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1 Commits

Author SHA1 Message Date
lukas 241aa9dc13 Add manage page
Django CI/CD / test (push) Successful in 1m16s
Django CI/CD / build-and-push (push) Has been skipped
2024-07-11 14:05:25 +02:00
220 changed files with 5981 additions and 23345 deletions
-25
View File
@@ -1,25 +0,0 @@
{
"name": "Django Time Tracker",
"dockerFile": "../devcontainer.Dockerfile",
"customizations": {
"vscode": {
"settings": {
"python.pythonPath": "/usr/local/bin/python",
"python.defaultInterpreterPath": "/usr/local/bin/python",
"terminal.integrated.defaultProfile.linux": "bash"
},
"extensions": [
"ms-python.python",
"ms-python.debugpy",
"ms-python.vscode-pylance",
"ms-azuretools.vscode-docker",
"batisteo.vscode-django",
"charliermarsh.ruff",
"bradlc.vscode-tailwindcss",
"EditorConfig.EditorConfig"
]
}
},
"forwardPorts": [8000],
"postCreateCommand": "poetry install && poetry run python manage.py migrate && npm install && make dev",
}
+1
View File
@@ -9,6 +9,7 @@ static
.drone.yml
.editorconfig
.gitignore
Caddyfile
CHANGELOG.md
db.sqlite3
docker-compose*
-3
View File
@@ -15,6 +15,3 @@ indent_size = 4
[**/*.js]
indent_style = space
indent_size = 2
[*.html]
insert_final_newline = false
-21
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@@ -1,21 +0,0 @@
# Docker registry URL (used in docker-compose.yml)
REGISTRY_URL=registry.kucharczyk.xyz
# Container timezone
TZ=Europe/Prague
# User/group IDs for container (used in entrypoint.sh)
PUID=1000
PGID=100
# External port mapping
TIMETRACKER_EXTERNAL_PORT=8000
# Django production mode (set to "1" for production)
PROD=1
# Database directory (defaults to project root)
DATA_DIR=/home/timetracker/app/data
# CSRF trusted origins
CSRF_TRUSTED_ORIGINS=https://tracker.kucharczyk.xyz
-1
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@@ -1 +0,0 @@
use nix
+13 -27
View File
@@ -9,42 +9,28 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install uv
uses: astral-sh/setup-uv@v5
- uses: actions/setup-python@v4
with:
enable-cache: false
python-version: "3.14"
- name: Install dependencies
run: uv sync --frozen
- name: Run Migrations
run: uv run python manage.py migrate
- name: Run Tests
run: uv run --with pytest-django pytest
python-version: 3.12
- run: |
python -m pip install poetry
poetry install
poetry env info
poetry run python manage.py migrate
PROD=1 poetry run pytest
build-and-push:
needs: test
runs-on: ubuntu-latest
if: github.ref == 'refs/heads/main'
steps:
- uses: actions/checkout@v4
- name: Set Version
run: echo "VERSION_NUMBER=1.7.0" >> $GITHUB_ENV
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
- name: Build and push
uses: docker/build-push-action@v5
- uses: docker/setup-buildx-action@v3
- uses: docker/build-push-action@v5
with:
context: .
push: true
tags: |
registry.kucharczyk.xyz/timetracker:latest
registry.kucharczyk.xyz/timetracker:${{ env.VERSION_NUMBER }}
# cache-from: type=gha
# cache-to: type=gha,mode=max
registry.kucharczyk.xyz/timetracker:${{ env.VERSION_NUMBER }}
env:
VERSION_NUMBER: 1.5.1
-5
View File
@@ -4,12 +4,7 @@ __pycache__
.venv/
node_modules
package-lock.json
pnpm-lock.yaml
db.sqlite3
data/
/static/
dist/
.DS_Store
.python-version
.direnv
.hermes/
+15
View File
@@ -0,0 +1,15 @@
repos:
- repo: https://github.com/psf/black
rev: 22.12.0
hooks:
- id: black
- repo: https://github.com/pycqa/isort
rev: 5.12.0
hooks:
- id: isort
name: isort (python)
- repo: https://github.com/Riverside-Healthcare/djLint
rev: v1.34.0
hooks:
- id: djlint-reformat-django
- id: djlint-django
-11
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@@ -1,11 +0,0 @@
{
"recommendations": [
"charliermarsh.ruff",
"ms-python.python",
"ms-python.vscode-pylance",
"ms-python.debugpy",
"batisteo.vscode-django",
"bradlc.vscode-tailwindcss",
"EditorConfig.EditorConfig"
]
}
-26
View File
@@ -1,26 +0,0 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Python Debugger: Current File",
"type": "debugpy",
"request": "launch",
"program": "${file}",
"console": "integratedTerminal"
},
{
"name": "Python Debugger: Django",
"type": "debugpy",
"request": "launch",
"args": [
"runserver"
],
"django": true,
"autoStartBrowser": false,
"program": "${workspaceFolder}/manage.py"
}
]
}
+2 -24
View File
@@ -4,30 +4,8 @@
],
"python.testing.unittestEnabled": false,
"python.testing.pytestEnabled": true,
"python.analysis.typeCheckingMode": "strict",
"python.analysis.typeCheckingMode": "basic",
"[python]": {
"editor.defaultFormatter": "charliermarsh.ruff",
"editor.formatOnSave": true,
"editor.codeActionsOnSave": {
"source.fixAll": "explicit",
"source.organizeImports": "explicit"
},
"editor.defaultFormatter": "ms-python.black-formatter"
},
"ruff.path": ["/nix/store/jaibb3v0rrnlw5ib54qqq3452yhp1xcb-ruff-0.5.7/bin/ruff"],
"tailwind-fold.supportedLanguages": [
"html",
"typescriptreact",
"javascriptreact",
"typescript",
"javascript",
"vue-html",
"vue",
"php",
"markdown",
"coffeescript",
"svelte",
"astro",
"erb",
"django-html"
]
}
+4 -74
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@@ -1,81 +1,11 @@
## 1.7.0 / 2026-05-12
## Unreleased
### New
* Add toast notification system with HTMX middleware integration
* Add component system (Cotton-based): button, modal, table_row, search_field, gamelink
* Add needs_price_update field to Purchase model for reliable price change detection
* Add confirmation dialog before deleting a game
* Add game status information documentation (STATUSES.md)
* Allow directly updating device in session list via inline selector
* Migrate from Poetry to uv for Python dependency management
* Scope URLs to the games namespace
* Start session template shared between add and edit views
### Improved
* Major style overhaul: CSS variables, improved dark mode, Flowbite 4.x upgrade
* Improve game status evaluation and add abandon prompt on refund
* Robustify Docker container and fix default database location
* Make component rendering deterministic for improved caching
* Component caching: deterministic randomid generation
* Component test suite with 1000+ lines of tests
* Make tests more robust with django-pytest
* Update NameWithIcon component: testable, fixed platform extraction bug
* Pin Caddy version and improve make dev-prod
* Add .env.example documenting environment variables
* Unify A() component with explicit url_name vs href parameters
### Fixed
* Fix refund confirmation not working
* Fix stats view missing first and last game values
* Fix A() component silent fallback on URL typos
* Fix secondary submit buttons not working
* Fix button not passing attributes
* Fix default mutable arguments in component functions
* Fix extra submit button when adding purchase
* Fix pointer cursor on search field button
### Removed
* Remove GraphQL API
### Dependencies
* Update django-ninja to 1.6.2
## 1.6.1 / 2026-01-30 11:48+01:00
### New
* Pre-fill time played into new playevent, also tracks time since last playevent
* Improve light theme and fix light/dark theme switcher
* Fix purchase form logic
* Update dependencies
## 1.6.0 / 2025-01-15 23:13+01:00
### New
* Visual overhaul of many pages
* Render notes as Markdown
* Require login by default
* Add stats for dropped purchases, monthly playtimes
* Allow deleting purchases
* Add all-time stats
* Manage purchases
* Automatically convert purchase prices
* Add emulated property to sessions
* Add today's and last 7 days playtime stats to navbar
### Improved
## Improved
* mark refunded purchases red on game overview
* increase session count on game overview when starting a new session
* game overview:
* sort purchases also by date purchased (on top of date released)
* improve header format, make it more appealing
* ignore manual sessions when calculating session average
* stats: improve purchase name consistency
* session list: use display name instead of sort name
* unify the appearance of game links, and make them expand to full size on hover
### Fixed
## Fixed
* Fix title not being displayed on the Recent sessions page
* Avoid errors when displaying game overview with zero sessions
## 1.5.2 / 2024-01-14 21:27+01:00
@@ -198,7 +128,7 @@
* Use the same form when editing a session as when adding a session
* Change recent session view to current year instead of last 30 days
* Add a hacky way not to reload a page when starting or ending a session (https://git.kucharczyk.xyz/lukas/timetracker/issues/52)
* Improve session listing (https://git.kucharczyk.xyz/lukas/timetracker/issues/53)
* Improve session list (https://git.kucharczyk.xyz/lukas/timetracker/issues/53)
### Fixes
-170
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@@ -1,170 +0,0 @@
# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Commands
| Task | Command |
|------|---------|
| Install dependencies | `make init` (installs Python via uv + npm packages, loads platform fixtures) |
| Development server | `make dev` (runs Django runserver + Tailwind CSS watcher) |
| Production-like dev | `make dev-prod` (Caddy + Gunicorn/Uvicorn + Django-Q cluster) |
| Run tests | `make test` (or `uv run --with pytest-django pytest`) |
| Make migrations | `make makemigrations` |
| Apply migrations | `make migrate` |
| CSS (Tailwind) | `make css` |
| Django shell | `make shell` |
| Create superuser | `make createsuperuser` |
| Format Python | `make format` (or `uv run ruff format`) |
| Lint Python | `make lint` (or `uv run ruff check`) |
| Auto-fix lint | `make lint-fix` (`ruff check --fix`) |
| Lint + format check + tests | `make check` (CI-style aggregate) |
| Sync uv.lock | `uv sync` (after editing pyproject.toml) |
| Load platform fixtures | `make loadplatforms` |
| Load sample data | `make loadsample` |
| Dump games data | `make dumpgames` |
## Architecture
A Django 6+ monolith (v1.7.0) with a single app (`games/`) for tracking video game purchases, play sessions, and statistics. Uses HTMX for interactivity with a pure-Python server-side component system, plus a Django Ninja REST API.
### Directory layout
```
games/ — Django app: models, views, templates, forms, signals, tasks, API, filters
common/ — Shared utilities: time formatting, component system, criteria, layout, icons
timetracker/ — Django project: settings, URL root, ASGI/WSGI
tests/ — Pytest tests
contrib/ — One-off scripts (exchange rate import)
docs/ — Additional documentation
```
### Models (in `games/models.py`)
- **Game** — `name`, `platform` (FK), `status` (u/p/f/r/a), `mastered`, `playtime` (DurationField updated via signal), `year_released`, `sort_name`, `wikidata`
- **Platform** — `name`, `group`, `icon` (slug, auto-generated from name)
- **Purchase** — ownership type, prices, currency conversion (`converted_price`, `price_per_game` is a `GeneratedField`), links to Game via M2M. `num_purchases` counts linked games. DLC/SeasonPass/BattlePass must have a `related_purchase`
- **Session** — `timestamp_start`/`timestamp_end`, `duration_manual`, `device` (FK), `note`, `emulated`. `duration_calculated` and `duration_total` are `GeneratedField`s (cannot be written directly)
- **Device** — `name`, `type` (PC/Console/Handheld/Mobile/SBC/Unknown)
- **PlayEvent** — marks when a game was started/finished (separate from Sessions), `days_to_finish` is a `GeneratedField`
- **ExchangeRate** — cached FX rates per currency pair per year
- **GameStatusChange** — audit log of status transitions, ordered by `-timestamp`
- **FilterPreset** — saved filter configuration; `mode` (games/sessions/purchases/playevents), `find_filter`, `object_filter`, `ui_options` (all JSON). Follows Stash's SavedFilter pattern
**Sentinel objects**: `get_sentinel_platform()` returns an "Unspecified" platform used when a Game has no platform. A similar sentinel Device ("Unknown") is created when a Session has no device.
**GeneratedField constraint**: `duration_calculated`, `duration_total`, `price_per_game`, `days_to_finish` are computed by the database and cannot be written from application code.
### Key patterns
**Layout system** (`common/layout.py`): Views call `render_page(request, content, title=...)` instead of Django's `render()`. This assembles a full HTML document via `Page()` — analogous to FastHTML's `fast_app()`. `Page()` handles the `<head>`, navbar, toast container, JS includes, and FOUC-prevention script. The navbar shows today's playtime and last-7-days playtime from the `model_counts` context processor.
**Component system** (`common/components/`): Pure-Python HTML builders, split into four submodules re-exported via `common/components/__init__.py`:
- **`core.py`** — `Component(tag_name, attributes, children)`: the fundamental builder. `_render_element()` is `@lru_cache`-memoized (4096 entries, always active). Attribute values are always HTML-escaped; children are escaped unless they are `SafeText`. `randomid()` generates stable hash-based IDs.
- **`primitives.py`** — Generic HTML: `A()`, `Button()` (with color/size/icon params), `ButtonGroup()`, `Div()`, `Span()`, `Label()`, `Input()`, `Icon()`, `Popover()`, `PopoverTruncated()`, `SearchField()`, `H1()`, `Modal()`, `SimpleTable()`, `TableRow()`, `TableTd()`, `TableHeader()`, `paginated_table_content()`, `AddForm()`, `Pill()`, `CsrfInput()`, `ModuleScript()`
- **`domain.py`** — Domain-specific: `GameLink()`, `GameStatus()` (colored dot + label), `GameStatusSelector()` (Alpine.js PATCH dropdown), `SessionDeviceSelector()` (Alpine.js PATCH dropdown), `LinkedPurchase()`, `NameWithIcon()`, `PriceConverted()`, `PurchasePrice()`
- **`filters.py`** — Filter UI: `FilterBar()`, `SessionFilterBar()`, `PurchaseFilterBar()` (built from `FilterSelect` widgets)
- **`search_select.py`** — `SearchSelect()` (form combobox) + `FilterSelect()` (include/exclude filter combobox with pinned Any/None modifiers) + `SearchSelectOption`, all built on a shared `_combobox_shell`; wired by `games/static/js/search_select.js`
**Filter system** (`games/filters.py` + `common/criteria.py`): Stash-inspired structured filtering.
- `common/criteria.py` defines typed criterion classes: `StringCriterion`, `IntCriterion`, `FloatCriterion`, `DateCriterion`, `BoolCriterion`, `MultiCriterion`, `ChoiceCriterion`. Each has a `modifier` (`Modifier` enum: EQUALS, NOT_EQUALS, INCLUDES, EXCLUDES, GREATER_THAN, LESS_THAN, BETWEEN, IS_NULL, etc.) and a `to_q(field_name)` method.
- `OperatorFilter` base class provides AND/OR/NOT sub-filter composition and JSON serialization/deserialization.
- `games/filters.py` defines `GameFilter`, `SessionFilter`, `PurchaseFilter` (all `@dataclass` subclasses of `OperatorFilter`) and `FindFilter` (sort/pagination). Filters serialize to/from JSON and are passed in the `?filter=` query parameter.
- `parse_game_filter()`, `parse_session_filter()`, `parse_purchase_filter()` helpers deserialize from a JSON string.
- `FilterPreset` model stores named filter configurations that users can save and reload.
**Views** (`games/views/`): Function-based views decorated with `@login_required`. Organized by domain entity:
- `session.py`, `game.py`, `purchase.py`, `playevent.py`, `platform.py`, `device.py`, `statuschange.py` — CRUD for each entity
- `general.py``stats()`, `stats_alltime()`, `index()`, `model_counts` context processor, `global_current_year` context processor, `use_custom_redirect` decorator (redirects to `request.session["return_path"]` if set)
- `stats_data.py``compute_stats(year)` returns a `StatsData` TypedDict; pure computation, no HTTP
- `stats_content.py` — renders stats page content from a `StatsData` dict
- `filter_presets.py``list_presets`, `save_preset`, `delete_preset`, `load_preset`
- `auth.py` — custom `LoginView` subclassing Django's auth view, renders login page via `render_page()`
**Signals** (`games/signals.py`):
- `pre_save` on Purchase: snapshots old price/currency for change detection
- `post_save` on Purchase: sets `needs_price_update` if price/currency changed
- `m2m_changed` on Purchase.games: updates `num_purchases` count
- `pre_delete` on Game: decrements `num_purchases` on related Purchases (deletes Purchase if count reaches 0)
- `post_save/post_delete` on Session: recalculates `Game.playtime` from session aggregate
- `pre_save` on Game: creates `GameStatusChange` audit records when `status` changes
**Background tasks**: django-q2 cluster runs `games.tasks.convert_prices()` on a schedule to fetch exchange rates from `cdn.jsdelivr.net/npm/@fawazahmed0/currency-api` and convert purchase prices to CZK.
**HTMX toast middleware** (`games/htmx_middleware.py`): Converts Django messages into `HX-Trigger` headers with `show-toast` event. Skips if `HX-Redirect` is present. Toast rendering is handled client-side by Alpine.js (`games/static/js/toast.js`).
**REST API** (`games/api.py`): Django Ninja with routers mounted at `/api/`:
- `GET /api/games/search` — search games for autocomplete
- `PATCH /api/games/{id}/status` — update game status
- `GET/POST /api/playevent/` — list/create play events
- `GET/PATCH/DELETE /api/playevent/{id}` — get/update/delete play event
- `PATCH /api/session/{id}/device` — update session device
### Templates
Only a small number of HTML templates remain (platform icon snippets and partials). The bulk of the UI is built via Python components. Template files:
- `games/templates/icons/<slug>.html` — SVG icon snippets (loaded by `common/icons.py` via `get_icon()`)
- `games/templates/` — minimal partials for HTMX responses where needed
### Frontend stack
- **HTMX** (`games/static/js/htmx.min.js`) — partial page updates
- **Alpine.js** (CDN) — reactive dropdowns (`GameStatusSelector`, `SessionDeviceSelector`), toast store
- **Flowbite** (CDN) — navbar collapse, dropdown toggles
- **Tailwind CSS** — utility classes, compiled from `common/input.css``games/static/base.css`
- **Custom JS** in `games/static/js/`:
- `toast.js` — Alpine.js toast store (listens for `show-toast` HTMX event)
- `search_select.js` — SearchSelect/FilterSelect widgets (search-as-you-type, pills, include/exclude filter mode)
- `utils.js` — shared helpers (e.g., `fetchWithHtmxTriggers`)
### Deployment
Docker-based: multi-stage Dockerfile (uv builder → slim runtime), Caddy as reverse proxy on port 8000, Gunicorn with UvicornWorker (ASGI), Supervisor to manage Caddy + Gunicorn + django-q2. `make dev-prod` mimics production locally. CI/CD via GitHub Actions (`.github/workflows/build-docker.yml`): builds Docker image; Drone CI (`.drone.yml`) also present for deployments via Portainer webhook.
### Database
SQLite with WAL journal mode. Connection timeout 20s. The `DATA_DIR` env var controls the database file location. Migrations live in `games/migrations/`. There are `GeneratedField`s on the models — these are computed by the database engine and cannot be written from application code.
### Configuration
- `DEBUG` is `True` unless `PROD` env var is set
- `TIME_ZONE` defaults to `Europe/Prague` in debug, otherwise reads `TZ` env var (default `UTC`)
- Django Admin, Debug Toolbar, and `django_extensions` are only available in `DEBUG` mode
- `CSRF_TRUSTED_ORIGINS` is parsed from a comma-separated env var
- `DATA_DIR` env var sets the SQLite database location (defaults to `BASE_DIR`)
- django-q2 cluster: 1 worker, 60s timeout, 120s retry, ORM broker
### Testing
Tests live in `tests/`. Run with `make test` or `uv run --with pytest-django pytest`. Key test files:
- `test_components.py` — component rendering
- `test_filter_bars.py`, `test_filter_helpers.py`, `test_filters.py` — filter system
- `test_paths_return_200.py` — smoke test all list/view URLs
- `test_rendered_pages.py` — HTML output of pages
- `test_signals.py` — signal side-effects (playtime recalc, status change audit, etc.)
