs=None, renderer=None):
selected = searchselect_selected(self._values(value), self.options_resolver)
autofocus = bool((attrs or {}).get("autofocus"))
return SearchSelect(
name=name,
selected=selected,
options=None,
search_url=self.search_url,
multi_select=self.multi_select,
items_visible=self.items_visible,
items_scroll=self.items_scroll,
always_visible=self.always_visible,
placeholder=self.placeholder,
id=(attrs or {}).get("id", ""),
autofocus=autofocus,
)
device = forms.ModelChoiceField(queryset=Device.objects.order_by("name"))
def value_from_datadict(self, data, files, name):
return data.get(name)
class SearchSelectMultiple(SearchSelectWidget):
def value_from_datadict(self, data, files, name):
if hasattr(data, "getlist"):
return data.getlist(name)
return data.get(name)
class SessionForm(forms.ModelForm):
game = SingleGameChoiceField(
queryset=Game.objects.order_by("sort_name"),
widget=SearchSelectWidget(
search_url="/api/games/search", options_resolver=_game_options
),
)
duration_manual = forms.DurationField(
required=False,
widget=forms.TextInput(
attrs={"x-mask": "99:99:99", "placeholder": "HH:MM:SS", "x-data": ""}
),
label="Manual duration",
)
device = forms.ModelChoiceField(
queryset=Device.objects.order_by("name"),
required=False,
widget=SearchSelectWidget(
search_url="/api/devices/search", options_resolver=_device_options
),
)
mark_as_played = forms.BooleanField(
required=False,
initial={"mark_as_played": True},
label="Set game status to Played if Unplayed",
)
class Meta:
widgets = {
@@ -28,71 +160,101 @@ class SessionForm(forms.ModelForm):
}
model = Session
fields = [
"purchase",
"game",
"timestamp_start",
"timestamp_end",
"duration_manual",
"emulated",
"device",
"note",
"mark_as_played",
]
def save(self, commit=True):
session = super().save(commit=False)
if self.cleaned_data.get("mark_as_played"):
game_instance = session.game
if game_instance.status == "u":
game_instance.status = "p"
if commit:
game_instance.save()
if commit:
session.save()
return session
class EditionChoiceField(forms.ModelChoiceField):
def related_purchase_queryset():
"""GAME purchases annotated with their first game's name.
Rendering the ``related_purchase`` ``<select>`` calls ``str()`` on every
option, and ``Purchase.__str__`` falls back to ``first_game`` — one extra
query per option (700+ on a large library). Annotating the first game's
name via a subquery lets the choice field build labels without those
per-row queries.
"""
first_game_name = Subquery(
Game.objects.filter(purchases=OuterRef("pk")).order_by("id").values("name")[:1]
)
return Purchase.objects.filter(type=Purchase.GAME).annotate(
_first_game_name=first_game_name
)
class RelatedPurchaseChoiceField(forms.ModelChoiceField):
def label_from_instance(self, obj) -> str:
return f"{obj.sort_name} ({obj.platform}, {obj.year_released})"
class IncludePlatformSelect(forms.Select):
def create_option(self, name, value, *args, **kwargs):
option = super().create_option(name, value, *args, **kwargs)
if value:
option["attrs"]["data-platform"] = value.instance.platform.id
return option
# Mirrors Purchase.standardized_name but reads the annotated first-game
# name instead of querying first_game per option.
name = obj.name or getattr(obj, "_first_game_name", None)
return name or obj.standardized_name
class PurchaseForm(forms.ModelForm):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.fields["platform"].queryset = Platform.objects.order_by("name")
# Automatically update related_purchase <select/>
# to only include purchases of the selected edition.
related_purchase_by_edition_url = reverse("related_purchase_by_edition")
self.fields["edition"].widget.attrs.update(
{
"hx-trigger": "load, click",
"hx-get": related_purchase_by_edition_url,
"hx-target": "#id_related_purchase",
"hx-swap": "outerHTML",
}
)
edition = EditionChoiceField(
queryset=Edition.objects.order_by("sort_name"),
widget=IncludePlatformSelect(attrs={"autoselect": "autoselect"}),
)
platform = forms.ModelChoiceField(queryset=Platform.objects.order_by("name"))
related_purchase = forms.ModelChoiceField(
queryset=Purchase.objects.filter(type=Purchase.GAME).order_by(
"edition__sort_name"
games = MultipleGameChoiceField(
queryset=Game.objects.order_by("sort_name"),
widget=SearchSelectMultiple(
search_url="/api/games/search",
options_resolver=_game_options,
multi_select=True,
),
)
platform = forms.ModelChoiceField(
queryset=Platform.objects.order_by("name"),
widget=SearchSelectWidget(
search_url="/api/platforms/search", options_resolver=_platform_options
),
)
related_purchase = RelatedPurchaseChoiceField(
queryset=related_purchase_queryset(),
required=False,
)
price_currency = forms.CharField(
widget=forms.TextInput(
attrs={
"x-mask": "aaa",
"placeholder": "CZK",
"x-data": "",
"class": "uppercase",
}
),
label="Currency",
)
class Meta:
widgets = {
"date_purchased": custom_date_widget,
"date_refunded": custom_date_widget,
"date_finished": custom_date_widget,
"date_dropped": custom_date_widget,
}
model = Purchase
fields = [
"edition",
"games",
"platform",
"date_purchased",
"date_refunded",
"date_finished",
"date_dropped",
"infinite",
"price",
"price_currency",
@@ -139,31 +301,38 @@ class GameModelChoiceField(forms.ModelChoiceField):
return obj.sort_name
class EditionForm(forms.ModelForm):
game = GameModelChoiceField(
queryset=Game.objects.order_by("sort_name"),
widget=IncludeNameSelect(attrs={"autofocus": "autofocus"}),
)
platform = forms.ModelChoiceField(
queryset=Platform.objects.order_by("name"), required=False
)
class Meta:
model = Edition
fields = ["game", "name", "sort_name", "platform", "year_released", "wikidata"]
class GameForm(forms.ModelForm):
platform = forms.ModelChoiceField(
queryset=Platform.objects.order_by("name"),
required=False,
widget=SearchSelectWidget(
search_url="/api/platforms/search", options_resolver=_platform_options
),
)
class Meta:
model = Game
fields = ["name", "sort_name", "year_released", "wikidata"]
fields = [
"name",
"sort_name",
"platform",
"original_year_released",