- `test_stats.py` — stats computation
- `test_streak.py`, `test_time.py`, `test_session_formatting.py` — utilities
- `test_middleware_integration.py`, `test_toast_middleware.py` — HTMX middleware
- `test_price_update.py` — currency conversion signals
- `test_search_select.py` — SearchSelect component
Pytest settings are in `pyproject.toml` under `[tool.pytest.ini_options]` (`DJANGO_SETTINGS_MODULE = "timetracker.settings"`).
## Conventions for AI assistants
- **Never write to `GeneratedField`s** (`duration_calculated`, `duration_total`, `price_per_game`, `days_to_finish`). They are computed by the database.
- **Name variables with complete words** — readable, unabbreviated identifiers in both Python and JavaScript (e.g. `template` not `tpl`, `event` not `e`, `element` not `el`, `removeButton` not `removeBtn`, `option`/`value` not single letters in loops). This applies to new code and to code you touch.
- **Use `render_page()` not `render()`** for all full-page HTTP responses. Import from `common.layout`.
- **Build UI with Python components** from `common.components`, not raw HTML strings or Django templates. `SafeText` children pass through unescaped; plain strings are auto-escaped.
- **Prefer the named element primitives over raw `Component(tag_name=…)`** — use `Div()`, `Span()`, `Input()`, `Label()`, `Template()`, etc. from `common.components` instead of `Component(tag_name="div")`. Reach for `Component` directly only when no primitive fits (e.g. a bare, custom-styled `<button>` where the opinionated `Button()` would inject unwanted classes). Add a new primitive rather than repeating an inline `Component` for a standard tag.
- **Filter views** accept `?filter=<JSON>` (structured) and fall back to `?search_string=` (free-text). New filter criteria go in `games/filters.py`; new criterion types go in `common/criteria.py`.
- **Signals handle side-effects** — do not manually recalculate `Game.playtime` or `Purchase.num_purchases`; the signals in `games/signals.py` do this on save/delete.
- **Button colors**: `blue` (primary action), `red` (destructive), `gray` (secondary), `green` (positive). Icon buttons use `icon=True`.
- **Inline Alpine.js** is used for client-side reactivity in domain components (`GameStatusSelector`, `SessionDeviceSelector`). The pattern is `x-data="{...}"` with `fetchWithHtmxTriggers()` for PATCH API calls.
- **Platform icons** are SVG snippets in `games/templates/icons/<slug>.html`. Add new ones there and reference them by slug in `Platform.icon`.
- **Name compound types explicitly** — if a `tuple`, `dict`, or other compound value is passed between functions or appears in multiple signatures, give it a named type (`TypedDict`, `NamedTuple`, or a `type` alias) rather than repeating the structural annotation. This applies even to small types used in only a few places; the name carries intent that the structure cannot. Examples: `LabeledOption = tuple[str, str]` instead of repeating `tuple[str, str]` for (value, label) pairs; `RangeValues(min, max)` instead of `tuple[str, str]` for range bounds.
+11 -12
View File
@@ -1,15 +1,14 @@
{
auto_https off
{
auto_https off
admin off
}
:8000 {
handle_path /static/* {
root * /home/timetracker/app/static
file_server
}
handle /robots.txt {
root * /home/timetracker/app/games/static
file_server
}
reverse_proxy localhost:8001
}
handle_path /static/* {
root * /usr/share/caddy
file_server
}
handle {
reverse_proxy backend:8001
}
}
-15
View File
@@ -1,15 +0,0 @@
{
auto_https off
}
:8000 {
handle_path /static/* {
root * static
file_server browse
}
handle /robots.txt {
root * games/static
file_server browse
}
reverse_proxy :8001
}
+35 -45
View File
@@ -1,55 +1,45 @@
FROM ghcr.io/astral-sh/uv:python3.14-bookworm-slim AS builder
FROM python:3.12.0-slim-bullseye
ENV UV_LINK_MODE=copy \
UV_COMPILE_BYTECODE=1 \
PYTHONUNBUFFERED=1
WORKDIR /home/timetracker/app
RUN --mount=type=cache,target=/root/.cache/uv \
--mount=type=bind,source=uv.lock,target=uv.lock \
--mount=type=bind,source=pyproject.toml,target=pyproject.toml \
uv sync --frozen --no-install-project --no-dev
COPY . .
RUN --mount=type=cache,target=/root/.cache/uv \
uv sync --frozen --no-dev
FROM python:3.14-slim-bookworm
ENV PROD=1 \
ENV VERSION_NUMBER=1.5.2 \
PROD=1 \
PYTHONUNBUFFERED=1 \
PATH="/home/timetracker/app/.venv/bin:$PATH"
PYTHONFAULTHANDLER=1 \
PYTHONHASHSEED=random \
PYTHONDONTWRITEBYTECODE=1 \
PIP_NO_CACHE_DIR=1 \
PIP_DISABLE_PIP_VERSION_CHECK=1 \
PIP_DEFAULT_TIMEOUT=100 \
PIP_ROOT_USER_ACTION=ignore \
POETRY_NO_INTERACTION=1 \
POETRY_VIRTUALENVS_CREATE=false \
POETRY_CACHE_DIR='/var/cache/pypoetry' \
POETRY_HOME='/usr/local'
RUN apt-get update && apt-get install -y --no-install-recommends \
RUN apt-get update && apt-get upgrade -y \
&& apt-get install --no-install-recommends -y \
bash \
curl \
ca-certificates \
libcap2-bin \
supervisor \
&& rm -rf /var/lib/apt/lists/* \
&& useradd -m --uid 1000 timetracker \
&& mkdir -p /var/log/supervisor /etc/supervisor/conf.d /home/timetracker/data \
&& chown timetracker:timetracker /var/log/supervisor /home/timetracker/data
ARG CADDY_VERSION=2.9.1
RUN curl -sL "https://github.com/caddyserver/caddy/releases/download/v${CADDY_VERSION}/caddy_${CADDY_VERSION}_linux_amd64.tar.gz" \
-o /tmp/caddy.tar.gz && \
tar -xzf /tmp/caddy.tar.gz -C /tmp && \
mv /tmp/caddy /usr/local/bin/caddy && \
rm /tmp/caddy.tar.gz && \
chmod +x /usr/local/bin/caddy
&& curl -sSL 'https://install.python-poetry.org' | python - \
&& poetry --version \
&& apt-get purge -y --auto-remove -o APT::AutoRemove::RecommendsImportant=false \
&& apt-get clean -y && rm -rf /var/lib/apt/lists/*
RUN useradd -m --uid 1000 timetracker \
&& mkdir -p '/var/www/django/static' \
&& chown timetracker:timetracker '/var/www/django/static'
WORKDIR /home/timetracker/app
COPY --from=builder --chown=timetracker:timetracker /home/timetracker/app /home/timetracker/app
COPY --chown=timetracker:timetracker Caddyfile /etc/caddy/Caddyfile
COPY --chown=timetracker:timetracker supervisor.conf /etc/supervisor/conf.d/supervisor.conf
COPY --chown=timetracker:timetracker entrypoint.sh /
COPY . /home/timetracker/app/
RUN chown -R timetracker:timetracker /home/timetracker/app
COPY entrypoint.sh /
RUN chmod +x /entrypoint.sh
ENV VERSION_NUMBER=1.7.0
RUN --mount=type=cache,target="$POETRY_CACHE_DIR" \
echo "$PROD" \
&& poetry version \
&& poetry run pip install -U pip \
&& poetry install --only main --no-interaction --no-ansi --sync
USER timetracker
EXPOSE 8000
ENTRYPOINT ["/entrypoint.sh"]
CMD [ "/entrypoint.sh" ]
+24 -53
View File
@@ -1,91 +1,62 @@
all: css migrate
initialize: npm css migrate loadplatforms
initialize: npm css migrate sethookdir loadplatforms
PYTHON_VERSION = 3.12
HTMLFILES := $(shell find games/templates -type f)
npm:
pnpm install
npm install
css: common/input.css
pnpm tailwindcss -i ./common/input.css -o ./games/static/base.css
npx tailwindcss -i ./common/input.css -o ./games/static/base.css
css-dev: css
npx tailwindcss -i ./common/input.css -o ./games/static/base.css --watch
makemigrations:
uv run python manage.py makemigrations
poetry run python manage.py makemigrations
migrate: makemigrations
uv run python manage.py migrate
init:
uv python install $(PYTHON_VERSION)
uv sync
pnpm install
$(MAKE) loadplatforms
dev:
@pnpm concurrently \
--names "Django,Tailwind" \
--prefix-colors "blue,green" \
"uv run python -Wa manage.py runserver" \
"pnpm tailwindcss -i ./common/input.css -o ./games/static/base.css --watch"
poetry run python manage.py migrate
dev: migrate
poetry run python manage.py runserver
caddy:
caddy run --watch
dev-prod: migrate collectstatic
@npx concurrently \
--names "Caddy,Django,Django-Q" \
"caddy run --config Caddyfile.dev" \
"PROD=1 uv run python -m gunicorn --bind 0.0.0.0:8001 timetracker.asgi:application -k uvicorn.workers.UvicornWorker" \
"PROD=1 uv run manage.py qcluster"
PROD=1 poetry run python -m gunicorn --bind 0.0.0.0:8001 timetracker.asgi:application -k uvicorn.workers.UvicornWorker
dumpgames:
uv run python manage.py dumpdata --format yaml games --output tracker_fixture.yaml
poetry run python manage.py dumpdata --format yaml games --output tracker_fixture.yaml
loadplatforms:
uv run python manage.py loaddata platforms.yaml
poetry run python manage.py loaddata platforms.yaml
loadall:
uv run python manage.py loaddata data.yaml
poetry run python manage.py loaddata data.yaml
loadsample:
uv run python manage.py loaddata sample.yaml
poetry run python manage.py loaddata sample.yaml
createsuperuser:
uv run python manage.py createsuperuser
poetry run python manage.py createsuperuser
shell:
uv run python manage.py shell
poetry run python manage.py shell
collectstatic:
uv run python manage.py collectstatic --clear --no-input
poetry run python manage.py collectstatic --clear --no-input
uv.lock: pyproject.toml
uv sync
poetry.lock: pyproject.toml
poetry install
test: uv.lock
uv run --with pytest-django pytest
test-e2e: uv.lock
uv run pytest e2e/
lint:
uv run ruff check
lint-fix:
uv run ruff check --fix
format:
uv run ruff format
format-check:
uv run ruff format --check
check: lint format-check test
test: poetry.lock
poetry run pytest
date:
uv run python -c 'import datetime; from zoneinfo import ZoneInfo; print(datetime.datetime.isoformat(datetime.datetime.now(ZoneInfo("Europe/Prague")), timespec="minutes", sep=" "))'
poetry run python -c 'import datetime; from zoneinfo import ZoneInfo; print(datetime.datetime.isoformat(datetime.datetime.now(ZoneInfo("Europe/Prague")), timespec="minutes", sep=" "))'
cleanstatic:
rm -r static/*
+1 -13
View File
@@ -1,15 +1,3 @@
# Timetracker
A simple game catalogue and play session tracker.
# Development
The project uses `uv` to manage Python versions and dependencies.
Simply run:
```
make init
```
This installs the correct Python version, syncs all dependencies, and installs npm packages.
Afterwards, you can start the development server using `make dev`.
A simple game catalogue and play session tracker.
-118
View File
@@ -1,118 +0,0 @@
"""Server-side HTML component library.
Split into core / primitives / domain / filters submodules; this package
re-exports the public API so ``from common.components import X`` keeps working.
"""
from common.utils import truncate
from common.components.core import (
Component,
HTMLAttribute,
HTMLTag,
_render_element,
randomid,
)
from common.components.primitives import (
A,
AddForm,
Button,
ButtonGroup,
CsrfInput,
Div,
ExternalScript,
H1,
Icon,
Input,
Modal,
ModuleScript,
Pill,
Popover,
PopoverTruncated,
SearchField,
SimpleTable,
Span,
Label,
TableHeader,
TableRow,
TableTd,
Template,
YearPicker,
paginated_table_content,
)
from common.components.search_select import (
DEFAULT_PREFETCH,
FilterSelect,
LabeledOption,
SearchSelect,
SearchSelectOption,
searchselect_selected,
)
from common.components.domain import (
GameLink,
GameStatus,
GameStatusSelector,
LinkedPurchase,
NameWithIcon,
PriceConverted,
PurchasePrice,
SessionDeviceSelector,
_resolve_name_with_icon,
)
from common.components.filters import (
FilterBar,
PurchaseFilterBar,
SessionFilterBar,
)
__all__ = [
"truncate",
"Component",
"HTMLAttribute",
"HTMLTag",
"_render_element",
"randomid",
"A",
"AddForm",
"Button",
"ButtonGroup",
"CsrfInput",
"Div",
"ExternalScript",
"H1",
"Icon",
"Input",
"Modal",
"ModuleScript",
"Pill",
"Popover",
"PopoverTruncated",
"SearchField",
"DEFAULT_PREFETCH",
"FilterSelect",
"LabeledOption",
"SearchSelect",
"SearchSelectOption",
"searchselect_selected",
"SimpleTable",
"Span",
"Label",
"TableHeader",
"TableRow",
"TableTd",
"Template",
"YearPicker",
"paginated_table_content",
"GameLink",
"GameStatus",
"GameStatusSelector",
"LinkedPurchase",
"NameWithIcon",
"PriceConverted",
"PurchasePrice",
"SessionDeviceSelector",
"_resolve_name_with_icon",
"FilterBar",
"PurchaseFilterBar",
"SessionFilterBar",
]
-74
View File
@@ -1,74 +0,0 @@
"""Escaping core: the Component builder and its memoised renderer."""
import hashlib
from functools import lru_cache
from django.utils.html import escape
from django.utils.safestring import SafeText, mark_safe
HTMLAttribute = tuple[str, str | int | bool]
HTMLTag = str
@lru_cache(maxsize=4096)
def _render_element(
tag_name: str,
attrs_key: tuple[tuple[str, str], ...],
children_key: tuple[tuple[str, bool], ...],
) -> str:
"""Pure, memoized HTML builder behind `Component`.
Inputs are fully hashable and fully determine the output, so identical
elements are rendered once. `attrs_key` is (name, stringified value) pairs
(attribute values are always escaped). `children_key` is (child, is_safe)
pairs: SafeText children pass through, plain strings are escaped. The
`is_safe` flag is part of the key on purpose — otherwise a safe ``"<b>"``
and an unsafe ``"<b>"`` (equal as strings) would collide and one would
render with the wrong escaping.
"""
children_blob = "\n".join(
child if is_safe else escape(child) for child, is_safe in children_key
)
if attrs_key:
attributes_blob = " " + " ".join(
f'{name}="{escape(value)}"' for name, value in attrs_key
)
else:
attributes_blob = ""
return f"<{tag_name}{attributes_blob}>{children_blob}</{tag_name}>"
def Component(
attributes: list[HTMLAttribute] | None = None,
children: list[HTMLTag] | HTMLTag | None = None,
tag_name: str = "",
) -> SafeText:
"""Render an HTML element. Attribute values are always escaped; children are
escaped unless they are `SafeText` (so nested components pass through),
preventing accidental HTML injection. Rendering is memoized via
`_render_element`."""
attributes = attributes or []
children = children or []
if not tag_name:
raise ValueError("tag_name is required.")
if isinstance(children, str):
children = [children]
attrs_key = tuple((name, str(value)) for name, value in attributes)
children_key = tuple((child, isinstance(child, SafeText)) for child in children)
return mark_safe(_render_element(tag_name, attrs_key, children_key))
def randomid(seed: str = "", content: str = "", length: int = 10) -> str:
if not seed and not content:
return seed
hash_input = f"{seed}:{content}" if seed else content
content_hash = hashlib.sha1(hash_input.encode()).hexdigest()
base = (
content_hash[:length]
if not seed
else content_hash[: max(0, length - len(seed))]
)
return seed + base
-342
View File
@@ -1,342 +0,0 @@
"""Domain components for games / purchases / sessions."""
from typing import Any
from django.template.defaultfilters import floatformat
from django.urls import reverse
from django.utils.safestring import SafeText, mark_safe
from common.components.core import Component, HTMLTag
from common.components.primitives import (
A,
Div,
Icon,
Popover,
PopoverTruncated,
Span,
)
from games.models import Game, Purchase, Session
def GameLink(
game_id: int,
name: str = "",
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
"""Link to a game's detail page. Uses children (slot) if provided, otherwise name."""
from django.urls import reverse
children = children or []
display = children if children else [name]
link = reverse("games:view_game", args=[game_id])
return Span(
attributes=[("class", "truncate-container")],
children=[
Component(
tag_name="a",
attributes=[
("href", link),
("class", "underline decoration-slate-500 sm:decoration-2"),
],
children=display if isinstance(display, list) else [display],
),
],
)
_STATUS_COLORS = {
"u": "bg-gray-500",
"p": "bg-orange-400",
"f": "bg-green-500",
"a": "bg-red-500",
"r": "bg-purple-500",
}
def GameStatus(
children: list[HTMLTag] | HTMLTag | None = None,
status: str = "u",
display: str = "",
class_: str = "",
) -> SafeText:
"""Colored status dot with label. Status codes: u/p/f/a/r."""
children = children or []
outer_class = (
f"{'flex' if display == 'flex' else 'inline-flex'} "
"gap-2 items-center align-middle"
)
if class_:
outer_class += f" {class_}"
dot_color = _STATUS_COLORS.get(status, _STATUS_COLORS["u"])
dot = Span(
attributes=[("class", f"rounded-xl w-3 h-3 {dot_color}")],
children=["\xa0"],
)
return Span(
attributes=[("class", outer_class)],
children=[dot] + (children if isinstance(children, list) else [children]),
)
def PriceConverted(
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
"""Wrap content in a span that indicates the price was converted."""
children = children or []
return Span(
attributes=[
("title", "Price is a result of conversion and rounding."),
("class", "decoration-dotted underline"),
],
children=children if isinstance(children, list) else [children],
)
def LinkedPurchase(purchase: Purchase) -> SafeText:
link = reverse("games:view_purchase", args=[int(purchase.id)])
link_content = ""
popover_content = ""
game_count = purchase.games.count()
popover_if_not_truncated = False
if game_count == 1:
link_content += purchase.games.first().name
popover_content = link_content
if game_count > 1:
if purchase.name:
link_content += f"{purchase.name}"
popover_content += f"<h1>{purchase.name}</h1><br>"
else:
link_content += f"{game_count} games"
popover_if_not_truncated = True
popover_content += f"""
<ul class="list-disc list-inside">
{"".join(f"<li>{game.name}</li>" for game in purchase.games.all())}
</ul>
"""
icon = (
(purchase.platform.icon if purchase.platform else "unspecified")
if game_count == 1
else "unspecified"
)
if link_content == "":
raise ValueError("link_content is empty!!")
a_content = Div(
[("class", "inline-flex gap-2 items-center")],
[
Icon(
icon,
[("title", "Multiple")],
),
PopoverTruncated(
input_string=link_content,
popover_content=mark_safe(popover_content),
popover_if_not_truncated=popover_if_not_truncated,
),
],
)
return A(href=link, children=[a_content])
def NameWithIcon(
name: str = "",
game: Game | None = None,
session: Session | None = None,
linkify: bool = True,
emulated: bool = False,
) -> SafeText:
_name, platform, final_emulated, create_link, link = _resolve_name_with_icon(
name, game, session, linkify
)
content = Div(
[("class", "inline-flex gap-2 items-center")],
[
Icon(
platform.icon,
[("title", platform.name)],
)
if platform
else "",
Icon("emulated", [("title", "Emulated")]) if final_emulated else "",
PopoverTruncated(_name),
],
)
return (
A(
href=link,
children=[content],
)
if create_link
else content
)
def _resolve_name_with_icon(
name: str,
game: Game | None,
session: Session | None,
linkify: bool,
) -> tuple[str, Any, bool, bool, str]:
create_link = False
link = ""
platform = None
final_emulated = False
if session is not None:
game = session.game
platform = game.platform
final_emulated = session.emulated
if linkify:
create_link = True
link = reverse("games:view_game", args=[int(game.pk)])
elif game is not None:
platform = game.platform
if linkify:
create_link = True
link = reverse("games:view_game", args=[int(game.pk)])
_name = name or (game.name if game else "")
return _name, platform, final_emulated, create_link, link
def PurchasePrice(purchase) -> SafeText:
return Popover(
popover_content=f"{floatformat(purchase.price)} {purchase.price_currency}",
wrapped_content=f"{floatformat(purchase.converted_price)} {purchase.converted_currency}",
wrapped_classes="underline decoration-dotted",
)
def GameStatusSelector(game, game_statuses, csrf_token: str) -> SafeText:
"""Alpine.js dropdown to change a game's status."""
options_html = "\n".join(
f"<template x-if=\"status == '{value}'\">"
f"{GameStatus(status=value, children=[label], display='flex')}"
f"</template>"
for value, label in game_statuses
)
list_items = "\n".join(
f"<li><a href=\"#\" @click.prevent.stop=\"setStatus('{value}', '{label}'); open = false;\" "
f'class="block px-4 py-2 dark:hover:text-white dark:hover:bg-gray-700 '
f'dark:focus:ring-blue-500 dark:focus:text-white rounded-sm no-underline! border-0!" '
f":class=\"{{'font-bold': status === '{value}'}}\">"
f"{GameStatus(status=value, children=[label], display='flex', class_='text-slate-300')}"
f"</a></li>"
for value, label in game_statuses
)
return mark_safe(f"""
<div class="flex gap-2 items-center"
x-data="{{
status: '{game.status}',
status_display: '{game.get_status_display()}',
open: false,
saving: false,
setStatus(newStatus, newStatusDisplay) {{
this.status = newStatus;
this.status_display = newStatusDisplay;
this.saving = true;
fetchWithHtmxTriggers(`/api/games/{game.id}/status`, {{
method: 'PATCH',
headers: {{
'Content-Type': 'application/json',
'X-CSRFToken': '{csrf_token}'
}},
body: JSON.stringify({{ status: newStatus }})
}})
.then(() => {{
document.body.dispatchEvent(new CustomEvent('status-changed'));
}})
.catch(() => {{
console.error('Failed to update status');
}})
.finally(() => this.saving = false);
}}
}}">
{_dropdown_button_html(options_html, list_items)}
</div>
""")
def SessionDeviceSelector(session, session_devices, csrf_token: str) -> SafeText:
"""Alpine.js dropdown to change a session's device."""
device_id = session.device_id or "null"
device_name = (session.device.name if session.device else "Unknown").replace(
"'", "\\'"
)
list_items = "\n".join(
f'<li><a href="#" @click.prevent.stop="setDevice({d.id}, \'{d.name.replace(chr(39), chr(92) + chr(39))}\'); open = false;" '
f'class="block px-4 py-2 dark:hover:text-white dark:hover:bg-gray-700 '
f'dark:focus:ring-blue-500 dark:focus:text-white rounded-sm no-underline! border-0!" '
f":class=\"{{'font-bold': deviceId === {d.id}}}\">{d.name}</a></li>"
for d in session_devices
)
return mark_safe(f"""
<div class="flex gap-2 items-center"
x-data="{{
originalDeviceId: {device_id},
originalDeviceName: '{device_name}',
deviceId: {device_id},
deviceName: '{device_name}',
open: false,
saving: false,
setDevice(newDeviceId, newDeviceName) {{
this.deviceId = newDeviceId;
this.deviceName = newDeviceName;
this.saving = true;
fetchWithHtmxTriggers(`/api/session/{session.id}/device`, {{
method: 'PATCH',
headers: {{
'Content-Type': 'application/json',
'X-CSRFToken': '{csrf_token}'
}},
body: JSON.stringify({{ device_id: newDeviceId }})
}})
.then((res) => {{
document.body.dispatchEvent(new CustomEvent('device-changed'));
}})
.catch(() => {{
this.deviceName = this.originalDeviceName;
this.deviceId = this.originalDeviceId;
console.error('Failed to update device');
}})
.finally(() => this.saving = false);
}}
}}">
{
_dropdown_button_html(
'<span x-text="deviceName"></span>' + str(Icon("arrowdown")), list_items
)
}
</div>
""")
def _dropdown_button_html(button_content: str, list_items: str) -> str:
"""Shared dropdown button + list structure for Alpine.js selectors."""
return (
'<div class="inline-flex rounded-md shadow-2xs" role="group" @click.outside="open = false">'
'<button type="button" @click="open = !open" '
'class="relative px-4 py-2 text-sm font-medium bg-white border border-gray-200 '
"rounded-lg hover:bg-gray-100 hover:text-blue-700 focus:z-10 focus:ring-2 "
"focus:ring-blue-700 focus:text-blue-700 dark:bg-gray-800 dark:border-gray-700 "
"dark:hover:text-white dark:hover:bg-gray-700 dark:focus:ring-blue-500 "
'dark:focus:text-white align-middle hover:cursor-pointer">'
f'<span class="flex flex-row gap-4 justify-between items-center">{button_content}</span>'
'<div class="absolute top-[105%] left-0 w-full whitespace-nowrap z-10 text-sm '
"font-medium bg-gray-800/20 backdrop-blur-lg rounded-md rounded-t-none border "
'border-gray-200 dark:border-gray-700" x-show="open" style="display: none;">'
'<ul class="[&_li:first-of-type_a]:rounded-none [&_li:last-of-type_a]:rounded-t-none">'
f"{list_items}"
"</ul>"
"</div>"
"</button>"
"</div>"
)
-936
View File
@@ -1,936 +0,0 @@
"""Stash-style filter bars, built from FilterSelect widgets."""
from typing import NamedTuple
from django.db import models
from django.utils.safestring import SafeText, mark_safe
from common.components.core import Component
from common.components.primitives import Label, Span
from common.components.search_select import DEFAULT_PREFETCH, FilterSelect, LabeledOption
class FilterChoice(NamedTuple):
"""Parsed include/exclude/modifier state of a filter field from filter JSON.
``selected`` and ``excluded`` are lists of ``(value, label)`` pairs. For
model-backed fields the label is embedded in the filter JSON (Stash-style);
for enum fields the label is resolved from the fixed option list.
"""
selected: list[LabeledOption]
excluded: list[LabeledOption]
modifier: str
class RangeValues(NamedTuple):
"""A (min, max) string pair parsed from a range filter criterion."""
min: str
max: str
_FILTER_LABEL_CLASS = "text-xs font-medium text-body uppercase tracking-wide"
_FILTER_CHECKBOX_CLASS = (
"rounded border-default-medium bg-neutral-secondary-medium "
"text-brand focus:ring-brand"
)
_FILTER_GRID_CLASS = "grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-4 gap-4 mb-4"
def _filter_parse(filter_json: str) -> dict:
if not filter_json:
return {}
try:
import json
loaded = json.loads(filter_json)
return loaded if isinstance(loaded, dict) else {}
except (ValueError, TypeError):
return {}
def _extract_labeled(items: list[dict]) -> list[LabeledOption]:
"""Convert a list of ``{id, label}`` dicts to ``(value, label)`` pairs."""
return [(str(item["id"]), str(item["label"])) for item in items]
def _filter_get_choice(existing: dict, field: str) -> FilterChoice:
raw = existing.get(field, {})
if not isinstance(raw, dict):
return FilterChoice([], [], "")
return FilterChoice(
selected=_extract_labeled(raw.get("value") or []),
excluded=_extract_labeled(raw.get("excludes") or []),
modifier=raw.get("modifier") or "",
)
def _parse_range(existing: dict, key: str) -> RangeValues:
"""Extract (min, max) from a range filter criterion, defaulting to ("", "")."""
field = existing.get(key, {})
if not isinstance(field, dict):
return RangeValues("", "")
return RangeValues(str(field.get("value", "")), str(field.get("value2", "")))
def _parse_bool(existing: dict, key: str) -> bool:
"""Extract a boolean value from a filter criterion."""
field = existing.get(key, {})
if not isinstance(field, dict):
return False
return bool(field.get("value", False))
# ── FilterSelect adapters ────────────────────────────────────────────────────
# Each list filter is a FilterSelect. Enum fields pre-render their small, fixed
# option set; model-backed fields fetch from a search endpoint on demand, with
# labels embedded in the filter JSON so pills render without a DB round-trip.
# Presence modifiers drive the pinned (Any)/(None) pseudo-options. They are
# mutually exclusive with value pills (selecting one clears the value set).
# Must match JS PRESENCE_MODIFIERS in search_select.js.
_PRESENCE_MODIFIERS = frozenset({"NOT_NULL", "IS_NULL"})
# M2M-only modifiers surfaced as additional pseudo-options in the dropdown.
# "any" (INCLUDES) is the implicit default when neither a presence nor an
# M2M modifier is set — no dedicated row needed. "none" (EXCLUDES) is
# redundant with individual exclude (✗) pills. Only INCLUDES_ALL and
# INCLUDES_ONLY can't be expressed through pills alone, so they are the
# only M2M modifiers with explicit UI.
_M2M_MODIFIERS: list[LabeledOption] = [
("INCLUDES_ALL", "(All)"),
("INCLUDES_ONLY", "(Only)"),
]
def _modifier_options(
nullable: bool, m2m_modifiers: list[LabeledOption] | None = None
) -> list[LabeledOption]:
"""Pinned pseudo-options rendered at the top of the dropdown.
Always includes ``(Any)`` (NOT_NULL); adds ``(None)`` (IS_NULL) when
``nullable`` is True. When ``m2m_modifiers`` is given (M2M fields only),
appends those rows (e.g. ``(All)`` / ``(Only)``)."""
options: list[LabeledOption] = [("NOT_NULL", "(Any)")]
if nullable:
options.append(("IS_NULL", "(None)"))
if m2m_modifiers:
options.extend(m2m_modifiers)
return options
def _split_modifier(modifier: str, has_m2m: bool = False) -> str:
"""Return the modifier value to surface as the modifier pill.
Presence modifiers (NOT_NULL / IS_NULL) are always surfaced. Non-presence
modifiers (INCLUDES / INCLUDES_ALL / INCLUDES_ONLY) only need a pill on M2M
fields — otherwise the modifier is just the implicit default.
"""
if modifier in _PRESENCE_MODIFIERS or not has_m2m:
return modifier
if modifier:
return modifier
return ""
def _enum_filter(
field_name: str, options, choice: FilterChoice, *, nullable
) -> SafeText:
"""A FilterSelect over a small, fully pre-rendered option set (enum field).
Enum fields are single-valued, so no M2M modifiers (all/only are
meaningless); only the presence modifier is surfaced.
"""
options_str = [(str(value), label) for value, label in options]
included = [
(value, _find_label(options_str, value)) for value, _label in choice.selected
]
excluded = [
(value, _find_label(options_str, value)) for value, _label in choice.excluded
]
modifier = _split_modifier(choice.modifier)
return FilterSelect(
field_name=field_name,
options=options_str,
included=included,
excluded=excluded,
modifier=modifier,
modifier_options=_modifier_options(nullable),
)
def _model_filter(
field_name: str,
choice: FilterChoice,
*,
search_url,
nullable,
m2m_modifiers: list[LabeledOption] | None = None,
) -> SafeText:
"""A FilterSelect backed by a search endpoint.
Labels are embedded in the filter JSON (Stash-style), so pills render
directly from ``choice`` with no DB round-trip. Pass ``m2m_modifiers`` for
many-to-many fields to surface ``(All)`` / ``(Only)`` pseudo-options in the
dropdown alongside the presence options.
"""
modifier = _split_modifier(choice.modifier, has_m2m=bool(m2m_modifiers))
return FilterSelect(
field_name=field_name,
included=[(value, label or value) for value, label in choice.selected],
excluded=[(value, label or value) for value, label in choice.excluded],
modifier=modifier,
modifier_options=_modifier_options(nullable, m2m_modifiers),
search_url=search_url,
prefetch=DEFAULT_PREFETCH,
)
def _filter_mins_to_hrs(val) -> str:
if val is None or val == "" or val == 0:
return ""
try:
mins = int(val)
except (TypeError, ValueError):
return ""
if mins == 0:
return ""
hrs = mins / 60
return str(int(hrs)) if hrs == int(hrs) else f"{hrs:.1f}"
def _filter_field(label: str, widget) -> SafeText:
"""A labelled filter field: <div><label>…</label>{widget}</div>."""
return Component(
tag_name="div",
attributes=[("class", "flex flex-col gap-1")],
children=[
Label(
attributes=[("class", _FILTER_LABEL_CLASS)],
children=[label],
),
widget,
],
)
def _filter_checkbox(name: str, label: str, checked: bool) -> SafeText:
return Label(
attributes=[("class", "flex items-center gap-2 text-sm text-heading")],
children=[
Component(
tag_name="input",
attributes=[
("type", "checkbox"),
("name", name),
("value", "1"),
*([("checked", "true")] if checked else []),
("class", _FILTER_CHECKBOX_CLASS),
],
),
label,
],
)
# SVG icons for the mode toggle (shared across all RangeSliders)
_RANGE_ICON_SVG = (
'<svg width="16" height="10" viewBox="0 0 16 10">'
'<line x1="3" y1="5" x2="13" y2="5" stroke="currentColor" stroke-width="1.5"/>'
'<circle cx="3" cy="5" r="3" fill="currentColor"/>'
'<circle cx="13" cy="5" r="3" fill="currentColor"/>'
"</svg>"
)
_POINT_ICON_SVG = (
'<svg width="16" height="10" viewBox="0 0 16 10">'
'<circle cx="8" cy="5" r="3" fill="currentColor"/>'
"</svg>"
)
_RANGE_SLIDER_INPUT_CLASS = (
"w-24 rounded-base border border-default-medium bg-neutral-secondary-medium "
"text-sm text-heading p-1.5 focus:ring-brand focus:border-brand"
)
def RangeSlider(
*,
label: str,
input_name_prefix: str,
min_value: str = "",
max_value: str = "",
range_min: int,
range_max: int,
step: str = "1",
min_placeholder: str = "",
max_placeholder: str = "",
) -> SafeText:
"""A labelled range slider with number inputs and range/point mode toggle.
Renders a label row (label, two number inputs, toggle button) and a slider
row (track with one or two custom draggable handles). Defaults to range mode
(two handles). If min_value and max_value are both set and equal, starts in
point mode (single handle). The toggle switches between modes.
"""
min_input_id = f"{input_name_prefix}-min"
max_input_id = f"{input_name_prefix}-max"
point_mode = bool(min_value and max_value and min_value == max_value)
initial_mode = "point" if point_mode else "range"
return Component(
tag_name="div",
attributes=[("class", "range-slider-block mb-4")],
children=[
# ── Label row ──
Component(
tag_name="div",
attributes=[("class", "flex items-center gap-2 mb-1")],
children=[
Label(
attributes=[
("class", _FILTER_LABEL_CLASS),
("for", min_input_id),
],
children=[label],
),
Component(
tag_name="input",
attributes=[
("type", "number"),
("name", min_input_id),
("id", min_input_id),
("value", min_value),
("placeholder", min_placeholder),
(
"class",
f"{_RANGE_SLIDER_INPUT_CLASS}"
+ (" hidden" if point_mode else ""),
),
],
),
Span(
attributes=[
(
"class",
"range-dash text-body text-sm"
+ (" hidden" if point_mode else ""),
),
],
children=[""],
),
Component(
tag_name="input",
attributes=[
("type", "number"),
("name", max_input_id),
("id", max_input_id),
("value", max_value),
("placeholder", max_placeholder),
("class", _RANGE_SLIDER_INPUT_CLASS),
],
),
Component(
tag_name="button",
attributes=[
("type", "button"),
(
"class",
"range-mode-toggle p-1 text-body hover:text-heading "
"rounded cursor-pointer shrink-0",
),
(
"title",
"Toggle between range and single value",
),
(
"aria-label",
"Toggle between range and single value",
),
],
children=[
Span(
attributes=[
(
"class",
"range-mode-icon-range"
+ (" hidden" if point_mode else ""),
),
],
children=[mark_safe(_RANGE_ICON_SVG)],
),
Span(
attributes=[
(
"class",
"range-mode-icon-point"
+ ("" if point_mode else " hidden"),
),
],
children=[mark_safe(_POINT_ICON_SVG)],
),
],
),
],
),
# ── Slider row ──
Component(
tag_name="div",
attributes=[
("class", "range-slider relative h-10 select-none mt-1"),
("data-mode", initial_mode),
("data-min", str(range_min)),
("data-max", str(range_max)),
("data-step", str(step)),
],
children=[
Component(
tag_name="div",
attributes=[
(
"class",
"absolute top-1/2 -translate-y-1/2 w-full h-2 "
"rounded-full bg-neutral-quaternary",
),
],
),
Component(
tag_name="div",
attributes=[
(
"class",
"range-track-fill absolute top-1/2 -translate-y-1/2 "
"h-2 bg-brand rounded-full",
),
("style", "left:0;width:100%"),
],
),
# Min handle (hidden in point mode via JS)
Component(
tag_name="div",
attributes=[
(
"class",
"range-handle range-handle-min absolute top-1/2 "
"-translate-y-1/2 w-5 h-5 bg-brand rounded-full "
"border-2 border-white shadow cursor-pointer "
"hover:scale-110 transition-transform",
),
("data-target", min_input_id),
(
"style",
"left:0" + (";display:none" if point_mode else ""),
),
],
),
# Max handle
Component(
tag_name="div",
attributes=[
(
"class",
"range-handle range-handle-max absolute top-1/2 "
"-translate-y-1/2 w-5 h-5 bg-brand rounded-full "
"border-2 border-white shadow cursor-pointer "
"hover:scale-110 transition-transform",
),
("data-target", max_input_id),
("style", "left:100%"),
],
),
],
),
],
)
_FILTER_FORM_ID = "filter-bar-form"
_FILTER_INPUT_ID = "filter-json-input"
def _filter_collapse_button() -> SafeText:
return Component(
tag_name="button",
attributes=[
("type", "button"),
(
"onclick",
"var b=document.getElementById('filter-bar-body');b.classList.toggle('hidden');if(!b.classList.contains('hidden')&&window.initRangeSliders)window.initRangeSliders()",
),
(
"class",
"flex items-center gap-2 text-sm font-medium text-body "
"hover:text-heading mb-2",
),
],
children=[
mark_safe(
'<svg class="w-4 h-4" fill="none" viewBox="0 0 24 24" stroke-width="1.5" stroke="currentColor"><path stroke-linecap="round" stroke-linejoin="round" d="M10.5 6h9.75M10.5 6a1.5 1.5 0 1 1-3 0m3 0a1.5 1.5 0 1 0-3 0M3.75 6H7.5m3 12h9.75m-9.75 0a1.5 1.5 0 0 1-3 0m3 0a1.5 1.5 0 0 0-3 0m-3.75 0H7.5m9-6h3.75m-3.75 0a1.5 1.5 0 0 1-3 0m3 0a1.5 1.5 0 0 0-3 0m-9.75 0h9.75" /></svg>'
),
"Filters",
],
)
def _filter_action_row(preset_list_url: str, preset_save_url: str) -> SafeText:
return Component(
tag_name="div",
attributes=[("class", "flex gap-3 items-center")],
children=[
Component(
tag_name="button",
attributes=[
("type", "submit"),
(
"class",
"px-4 py-2 text-sm font-medium text-white bg-brand "
"rounded-lg hover:bg-brand-strong focus:ring-4 "
"focus:ring-brand-medium",
),
],
children=["Apply"],
),
Component(
tag_name="button",
attributes=[
("type", "button"),
(
"onclick",
f"clearFilterBar('{_FILTER_FORM_ID}', '{_FILTER_INPUT_ID}')",
),
(
"class",
"px-4 py-2 text-sm font-medium text-gray-900 bg-white "
"border border-gray-200 rounded-lg hover:bg-gray-100 "
"dark:bg-gray-800 dark:border-gray-600 dark:text-gray-400 "
"dark:hover:bg-gray-700 dark:hover:text-white",
),
],
children=["Clear"],
),
Span(
attributes=[
("class", "flex gap-2 items-center"),
("id", "save-preset-area"),
],
children=[
Component(
tag_name="input",
attributes=[
("type", "text"),
("id", "preset-name-input"),
("placeholder", "Preset name..."),
(
"class",
"hidden px-3 py-2 text-sm rounded-lg border "
"border-default-medium bg-neutral-secondary-medium "
"text-heading focus:ring-brand focus:border-brand",
),
],
),
Component(
tag_name="button",
attributes=[
("type", "button"),
("id", "save-preset-btn"),
("onclick", "showPresetNameInput()"),
(
"class",
"px-4 py-2 text-sm font-medium text-gray-900 "
"bg-white border border-gray-200 rounded-lg "
"hover:bg-gray-100 dark:bg-gray-800 "
"dark:border-gray-600 dark:text-gray-400 "
"dark:hover:bg-gray-700 dark:hover:text-white",
),
],
children=["Save Preset"],
),
Component(
tag_name="button",
attributes=[
("type", "button"),
("id", "confirm-save-preset-btn"),
(
"onclick",
f"savePreset('{_FILTER_FORM_ID}', '{_FILTER_INPUT_ID}', '{preset_save_url}')",
),
(
"class",
"hidden px-4 py-2 text-sm font-medium text-white "
"bg-green-700 rounded-lg hover:bg-green-800 "
"focus:ring-4 focus:ring-green-300",
),
],
children=["Save"],
),
],
),
Component(
tag_name="div",
attributes=[
("id", "preset-dropdown"),
("class", "relative"),
("data-preset-list-url", preset_list_url),
],
children=[
Span(
attributes=[("class", "text-sm text-body")],
children=["Loading presets..."],
),
],
),
],
)
def _filter_bar(fields, filter_json, preset_list_url, preset_save_url) -> SafeText:
"""Shared collapsible filter-bar chrome. `fields` is the per-entity body
(grids, sliders, checkboxes); the shell adds the collapse toggle, the form,
the hidden filter-json input and the Apply/Clear/preset action row."""