"year_released",
"status",
"mastered",
"wikidata",
]
widgets = {"name": autofocus_input_widget}
class PlatformForm(forms.ModelForm):
class Meta:
model = Platform
fields = ["name", "group"]
fields = [
"name",
"icon",
"group",
]
widgets = {"name": autofocus_input_widget}
@@ -172,3 +341,52 @@ class DeviceForm(forms.ModelForm):
model = Device
fields = ["name", "type"]
widgets = {"name": autofocus_input_widget}
class PlayEventForm(forms.ModelForm):
game = SingleGameChoiceField(
queryset=Game.objects.order_by("sort_name"),
widget=SearchSelectWidget(
search_url="/api/games/search",
options_resolver=_game_options,
attrs={"autofocus": "autofocus"},
),
)
mark_as_finished = forms.BooleanField(
required=False,
initial={"mark_as_finished": True},
label="Set game status to Finished",
)
class Meta:
model = PlayEvent
fields = ["game", "started", "ended", "note", "mark_as_finished"]
widgets = {
"started": custom_date_widget,
"ended": custom_date_widget,
}
def save(self, commit=True):
with transaction.atomic():
session = super().save(commit=False)
if self.cleaned_data.get("mark_as_finished"):
game_instance = session.game
game_instance.status = "f"
game_instance.save()
session.save()
return session
class GameStatusChangeForm(forms.ModelForm):
class Meta:
model = GameStatusChange
fields = [
"game",
"old_status",
"new_status",
"timestamp",
]
widgets = {
"timestamp": custom_datetime_widget,
}
-1
View File
@@ -1 +0,0 @@
from .game import Mutation as GameMutation
-29
View File
@@ -1,29 +0,0 @@
import graphene
from games.graphql.types import Game
from games.models import Game as GameModel
class UpdateGameMutation(graphene.Mutation):
class Arguments:
id = graphene.ID(required=True)
name = graphene.String()
year_released = graphene.Int()
wikidata = graphene.String()
game = graphene.Field(Game)
def mutate(self, info, id, name=None, year_released=None, wikidata=None):
game_instance = GameModel.objects.get(pk=id)
if name is not None:
game_instance.name = name
if year_released is not None:
game_instance.year_released = year_released
if wikidata is not None:
game_instance.wikidata = wikidata
game_instance.save()
return UpdateGameMutation(game=game_instance)
class Mutation(graphene.ObjectType):
update_game = UpdateGameMutation.Field()
-6
View File
@@ -1,6 +0,0 @@
from .device import Query as DeviceQuery
from .edition import Query as EditionQuery
from .game import Query as GameQuery
from .platform import Query as PlatformQuery
from .purchase import Query as PurchaseQuery
from .session import Query as SessionQuery
-11
View File
@@ -1,11 +0,0 @@
import graphene
from games.graphql.types import Device
from games.models import Device as DeviceModel
class Query(graphene.ObjectType):
devices = graphene.List(Device)
def resolve_devices(self, info, **kwargs):
return DeviceModel.objects.all()
-11
View File
@@ -1,11 +0,0 @@
import graphene
from games.graphql.types import Edition
from games.models import Game as EditionModel
class Query(graphene.ObjectType):
editions = graphene.List(Edition)
def resolve_editions(self, info, **kwargs):
return EditionModel.objects.all()
-18
View File
@@ -1,18 +0,0 @@
import graphene
from games.graphql.types import Game
from games.models import Game as GameModel
class Query(graphene.ObjectType):
games = graphene.List(Game)
game_by_name = graphene.Field(Game, name=graphene.String(required=True))
def resolve_games(self, info, **kwargs):
return GameModel.objects.all()
def resolve_game_by_name(self, info, name):
try:
return GameModel.objects.get(name=name)
except GameModel.DoesNotExist:
return None
-11
View File
@@ -1,11 +0,0 @@
import graphene
from games.graphql.types import Platform
from games.models import Platform as PlatformModel
class Query(graphene.ObjectType):
platforms = graphene.List(Platform)
def resolve_platforms(self, info, **kwargs):
return PlatformModel.objects.all()
-11
View File
@@ -1,11 +0,0 @@
import graphene
from games.graphql.types import Purchase
from games.models import Purchase as PurchaseModel
class Query(graphene.ObjectType):
purchases = graphene.List(Purchase)
def resolve_purchases(self, info, **kwargs):
return PurchaseModel.objects.all()
-11
View File
@@ -1,11 +0,0 @@
import graphene
from games.graphql.types import Session
from games.models import Session as SessionModel
class Query(graphene.ObjectType):
sessions = graphene.List(Session)
def resolve_sessions(self, info, **kwargs):
return SessionModel.objects.all()
-44
View File
@@ -1,44 +0,0 @@
from graphene_django import DjangoObjectType
from games.models import Device as DeviceModel
from games.models import Edition as EditionModel
from games.models import Game as GameModel
from games.models import Platform as PlatformModel
from games.models import Purchase as PurchaseModel
from games.models import Session as SessionModel
class Game(DjangoObjectType):
class Meta:
model = GameModel
fields = "__all__"
class Edition(DjangoObjectType):
class Meta:
model = EditionModel
fields = "__all__"
class Purchase(DjangoObjectType):
class Meta:
model = PurchaseModel
fields = "__all__"
class Session(DjangoObjectType):
class Meta:
model = SessionModel
fields = "__all__"
class Platform(DjangoObjectType):
class Meta:
model = PlatformModel
fields = "__all__"
class Device(DjangoObjectType):
class Meta:
model = DeviceModel
fields = "__all__"
+66
View File
@@ -0,0 +1,66 @@
import json
from django.conf import settings
from django.contrib import messages as django_messages
from django.contrib.messages import constants as message_constants
MESSAGE_LEVEL_MAP = {
message_constants.DEBUG: "debug",
message_constants.INFO: "info",
message_constants.SUCCESS: "success",
message_constants.WARNING: "warning",
message_constants.ERROR: "error",
}
class HTMXMessagesMiddleware:
"""
Converts Django messages into HX-Trigger headers so toasts display
automatically without changes to views.
Works for HTMX requests (processed natively by HTMX client),
vanilla fetch() calls using fetchWithHtmxTriggers(), and is harmless
for full-page loads (browsers ignore HX-Trigger).