return Component(
tag_name="div",
attributes=[("id", "filter-bar"), ("class", "mb-6")],
children=[
_filter_collapse_button(),
Component(
tag_name="div",
attributes=[
("id", "filter-bar-body"),
(
"class",
"hidden border border-default-medium rounded-base p-4 "
"bg-neutral-secondary-medium/50",
),
],
children=[
Component(
tag_name="form",
attributes=[
("id", _FILTER_FORM_ID),
("onsubmit", "return applyFilterBar(event)"),
],
children=[
Component(
tag_name="input",
attributes=[
("type", "hidden"),
("id", _FILTER_INPUT_ID),
("name", "filter"),
# NB: Component escapes attribute values, so the
# raw JSON is passed through (no double-escape).
("value", filter_json),
],
),
*fields,
_filter_action_row(preset_list_url, preset_save_url),
],
),
],
),
],
)
def FilterBar(
filter_json: str = "",
status_options: list[LabeledOption] | None = None,
preset_list_url: str = "",
preset_save_url: str = "",
) -> SafeText:
"""Collapsible filter bar for the Game list."""
from games.models import Game
if status_options is None:
status_options = [(s.value, s.label) for s in Game.Status]
existing = _filter_parse(filter_json)
status_choice = _filter_get_choice(existing, "status")
platform_choice = _filter_get_choice(existing, "platform")
year_min, year_max = _parse_range(existing, "year_released")
mastered_value = _parse_bool(existing, "mastered")
playtime = existing.get("playtime_minutes", {})
if isinstance(playtime, dict):
playtime_min = _filter_mins_to_hrs(playtime.get("value", ""))
playtime_max = _filter_mins_to_hrs(playtime.get("value2", ""))
else:
playtime_min = ""
playtime_max = ""
try:
year_aggregate = Game.objects.aggregate(
year_min=models.Min("year_released"), year_max=models.Max("year_released")
)
except Exception:
year_aggregate = {}
try:
playtime_aggregate = Game.objects.aggregate(playtime_max=models.Max("playtime"))
except Exception:
playtime_aggregate = {}
year_range_min = max(int(year_aggregate.get("year_min") or 1970), 1970)
year_range_max = min(int(year_aggregate.get("year_max") or 2030), 2030)
playtime_range_max = (
int((playtime_aggregate.get("playtime_max") or 0).total_seconds() / 3600)
if playtime_aggregate.get("playtime_max")
else 200
)
fields = [
Component(
tag_name="div",
attributes=[("class", _FILTER_GRID_CLASS)],
children=[
_filter_field(
"Status",
_enum_filter(
"status",
status_options,
status_choice,
nullable=not Game._meta.get_field("status").has_default(),
),
),
_filter_field(
"Platform",
_model_filter(
"platform",
platform_choice,
search_url="/api/platforms/search",
nullable=Game._meta.get_field("platform").null,
),
),
],
),
RangeSlider(
label="Year",
input_name_prefix="filter-year",
min_value=year_min,
max_value=year_max,
range_min=year_range_min,
range_max=year_range_max,
min_placeholder="e.g. 2020",
max_placeholder="e.g. 2024",
),
Component(
tag_name="div",
attributes=[("class", "flex items-end gap-4 mb-4")],
children=[
_filter_checkbox("filter-mastered", "Mastered", mastered_value),
],
),
RangeSlider(
label="Playtime",
input_name_prefix="filter-playtime",
min_value=playtime_min,
max_value=playtime_max,
range_min=0,
range_max=playtime_range_max,
step="1",
min_placeholder="e.g. 1",
max_placeholder="e.g. 100",
),
]
return _filter_bar(fields, filter_json, preset_list_url, preset_save_url)
def _find_label(options: list[LabeledOption], value: str) -> str:
for v, label in options:
if str(v) == str(value):
return label
return value
def SessionFilterBar(
filter_json="", preset_list_url="", preset_save_url=""
) -> SafeText:
"""Collapsible filter bar for the Session list."""
from games.models import Game, Session
existing = _filter_parse(filter_json)
game_choice = _filter_get_choice(existing, "game")
device_choice = _filter_get_choice(existing, "device")
duration_min, duration_max = _parse_range(existing, "duration_minutes")
duration_min = _filter_mins_to_hrs(duration_min)
duration_max = _filter_mins_to_hrs(duration_max)
emulated_value = _parse_bool(existing, "emulated")
is_active_value = _parse_bool(existing, "is_active")
try:
duration_aggregate = Session.objects.aggregate(
duration_max=models.Max("duration_total")
)
duration_range_max = max(
int((duration_aggregate.get("duration_max") or 0).total_seconds() / 3600)
if duration_aggregate.get("duration_max")
else 200,
1,
)
except Exception:
duration_range_max = 200
fields = [
Component(
tag_name="div",
attributes=[("class", _FILTER_GRID_CLASS)],
children=[
_filter_field(
"Game",
_model_filter(
"game",
game_choice,
search_url="/api/games/search",
nullable=not Game._meta.get_field("name").has_default(),
),
),
_filter_field(
"Device",
_model_filter(
"device",
device_choice,
search_url="/api/devices/search",
nullable=Session._meta.get_field("device").null,
),
),
],
),
RangeSlider(
label="Duration",
input_name_prefix="filter-playtime",
min_value=duration_min,
max_value=duration_max,
range_min=0,
range_max=duration_range_max,
min_placeholder="e.g. 0.5",
max_placeholder="e.g. 10",
),
Component(
tag_name="div",
attributes=[("class", "flex gap-4 mb-4")],
children=[
_filter_checkbox("filter-emulated", "Emulated", emulated_value),
_filter_checkbox("filter-active", "Active", is_active_value),
],
),
]
return _filter_bar(fields, filter_json, preset_list_url, preset_save_url)
def PurchaseFilterBar(
filter_json="", preset_list_url="", preset_save_url=""
) -> SafeText:
"""Collapsible filter bar for the Purchase list."""
from games.models import Purchase
type_options = Purchase.TYPES
ownership_options = Purchase.OWNERSHIP_TYPES
existing = _filter_parse(filter_json)
game_choice = _filter_get_choice(existing, "games")
platform_choice = _filter_get_choice(existing, "platform")
type_choice = _filter_get_choice(existing, "type")
ownership_choice = _filter_get_choice(existing, "ownership_type")
price_min, price_max = _parse_range(existing, "price")
is_refunded_value = _parse_bool(existing, "is_refunded")
try:
price_aggregate = Purchase.objects.aggregate(
price_min=models.Min("price"), price_max=models.Max("price")
)
price_range_min = int(price_aggregate.get("price_min") or 0)
price_range_max = max(int(price_aggregate.get("price_max") or 100), 1)
except Exception:
price_range_min, price_range_max = 0, 100
num_min, num_max = _parse_range(existing, "num_purchases")
try:
num_aggregate = Purchase.objects.aggregate(
num_min=models.Min("num_purchases"), num_max=models.Max("num_purchases")
)
num_range_min = max(int(num_aggregate.get("num_min") or 0), 0)
num_range_max = max(int(num_aggregate.get("num_max") or 10), 1)
except Exception:
num_range_min, num_range_max = 0, 10
fields = [
Component(
tag_name="div",
attributes=[("class", _FILTER_GRID_CLASS)],
children=[
_filter_field(
"Game",
_model_filter(
"games",
game_choice,
search_url="/api/games/search",
nullable=False,
# games is many-to-many on Purchase: (All) means
# INCLUDES_ALL ("purchase linked to every selected
# game"); (Only) means INCLUDES_ONLY.
m2m_modifiers=_M2M_MODIFIERS,
),
),
_filter_field(
"Platform",
_model_filter(
"platform",
platform_choice,
search_url="/api/platforms/search",
nullable=Purchase._meta.get_field("platform").null,
),
),
_filter_field(
"Type",
_enum_filter(
"type",
type_options,
type_choice,
nullable=not Purchase._meta.get_field("type").has_default(),
),
),
_filter_field(
"Ownership",
_enum_filter(
"ownership_type",
ownership_options,
ownership_choice,
nullable=not Purchase._meta.get_field(
"ownership_type"
).has_default(),
),
),
],
),
Component(
tag_name="div",
attributes=[("class", "flex items-end gap-4 mb-4")],
children=[
_filter_checkbox("filter-refunded", "Refunded", is_refunded_value),
],
),
RangeSlider(
label="Price",
input_name_prefix="filter-price",
min_value=price_min,
max_value=price_max,
range_min=price_range_min,
range_max=price_range_max,
min_placeholder="0.00",
max_placeholder="100.00",
),
RangeSlider(
label="Games in purchase",
input_name_prefix="filter-num-purchases",
min_value=num_min,
max_value=num_max,
range_min=num_range_min,
range_max=num_range_max,
step="1",
min_placeholder="e.g. 1",
max_placeholder="e.g. 5",
),
]
return _filter_bar(fields, filter_json, preset_list_url, preset_save_url)
-954
View File
@@ -1,954 +0,0 @@
"""Generic HTML primitives (no domain knowledge)."""
from django.middleware.csrf import get_token
from django.templatetags.static import static
from django.urls import reverse
from django.utils.html import conditional_escape
from django.utils.safestring import SafeText, mark_safe
from common.icons import get_icon
from common.utils import truncate
from common.components.core import Component, HTMLAttribute, HTMLTag, randomid
_COLOR_CLASSES = {
"blue": "text-white bg-brand box-border border border-transparent hover:bg-brand-strong focus:ring-4 focus:ring-brand-medium",
"red": "bg-red-700 dark:bg-red-600 dark:focus:ring-red-900 dark:hover:bg-red-700 focus:ring-red-300 hover:bg-red-800 text-white",
"gray": "bg-white border-gray-200 dark:bg-gray-800 dark:border-gray-600 dark:focus:ring-gray-700 dark:hover:bg-gray-700 dark:hover:text-white dark:text-gray-400 focus:ring-gray-100 hover:bg-gray-100 hover:text-blue-700 text-gray-900 border",
"green": "bg-green-700 dark:bg-green-600 dark:focus:ring-green-800 dark:hover:bg-green-700 focus:ring-green-300 hover:bg-green-800 text-white",
}
_SIZE_CLASSES = {
"xs": "px-3 py-2 text-xs shadow-xs",
"sm": "px-3 py-2 text-sm",
"base": "px-5 py-2.5 text-sm",
"lg": "px-5 py-3 text-base",
"xl": "px-6 py-3.5 text-base",
}
def _popover_html(
id: str,
popover_content: str,
wrapped_content: str = "",
wrapped_classes: str = "",
slot: str = "",
) -> SafeText:
"""Generate popover HTML using Component(tag_name=...).
Single source of truth for popover HTML structure.
Used by Popover() and the python_popover template tag bridge.
"""
display_content = wrapped_content if wrapped_content else slot
span = Span(
attributes=[
("data-popover-target", id),
("class", wrapped_classes),
],
children=[display_content] if display_content else [],
)
popover_tooltip_class = (
"absolute z-10 invisible inline-block text-sm text-white "
"transition-opacity duration-300 bg-white border border-purple-200 "
"rounded-lg shadow-xs opacity-0 dark:text-white dark:border-purple-600 "
"dark:bg-purple-800"
)
div = Component(
tag_name="div",
attributes=[
("data-popover", ""),
("id", id),
("role", "tooltip"),
("class", popover_tooltip_class),
],
children=[
Component(
tag_name="div",
attributes=[("class", "px-3 py-2")],
children=[popover_content],
),
Component(tag_name="div", attributes=[("data-popper-arrow", "")]),
mark_safe( # nosec — intentional HTML comment for Tailwind JIT
"<!-- for Tailwind CSS to generate decoration-dotted CSS "
"from Python component -->"
),
Span(
attributes=[("class", "hidden decoration-dotted")],
),
],
)
return mark_safe(span + "\n" + div)
def Popover(
popover_content: str,
wrapped_content: str = "",
wrapped_classes: str = "",
children: list[HTMLTag] | None = None,
attributes: list[HTMLAttribute] | None = None,
id: str = "",
) -> str:
children = children or []
if not wrapped_content and not children:
raise ValueError("One of wrapped_content or children is required.")
if not id:
id = randomid(content=f"{wrapped_content}:{popover_content}:{wrapped_classes}")
slot = mark_safe("\n".join(children))
return _popover_html(
id=id,
popover_content=popover_content,
wrapped_content=wrapped_content,
wrapped_classes=wrapped_classes,
slot=slot,
)
def PopoverTruncated(
input_string: str,
popover_content: str = "",
popover_if_not_truncated: bool = False,
length: int = 30,
ellipsis: str = "",
endpart: str = "",
) -> str:
"""
Returns `input_string` truncated after `length` of characters
and displays the untruncated text in a popover HTML element.
The truncated text ends in `ellipsis`, and optionally
an always-visible `endpart` can be specified.
`popover_content` can be specified if:
1. It needs to be always displayed regardless if text is truncated.
2. It needs to differ from `input_string`.
"""
if (truncated := truncate(input_string, length, ellipsis, endpart)) != input_string:
return Popover(
wrapped_content=truncated,
popover_content=popover_content if popover_content else input_string,
)
else:
if popover_content and popover_if_not_truncated:
return Popover(
wrapped_content=input_string,
popover_content=popover_content if popover_content else "",
)
else:
return input_string
def A(
attributes: list[HTMLAttribute] | None = None,
children: list[HTMLTag] | HTMLTag | None = None,
url_name: str | None = None,
href: str | None = None,
) -> SafeText:
"""
Returns an anchor <a> tag.
Accepts one of two mutually-exclusive URL specifications:
- url_name: URL pattern name, resolved via reverse()
- href: Literal path string passed through as-is
"""
attributes = attributes or []
children = children or []
if url_name is not None and href is not None:
raise ValueError("Provide exactly one of 'url_name' or 'href', not both.")
additional_attributes = []
if url_name is not None:
additional_attributes = [("href", reverse(url_name))]
elif href is not None:
additional_attributes = [("href", href)]
return Component(
tag_name="a", attributes=attributes + additional_attributes, children=children
)
def Button(
attributes: list[HTMLAttribute] | None = None,
children: list[HTMLTag] | HTMLTag | None = None,
size: str = "base",
icon: bool = False,
color: str = "blue",
type: str = "button",
hx_get: str = "",
hx_target: str = "",
hx_swap: str = "",
title: str = "",
onclick: str = "",
name: str = "",
) -> SafeText:
attributes = attributes or []
children = children or []
# Separate custom class from other generic attributes
custom_class = ""
other_attrs: list[HTMLAttribute] = []
for attr_name, attr_value in attributes:
if attr_name == "class":
custom_class = str(attr_value)
else:
other_attrs.append((attr_name, attr_value))
# Build class string: custom class first, then base, color, size, icon
class_parts: list[str] = []
if custom_class:
class_parts.append(custom_class)
class_parts.append(
"hover:cursor-pointer leading-5 focus:outline-hidden focus:ring-4 "
"font-medium mb-2 me-2 rounded-base"
)
class_parts.append(_COLOR_CLASSES.get(color, _COLOR_CLASSES["blue"]))
class_parts.append(_SIZE_CLASSES.get(size, _SIZE_CLASSES["base"]))
if icon:
class_parts.append("inline-flex text-center items-center gap-2")
# Build the full attribute list for the button tag
button_attrs: list[HTMLAttribute] = [
("type", type),
("class", " ".join(class_parts)),
]
if hx_get:
button_attrs.append(("hx-get", hx_get))
if hx_target:
button_attrs.append(("hx-target", hx_target))
if hx_swap:
button_attrs.append(("hx-swap", hx_swap))
if title:
button_attrs.append(("title", title))
if onclick:
button_attrs.append(("onclick", onclick))
if name:
button_attrs.append(("name", name))
button_attrs.extend(other_attrs)
return Component(
tag_name="button",
attributes=button_attrs,
children=children,
)
_GROUP_BUTTON_COLORS = {
"gray": (
"px-2 py-1 text-xs font-medium text-gray-900 bg-white border "
"border-gray-200 hover:bg-gray-100 hover:text-blue-700 focus:z-10 "
"focus:ring-2 focus:ring-blue-700 focus:text-blue-700 "
"dark:bg-gray-800 dark:border-gray-700 dark:text-white "
"dark:hover:text-white dark:hover:bg-gray-700 "
"dark:focus:ring-blue-500 dark:focus:text-white"
),
"red": (
"px-2 py-1 text-xs font-medium text-gray-900 bg-white border "
"border-gray-200 hover:bg-red-500 hover:text-white focus:z-10 "
"focus:ring-2 focus:ring-blue-700 focus:text-blue-700 "
"dark:bg-gray-800 dark:border-gray-700 dark:text-white "
"dark:hover:text-white dark:hover:border-red-700 "
"dark:hover:bg-red-700 dark:focus:ring-blue-500 dark:focus:text-white"
),
"green": (
"px-2 py-1 text-xs font-medium text-gray-900 bg-white border "
"border-gray-200 hover:bg-green-500 hover:border-green-600 "
"hover:text-white focus:z-10 focus:ring-2 focus:ring-green-700 "
"focus:text-blue-700 dark:bg-gray-800 dark:border-gray-700 "
"dark:text-white dark:hover:text-white dark:hover:border-green-700 "
"dark:hover:bg-green-600 dark:focus:ring-green-500 "
"dark:focus:text-white"
),
}
def _button_group_button(
href: str,
slot: str,
color: str = "gray",
title: str = "",
hx_get: str = "",
hx_target: str = "",
) -> SafeText:
"""Generate a single button-group button (inner <button> inside <a>)."""
color_classes = _GROUP_BUTTON_COLORS.get(color, _GROUP_BUTTON_COLORS["gray"])
a_attrs: list[HTMLAttribute] = [("href", href)]
if hx_get:
a_attrs.append(("hx-get", hx_get))
if hx_target:
a_attrs.append(("hx-target", hx_target))
a_attrs.append(
(
"class",
"[&:first-of-type_button]:rounded-s-lg "
"[&:last-of-type_button]:rounded-e-lg",
)
)
button = Component(
tag_name="button",
attributes=[
("type", "button"),
("title", title),
("class", color_classes + " hover:cursor-pointer"),
],
children=[slot],
)
return Component(tag_name="a", attributes=a_attrs, children=[button])
def ButtonGroup(buttons: list[dict] | None = None) -> SafeText:
"""Generate a button group div.