"""
def __init__(self, get_response):
self.get_response = get_response
def __call__(self, request):
response = self.get_response(request)
# Skip HX-Trigger and don't consume messages if there's an HX-Redirect
# so the message persists in the session for the redirect target page
if "HX-Redirect" in response:
return response
min_level = (
message_constants.DEBUG if settings.DEBUG else message_constants.INFO
)
backend = django_messages.get_messages(request)
if hasattr(backend, "_set_level") and backend._get_level() > min_level:
backend._set_level(min_level)
messages = list(backend)
if not messages:
return response
triggers = []
for msg in messages:
toast_type = MESSAGE_LEVEL_MAP.get(msg.level, "info")
triggers.append(
{
"message": msg.message,
"type": toast_type,
}
)
if triggers:
# Use last message (most recent) as the primary toast
trigger = triggers[-1]
response["HX-Trigger"] = json.dumps(
{
"show-toast": trigger,
}
)
return response
@@ -0,0 +1,24 @@
from datetime import timedelta
from django.core.management.base import BaseCommand
from django.utils.timezone import now
from django_q.models import Schedule
from django_q.tasks import schedule
class Command(BaseCommand):
help = "Manually schedule the next update_converted_prices task"
def handle(self, *args, **kwargs):
if not Schedule.objects.filter(name="Update converted prices").exists():
schedule(
"games.tasks.convert_prices",
name="Update converted prices",
schedule_type=Schedule.MINUTES,
next_run=now() + timedelta(seconds=30),
)
self.stdout.write(
self.style.SUCCESS("Scheduled the update_converted_prices task.")
)
else:
self.stdout.write(self.style.WARNING("Task is already scheduled."))
+181 -12
View File
@@ -1,18 +1,18 @@
# Generated by Django 4.1.4 on 2023-01-02 18:27
# Generated by Django 5.1.5 on 2025-01-29 21:26
import datetime
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
initial = True
dependencies = []
operations = [
migrations.CreateModel(
name="Game",
name="Device",
fields=[
(
"id",
@@ -24,7 +24,22 @@ class Migration(migrations.Migration):
),
),
("name", models.CharField(max_length=255)),
("wikidata", models.CharField(max_length=50)),
(
"type",
models.CharField(
choices=[
("PC", "PC"),
("Console", "Console"),
("Handheld", "Handheld"),
("Mobile", "Mobile"),
("Single-board computer", "Single-board computer"),
("Unknown", "Unknown"),
],
default="Unknown",
max_length=255,
),
),
("created_at", models.DateTimeField(auto_now_add=True)),
],
),
migrations.CreateModel(
@@ -40,9 +55,82 @@ class Migration(migrations.Migration):
),
),
("name", models.CharField(max_length=255)),
("group", models.CharField(max_length=255)),
(
"group",
models.CharField(
blank=True, default=None, max_length=255, null=True
),
),
("icon", models.SlugField(blank=True)),
("created_at", models.DateTimeField(auto_now_add=True)),
],
),
migrations.CreateModel(
name="ExchangeRate",
fields=[
(
"id",
models.BigAutoField(
auto_created=True,
primary_key=True,
serialize=False,
verbose_name="ID",
),
),
("currency_from", models.CharField(max_length=255)),
("currency_to", models.CharField(max_length=255)),
("year", models.PositiveIntegerField()),
("rate", models.FloatField()),
],
options={
"unique_together": {("currency_from", "currency_to", "year")},
},
),
migrations.CreateModel(
name="Game",
fields=[
(
"id",
models.BigAutoField(
auto_created=True,
primary_key=True,
serialize=False,
verbose_name="ID",
),
),
("name", models.CharField(max_length=255)),
(
"sort_name",
models.CharField(
blank=True, default=None, max_length=255, null=True
),
),
(
"year_released",
models.IntegerField(blank=True, default=None, null=True),
),
(
"wikidata",
models.CharField(
blank=True, default=None, max_length=50, null=True
),
),
("created_at", models.DateTimeField(auto_now_add=True)),
(
"platform",
models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.SET_DEFAULT,
to="games.platform",
),
),
],
options={
"unique_together": {("name", "platform", "year_released")},
},
),
migrations.CreateModel(
name="Purchase",
fields=[
@@ -57,19 +145,75 @@ class Migration(migrations.Migration):
),
("date_purchased", models.DateField()),
("date_refunded", models.DateField(blank=True, null=True)),
("date_finished", models.DateField(blank=True, null=True)),
("date_dropped", models.DateField(blank=True, null=True)),
("infinite", models.BooleanField(default=False)),
("price", models.FloatField(default=0)),
("price_currency", models.CharField(default="USD", max_length=3)),
("converted_price", models.FloatField(null=True)),
("converted_currency", models.CharField(max_length=3, null=True)),
(
"game",
models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE, to="games.game"
"ownership_type",
models.CharField(
choices=[
("ph", "Physical"),
("di", "Digital"),
("du", "Digital Upgrade"),
("re", "Rented"),
("bo", "Borrowed"),
("tr", "Trial"),
("de", "Demo"),
("pi", "Pirated"),
],
default="di",
max_length=2,
),
),
(
"type",
models.CharField(
choices=[
("game", "Game"),
("dlc", "DLC"),
("season_pass", "Season Pass"),
("battle_pass", "Battle Pass"),
],
default="game",
max_length=255,
),
),
(
"name",
models.CharField(blank=True, default="", max_length=255, null=True),
),
("created_at", models.DateTimeField(auto_now_add=True)),
(
"games",
models.ManyToManyField(
blank=True, related_name="purchases", to="games.game"
),
),
(
"platform",
models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.platform",
),
),
(
"related_purchase",
models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.SET_NULL,
related_name="related_purchases",
to="games.purchase",
),
),
],
),
migrations.CreateModel(
@@ -85,17 +229,42 @@ class Migration(migrations.Migration):
),
),
("timestamp_start", models.DateTimeField()),
("timestamp_end", models.DateTimeField()),
("duration_manual", models.DurationField(blank=True, null=True)),
("timestamp_end", models.DateTimeField(blank=True, null=True)),
(
"duration_manual",
models.DurationField(
blank=True, default=datetime.timedelta(0), null=True
),
),
("duration_calculated", models.DurationField(blank=True, null=True)),
("note", models.TextField(blank=True, null=True)),
("emulated", models.BooleanField(default=False)),
("created_at", models.DateTimeField(auto_now_add=True)),
("modified_at", models.DateTimeField(auto_now=True)),
(
"purchase",
"device",
models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.SET_DEFAULT,
to="games.device",
),
),
(
"game",
models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.purchase",
related_name="sessions",
to="games.game",
),
),
],
options={
"get_latest_by": "timestamp_start",
},
),
]
@@ -1,22 +0,0 @@
# Generated by Django 4.1.4 on 2023-01-02 18:55
import datetime
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0001_initial"),
]
operations = [
migrations.AlterField(
model_name="session",
name="duration_manual",
field=models.DurationField(
blank=True, default=datetime.timedelta(0), null=True
),
),
]
@@ -0,0 +1,17 @@
# Generated by Django 5.1.5 on 2025-01-30 11:04
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0001_initial"),
]
operations = [
migrations.AddField(
model_name="purchase",
name="price_per_game",
field=models.FloatField(null=True),
),
]
@@ -1,23 +0,0 @@
# Generated by Django 4.1.4 on 2023-01-02 23:11
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0002_alter_session_duration_manual"),
]
operations = [
migrations.AlterField(
model_name="session",
name="duration_manual",
field=models.DurationField(blank=True, null=True),
),
migrations.AlterField(
model_name="session",
name="timestamp_end",
field=models.DateTimeField(blank=True, null=True),
),
]
@@ -0,0 +1,17 @@
# Generated by Django 5.1.5 on 2025-01-30 11:12
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0002_purchase_price_per_game"),
]
operations = [
migrations.AddField(
model_name="purchase",
name="updated_at",
field=models.DateTimeField(auto_now=True),
),
]
@@ -1,22 +0,0 @@
# Generated by Django 4.1.5 on 2023-01-09 14:49
import datetime
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0003_alter_session_duration_manual_and_more"),
]
operations = [
migrations.AlterField(
model_name="session",
name="duration_manual",
field=models.DurationField(
blank=True, default=datetime.timedelta(0), null=True
),
),
]
@@ -0,0 +1,28 @@
# Generated by Django 5.1.5 on 2025-01-30 11:57
from django.db import migrations, models
from django.db.models import Count
def initialize_num_purchases(apps, schema_editor):
Purchase = apps.get_model("games", "Purchase")
purchases = Purchase.objects.annotate(num_games=Count("games"))
for purchase in purchases:
purchase.num_purchases = purchase.num_games
purchase.save(update_fields=["num_purchases"])
class Migration(migrations.Migration):
dependencies = [
("games", "0003_purchase_updated_at"),
]
operations = [
migrations.AddField(
model_name="purchase",
name="num_purchases",
field=models.IntegerField(default=0),
),
migrations.RunPython(initialize_num_purchases),
]
@@ -1,35 +0,0 @@
# Generated by Django 4.1.5 on 2023-01-09 17:43
from datetime import timedelta
from django.db import migrations
def set_duration_calculated_none_to_zero(apps, schema_editor):
Session = apps.get_model("games", "Session")
for session in Session.objects.all():
if session.duration_calculated == None:
session.duration_calculated = timedelta(0)
session.save()
def revert_set_duration_calculated_none_to_zero(apps, schema_editor):
Session = apps.get_model("games", "Session")
for session in Session.objects.all():
if session.duration_calculated == timedelta(0):
session.duration_calculated = None
session.save()
class Migration(migrations.Migration):
dependencies = [
("games", "0004_alter_session_duration_manual"),
]
operations = [
migrations.RunPython(
set_duration_calculated_none_to_zero,
revert_set_duration_calculated_none_to_zero,
)
]
@@ -0,0 +1,38 @@
# Generated by Django 5.1.5 on 2025-02-01 19:18
from django.db import migrations, models
def set_finished_status(apps, schema_editor):
Game = apps.get_model("games", "Game")
Game.objects.filter(purchases__date_finished__isnull=False).update(status="f")
class Migration(migrations.Migration):
dependencies = [
("games", "0004_purchase_num_purchases"),
]
operations = [
migrations.AddField(
model_name="game",
name="mastered",
field=models.BooleanField(default=False),
),
migrations.AddField(
model_name="game",
name="status",
field=models.CharField(
choices=[
("u", "Unplayed"),
("p", "Played"),
("f", "Finished"),
("r", "Retired"),
("a", "Abandoned"),
],
default="u",
max_length=1,
),
),
migrations.RunPython(set_finished_status),
]
@@ -0,0 +1,70 @@
# Generated by Django 5.1.5 on 2025-03-01 12:52
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0005_game_mastered_game_status"),
]
operations = [
migrations.AlterField(
model_name="game",
name="sort_name",
field=models.CharField(blank=True, default="", max_length=255),
),
migrations.AlterField(
model_name="game",
name="wikidata",
field=models.CharField(blank=True, default="", max_length=50),
),
migrations.AlterField(
model_name="platform",
name="group",
field=models.CharField(blank=True, default="", max_length=255),
),
migrations.AlterField(
model_name="purchase",
name="converted_currency",
field=models.CharField(blank=True, default="", max_length=3),
),
migrations.AlterField(
model_name="purchase",
name="games",
field=models.ManyToManyField(related_name="purchases", to="games.game"),
),
migrations.AlterField(
model_name="purchase",
name="name",
field=models.CharField(blank=True, default="", max_length=255),
),
migrations.AlterField(
model_name="purchase",
name="related_purchase",
field=models.ForeignKey(
default=None,
null=True,
on_delete=django.db.models.deletion.SET_NULL,
related_name="related_purchases",
to="games.purchase",
),
),
migrations.AlterField(
model_name="session",
name="game",
field=models.ForeignKey(
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
related_name="sessions",
to="games.game",
),
),
migrations.AlterField(
model_name="session",
name="note",
field=models.TextField(blank=True, default=""),
),
]
@@ -1,35 +0,0 @@
# Generated by Django 4.1.5 on 2023-01-09 18:04
from datetime import timedelta
from django.db import migrations
def set_duration_manual_none_to_zero(apps, schema_editor):
Session = apps.get_model("games", "Session")
for session in Session.objects.all():
if session.duration_manual == None:
session.duration_manual = timedelta(0)
session.save()
def revert_set_duration_manual_none_to_zero(apps, schema_editor):
Session = apps.get_model("games", "Session")
for session in Session.objects.all():
if session.duration_manual == timedelta(0):