Each button dict accepts: href, slot (required), color, title, hx_get, hx_target.
Empty dicts (no slot) are silently skipped — matching the template behavior
for conditional buttons (e.g., end-session only when session is active).
"""
buttons = buttons or []
children: list[SafeText] = []
for btn in buttons:
if not btn or not btn.get("slot"):
continue
children.append(
_button_group_button(
href=btn.get("href", "#"),
slot=btn["slot"],
color=btn.get("color", "gray"),
title=btn.get("title", ""),
hx_get=btn.get("hx_get", ""),
hx_target=btn.get("hx_target", ""),
)
)
return Component(
tag_name="div",
attributes=[("class", "inline-flex rounded-md shadow-xs"), ("role", "group")],
children=children,
)
def Div(
attributes: list[HTMLAttribute] | None = None,
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
attributes = attributes or []
children = children or []
return Component(tag_name="div", attributes=attributes, children=children)
def Input(
type: str = "text",
attributes: list[HTMLAttribute] | None = None,
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
attributes = attributes or []
children = children or []
return Component(
tag_name="input", attributes=attributes + [("type", type)], children=children
)
def Span(
attributes: list[HTMLAttribute] | None = None,
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
attributes = attributes or []
children = children or []
return Component(tag_name="span", attributes=attributes, children=children)
def Label(
attributes: list[HTMLAttribute] | None = None,
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
attributes = attributes or []
children = children or []
return Component(tag_name="label", attributes=attributes, children=children)
def Template(
attributes: list[HTMLAttribute] | None = None,
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
"""An inert ``<template>`` whose contents are not rendered until cloned by JS."""
attributes = attributes or []
children = children or []
return Component(tag_name="template", attributes=attributes, children=children)
# Inline Tailwind utilities for Pill (mirrors the .sf-tag / .sf-remove rules in
# input.css, written inline so styling stays encapsulated in the component). The
# JS that builds pills client-side (search_select.js) MUST emit these exact class
# strings byte-for-byte so Tailwind generates them and server/JS pills match.
_PILL_CLASS = (
"inline-flex items-center gap-1 px-2 py-0.5 text-sm rounded "
"bg-brand/15 text-heading"
)
_PILL_REMOVE_CLASS = "ml-1 text-body hover:text-heading font-bold cursor-pointer"
def Pill(
label: str,
*,
value: str = "",
removable: bool = False,
extra_class: str = "",
label_slot: bool = False,
attributes: list[HTMLAttribute] | None = None,
) -> SafeText:
"""A small label pill, optionally removable (× button).
Styling is inline Tailwind utilities; ``data-pill`` / ``data-pill-remove``
are JS hooks only (no CSS attached). ``value`` (when set) becomes
``data-value``; extra ``attributes`` are appended to the outer span.
``label_slot=True`` wraps the label in a ``<span data-search-select-label>`` so JS can
fill it when cloning the pill from a server-rendered ``<template>`` (keeps the
markup single-sourced — see ``search_select.py``).
"""
attributes = attributes or []
pill_class = f"{_PILL_CLASS} {extra_class}".strip()
pill_attrs: list[HTMLAttribute] = [("class", pill_class), ("data-pill", "")]
if value != "":
pill_attrs.append(("data-value", str(value)))
pill_attrs.extend(attributes)
label_child: HTMLTag = (
Span(attributes=[("data-search-select-label", "")], children=[label])
if label_slot
else label
)
children: list[HTMLTag] = [label_child]
if removable:
children.append(
Component(
tag_name="button",
attributes=[
("type", "button"),
("data-pill-remove", ""),
("class", _PILL_REMOVE_CLASS),
("aria-label", "Remove"),
],
children=["×"],
)
)
return Span(attributes=pill_attrs, children=children)
def CsrfInput(request) -> SafeText:
"""Hidden CSRF input, equivalent to the `{% csrf_token %}` template tag."""
return mark_safe(
f'<input type="hidden" name="csrfmiddlewaretoken" value="{get_token(request)}">'
)
def ModuleScript(filename: str) -> SafeText:
"""A `<script type="module">` tag pointing at a static JS file."""
return mark_safe(
f'<script type="module" src="{static("js/" + filename)}"></script>'
)
def ExternalScript(url: str) -> SafeText:
"""A plain `<script src=...>` tag for an external/CDN script."""
return mark_safe(f'<script src="{url}"></script>')
def YearPicker(
year: int | None = None,
available_years: tuple[int, ...] = (),
url_template: str = "",
) -> SafeText:
"""A Flowbite-datepicker year picker.
`year` is the selected year, or ``None`` for the all-time view (the empty
state). `available_years` are the years to enable in the popup grid.
`url_template` is a navigation URL containing the literal ``__year__``
placeholder, substituted with the chosen year in JS (keeps this component
decoupled from the project's URL names).
The Flowbite-datepicker UMD bundle is *not* loaded here — the view hoists it
via ``render_page(scripts=...)``.
"""
label = str(year) if year is not None else "Choose a year"
selected = str(year) if year is not None else ""
classes = (
"bg-brand text-white border-transparent hover:bg-brand-strong"
if year is not None
else "bg-neutral-secondary-medium text-heading border border-default-medium "
"hover:bg-neutral-tertiary-medium focus:ring-4 focus:ring-brand-medium"
)
years_csv = ",".join(str(y) for y in available_years)
return mark_safe(f"""<div class="relative inline-block" x-data="{{ pickerOpen: false }}"
@keydown.escape.window="pickerOpen = false">
<button type="button"
x-on:click="pickerOpen = !pickerOpen; $refs.pickerInput._pickerInstance && ($refs.pickerInput._pickerInstance.active ? $refs.pickerInput._pickerInstance.hide() : $refs.pickerInput._pickerInstance.show())"
class="inline-flex items-center rounded-base px-4 py-2 text-sm font-medium {classes}">
{label}
<svg class="w-4 h-4 ms-2 rtl:rotate-180" aria-hidden="true" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 14 10">
<path stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M1 5h12m0 0L9 1m4 4L9 9"/>
</svg>
</button>
<input type="text" x-ref="pickerInput" id="year-picker-input"
class="absolute opacity-0 pointer-events-none"
style="width: 1px; height: 1px; padding: 0; margin: -1px; overflow: hidden; clip: rect(0,0,0,0); border: 0;"
data-available-years="{years_csv}"
data-selected-year="{selected}"
data-url-template="{url_template}">
</div>
<script>
document.addEventListener('DOMContentLoaded', () => {{
const pickerEl = document.getElementById('year-picker-input');
if (!pickerEl || pickerEl._pickerInstance) return;
const selectedYear = pickerEl.dataset.selectedYear;
const urlTemplate = pickerEl.dataset.urlTemplate;
const currentYear = new Date().getFullYear();
const availableYears = new Set(pickerEl.dataset.availableYears
.split(',').map(s => parseInt(s.trim())).filter(n => !isNaN(n)));
const picker = new Datepicker(pickerEl, {{
pickLevel: 2,
format: 'yyyy',
minDate: new Date(1999, 0, 1),
maxDate: new Date(currentYear, 11, 31),
autohide: false,
orientation: 'bottom end',
showOnClick: false,
showOnFocus: false,
beforeShowYear: (date) => ({{ enabled: availableYears.has(date.getFullYear()) }})
}});
pickerEl._pickerInstance = picker;
picker.element.addEventListener('changeDate', (e) => {{
const year = e.detail.date?.getFullYear();
if (year && urlTemplate) {{
window.location.href = urlTemplate.replace('__year__', year);
}}
}});
if (selectedYear) {{
picker.dates = [new Date(parseInt(selectedYear), 0, 1)];
picker.update();
}}
}});
</script>""")
def AddForm(
form,
*,
request,
fields: SafeText | str | None = None,
additional_row: SafeText | str = "",
submit_class: str = "mt-3",
) -> SafeText:
"""Page body for the generic add/edit form (Python equivalent of add.html).
`fields` overrides the default ``form.as_div()`` field markup (used by the
session form, which lays out its fields manually). `additional_row` holds
extra submit buttons rendered below the main Submit button. `submit_class`
is applied to the main Submit button (the session form passes "" to match
its original markup).
"""
field_markup = fields if fields is not None else mark_safe(form.as_div())
submit_attrs = [("class", submit_class)] if submit_class else []
inner_form = Component(
tag_name="form",
attributes=[("method", "post"), ("enctype", "multipart/form-data")],
children=[
CsrfInput(request),
field_markup,
Div(children=[Button(submit_attrs, "Submit", type="submit")]),
Div(
[("class", "submit-button-container")],
[additional_row] if additional_row else [],
),
],
)
return Div(
[("id", "add-form"), ("class", "max-width-container")],
[
Div(
[("id", "add-form"), ("class", "form-container max-w-xl mx-auto")],
[inner_form],
)
],
)
def SearchField(
search_string: str = "",
id: str = "search_string",
placeholder: str = "Search",
) -> SafeText:
"""Generate a search form with icon, input field, and submit button."""
return Component(
tag_name="form",
attributes=[("class", "max-w-md")],
children=[
Label(
attributes=[
("for", "search"),
("class", "block mb-2.5 text-sm font-medium text-heading sr-only"),
],
children=["Search"],
),
Component(
tag_name="div",
attributes=[("class", "relative")],
children=[
mark_safe(
'<div class="absolute inset-y-0 start-0 flex items-center ps-3 pointer-events-none">'
'<svg class="w-4 h-4 text-body" aria-hidden="true" xmlns="http://www.w3.org/2000/svg" '
'fill="none" viewBox="0 0 24 24">'
'<path stroke="currentColor" stroke-linecap="round" stroke-width="2" '
'd="m21 21-3.5-3.5M17 10a7 7 0 1 1-14 0 7 7 0 0 1 14 0Z"/>'
"</svg></div>"
),
Component(
tag_name="input",
attributes=[
("type", "search"),
("id", id),
("name", id),
("value", search_string),
(
"class",
"block w-full p-3 ps-9 bg-neutral-secondary-medium "
"border border-default-medium text-heading text-sm "
"rounded-base focus:ring-brand focus:border-brand "
"shadow-xs placeholder:text-body",
),
("placeholder", placeholder),
("required", ""),
],
),
Component(
tag_name="button",
attributes=[
("type", "submit"),
(
"class",
"absolute end-1.5 bottom-1.5 text-white bg-brand "
"hover:bg-brand-strong box-border border border-transparent "
"focus:ring-4 focus:ring-brand-medium shadow-xs font-medium "
"leading-5 rounded text-xs px-3 py-1.5 focus:outline-none "
"cursor-pointer",
),
],
children=["Search"],
),
],
),
],
)
def H1(
children: list[HTMLTag] | HTMLTag | None = None,
badge: str = "",
) -> SafeText:
"""Heading with optional badge count."""
children = children or []
heading_class = "mb-4 text-3xl font-extrabold leading-none tracking-tight text-gray-900 dark:text-white"
badge_html = ""
if badge:
heading_class = "flex items-center " + heading_class
badge_html = Span(
attributes=[
(
"class",
"bg-blue-100 text-blue-800 text-2xl font-semibold me-2 "
"px-2.5 py-0.5 rounded-sm dark:bg-blue-200 dark:text-blue-800 ms-2",
),
],
children=[badge],
)
return Component(
tag_name="h1",
attributes=[("class", heading_class)],
children=(children if isinstance(children, list) else [children])
+ ([badge_html] if badge_html else []),
)
def Modal(
modal_id: str,
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
"""Modal overlay with container. Content (form, buttons) goes in children."""
children = children or []
outer = Component(
tag_name="div",
attributes=[
("id", modal_id),
(
"class",
"fixed inset-0 bg-black/70 dark:bg-gray-600/50 overflow-y-auto "
"h-full w-full flex items-center justify-center",
),
],
children=[
Component(
tag_name="div",
attributes=[
(
"class",
"relative mx-auto p-5 border-accent border w-full max-w-md "
"shadow-lg/50 rounded-md bg-white dark:bg-gray-900",
),
],
children=(children if isinstance(children, list) else [children]),
),
],
)
return mark_safe(str(outer))
def TableTd(
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
"""Styled table cell."""
children = children or []
return Component(
tag_name="td",
attributes=[("class", "px-6 py-4 min-w-20-char max-w-20-char")],
children=children if isinstance(children, list) else [children],
)
def TableRow(data: dict | list | None = None) -> SafeText:
"""Generate a <tr> from a row data dict or list.
Dict form: {"row_id": "...", "cell_data": [...], "hx_trigger": ..., ...}
- first cell is <th>, rest <td>.
List form: [...] — all cells are <td>.
"""
if data is None:
data = {}
if isinstance(data, dict):
row_id = data.get("row_id", "")
cells = data.get("cell_data", [])
else:
row_id = ""
cells = data
tr_class = (
"odd:bg-white dark:odd:bg-gray-900 even:bg-gray-50 "
"dark:even:bg-gray-800 dark:border-gray-700 hover:bg-gray-50 "
"dark:hover:bg-gray-600 [&_a]:underline [&_a]:underline-offset-4 "
"[&_a]:decoration-2 [&_td:last-child]:text-right"
)
tr_attrs: list[HTMLAttribute] = [("class", tr_class)]
if row_id:
tr_attrs.append(("id", row_id))
if isinstance(data, dict):
if data.get("hx_trigger"):
tr_attrs.append(("hx-trigger", data["hx_trigger"]))
if data.get("hx_get"):
tr_attrs.append(("hx-get", data["hx_get"]))
if data.get("hx_select"):
tr_attrs.append(("hx-select", data["hx_select"]))
if data.get("hx_swap"):
tr_attrs.append(("hx-swap", data["hx_swap"]))
cell_elements: list[SafeText] = []
for i, cell in enumerate(cells):
if i == 0:
cell_elements.append(
Component(
tag_name="th",
attributes=[
("scope", "row"),
(
"class",
"px-6 py-4 font-medium text-gray-900 "
"whitespace-nowrap dark:text-white",
),
],
children=[cell],
)
)
else:
cell_elements.append(TableTd(children=[cell]))
return Component(tag_name="tr", attributes=tr_attrs, children=cell_elements)
def Icon(
name: str,
attributes: list[HTMLAttribute] | None = None,
) -> SafeText:
return mark_safe(get_icon(name))
def TableHeader(
children: list[HTMLTag] | HTMLTag | None = None,
) -> SafeText:
"""Table caption."""
children = children or []
return Component(
tag_name="caption",
attributes=[
(
"class",
"p-2 text-lg font-semibold rtl:text-left text-right "
"text-gray-900 bg-white dark:text-white dark:bg-gray-900",
),
],
children=children if isinstance(children, list) else [children],
)
def _page_url(request, page) -> str:
"""Current querystring with `page` replaced (mirrors {% param_replace %})."""
if request is None:
return f"?page={page}"
params = request.GET.copy()
params["page"] = page
return "?" + params.urlencode()
def _pagination_nav(page_obj, elided_page_range, request) -> str:
pages_html = ""
for page in elided_page_range:
if page != page_obj.number:
pages_html += (
f'<li><a href="{_page_url(request, page)}" '
'class="flex items-center justify-center px-3 h-8 leading-tight text-gray-500 '
"bg-white border border-gray-300 hover:bg-gray-100 hover:text-gray-700 "
"dark:bg-gray-800 dark:border-gray-700 dark:text-gray-400 dark:hover:bg-gray-700 "
f'dark:hover:text-white">{conditional_escape(page)}</a></li>'
)
else:
pages_html += (
'<li><a aria-current="page" '
'class="cursor-not-allowed flex items-center justify-center px-3 h-8 leading-tight '
"text-white border bg-gray-400 border-gray-300 dark:bg-gray-900 dark:border-gray-700 "
f'dark:text-gray-200">{conditional_escape(page)}</a></li>'
)
if page_obj.has_previous():
prev_html = (
f'<a href="{_page_url(request, page_obj.previous_page_number())}" '
'class="flex items-center justify-center px-3 h-8 ms-0 leading-tight text-gray-500 '
"bg-white border border-gray-300 rounded-s-lg hover:bg-gray-100 hover:text-gray-700 "
"dark:bg-gray-800 dark:border-gray-700 dark:text-gray-400 dark:hover:bg-gray-700 "
'dark:hover:text-white">Previous</a>'
)
else:
prev_html = (
'<a aria-current="page" class="cursor-not-allowed flex items-center justify-center '
"px-3 h-8 leading-tight text-gray-300 bg-white border border-gray-300 rounded-s-lg "
'dark:bg-gray-800 dark:border-gray-700 dark:text-gray-600">Previous</a>'
)
if page_obj.has_next():
next_html = (
f'<a href="{_page_url(request, page_obj.next_page_number())}" '
'class="flex items-center justify-center px-3 h-8 leading-tight text-gray-500 '
"bg-white border border-gray-300 rounded-e-lg hover:bg-gray-100 hover:text-gray-700 "
"dark:bg-gray-800 dark:border-gray-700 dark:text-gray-400 dark:hover:bg-gray-700 "
'dark:hover:text-white">Next</a>'
)
else:
next_html = (
'<a aria-current="page" class="cursor-not-allowed flex items-center justify-center '
"px-3 h-8 leading-tight text-gray-300 bg-white border border-gray-300 rounded-e-lg "
'dark:bg-gray-800 dark:border-gray-700 dark:text-gray-600">Next</a>'
)
return (
'<nav class="flex items-center flex-col md:flex-row md:justify-between px-6 py-4 '
'dark:bg-gray-900 sm:rounded-b-lg" aria-label="Table navigation">'
'<span class="text-sm text-center font-normal text-gray-500 dark:text-gray-400 mb-4 '
'md:mb-0 block w-full md:inline md:w-auto">'
f'<span class="font-semibold text-gray-900 dark:text-white">{page_obj.start_index()}</span>—'
f'<span class="font-semibold text-gray-900 dark:text-white">{page_obj.end_index()}</span> of '
f'<span class="font-semibold text-gray-900 dark:text-white">{page_obj.paginator.count}</span></span>'
'<ul class="inline-flex -space-x-px rtl:space-x-reverse text-sm h-8"><li>'
f"{prev_html}{pages_html}{next_html}"
"</li></ul></nav>"
)
def SimpleTable(
columns: list[str] | None = None,
rows: list | None = None,
header_action: SafeText | str | None = None,
page_obj=None,
elided_page_range=None,
request=None,
) -> SafeText:
"""Paginated table. Python equivalent of the old simple_table.html."""
columns = columns or []
rows = rows or []
header_html = ""
if header_action:
header_html = str(TableHeader(children=[header_action]))
columns_html = "".join(
f'<th scope="col" class="px-6 py-3">{conditional_escape(col)}</th>'
for col in columns
)
rows_html = "".join(str(TableRow(data=row)) for row in rows)
pagination_html = ""
if page_obj and elided_page_range:
pagination_html = _pagination_nav(page_obj, elided_page_range, request)
return mark_safe(
'<div class="shadow-md" hx-boost="false">'
'<div class="relative overflow-x-auto sm:rounded-t-lg">'
'<table class="w-full text-sm text-left rtl:text-right text-gray-500 dark:text-gray-400">'
f"{header_html}"
'<thead class="text-xs text-gray-700 uppercase bg-gray-50 dark:bg-gray-700 '
'dark:text-gray-400 max-sm:[&_th:not(:first-child):not(:last-child)]:hidden">'
f"<tr>{columns_html}</tr></thead>"
'<tbody class="dark:divide-y max-sm:[&_td:not(:first-child):not(:last-child)]:hidden">'
f"{rows_html}</tbody></table></div>"
f"{pagination_html}</div>"
)
def paginated_table_content(
data: dict,
*,
page_obj=None,
elided_page_range=None,
request=None,
) -> SafeText:
"""Standard list-page body: a max-width Div wrapping a SimpleTable.