session.duration_manual = None
session.save()
class Migration(migrations.Migration):
dependencies = [
("games", "0005_auto_20230109_1843"),
]
operations = [
migrations.RunPython(
set_duration_manual_none_to_zero,
revert_set_duration_manual_none_to_zero,
)
]
@@ -1,35 +0,0 @@
# Generated by Django 4.1.5 on 2023-01-19 18:30
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0006_auto_20230109_1904"),
]
operations = [
migrations.AlterField(
model_name="purchase",
name="game",
field=models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE, to="games.game"
),
),
migrations.AlterField(
model_name="purchase",
name="platform",
field=models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE, to="games.platform"
),
),
migrations.AlterField(
model_name="session",
name="purchase",
field=models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE, to="games.purchase"
),
),
]
+17
View File
@@ -0,0 +1,17 @@
# Generated by Django 5.1.5 on 2025-03-17 07:36
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0006_alter_game_sort_name_alter_game_wikidata_and_more"),
]
operations = [
migrations.AddField(
model_name="game",
name="updated_at",
field=models.DateTimeField(auto_now=True),
),
]
-41
View File
@@ -1,41 +0,0 @@
# Generated by Django 4.1.5 on 2023-02-18 16:29
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0007_alter_purchase_game_alter_purchase_platform_and_more"),
]
operations = [
migrations.CreateModel(
name="Edition",
fields=[
(
"id",
models.BigAutoField(
auto_created=True,
primary_key=True,
serialize=False,
verbose_name="ID",
),
),
("name", models.CharField(max_length=255)),
(
"game",
models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE, to="games.game"
),
),
(
"platform",
models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE, to="games.platform"
),
),
],
),
]
@@ -0,0 +1,190 @@
# Generated by Django 5.1.7 on 2025-03-19 13:11
import django.db.models.deletion
import django.db.models.expressions
from django.db import migrations, models
from django.db.models import F, Min
def copy_year_released(apps, schema_editor):
Game = apps.get_model("games", "Game")
Game.objects.update(original_year_released=F("year_released"))
def set_abandoned_status(apps, schema_editor):
Game = apps.get_model("games", "Game")
Game = apps.get_model("games", "Game")
PlayEvent = apps.get_model("games", "PlayEvent")
Game.objects.filter(purchases__date_refunded__isnull=False).update(status="a")
Game.objects.filter(purchases__date_dropped__isnull=False).update(status="a")
finished = Game.objects.filter(purchases__date_finished__isnull=False)
for game in finished:
for purchase in game.purchases.all():
first_session = game.sessions.filter(
timestamp_start__gte=purchase.date_purchased
).aggregate(Min("timestamp_start"))["timestamp_start__min"]
first_session_date = first_session.date() if first_session else None
if purchase.date_finished:
play_event = PlayEvent(
game=game,
started=first_session_date
if first_session_date
else purchase.date_purchased,
ended=purchase.date_finished,
)
play_event.save()
def create_game_status_changes(apps, schema_editor):
Game = apps.get_model("games", "Game")
GameStatusChange = apps.get_model("games", "GameStatusChange")
# if game has any sessions, find the earliest session and create a status change from unplayed to played with that sessions's timestamp_start
for game in Game.objects.filter(sessions__isnull=False).distinct():
if game.sessions.exists():
earliest_session = game.sessions.earliest()
GameStatusChange.objects.create(
game=game,
old_status="u",
new_status="p",
timestamp=earliest_session.timestamp_start,
)
for game in Game.objects.filter(purchases__date_dropped__isnull=False):
GameStatusChange.objects.create(
game=game,
old_status="p",
new_status="a",
timestamp=game.purchases.first().date_dropped,
)
for game in Game.objects.filter(purchases__date_refunded__isnull=False):
GameStatusChange.objects.create(
game=game,
old_status="p",
new_status="a",
timestamp=game.purchases.first().date_refunded,
)
# check if game has any playevents, if so create a status change from current status to finished based on playevent's ended date
# consider only the first playevent
for game in Game.objects.filter(playevents__isnull=False):
first_playevent = game.playevents.first()
GameStatusChange.objects.create(
game=game,
old_status="p",
new_status="f",
timestamp=first_playevent.ended,
)
class Migration(migrations.Migration):
dependencies = [
("games", "0007_game_updated_at"),
]
operations = [
migrations.AddField(
model_name="game",
name="original_year_released",
field=models.IntegerField(blank=True, default=None, null=True),
),
migrations.RunPython(copy_year_released),
migrations.CreateModel(
name="GameStatusChange",
fields=[
(
"id",
models.BigAutoField(
auto_created=True,
primary_key=True,
serialize=False,
verbose_name="ID",
),
),
(
"old_status",
models.CharField(
blank=True,
choices=[
("u", "Unplayed"),
("p", "Played"),
("f", "Finished"),
("r", "Retired"),
("a", "Abandoned"),
],
max_length=1,
null=True,
),
),
(
"new_status",
models.CharField(
choices=[
("u", "Unplayed"),
("p", "Played"),
("f", "Finished"),
("r", "Retired"),
("a", "Abandoned"),
],
max_length=1,
),
),
("timestamp", models.DateTimeField(null=True)),
(
"game",
models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE,
related_name="status_changes",
to="games.game",
),
),
],
options={
"ordering": ["-timestamp"],
},
),
migrations.CreateModel(
name="PlayEvent",
fields=[
(
"id",
models.BigAutoField(
auto_created=True,
primary_key=True,
serialize=False,
verbose_name="ID",
),
),
("started", models.DateField(blank=True, null=True)),
("ended", models.DateField(blank=True, null=True)),
(
"days_to_finish",
models.GeneratedField(
db_persist=True,
expression=django.db.models.expressions.RawSQL(
"\n COALESCE(\n CASE \n WHEN date(ended) = date(started) THEN 1\n ELSE julianday(ended) - julianday(started)\n END, 0\n )\n ",
[],
),
output_field=models.IntegerField(),
),
),
("note", models.CharField(blank=True, default="", max_length=255)),
("created_at", models.DateTimeField(auto_now_add=True)),
("updated_at", models.DateTimeField(auto_now=True)),
(
"game",
models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE,
related_name="playevents",
to="games.game",
),
),
],
),
migrations.RunPython(set_abandoned_status),
migrations.RunPython(create_game_status_changes),
]
-34
View File
@@ -1,34 +0,0 @@
# Generated by Django 4.1.5 on 2023-02-18 18:51
from django.db import migrations
def create_edition_of_game(apps, schema_editor):
Game = apps.get_model("games", "Game")
Edition = apps.get_model("games", "Edition")
Platform = apps.get_model("games", "Platform")
first_platform = Platform.objects.first()
all_games = Game.objects.all()
all_editions = Edition.objects.all()
for game in all_games:
existing_edition = None
try:
existing_edition = all_editions.objects.get(game=game.id)
except:
pass
if existing_edition == None:
edition = Edition()
edition.id = game.id
edition.game = game
edition.name = game.name
edition.platform = first_platform
edition.save()
class Migration(migrations.Migration):
dependencies = [
("games", "0008_edition"),
]
operations = [migrations.RunPython(create_edition_of_game)]
@@ -0,0 +1,20 @@
# Generated by Django 5.1.7 on 2025-03-20 11:35
from django.db import migrations
class Migration(migrations.Migration):
dependencies = [
("games", "0008_game_original_year_released_gamestatuschange_and_more"),
]
operations = [
migrations.RemoveField(
model_name="purchase",
name="date_dropped",
),
migrations.RemoveField(
model_name="purchase",
name="date_finished",
),
]
@@ -1,21 +0,0 @@
# Generated by Django 4.1.5 on 2023-02-18 19:06
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0009_create_editions"),
]
operations = [
migrations.AlterField(
model_name="purchase",
name="game",
field=models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE, to="games.edition"
),
),
]
@@ -0,0 +1,16 @@
# Generated by Django 5.1.7 on 2025-03-22 17:46
from django.db import migrations
class Migration(migrations.Migration):
dependencies = [
("games", "0009_remove_purchase_date_dropped_and_more"),
]
operations = [
migrations.RemoveField(
model_name="purchase",
name="price_per_game",
),
]
@@ -0,0 +1,29 @@
# Generated by Django 5.1.7 on 2025-03-22 17:46
import django.db.models.expressions
import django.db.models.functions.comparison
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0010_remove_purchase_price_per_game"),
]
operations = [
migrations.AddField(
model_name="purchase",
name="price_per_game",
field=models.GeneratedField(
db_persist=True,
expression=django.db.models.expressions.CombinedExpression(
django.db.models.functions.comparison.Coalesce(
models.F("converted_price"), models.F("price"), 0
),
"/",
models.F("num_purchases"),
),
output_field=models.FloatField(),
),
),
]
@@ -1,18 +0,0 @@
# Generated by Django 4.1.5 on 2023-02-18 19:18
from django.db import migrations
class Migration(migrations.Migration):
dependencies = [
("games", "0010_alter_purchase_game"),
]
operations = [
migrations.RenameField(
model_name="purchase",
old_name="game",
new_name="edition",
),
]
@@ -0,0 +1,32 @@
# Generated by Django 5.1.7 on 2025-03-25 20:30
import django.db.models.expressions
import django.db.models.functions.comparison
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0011_purchase_price_per_game"),
]
operations = [
migrations.RemoveField(
model_name="session",
name="duration_calculated",
),
migrations.AddField(
model_name="session",
name="duration_calculated",
field=models.GeneratedField(
db_persist=True,
expression=django.db.models.functions.comparison.Coalesce(
django.db.models.expressions.CombinedExpression(
models.F("timestamp_end"), "-", models.F("timestamp_start")
),
0,
),
output_field=models.DurationField(),
),
),
]
@@ -1,23 +0,0 @@
# Generated by Django 4.1.5 on 2023-02-18 19:53
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0011_rename_game_purchase_edition"),
]
operations = [
migrations.AddField(
model_name="purchase",
name="price",
field=models.IntegerField(default=0),
),
migrations.AddField(
model_name="purchase",
name="price_currency",
field=models.CharField(default="USD", max_length=3),
),
]
+35
View File
@@ -0,0 +1,35 @@
# Generated by Django 5.1.7 on 2025-03-25 20:33
import datetime
from django.db import migrations, models
from django.db.models import F, Sum
def calculate_game_playtime(apps, schema_editor):
Game = apps.get_model("games", "Game")
games = Game.objects.all()
for game in games:
total_playtime = game.sessions.aggregate(
total_playtime=Sum(F("duration_total"))
)["total_playtime"]
if total_playtime:
game.playtime = total_playtime
game.save(update_fields=["playtime"])
class Migration(migrations.Migration):
dependencies = [
("games", "0012_alter_session_duration_calculated"),
]
operations = [
migrations.AddField(
model_name="game",
name="playtime",
field=models.DurationField(
blank=True, default=datetime.timedelta(0), editable=False
),
),
migrations.RunPython(calculate_game_playtime),
]
@@ -1,31 +0,0 @@
# Generated by Django 4.1.5 on 2023-02-18 19:54
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0012_purchase_price_purchase_price_currency"),
]
operations = [
migrations.AddField(
model_name="purchase",
name="ownership_type",
field=models.CharField(
choices=[
("ph", "Physical"),
("di", "Digital"),
("du", "Digital Upgrade"),
("re", "Rented"),
("bo", "Borrowed"),
("tr", "Trial"),
("de", "Demo"),
("pi", "Pirated"),
],
default="di",
max_length=2,
),
),
]
@@ -1,52 +0,0 @@
# Generated by Django 4.1.5 on 2023-02-18 19:59
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0013_purchase_ownership_type"),
]
operations = [
migrations.CreateModel(
name="Device",
fields=[
(
"id",
models.BigAutoField(
auto_created=True,
primary_key=True,
serialize=False,
verbose_name="ID",
),
),
("name", models.CharField(max_length=255)),
(
"type",
models.CharField(
choices=[
("pc", "PC"),
("co", "Console"),
("ha", "Handheld"),
("mo", "Mobile"),
("sbc", "Single-board computer"),
],
default="pc",
max_length=3,
),
),
],
),
migrations.AddField(
model_name="session",
name="device",
field=models.ForeignKey(
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.device",
),
),
]
@@ -0,0 +1,24 @@
# Generated by Django 5.1.7 on 2025-03-25 20:46
import django.db.models.expressions
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0013_game_playtime"),
]
operations = [
migrations.AddField(
model_name="session",
name="duration_total",
field=models.GeneratedField(
db_persist=True,
expression=django.db.models.expressions.CombinedExpression(