`data` is the table dict with keys ``columns``, ``rows`` and
``header_action`` (the same shape every list view already builds).
"""
return Div(
[
(
"class",
"2xl:max-w-(--breakpoint-2xl) xl:max-w-(--breakpoint-xl) "
"md:max-w-(--breakpoint-md) sm:max-w-(--breakpoint-sm) self-center",
)
],
[
SimpleTable(
columns=data["columns"],
rows=data["rows"],
header_action=data["header_action"],
page_obj=page_obj,
elided_page_range=elided_page_range,
request=request,
)
],
)
-566
View File
@@ -1,566 +0,0 @@
"""Search field + dropdown select component (pure Python, domain-agnostic).
Pairs a search box with a dropdown of options. Supports single/multi select;
in multi-select, chosen items render as removable ``Pill``s, each backed by a
hidden ``<input>`` so an existing ``ModelMultipleChoiceField`` keeps validating.
This module imports only from ``common.components`` — it has no Django-forms or
``games`` knowledge. Styling is inline Tailwind utilities; behavioural hooks are
``data-*`` attributes wired up by ``games/static/js/search_select.js``.
Option sourcing follows two axes. *Population*: options are either rendered
inline up front (``options=``, no ``search_url``) or fetched from ``search_url``.
*Completeness*: without a ``search_url`` the inline set is the whole dataset and
filtering is purely client-side; with a ``search_url`` the loaded rows are a
window, so the JS filters the loaded rows instantly on each keystroke while
issuing a debounced server request for the rest. ``prefetch`` (rows to load on
first open, ``0`` = none) seeds that window so the panel is populated before the
user types.
"""
from collections.abc import Callable, Iterable
from typing import TypedDict
from django.utils.safestring import SafeText
from common.components.core import Component, HTMLAttribute
from common.components.primitives import Div, Input, Pill, Span, Template
class SearchSelectOption(TypedDict):
value: str | int
label: str
data: dict[str, str] # becomes data-* attrs on the row / pill
# A lightweight (value, label) pair used wherever only those two fields are
# needed — e.g. filter pill lists and modifier pseudo-options. The richer
# SearchSelectOption adds a ``data`` dict for extra row attributes.
LabeledOption = tuple[str, str]
# The pills and the search box share one flex-wrap row (with padding) so the
# widget reads as a single clickable field; the pills wrapper uses `contents`
# so its pills/hidden inputs flow as direct participants of that row, inline
# with the search input. The options panel is absolute, so it sits outside the
# flex flow. (border omitted intentionally — see if it's needed later.)
_CONTAINER_CLASS = (
"relative flex flex-wrap items-center gap-1 p-2 "
"rounded-base bg-neutral-secondary-medium"
)
_PILLS_CLASS = "contents"
_SEARCH_CLASS = (
"flex-1 min-w-[8rem] border-0 bg-transparent text-sm text-heading "
"focus:ring-0 focus:outline-hidden placeholder:text-body"
)
# top-full anchors the panel to the container's bottom edge: as an absolutely
# positioned child of the flex field, its static position would otherwise be
# centered by items-center and overlap the search box.
_OPTIONS_CLASS = (
"absolute z-10 top-full left-0 right-0 mt-1 overflow-y-auto "
"border border-default-medium rounded-base bg-neutral-secondary-medium shadow-lg"
)
_OPTION_ROW_CLASS = (
"px-3 py-2 text-sm text-heading cursor-pointer "
"hover:bg-brand/15 data-[search-select-highlighted]:bg-brand/15"
)
_NO_RESULTS_CLASS = "px-3 py-2 text-sm italic text-body hidden"
# Approximate rendered height of one option row (px-3 py-2 text-sm) in rem,
# used to derive the panel's max-height from items_visible.
_ROW_HEIGHT_REM = 2.25
# Default number of rows to fetch on first focus when a search_url is set.
# Shared by filter and form widgets so the dropdown is populated for keyboard
# navigation as soon as the user opens it.
DEFAULT_PREFETCH = 20
# ── FilterSelect styling ───────────────────────────────────────────────────
# Inline class strings (ported verbatim from the retired SelectableFilter CSS)
# so the filter combobox is fully self-styled — nothing in input.css. JS-added
# rows/pills are cloned from server-rendered <template>s, so these strings live
# only here — never duplicated in search_select.js. The keyboard-highlighted
# state is expressed via Tailwind `data-[search-select-highlighted]` and
# `group-data-[search-select-highlighted]` variants on the row/label/button
# classes below; the JS only toggles the data attribute on the row.
_FILTER_INCLUDE_PILL_CLASS = (
"inline-flex items-center gap-1 px-2 py-0.5 text-sm rounded "
"bg-brand/15 text-heading"
)
_FILTER_EXCLUDE_PILL_CLASS = (
"inline-flex items-center gap-1 px-2 py-0.5 text-sm rounded "
"bg-red-500/15 text-red-600 line-through decoration-red-400"
)
_FILTER_MODIFIER_PILL_CLASS = (
"inline-flex items-center px-2 py-0.5 text-sm rounded "
"bg-amber-500/15 text-amber-600 cursor-pointer"
)
_FILTER_PILL_REMOVE_CLASS = "ml-1 text-body hover:text-heading font-bold cursor-pointer"
_FILTER_OPTION_ROW_CLASS = (
"group flex items-center justify-between px-2 py-1 rounded text-sm "
"hover:bg-neutral-secondary-strong cursor-pointer "
"data-[search-select-highlighted]:bg-brand "
"data-[search-select-highlighted]:outline data-[search-select-highlighted]:outline-1 "
"data-[search-select-highlighted]:outline-brand-strong"
)
_FILTER_OPTION_LABEL_CLASS = (
"truncate text-body group-data-[search-select-highlighted]:text-white"
)
_FILTER_OPTION_BUTTONS_CLASS = "flex gap-1 ml-2 shrink-0"
# text-body keeps the +/ readable on dark backgrounds; hover:border-brand-strong
# keeps the edge visible against the brand hover fill. When the row is the
# keyboard-highlighted one its bg is brand, so the button text/border switch
# to white and the hover fill shifts to brand-strong for contrast.
_FILTER_ACTION_BUTTON_CLASS = (
"w-5 h-5 flex items-center justify-center text-xs font-bold rounded text-body "
"border border-brand "
"hover:bg-brand hover:text-white hover:border-brand-strong "
"group-data-[search-select-highlighted]:text-white "
"group-data-[search-select-highlighted]:border-white "
"group-data-[search-select-highlighted]:hover:bg-brand-strong "
"group-data-[search-select-highlighted]:hover:border-white"
)
_FILTER_MODIFIER_ROW_CLASS = (
"px-2 py-1 text-sm text-body hover:bg-neutral-secondary-strong cursor-pointer"
)
def _normalize_option(option) -> SearchSelectOption:
"""Coerce a dict option or a ``(value, label)`` tuple into the TypedDict."""
if isinstance(option, dict):
return {
"value": option["value"],
"label": option["label"],
"data": option.get("data") or {},
}
value, label = option
return {"value": value, "label": label, "data": {}}
def _data_attributes(data: dict[str, str]) -> list[HTMLAttribute]:
return [(f"data-{key}", str(value)) for key, value in data.items()]
def _hidden_input(name: str, value) -> SafeText:
return Input(type="hidden", attributes=[("name", name), ("value", str(value))])
def _label_slot(text: str, *, extra_class: str = "") -> SafeText:
"""A ``<span data-search-select-label>`` holding a row/pill's visible label. JS fills this
one node when cloning the shape from a ``<template>``, so labels are the only
thing the JS sets — all classes and structure stay server-side."""
attributes: list[HTMLAttribute] = [("data-search-select-label", "")]
if extra_class:
attributes.append(("class", extra_class))
return Span(attributes=attributes, children=[text])
# A placeholder option for rendering template prototypes (JS overwrites it).
_BLANK_OPTION: SearchSelectOption = {"value": "", "label": "", "data": {}}
def _option_row(option: SearchSelectOption) -> SafeText:
return Div(
attributes=[
("data-search-select-option", ""),
("data-value", str(option["value"])),
("data-label", option["label"]),
("class", _OPTION_ROW_CLASS),
*_data_attributes(option["data"]),
],
children=[_label_slot(option["label"])],
)
def _combobox_shell(
*,
container_attributes: list[HTMLAttribute],
pills: SafeText,
search_attributes: list[HTMLAttribute],
options_children: list[SafeText],
always_visible: bool,
items_visible: int,
templates: list[SafeText] | None = None,
) -> SafeText:
"""Assemble the shared, domain-agnostic combobox skeleton.
Every combobox built on top of this shell has the same three regions in the
same order: the ``pills`` region, the search box, and the options panel (which
always carries a trailing no-results node). Callers supply the already-built
``pills`` region, the ``search_attributes`` for the text box, the
``options_children`` (value rows plus any pinned pseudo-options), the
``container_attributes`` that carry the widget's identity and behaviour flags,
and any ``templates`` (inert ``<template>`` prototypes the JS clones for
dynamically-added rows/pills). The shell knows nothing about how individual
rows or pills look.
"""
search = Input(attributes=search_attributes)
no_results = Div(
attributes=[
("data-search-select-no-results", ""),
("class", _NO_RESULTS_CLASS),
],
children=["No results"],
)
options_class = _OPTIONS_CLASS if always_visible else _OPTIONS_CLASS + " hidden"
options_panel = Div(
attributes=[
("data-search-select-options", ""),
("style", f"max-height: {items_visible * _ROW_HEIGHT_REM:.2f}rem"),
("class", options_class),
],
children=[*options_children, no_results],
)
children: list[SafeText] = [pills, search, options_panel, *(templates or [])]
return Div(attributes=container_attributes, children=children)
def SearchSelect(
*,
name: str,
selected: list[SearchSelectOption] | None = None,
options: list[SearchSelectOption] | None = None,
search_url: str = "",
multi_select: bool = False,
always_visible: bool = False,
items_visible: int = 5,
items_scroll: int = 10,
prefetch: int = 0,
placeholder: str = "Search…",
id: str = "",
sync_url: bool = False,
autofocus: bool = False,
) -> SafeText:
"""Render the search-select widget. See module docstring for the contract."""
selected = [_normalize_option(option) for option in (selected or [])]
options = [_normalize_option(option) for option in (options or [])]
# ── Pills + their hidden inputs (the submitted channel) ──
# Multi-select renders a removable Pill per value; single-select renders no
# pill — the committed label shows inside the search box instead, with a
# lone hidden input carrying the value. Both keep the hidden input(s) inside
# `[data-search-select-pills]` so the JS reads/writes values uniformly.
pills_children: list[SafeText] = []
search_value = ""
if multi_select:
for option in selected:
pills_children.append(
Pill(
option["label"],
value=str(option["value"]),
removable=True,
label_slot=True,
attributes=_data_attributes(option["data"]),
)
)
pills_children.append(_hidden_input(name, option["value"]))
elif selected:
option = selected[0]
pills_children.append(_hidden_input(name, option["value"]))
search_value = option["label"]
pills = Div(
attributes=[("data-search-select-pills", ""), ("class", _PILLS_CLASS)],
children=pills_children,
)
# ── Search box (NO name — the query is never submitted) ──
search_attrs: list[HTMLAttribute] = [
("data-search-select-search", ""),
("placeholder", placeholder),
("autocomplete", "off"),
("class", _SEARCH_CLASS),
]
if autofocus:
search_attrs.append(("autofocus", ""))
if search_value:
search_attrs.append(("value", search_value))
# ── Options panel (pre-rendered only when there is no search_url) ──
option_rows = [_option_row(option) for option in options] if not search_url else []
# ── Templates the JS clones: a row when results are fetched, a pill when
# multi-select adds chosen items. ──
templates: list[SafeText] = []
if search_url:
templates.append(
Template(
attributes=[("data-search-select-template", "row")],
children=[_option_row(_BLANK_OPTION)],
)
)
if multi_select:
templates.append(
Template(
attributes=[("data-search-select-template", "pill")],
children=[Pill("", value="", removable=True, label_slot=True)],
)
)
container_attributes: list[HTMLAttribute] = [
("data-search-select", ""),
("data-name", name),
("data-search-url", search_url),
("data-multi", "true" if multi_select else "false"),
("data-always-visible", "true" if always_visible else "false"),
("data-items-visible", str(items_visible)),
("data-items-scroll", str(items_scroll)),
("data-prefetch", str(prefetch)),
("data-sync-url", "true" if sync_url else "false"),
("class", _CONTAINER_CLASS),
]
if id:
container_attributes.append(("id", id))
return _combobox_shell(
container_attributes=container_attributes,
pills=pills,
search_attributes=search_attrs,
options_children=option_rows,
always_visible=always_visible,
items_visible=items_visible,
templates=templates,
)
def _filter_remove_button() -> SafeText:
return Component(
tag_name="button",
attributes=[
("type", "button"),
("data-pill-remove", ""),
("class", _FILTER_PILL_REMOVE_CLASS),
("aria-label", "Remove"),
],
children=["×"],
)
def _filter_value_pill(option: SearchSelectOption, kind: str) -> SafeText:
"""An include (✓) or exclude (✗) value pill. ``kind`` is "include"/"exclude"."""
symbol = "" if kind == "include" else ""
css = (
_FILTER_INCLUDE_PILL_CLASS if kind == "include" else _FILTER_EXCLUDE_PILL_CLASS
)
return Span(
attributes=[
("class", css),
("data-pill", ""),
("data-value", str(option["value"])),
("data-label", option["label"]),
("data-search-select-type", kind),
*_data_attributes(option["data"]),
],
children=[f"{symbol} ", _label_slot(option["label"]), _filter_remove_button()],
)
def _filter_modifier_pill(modifier_value: str, label: str) -> SafeText:
"""The lone, sticky modifier pill (e.g. "(Any)"/"(None)")."""
return Span(
attributes=[
("class", _FILTER_MODIFIER_PILL_CLASS),
("data-pill", ""),
("data-search-select-modifier", modifier_value),
],
children=[_label_slot(label), _filter_remove_button()],
)
def _filter_action_button(action: str, symbol: str, title: str) -> SafeText:
return Component(
tag_name="button",
attributes=[
("type", "button"),
("data-search-select-action", action),
("class", _FILTER_ACTION_BUTTON_CLASS),
("title", title),
],
children=[symbol],
)
def _filter_option_row(value: str | int, label: str) -> SafeText:
"""A value row with include (+) and exclude () buttons."""
return Div(
attributes=[
("data-search-select-option", ""),
("data-value", str(value)),
("data-label", label),
("class", _FILTER_OPTION_ROW_CLASS),
],
children=[
_label_slot(label, extra_class=_FILTER_OPTION_LABEL_CLASS),
Span(
attributes=[("class", _FILTER_OPTION_BUTTONS_CLASS)],
children=[
_filter_action_button("include", "+", "Include"),
_filter_action_button("exclude", "", "Exclude"),
],
),
],
)
def _filter_modifier_row(modifier_value: str, label: str) -> SafeText:
"""A pinned pseudo-option row. It carries no ``data-search-select-option`` so the text
filter never hides it — modifiers stay visible at the top of the panel."""
return Div(
attributes=[
("data-search-select-modifier-option", modifier_value),
("data-label", label),
("class", _FILTER_MODIFIER_ROW_CLASS),
],
children=[label],
)
def FilterSelect(
*,
field_name: str,
options: list[LabeledOption | SearchSelectOption] | None = None,
included: list[LabeledOption | SearchSelectOption] | None = None,
excluded: list[LabeledOption | SearchSelectOption] | None = None,
modifier: str = "",
modifier_options: list[LabeledOption] | None = None,
search_url: str = "",
prefetch: int = 0,
items_visible: int = 6,
items_scroll: int = 10,
placeholder: str = "Search…",
id: str = "",
) -> SafeText:
"""Include/exclude filter combobox built on the shared ``_combobox_shell``.
Like ``SearchSelect`` but each value row carries +/ buttons that add an
*include* (✓) or *exclude* (✗) pill, plus an optional set of pinned
``modifier_options`` (e.g. ``[("NOT_NULL", "(Any)"), ("IS_NULL", "(None)")]``)
rendered above the value rows. Presence modifiers (NOT_NULL / IS_NULL) are
mutually exclusive with value pills. Non-presence modifiers (INCLUDES_ALL /
INCLUDES_ONLY) coexist with value pills — they govern how the include set
matches and are only surfaced for many-to-many fields. State is read from
the DOM into the filter JSON by ``readSearchSelect`` (filter mode) — nothing
is submitted by ``name``.
``included``/``excluded`` are resolved options (value + label) so pills show
labels even when the value rows come from ``search_url``. ``options``
pre-renders the value rows for the complete-set (no ``search_url``) case.
"""
options = [_normalize_option(option) for option in (options or [])]
included = [_normalize_option(option) for option in (included or [])]
excluded = [_normalize_option(option) for option in (excluded or [])]
modifier_options = modifier_options or []
active_modifier_label = ""
for modifier_value, label in modifier_options:
if modifier_value == modifier:
active_modifier_label = label
break
# ── Pills: modifier pill (if active), then include/exclude value pills ──
# Presence modifiers (NOT_NULL / IS_NULL) are mutually exclusive with value
# pills — but the stored state guarantees they never coexist, so we render
# both channels unconditionally. Non-presence modifiers (INCLUDES_ALL /
# INCLUDES_ONLY) coexist with value pills and render side by side.
pills_children: list[SafeText] = []
if active_modifier_label:
pills_children.append(_filter_modifier_pill(modifier, active_modifier_label))
for option in included:
pills_children.append(_filter_value_pill(option, "include"))
for option in excluded:
pills_children.append(_filter_value_pill(option, "exclude"))
pills = Div(
attributes=[("data-search-select-pills", ""), ("class", _PILLS_CLASS)],
children=pills_children,
)
# ── Search box (NO name — the query is never submitted) ──
search_attributes: list[HTMLAttribute] = [
("data-search-select-search", ""),
("placeholder", placeholder),
("autocomplete", "off"),
("class", _SEARCH_CLASS),
]
# ── Options: pinned modifier rows, then value rows (pre-rendered only when
# there is no search_url; otherwise the JS fetches them) ──
modifier_rows = [
_filter_modifier_row(value, label) for value, label in modifier_options
]
value_rows = (
[_filter_option_row(option["value"], option["label"]) for option in options]
if not search_url
else []
)
# ── Templates the JS clones: include/exclude pills (added on click), the
# modifier pill (when modifiers exist), and a value row (when fetched). ──
templates: list[SafeText] = [
Template(
attributes=[("data-search-select-template", "pill-include")],
children=[_filter_value_pill(_BLANK_OPTION, "include")],
),
Template(
attributes=[("data-search-select-template", "pill-exclude")],
children=[_filter_value_pill(_BLANK_OPTION, "exclude")],
),
]
if modifier_options:
templates.append(
Template(
attributes=[("data-search-select-template", "pill-modifier")],
children=[_filter_modifier_pill("", "")],
)
)
if search_url:
templates.append(
Template(
attributes=[("data-search-select-template", "row")],
children=[_filter_option_row("", "")],
)
)
container_attributes: list[HTMLAttribute] = [
("data-search-select", ""),
("data-search-select-mode", "filter"),
("data-name", field_name),
("data-search-url", search_url),
("data-multi", "true"),
("data-always-visible", "false"),
("data-items-visible", str(items_visible)),
("data-items-scroll", str(items_scroll)),
("data-prefetch", str(prefetch)),
("data-sync-url", "false"),
("class", _CONTAINER_CLASS),
]
if modifier:
container_attributes.append(("data-modifier", modifier))
if id:
container_attributes.append(("id", id))
return _combobox_shell(
container_attributes=container_attributes,
pills=pills,
search_attributes=search_attributes,
options_children=[*modifier_rows, *value_rows],
always_visible=False,
items_visible=items_visible,
templates=templates,
)
def searchselect_selected(
values: list,
resolver: Callable[[list], Iterable[SearchSelectOption]],
) -> list[SearchSelectOption]:
"""Resolve ``values`` into ``SearchSelectOption``s via ``resolver``.