models.F("duration_calculated"), "+", models.F("duration_manual")
),
output_field=models.DurationField(),
),
),
]
@@ -0,0 +1,43 @@
# Generated by Django 5.1.7 on 2026-01-15 15:37
import datetime
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0014_session_duration_total"),
]
operations = [
migrations.AlterField(
model_name="purchase",
name="date_purchased",
field=models.DateField(verbose_name="Purchased"),
),
migrations.AlterField(
model_name="purchase",
name="date_refunded",
field=models.DateField(blank=True, null=True, verbose_name="Refunded"),
),
migrations.AlterField(
model_name="session",
name="duration_manual",
field=models.DurationField(
blank=True,
default=datetime.timedelta(0),
null=True,
verbose_name="Manual duration",
),
),
migrations.AlterField(
model_name="session",
name="timestamp_end",
field=models.DateTimeField(blank=True, null=True, verbose_name="End"),
),
migrations.AlterField(
model_name="session",
name="timestamp_start",
field=models.DateTimeField(verbose_name="Start"),
),
]
@@ -1,23 +0,0 @@
# Generated by Django 4.1.5 on 2023-02-20 14:55
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0014_device_session_device"),
]
operations = [
migrations.AddField(
model_name="edition",
name="wikidata",
field=models.CharField(blank=True, default=None, max_length=50, null=True),
),
migrations.AddField(
model_name="edition",
name="year_released",
field=models.IntegerField(default=2023),
),
]
@@ -0,0 +1,21 @@
# Generated by Django 6.0.1 on 2026-05-12 11:57
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0015_alter_purchase_date_purchased_and_more"),
]
operations = [
migrations.AddField(
model_name="purchase",
name="needs_price_update",
field=models.BooleanField(db_index=True, default=True),
),
migrations.RunSQL(
"UPDATE games_purchase SET needs_price_update = FALSE WHERE converted_price IS NOT NULL AND converted_currency != ''",
reverse_sql="UPDATE games_purchase SET needs_price_update = TRUE WHERE converted_price IS NOT NULL AND converted_currency != ''",
),
]
@@ -1,51 +0,0 @@
# Generated by Django 4.1.5 on 2023-11-06 11:10
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0015_edition_wikidata_edition_year_released"),
]
operations = [
migrations.AlterField(
model_name="edition",
name="platform",
field=models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.platform",
),
),
migrations.AlterField(
model_name="edition",
name="year_released",
field=models.IntegerField(blank=True, default=None, null=True),
),
migrations.AlterField(
model_name="game",
name="wikidata",
field=models.CharField(blank=True, default=None, max_length=50, null=True),
),
migrations.AlterField(
model_name="platform",
name="group",
field=models.CharField(blank=True, default=None, max_length=255, null=True),
),
migrations.AlterField(
model_name="session",
name="device",
field=models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.device",
),
),
]
@@ -1,141 +0,0 @@
# Generated by Django 4.1.5 on 2023-11-06 18:14
import django.db.models.deletion
from django.db import migrations, models
def rename_duplicates(apps, schema_editor):
Edition = apps.get_model("games", "Edition")
duplicates = (
Edition.objects.values("name", "platform")
.annotate(name_count=models.Count("id"))
.filter(name_count__gt=1)
)
for duplicate in duplicates:
counter = 1
duplicate_editions = Edition.objects.filter(
name=duplicate["name"], platform_id=duplicate["platform"]
).order_by("id")
for edition in duplicate_editions[1:]: # Skip the first one
edition.name = f"{edition.name} {counter}"
edition.save()
counter += 1
def update_game_year(apps, schema_editor):
Game = apps.get_model("games", "Game")
Edition = apps.get_model("games", "Edition")
for game in Game.objects.filter(year__isnull=True):
# Try to get the first related edition with a non-null year_released
edition = Edition.objects.filter(game=game, year_released__isnull=False).first()
if edition:
# If an edition is found, update the game's year
game.year = edition.year_released
game.save()
class Migration(migrations.Migration):
replaces = [
("games", "0016_alter_edition_platform_alter_edition_year_released_and_more"),
("games", "0017_alter_device_type_alter_purchase_platform"),
("games", "0018_auto_20231106_1825"),
("games", "0019_alter_edition_unique_together"),
("games", "0020_game_year"),
("games", "0021_auto_20231106_1909"),
("games", "0022_rename_year_game_year_released"),
]
dependencies = [
("games", "0015_edition_wikidata_edition_year_released"),
]
operations = [
migrations.AlterField(
model_name="edition",
name="platform",
field=models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.platform",
),
),
migrations.AlterField(
model_name="edition",
name="year_released",
field=models.IntegerField(blank=True, default=None, null=True),
),
migrations.AlterField(
model_name="game",
name="wikidata",
field=models.CharField(blank=True, default=None, max_length=50, null=True),
),
migrations.AlterField(
model_name="platform",
name="group",
field=models.CharField(blank=True, default=None, max_length=255, null=True),
),
migrations.AlterField(
model_name="session",
name="device",
field=models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.device",
),
),
migrations.AlterField(
model_name="device",
name="type",
field=models.CharField(
choices=[
("pc", "PC"),
("co", "Console"),
("ha", "Handheld"),
("mo", "Mobile"),
("sbc", "Single-board computer"),
("un", "Unknown"),
],
default="un",
max_length=3,
),
),
migrations.AlterField(
model_name="purchase",
name="platform",
field=models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.platform",
),
),
migrations.RunPython(
code=rename_duplicates,
),
migrations.AlterUniqueTogether(
name="edition",
unique_together={("name", "platform")},
),
migrations.AddField(
model_name="game",
name="year",
field=models.IntegerField(blank=True, default=None, null=True),
),
migrations.RunPython(
code=update_game_year,
),
migrations.RenameField(
model_name="game",
old_name="year",
new_name="year_released",
),
]
@@ -0,0 +1,48 @@
# Generated by Django 6.0.1 on 2026-06-06 07:17
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0016_add_needs_price_update"),
]
operations = [
migrations.CreateModel(
name="FilterPreset",
fields=[
(
"id",
models.BigAutoField(
auto_created=True,
primary_key=True,
serialize=False,