``resolver(values)`` should resolve ONLY the given ids (a ``pk__in`` query)
— never iterating all choices, so it stays cheap.
"""
if not values:
return []
return [_normalize_option(option) for option in resolver(values)]
-512
View File
@@ -1,512 +0,0 @@
"""
Typed criterion inputs for building structured filters.
Inspired by Stash's filter architecture: every filterable field uses a typed
criterion with a value and a CriterionModifier. This separates *what* you're
filtering from *how* you're comparing, and makes filter serialization trivial.
"""
from __future__ import annotations
import json
from dataclasses import dataclass, field, fields as dc_fields
from enum import Enum
from typing import Any, Self, TypeVar
from django.db.models import Q
# ── Modifier ──────────────────────────────────────────────────────────────
class Modifier(str, Enum):
"""Comparison operators shared across all criterion types."""
EQUALS = "EQUALS"
NOT_EQUALS = "NOT_EQUALS"
GREATER_THAN = "GREATER_THAN"
LESS_THAN = "LESS_THAN"
BETWEEN = "BETWEEN"
NOT_BETWEEN = "NOT_BETWEEN"
INCLUDES = "INCLUDES"
EXCLUDES = "EXCLUDES"
INCLUDES_ALL = "INCLUDES_ALL"
INCLUDES_ONLY = "INCLUDES_ONLY"
IS_NULL = "IS_NULL"
NOT_NULL = "NOT_NULL"
MATCHES_REGEX = "MATCHES_REGEX"
NOT_MATCHES_REGEX = "NOT_MATCHES_REGEX"
@classmethod
def for_strings(cls) -> list[Self]:
return [
cls.EQUALS,
cls.NOT_EQUALS,
cls.INCLUDES,
cls.EXCLUDES,
cls.MATCHES_REGEX,
cls.NOT_MATCHES_REGEX,
cls.IS_NULL,
cls.NOT_NULL,
]
@classmethod
def for_numbers(cls) -> list[Self]:
return [
cls.EQUALS,
cls.NOT_EQUALS,
cls.GREATER_THAN,
cls.LESS_THAN,
cls.BETWEEN,
cls.NOT_BETWEEN,
cls.IS_NULL,
cls.NOT_NULL,
]
@classmethod
def for_dates(cls) -> list[Self]:
return cls.for_numbers()
@classmethod
def for_multi(cls) -> list[Self]:
return [
cls.INCLUDES,
cls.EXCLUDES,
cls.INCLUDES_ALL,
cls.INCLUDES_ONLY,
cls.IS_NULL,
cls.NOT_NULL,
]
# ── Base criterion ─────────────────────────────────────────────────────────
T = TypeVar("T")
@dataclass
class _Criterion:
"""Base for all typed criteria."""
value: Any = None
modifier: Modifier = Modifier.EQUALS
def to_q(self, field_name: str) -> Q:
raise NotImplementedError
@classmethod
def from_json(cls, data: dict | None) -> Self | None:
if data is None or not isinstance(data, dict):
return None
kwargs: dict[str, Any] = {}
for f in dc_fields(cls):
if f.name in data:
val = data[f.name]
# Coerce string modifier to Modifier enum
if f.name == "modifier" and isinstance(val, str):
val = Modifier(val)
kwargs[f.name] = val
return cls(**kwargs)
def to_json(self) -> dict[str, Any]:
result: dict[str, Any] = {}
for f in dc_fields(self):
v = getattr(self, f.name)
if v is not None and v != f.default:
result[f.name] = v
return result
# ── Concrete criteria ──────────────────────────────────────────────────────
@dataclass
class StringCriterion(_Criterion):
value: str = ""
modifier: Modifier = Modifier.EQUALS
def to_q(self, field_name: str) -> Q:
m = self.modifier
if m == Modifier.EQUALS:
return Q(**{field_name: self.value})
if m == Modifier.NOT_EQUALS:
return ~Q(**{field_name: self.value})
if m == Modifier.INCLUDES:
return Q(**{f"{field_name}__icontains": self.value})
if m == Modifier.EXCLUDES:
return ~Q(**{f"{field_name}__icontains": self.value})
if m == Modifier.MATCHES_REGEX:
return Q(**{f"{field_name}__regex": self.value})
if m == Modifier.NOT_MATCHES_REGEX:
return ~Q(**{f"{field_name}__regex": self.value})
if m == Modifier.IS_NULL:
return Q(**{f"{field_name}__isnull": True})
if m == Modifier.NOT_NULL:
return Q(**{f"{field_name}__isnull": False})
raise ValueError(f"Unsupported modifier {m} for string field")
@dataclass
class IntCriterion(_Criterion):
value: int = 0
value2: int | None = None
modifier: Modifier = Modifier.EQUALS
def to_q(self, field_name: str) -> Q:
m = self.modifier
if m == Modifier.EQUALS:
return Q(**{field_name: self.value})
if m == Modifier.NOT_EQUALS:
return ~Q(**{field_name: self.value})
if m == Modifier.GREATER_THAN:
return Q(**{f"{field_name}__gt": self.value})
if m == Modifier.LESS_THAN:
return Q(**{f"{field_name}__lt": self.value})
if m == Modifier.BETWEEN:
if self.value2 is None:
raise ValueError("BETWEEN requires value2")
return Q(
**{
f"{field_name}__gte": min(self.value, self.value2),
f"{field_name}__lte": max(self.value, self.value2),
}
)
if m == Modifier.NOT_BETWEEN:
if self.value2 is None:
raise ValueError("NOT_BETWEEN requires value2")
lo, hi = min(self.value, self.value2), max(self.value, self.value2)
return Q(**{f"{field_name}__lt": lo}) | Q(**{f"{field_name}__gt": hi})
if m == Modifier.IS_NULL:
return Q(**{f"{field_name}__isnull": True})
if m == Modifier.NOT_NULL:
return Q(**{f"{field_name}__isnull": False})
raise ValueError(f"Unsupported modifier {m} for int field")
@dataclass
class FloatCriterion(_Criterion):
value: float = 0.0
value2: float | None = None
modifier: Modifier = Modifier.EQUALS
def to_q(self, field_name: str) -> Q:
m = self.modifier
if m == Modifier.EQUALS:
return Q(**{field_name: self.value})
if m == Modifier.NOT_EQUALS:
return ~Q(**{field_name: self.value})
if m == Modifier.GREATER_THAN:
return Q(**{f"{field_name}__gt": self.value})
if m == Modifier.LESS_THAN:
return Q(**{f"{field_name}__lt": self.value})
if m == Modifier.BETWEEN:
if self.value2 is None:
raise ValueError("BETWEEN requires value2")
return Q(
**{
f"{field_name}__gte": min(self.value, self.value2),
f"{field_name}__lte": max(self.value, self.value2),
}
)
if m == Modifier.NOT_BETWEEN:
if self.value2 is None:
raise ValueError("NOT_BETWEEN requires value2")
lo, hi = min(self.value, self.value2), max(self.value, self.value2)
return Q(**{f"{field_name}__lt": lo}) | Q(**{f"{field_name}__gt": hi})
if m == Modifier.IS_NULL:
return Q(**{f"{field_name}__isnull": True})
if m == Modifier.NOT_NULL:
return Q(**{f"{field_name}__isnull": False})
raise ValueError(f"Unsupported modifier {m} for float field")
@dataclass
class DateCriterion(_Criterion):
value: str = ""
value2: str | None = None
modifier: Modifier = Modifier.EQUALS
def to_q(self, field_name: str) -> Q:
m = self.modifier
if m == Modifier.EQUALS:
return Q(**{field_name: self.value})
if m == Modifier.NOT_EQUALS:
return ~Q(**{field_name: self.value})
if m == Modifier.GREATER_THAN:
return Q(**{f"{field_name}__gt": self.value})
if m == Modifier.LESS_THAN:
return Q(**{f"{field_name}__lt": self.value})
if m == Modifier.BETWEEN:
if self.value2 is None:
raise ValueError("BETWEEN requires value2")
return Q(
**{f"{field_name}__gte": self.value, f"{field_name}__lte": self.value2}
)
if m == Modifier.NOT_BETWEEN:
if self.value2 is None:
raise ValueError("NOT_BETWEEN requires value2")
return Q(**{f"{field_name}__lt": self.value}) | Q(
**{f"{field_name}__gt": self.value2}
)
if m == Modifier.IS_NULL:
return Q(**{f"{field_name}__isnull": True})
if m == Modifier.NOT_NULL:
return Q(**{f"{field_name}__isnull": False})
raise ValueError(f"Unsupported modifier {m} for date field")
@dataclass
class BoolCriterion(_Criterion):
value: bool = False
# Bool only makes sense with EQUALS
modifier: Modifier = Modifier.EQUALS
def to_q(self, field_name: str) -> Q:
if self.modifier == Modifier.EQUALS:
return Q(**{field_name: self.value})
if self.modifier == Modifier.NOT_EQUALS:
return ~Q(**{field_name: self.value})
raise ValueError(f"Unsupported modifier {self.modifier} for bool field")
@dataclass
class _SetCriterion(_Criterion):
"""Shared base for set-membership criteria (``MultiCriterion`` /
``ChoiceCriterion``).
Two orthogonal channels, mirroring Stash's modifier model:
- ``value`` is the *include* set. The ``modifier`` governs how it matches:
- ``INCLUDES`` — in ``value`` (match *any*); ``EQUALS`` is an alias.
- ``INCLUDES_ALL`` — related to *all* of ``value`` (meaningful for
many-to-many fields, e.g. a purchase's games).
- ``EXCLUDES`` — in none of ``value`` (match *none*); ``NOT_EQUALS`` is an
alias.
- ``excludes`` is an *always-orthogonal* negative: it contributes
``AND NOT IN (excludes)`` for every (non-presence) modifier, never
swapped into the include set. An exclude-only criterion therefore means
"everything except ``excludes``".
Empty lists contribute no constraint. ``IS_NULL`` / ``NOT_NULL`` test
presence and ignore both lists.
The logic lives entirely here so the two subclasses (which differ only in
their value type) cannot drift.
"""
value: list = field(default_factory=list)
excludes: list = field(default_factory=list)
modifier: Modifier = Modifier.INCLUDES
def to_q(self, field_name: str) -> Q:
modifier = self.modifier
if modifier == Modifier.IS_NULL:
return Q(**{f"{field_name}__isnull": True})
if modifier == Modifier.NOT_NULL:
return Q(**{f"{field_name}__isnull": False})
# The modifier governs only the include set; ``excludes`` is an orthogonal
# AND'd negative applied for every (non-presence) modifier.
q = self._value_q(field_name)
if self.excludes:
q &= ~Q(**{f"{field_name}__in": self.excludes})
return q
def _value_q(self, field_name: str) -> Q:
"""Build the Q for the include (``value``) set, per the modifier."""
modifier = self.modifier
if modifier in (Modifier.INCLUDES, Modifier.EQUALS):
return Q(**{f"{field_name}__in": self.value}) if self.value else Q()
if modifier in (Modifier.EXCLUDES, Modifier.NOT_EQUALS):
return ~Q(**{f"{field_name}__in": self.value}) if self.value else Q()
if modifier in (Modifier.INCLUDES_ALL, Modifier.INCLUDES_ONLY):
# INCLUDES_ALL ("related to all of these") and INCLUDES_ONLY
# ("related to exactly these, nothing else") are only meaningful
# for many-to-many fields. A naive Q(field=a) & Q(field=b)
# collapses to a single join requiring one through-row to equal
# both values (impossible), so the generic criterion layer cannot
# build a correct Q. M2M callers must supply their own Q builder
# at the filter level — see PurchaseFilter._games_to_q for the
# chained-subquery pattern.
assert False, (
f"{modifier} requires a filter-level Q builder for M2M fields. "
"See PurchaseFilter._games_to_q for the chained-subquery pattern."
)
raise ValueError(f"Unsupported modifier {modifier} for {type(self).__name__}")
@classmethod
def from_json(cls, data: dict | None) -> Self | None:
result = super().from_json(data)
if result is None:
return None
# Labels embedded as {id, label} dicts are display-only; strip to bare ids
# so the querying layer stays clean and typed.
result.value = [
item["id"] if isinstance(item, dict) else item for item in result.value
]
result.excludes = [
item["id"] if isinstance(item, dict) else item for item in result.excludes
]
return result
@dataclass
class MultiCriterion(_SetCriterion):
"""Filter on a many-to-many or ForeignKey relationship by ID list.
All modifier logic (including ``INCLUDES_ALL`` and ``EXCLUDES``) lives in
``_SetCriterion``; this subclass only refines the value type.
"""
value: list[int] = field(default_factory=list)
excludes: list[int] = field(default_factory=list)
@dataclass
class ChoiceCriterion(_SetCriterion):
"""Filter on a choice/enum field with multi-select include/exclude.
Used by FilterSelect widgets for status, ownership_type, etc. Shares all
modifier logic with ``MultiCriterion`` via ``_SetCriterion``.
"""
value: list[str] = field(default_factory=list)
excludes: list[str] = field(default_factory=list)
# ── OperatorFilter base ────────────────────────────────────────────────────
F = TypeVar("F", bound="OperatorFilter")
@dataclass
class OperatorFilter:
"""Mixin providing AND/OR/NOT composition for entity filter types.
Subclasses should declare nullable references to themselves::
@dataclass
class GameFilter(OperatorFilter):
AND: "GameFilter | None" = None
OR: "GameFilter | None" = None
NOT: "GameFilter | None" = None
name: StringCriterion | None = None
...
"""
def sub_filter(self) -> OperatorFilter | None:
"""Return the first non-None of AND / OR / NOT."""
for attr in ("AND", "OR", "NOT"):
if hasattr(self, attr):
v = getattr(self, attr)
if v is not None:
return v
return None
def _criterion_fields(self) -> list[str]:
"""Return field names that hold a _Criterion instance."""
names: list[str] = []
for f in dc_fields(self):
if f.name in ("AND", "OR", "NOT"):
continue
v = getattr(self, f.name)
if isinstance(v, _Criterion):
names.append(f.name)
return names
def to_q(self) -> Q:
"""Build a Django Q object from this filter and its sub-filters."""
q = Q()
for field_name in self._criterion_fields():
c = getattr(self, field_name)
if c is not None:
q &= c.to_q(field_name)
sub = self.sub_filter()
if sub is not None:
if getattr(self, "AND", None) is not None:
q &= sub.to_q()
elif getattr(self, "OR", None) is not None:
q |= sub.to_q()
elif getattr(self, "NOT", None) is not None:
q &= ~sub.to_q()
return q
@classmethod
def from_json(cls, data: dict[str, Any] | None) -> Self | None:
if data is None or not isinstance(data, dict):
return None
# Resolve criterion class names to actual types
criterion_types: dict[str, type[_Criterion]] = {
"StringCriterion": StringCriterion,
"IntCriterion": IntCriterion,
"FloatCriterion": FloatCriterion,
"DateCriterion": DateCriterion,
"BoolCriterion": BoolCriterion,
"MultiCriterion": MultiCriterion,
"ChoiceCriterion": ChoiceCriterion,
}
kwargs: dict[str, Any] = {}
for f in dc_fields(cls):
if f.name not in data:
continue
raw = data[f.name]
if raw is None:
kwargs[f.name] = None
continue
# Recurse into sub-filters (AND / OR / NOT)
if f.name in ("AND", "OR", "NOT"):
kwargs[f.name] = cls.from_json(raw) if isinstance(raw, dict) else None
continue
# Resolve criterion fields from string type annotation
f_type = f.type
if isinstance(f_type, str):
# e.g. "StringCriterion | None" → "StringCriterion"
f_type = f_type.split("|")[0].strip()
if isinstance(f_type, str) and f_type in criterion_types:
criterion_cls = criterion_types[f_type]
kwargs[f.name] = (
criterion_cls.from_json(raw) if isinstance(raw, dict) else None
)
elif isinstance(f_type, type) and issubclass(f_type, _Criterion):
kwargs[f.name] = (
f_type.from_json(raw) if isinstance(raw, dict) else None
)
return cls(**kwargs)
def to_json(self) -> dict[str, Any]:
result: dict[str, Any] = {}
for f in dc_fields(self):
v = getattr(self, f.name)
if v is None:
continue
if f.name in ("AND", "OR", "NOT"):
result[f.name] = v.to_json()
elif isinstance(v, _Criterion):
j = v.to_json()
if j:
result[f.name] = j
return result
# ── JSON helpers ───────────────────────────────────────────────────────────
def filter_from_json(cls: type[F], json_str: str) -> F | None:
"""Deserialize a filter from a JSON string.
Usage:
f = filter_from_json(GameFilter, request.GET.get("filter", ""))
games = Game.objects.filter(f.to_q())
"""
if not json_str:
return None
try:
data = json.loads(json_str)
except json.JSONDecodeError:
return None
return cls.from_json(data)
def filter_to_json(f: OperatorFilter) -> str:
"""Serialize a filter to a JSON string for URL params or storage."""
return json.dumps(f.to_json())
-25
View File
@@ -1,25 +0,0 @@
import functools
from pathlib import Path
_ICON_DIR = Path(__file__).resolve().parent.parent / "games" / "templates" / "icons"
@functools.lru_cache(maxsize=1)
def _load_icons() -> dict[str, str]:
"""Load all icon HTML files into a dict.
Cached so files are read once per process lifetime.
Delegation (e.g. nintendo-3ds -> nintendo) is handled by
both files containing identical SVG content.
"""
icons: dict[str, str] = {}
for filepath in _ICON_DIR.glob("*.html"):
name = filepath.stem
icons[name] = filepath.read_text()
return icons
def get_icon(name: str) -> str:
"""Return the HTML for an icon by name. Falls back to 'unspecified'."""
icons = _load_icons()
return icons.get(name, icons.get("unspecified", ""))
+2 -2
View File
@@ -20,8 +20,8 @@ def import_data(data: DataList):
# try exact match first
try:
game_id = Game.objects.get(name__iexact=name)
except (Game.DoesNotExist, Game.MultipleObjectsReturned):
game_id = None
except:
pass
matching_names[name] = game_id
print(f"Exact matched {len(matching_names)} games.")
+78 -193
View File
@@ -1,234 +1,119 @@
@import 'tailwindcss';
@tailwind base;
@tailwind components;
@tailwind utilities;
@plugin '@tailwindcss/typography';
@plugin '@tailwindcss/forms';
@plugin 'flowbite/plugin';
@source "../node_modules/flowbite";
@import "flowbite/src/themes/default";
@custom-variant dark (&:is(.dark *));
@theme {
--font-sans:
IBM Plex Sans, ui-sans-serif, system-ui, sans-serif, 'Apple Color Emoji',
'Segoe UI Emoji', 'Segoe UI Symbol', 'Noto Color Emoji';
--font-mono:
IBM Plex Mono, ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas,
'Liberation Mono', 'Courier New', monospace;
--font-serif:
IBM Plex Serif, ui-serif, Georgia, Cambria, 'Times New Roman', Times, serif;
--font-condensed:
IBM Plex Sans Condensed, ui-sans-serif, system-ui, sans-serif,
'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', 'Noto Color Emoji';
--color-accent: #7c3aed;
--color-background: #1f2937;
@font-face {
font-family: "IBM Plex Mono";
src: url("fonts/IBMPlexMono-regular.woff2") format("woff2");
font-weight: 400;
font-style: normal;
}
/*
The default border color has changed to `currentcolor` in Tailwind CSS v4,
so we've added these compatibility styles to make sure everything still
looks the same as it did with Tailwind CSS v3.