verbose_name="ID",
),
),
("name", models.CharField(max_length=255)),
(
"mode",
models.CharField(
choices=[
("games", "Games"),
("sessions", "Sessions"),
("purchases", "Purchases"),
("playevents", "Play Events"),
],
default="games",
max_length=50,
),
),
("find_filter", models.JSONField(blank=True, default=dict)),
("object_filter", models.JSONField(blank=True, default=dict)),
("ui_options", models.JSONField(blank=True, default=dict)),
("created_at", models.DateTimeField(auto_now_add=True)),
("updated_at", models.DateTimeField(auto_now=True)),
],
options={
"ordering": ["name"],
},
),
]
@@ -1,41 +0,0 @@
# Generated by Django 4.1.5 on 2023-11-06 16:53
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0016_alter_edition_platform_alter_edition_year_released_and_more"),
]
operations = [
migrations.AlterField(
model_name="device",
name="type",
field=models.CharField(
choices=[
("pc", "PC"),
("co", "Console"),
("ha", "Handheld"),
("mo", "Mobile"),
("sbc", "Single-board computer"),
("un", "Unknown"),
],
default="un",
max_length=3,
),
),
migrations.AlterField(
model_name="purchase",
name="platform",
field=models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.platform",
),
),
]
@@ -0,0 +1,18 @@
# Generated by Django 6.0.1 on 2026-06-06 20:09
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('games', '0017_add_filter_preset'),
]
operations = [
migrations.AlterField(
model_name='session',
name='timestamp_start',
field=models.DateTimeField(db_index=True, verbose_name='Start'),
),
]
@@ -1,34 +0,0 @@
# Generated by Django 4.1.5 on 2023-11-06 17:25
from django.db import migrations, models
def rename_duplicates(apps, schema_editor):
Edition = apps.get_model("games", "Edition")
duplicates = (
Edition.objects.values("name", "platform")
.annotate(name_count=models.Count("id"))
.filter(name_count__gt=1)
)
for duplicate in duplicates:
counter = 1
duplicate_editions = Edition.objects.filter(
name=duplicate["name"], platform_id=duplicate["platform"]
).order_by("id")
for edition in duplicate_editions[1:]: # Skip the first one
edition.name = f"{edition.name} {counter}"
edition.save()
counter += 1
class Migration(migrations.Migration):
dependencies = [
("games", "0017_alter_device_type_alter_purchase_platform"),
]
operations = [
migrations.RunPython(rename_duplicates),
]
@@ -1,17 +0,0 @@
# Generated by Django 4.1.5 on 2023-11-06 17:26
from django.db import migrations
class Migration(migrations.Migration):
dependencies = [
("games", "0018_auto_20231106_1825"),
]
operations = [
migrations.AlterUniqueTogether(
name="edition",
unique_together={("name", "platform")},
),
]
-18
View File
@@ -1,18 +0,0 @@
# Generated by Django 4.1.5 on 2023-11-06 18:05
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0019_alter_edition_unique_together"),
]
operations = [
migrations.AddField(
model_name="game",
name="year",
field=models.IntegerField(blank=True, default=None, null=True),
),
]
@@ -1,24 +0,0 @@
from django.db import migrations
def update_game_year(apps, schema_editor):
Game = apps.get_model("games", "Game")
Edition = apps.get_model("games", "Edition")
for game in Game.objects.filter(year__isnull=True):
# Try to get the first related edition with a non-null year_released
edition = Edition.objects.filter(game=game, year_released__isnull=False).first()
if edition:
# If an edition is found, update the game's year
game.year = edition.year_released
game.save()
class Migration(migrations.Migration):
dependencies = [
("games", "0020_game_year"),
]
operations = [
migrations.RunPython(update_game_year),
]
@@ -1,18 +0,0 @@
# Generated by Django 4.1.5 on 2023-11-06 18:12
from django.db import migrations
class Migration(migrations.Migration):
dependencies = [
("games", "0021_auto_20231106_1909"),
]
operations = [
migrations.RenameField(
model_name="game",
old_name="year",
new_name="year_released",
),
]
@@ -1,21 +0,0 @@
# Generated by Django 4.1.5 on 2023-11-06 18:24
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
(
"games",
"0016_alter_edition_platform_alter_edition_year_released_and_more_squashed_0022_rename_year_game_year_released",
),
]
operations = [
migrations.AddField(
model_name="purchase",
name="date_finished",
field=models.DateField(blank=True, null=True),
),
]
@@ -1,39 +0,0 @@
# Generated by Django 4.1.5 on 2023-11-09 09:32
from django.db import migrations, models
def create_sort_name(apps, schema_editor):
Edition = apps.get_model(
"games", "Edition"
) # Replace 'your_app_name' with the actual name of your app
for edition in Edition.objects.all():
name = edition.name
# Check for articles at the beginning of the name and move them to the end
if name.lower().startswith("the "):
sort_name = f"{name[4:]}, The"
elif name.lower().startswith("a "):
sort_name = f"{name[2:]}, A"
elif name.lower().startswith("an "):
sort_name = f"{name[3:]}, An"
else:
sort_name = name
# Save the sort_name back to the database
edition.sort_name = sort_name
edition.save()
class Migration(migrations.Migration):
dependencies = [
("games", "0023_purchase_date_finished"),
]
operations = [
migrations.AddField(
model_name="edition",
name="sort_name",
field=models.CharField(blank=True, default=None, max_length=255, null=True),
),
migrations.RunPython(create_sort_name),
]
-39
View File
@@ -1,39 +0,0 @@
# Generated by Django 4.1.5 on 2023-11-09 09:32
from django.db import migrations, models
def create_sort_name(apps, schema_editor):
Game = apps.get_model(
"games", "Game"
) # Replace 'your_app_name' with the actual name of your app
for game in Game.objects.all():
name = game.name
# Check for articles at the beginning of the name and move them to the end
if name.lower().startswith("the "):
sort_name = f"{name[4:]}, The"
elif name.lower().startswith("a "):
sort_name = f"{name[2:]}, A"
elif name.lower().startswith("an "):
sort_name = f"{name[3:]}, An"
else:
sort_name = name
# Save the sort_name back to the database
game.sort_name = sort_name
game.save()
class Migration(migrations.Migration):
dependencies = [
("games", "0024_edition_sort_name"),
]
operations = [
migrations.AddField(
model_name="game",
name="sort_name",
field=models.CharField(blank=True, default=None, max_length=255, null=True),
),
migrations.RunPython(create_sort_name),
]

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