If we ever want to remove these styles, we need to add an explicit border
color utility to any element that depends on these defaults.
*/
@layer base {
*,
::after,
::before,
::backdrop,
::file-selector-button {
border-color: var(--color-gray-200, currentcolor);
}
@font-face {
font-family: "IBM Plex Sans";
src: url("fonts/IBMPlexSans-Regular.woff2") format("woff2");
font-weight: 400;
font-style: normal;
}
@utility min-w-20char {
min-width: 20ch;
@font-face {
font-family: "IBM Plex Serif";
src: url("fonts/IBMPlexSerif-Regular.woff2") format("woff2");
font-weight: 400;
font-style: normal;
}
@utility max-w-20char {
max-width: 20ch;
a:hover {
text-decoration-color: #ff4400;
color: rgb(254, 185, 160);
transition: all 0.2s ease-out;
}
@utility min-w-30char {
min-width: 30ch;
form label {
@apply dark:text-slate-400;
}
@utility max-w-30char {
max-width: 30ch;
.responsive-table {
@apply dark:text-white mx-auto;
}
@utility max-w-35char {
max-width: 35ch;
.responsive-table tr:nth-child(even) {
@apply bg-slate-800
}
@utility max-w-40char {
max-width: 40ch;
.responsive-table tbody tr:nth-child(odd) {
@apply bg-slate-900
}
.responsive-table thead th {
@apply text-left border-b-2 border-b-slate-500 text-xl;
}
.responsive-table thead th:not(:first-child),
.responsive-table td:not(:first-child) {
@apply border-l border-l-slate-500;
}
@layer utilities {
@font-face {
font-family: 'IBM Plex Mono';
src: url('fonts/IBMPlexMono-Regular.woff2') format('woff2');
font-weight: 400;
font-style: normal;
.max-w-20char {
max-width: 20ch;
}
.max-w-35char {
max-width: 40ch;
}
.max-w-40char {
max-width: 40ch;
}
}
@font-face {
font-family: 'IBM Plex Sans';
src: url('fonts/IBMPlexSans-Regular.woff2') format('woff2');
font-weight: 400;
font-style: normal;
}
@font-face {
font-family: 'IBM Plex Serif';
src: url('fonts/IBMPlexSerif-Regular.woff2') format('woff2');
font-weight: 400;
font-style: normal;
}
@font-face {
font-family: 'IBM Plex Serif';
src: url('fonts/IBMPlexSerif-Bold.woff2') format('woff2');
font-weight: 700;
font-style: normal;
}
@font-face {
font-family: 'IBM Plex Sans Condensed';
src: url('fonts/IBMPlexSansCondensed-Regular.woff2') format('woff2');
font-weight: 400;
font-style: normal;
}
.responsive-table {
@apply dark:text-white mx-auto table-fixed;
}
.responsive-table tr:nth-child(even) {
@apply bg-indigo-100 dark:bg-slate-800;
}
.responsive-table tbody tr:nth-child(odd) {
@apply bg-indigo-200 dark:bg-slate-900;
}
.responsive-table thead th {
@apply text-left border-b-2 border-b-slate-500 text-xl;
}
.responsive-table thead th:not(:first-child),
.responsive-table td:not(:first-child) {
@apply border-l border-l-slate-500;
}
form input,
select,
textarea {
@apply dark:border dark:border-slate-900 dark:bg-slate-500 dark:text-slate-100;
}
form input:disabled,
select:disabled,
textarea:disabled {
@apply cursor-not-allowed bg-neutral-secondary-strong text-fg-disabled;
@apply dark:bg-slate-700 dark:text-slate-400;
}
.errorlist {
@apply mt-4 mb-1 pl-3 py-2 bg-red-600 text-slate-200 w-[300px];
}
@media screen and (min-width: 768px) {
form input,
select,
textarea {
width: 300px;
}
}
@media screen and (max-width: 768px) {
form input,
select,
textarea {
width: 150px;
}
}
#button-container button {
@apply mx-1;
}
th {
@apply text-right;
}
th label {
@apply mr-4;
}
.basic-button-container {
@apply flex space-x-2 justify-center;
}
.basic-button {
@apply inline-block px-6 py-2.5 bg-blue-600 text-white font-medium text-xs leading-tight uppercase rounded-sm shadow-md hover:bg-blue-700 hover:shadow-lg focus:bg-blue-700 focus:shadow-lg focus:outline-hidden focus:ring-0 active:bg-blue-800 active:shadow-lg transition duration-150 ease-in-out;
@apply inline-block px-6 py-2.5 bg-blue-600 text-white font-medium text-xs leading-tight uppercase rounded shadow-md hover:bg-blue-700 hover:shadow-lg focus:bg-blue-700 focus:shadow-lg focus:outline-none focus:ring-0 active:bg-blue-800 active:shadow-lg transition duration-150 ease-in-out;
}
.markdown-content ul {
list-style-type: disc;
list-style-position: inside;
padding-left: 1em;
}
.markdown-content ol {
list-style-type: decimal;
list-style-position: inside;
padding-left: 1em;
}
.markdown-content ul,
.markdown-content ol {
list-style-position: outside;
padding-left: 1em;
}
.markdown-content ul ul,
.markdown-content ul ol,
.markdown-content ol ul,
.markdown-content ol ol {
list-style-type: circle;
margin-top: 0.5em;
margin-bottom: 0.5em;
padding-left: 1em;
}
#add-form {
label + select, input, textarea {
@apply mt-1;
}
form {
@apply flex flex-col gap-3;
}
.form-row-button-group {
display: flex;
flex-direction: row;
@apply gap-0 p-0;
button {
@apply mr-0;
&:first-child {
@apply rounded-e-none;
}
&:nth-child(2) {
@apply rounded-none;
}
&:last-child {
@apply rounded-s-none;
}
}
}
label {
@apply mb-2.5 text-sm font-medium text-heading;
}
input:not([type="checkbox"]):not([data-search-select-search]) {
@apply mb-3 bg-neutral-secondary-medium border border-default-medium text-heading text-sm rounded-base focus:ring-brand focus:border-brand block w-full px-3 py-2.5 shadow-xs placeholder:text-body;
}
input[type="checkbox"] {
@apply w-4 h-4 border border-default-medium rounded-xs bg-neutral-secondary-medium focus:ring-2 focus:ring-brand-soft;
}
select {
@apply w-full px-3 py-2.5 bg-neutral-secondary-medium border border-default-medium text-heading text-sm rounded-base focus:ring-brand focus:border-brand shadow-xs placeholder:text-body;
}
textarea {
@apply bg-neutral-secondary-medium border border-default-medium text-heading text-sm rounded-base focus:ring-brand focus:border-brand block w-full p-3.5 shadow-xs placeholder:text-body;
}
:has(> label + input[type="checkbox"]) {
@apply mt-3; /* needed because compared to all other form elements checkbox and its label are on the same row */
display: flex;
flex-direction: row;
justify-content: space-between;
}
}
@layer utilities {
.toast-container {
@apply fixed z-50 flex flex-col items-end bottom-0 right-0 p-4;
}
}
-353
View File
@@ -1,353 +0,0 @@
"""A small fast_app-style layout system.
Instead of Django template inheritance (`{% extends "base.html" %}`), views
build their page body with Python components and wrap it with `Page()` /
`render_page()`. `Page()` is the equivalent of FastHTML's document wrapper:
it hoists shared `<head>` content (the `_HEADERS` block, analogous to
`fast_app(hdrs=...)`), renders the navbar, and assembles the full document.
"""
import json
from django.contrib.messages import get_messages
from django.http import HttpRequest, HttpResponse
from django.templatetags.static import static
from django.urls import reverse
from django.utils.html import conditional_escape
from django.utils.safestring import SafeText, mark_safe
from django_htmx.jinja import django_htmx_script
from games.templatetags.version import version, version_date
# Static head script that sets the dark/light class before paint (avoids FOUC).
_THEME_FOUC_SCRIPT = """<script>
if (localStorage.getItem('color-theme') === 'dark' || (!('color-theme' in localStorage) && window.matchMedia('(prefers-color-scheme: dark)').matches)) {
document.documentElement.classList.add('dark');
} else {
document.documentElement.classList.remove('dark')
}
</script>"""
# The main module script: crown icon mount + theme-toggle wiring.
# Split around the single dynamic value (game.mastered).
_MAIN_SCRIPT_A = """<script type="module">
document.addEventListener('DOMContentLoaded', () => {
if (window.mountCrownIcon) {
window.mountCrownIcon('#crown-icon-mount-point', {
mastered: """
_MAIN_SCRIPT_B = """
});
}
const themeToggleDarkIcon = document.getElementById('theme-toggle-dark-icon');
const themeToggleLightIcon = document.getElementById('theme-toggle-light-icon');
const themeToggleBtn = document.getElementById('theme-toggle');
if (themeToggleDarkIcon && themeToggleLightIcon && themeToggleBtn) {
if (document.documentElement.classList.contains('dark')) {
themeToggleLightIcon.classList.remove('hidden');
themeToggleDarkIcon.classList.add('hidden');
} else {
themeToggleDarkIcon.classList.remove('hidden');
themeToggleLightIcon.classList.add('hidden');
}
themeToggleBtn.addEventListener('click', function () {
themeToggleDarkIcon.classList.toggle('hidden');
themeToggleLightIcon.classList.toggle('hidden');
if (localStorage.getItem('color-theme')) {
if (localStorage.getItem('color-theme') === 'light') {
document.documentElement.classList.add('dark');
localStorage.setItem('color-theme', 'dark');
} else {
document.documentElement.classList.remove('dark');
localStorage.setItem('color-theme', 'light');
}
} else {
if (document.documentElement.classList.contains('dark')) {
document.documentElement.classList.remove('dark');
localStorage.setItem('color-theme', 'light');
} else {
document.documentElement.classList.add('dark');
localStorage.setItem('color-theme', 'dark');
}
}
});
}
});
</script>"""
# Toast notification region (Alpine.js). Verbatim from the old base.html.
_TOAST_CONTAINER = """<div x-data="toastStore()"
role="region"
aria-label="Notifications"
aria-atomic="true"
class="fixed z-50 bottom-0 right-0 flex flex-col items-end pointer-events-none p-4">
<template x-for="toast in $store.toasts.toasts" :key="toast.id">
<div x-show="toast.visible"
x-transition:enter="transition ease-out duration-300"
x-transition:enter-start="opacity-0 translate-x-8"
x-transition:enter-end="opacity-100 translate-x-0"
x-transition:leave="transition ease-in duration-200"
x-transition:leave-start="opacity-100 translate-x-0"
x-transition:leave-end="opacity-0 translate-x-8"
:role="toast.type === 'error' || toast.type === 'warning' ? 'alert' : 'status'"
:aria-live="toast.type === 'error' ? 'assertive' : 'polite'"
tabindex="0"
class="pointer-events-auto max-w-sm w-72 cursor-pointer mb-3 last:mb-0"
:class="{
'success': toast.type === 'success',
'error': toast.type === 'error',
'info': toast.type === 'info',
'warning': toast.type === 'warning',
'debug': toast.type === 'debug'
}"
@click="dismissToast(toast.id)"
@mouseenter="$store.toasts.clearToastTimer(toast.id)"
@mouseleave="$store.toasts.resumeToastTimer(toast.id, 5000)"
@keydown.escape="dismissToast(toast.id)">
<div class="rounded-lg shadow-lg p-4 flex items-start gap-3"
:class="{
'bg-green-50 dark:bg-green-900 border border-green-200 dark:border-green-700': toast.type === 'success',
'bg-red-50 dark:bg-red-900 border border-red-200 dark:border-red-700': toast.type === 'error',
'bg-blue-50 dark:bg-blue-900 border border-blue-200 dark:border-blue-700': toast.type === 'info',
'bg-amber-50 dark:bg-amber-900 border border-amber-200 dark:border-amber-700': toast.type === 'warning',
'bg-gray-50 dark:bg-gray-900 border border-gray-200 dark:border-gray-700': toast.type === 'debug'
}">
<span class="flex-shrink-0 mt-0.5"
:class="{
'text-green-500': toast.type === 'success',
'text-red-500': toast.type === 'error',
'text-blue-500': toast.type === 'info',
'text-amber-500': toast.type === 'warning',
'text-gray-500': toast.type === 'debug'
}">
<template x-if="toast.type === 'success'">
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M5 13l4 4L19 7"/>
</svg>
</template>
<template x-if="toast.type === 'error'">
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12"/>
</svg>
</template>
<template x-if="toast.type === 'info'">
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M13 16h-1v-4h-1m1-4h.01M12 20a8 8 0 100-16 8 8 0 000 16z"/>
</svg>
</template>
<template x-if="toast.type === 'warning'">
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M7 13l5 5 5-5M7 6l5 5 5-5"/>
</svg>
</template>
<template x-if="toast.type === 'debug'">
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M10.325 4.317c.426-1.756 2.924-1.756 3.35 0a1.724 1.724 0 002.573 1.066c1.543-.94 3.31.826 2.37 2.37a1.724 1.724 0 001.065 2.572c1.756.426 1.756 2.924 0 3.35a1.724 1.724 0 00-1.066 2.573c.94 1.543-.826 3.31-2.37 2.37a1.724 1.724 0 00-2.572 1.065c-.426 1.756-2.924 1.756-3.35 0a1.724 1.724 0 00-2.573-1.066c-1.543.94-3.31-.826-2.37-2.37a1.724 1.724 0 00-1.065-2.572c-1.756-.426-1.756-2.924 0-3.35a1.724 1.724 0 001.066-2.573c-.94-1.543.826-3.31 2.37-2.37.996.608 2.296.07 2.572-1.065z"/>
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M15 12a3 3 0 11-6 0 3 3 0 016 0z"/>
</svg>
</template>
</span>
<p class="flex-1 text-sm"
:class="{
'text-green-800 dark:text-green-200': toast.type === 'success',
'text-red-800 dark:text-red-200': toast.type === 'error',
'text-blue-800 dark:text-blue-200': toast.type === 'info',
'text-amber-800 dark:text-amber-200': toast.type === 'warning',
'text-gray-800 dark:text-gray-200': toast.type === 'debug'
}"
x-text="toast.message"></p>
<button @click.stop="dismissToast(toast.id)"
class="flex-shrink-0"
:class="{
'text-green-400 hover:text-green-600 dark:text-green-500 dark:hover:text-green-300': toast.type === 'success',
'text-red-400 hover:text-red-600 dark:text-red-500 dark:hover:text-red-300': toast.type === 'error',
'text-blue-400 hover:text-blue-600 dark:text-blue-500 dark:hover:text-blue-300': toast.type === 'info',
'text-amber-400 hover:text-amber-600 dark:text-amber-500 dark:hover:text-amber-300': toast.type === 'warning',
'text-gray-400 hover:text-gray-600 dark:text-gray-500 dark:hover:text-gray-300': toast.type === 'debug'
}">
<svg class="w-4 h-4" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12"/>
</svg>
</button>
</div>
</div>
</template>
</div>"""
def _main_script(mastered: bool) -> str:
return _MAIN_SCRIPT_A + ("true" if mastered else "false") + _MAIN_SCRIPT_B
def Navbar(*, today_played: str, last_7_played: str, current_year: int) -> SafeText:
"""Top navigation bar."""
logo = static("icons/schedule.png")
return mark_safe(f"""<nav class="bg-neutral-primary-soft border-b border-default">
<div class="max-w-(--breakpoint-xl) flex flex-wrap items-center justify-between mx-auto p-4">
<a href="{reverse("games:index")}"
class="flex items-center space-x-3 rtl:space-x-reverse">
<img src="{logo}" height="48" width="48" alt="Timetracker Logo" class="mr-4" />
<span class="self-center text-2xl font-semibold whitespace-nowrap dark:text-white">Timetracker</span>
</a>
<button data-collapse-toggle="navbar-dropdown" type="button"
class="inline-flex items-center p-2 w-10 h-10 justify-center text-sm text-gray-500 rounded-lg md:hidden hover:bg-gray-100 focus:outline-hidden focus:ring-2 focus:ring-gray-200 dark:text-gray-400 dark:hover:bg-gray-700 dark:focus:ring-gray-600"
aria-controls="navbar-dropdown" aria-expanded="false">
<span class="sr-only">Open main menu</span>
<svg class="w-5 h-5" aria-hidden="true" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 17 14">
<path stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M1 1h15M1 7h15M1 13h15" />
</svg>
</button>
<div class="hidden w-full md:block md:w-auto" id="navbar-dropdown">
<ul class="items-center flex flex-col font-medium p-4 md:p-0 mt-4 border border-gray-100 rounded-lg bg-gray-50 md:space-x-8 rtl:space-x-reverse md:flex-row md:mt-0 md:border-0 md:bg-white dark:bg-gray-800 md:dark:bg-gray-900 dark:border-gray-700">
<li class="flex items-center">
<button id="theme-toggle" type="button" class="p-2 text-gray-500 dark:text-gray-400 hover:bg-gray-100 dark:hover:bg-gray-700 focus:outline-hidden focus:ring-4 focus:ring-gray-200 dark:focus:ring-gray-700 rounded-lg text-sm hover:cursor-pointer">
<svg id="theme-toggle-dark-icon" class="hidden w-5 h-5" fill="currentColor" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
<path d="M3.32031 11.6835C3.32031 16.6541 7.34975 20.6835 12.3203 20.6835C16.1075 20.6835 19.3483 18.3443 20.6768 15.032C19.6402 15.4486 18.5059 15.6834 17.3203 15.6834C12.3497 15.6834 8.32031 11.654 8.32031 6.68342C8.32031 5.50338 8.55165 4.36259 8.96453 3.32996C5.65605 4.66028 3.32031 7.89912 3.32031 11.6835Z" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
</svg>
<svg id="theme-toggle-light-icon" class="hidden w-5 h-5" fill="currentColor" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
<path d="M12 3V4M12 20V21M4 12H3M6.31412 6.31412L5.5 5.5M17.6859 6.31412L18.5 5.5M6.31412 17.69L5.5 18.5001M17.6859 17.69L18.5 18.5001M21 12H20M16 12C16 14.2091 14.2091 16 12 16C9.79086 16 8 14.2091 8 12C8 9.79086 9.79086 8 12 8C14.2091 8 16 9.79086 16 12Z" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
</svg>
</button>
</li>
<li class="dark:text-white flex flex-col items-center text-xs">
<span class="flex uppercase gap-1">Today<span class="dark:text-gray-400">·</span>Last 7 days</span>
<span class="flex items-center gap-1">{today_played}<span class="dark:text-gray-400">·</span>{last_7_played}</span>
</li>
<li>
<a href="#" class="block py-2 px-3 text-white bg-blue-700 rounded-sm md:bg-transparent md:text-blue-700 md:p-0 md:dark:text-blue-500 dark:bg-blue-600 md:dark:bg-transparent" aria-current="page">Home</a>
</li>
<li>
<button id="dropdownNavbarNewLink" data-dropdown-toggle="dropdownNavbarNew"
class="flex items-center justify-between w-full py-2 px-3 text-gray-900 rounded-sm hover:bg-gray-100 md:hover:bg-transparent md:border-0 md:hover:text-blue-700 md:p-0 md:w-auto dark:text-white md:dark:hover:text-blue-500 dark:focus:text-white dark:border-gray-700 dark:hover:bg-gray-700 md:dark:hover:bg-transparent hover:cursor-pointer">
New
<svg class="w-2.5 h-2.5 ms-2.5" aria-hidden="true" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 10 6">
<path stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="m1 1 4 4 4-4" />
</svg>
</button>
<div id="dropdownNavbarNew" class="z-10 hidden font-normal bg-white divide-y divide-gray-100 rounded-lg shadow-sm w-44 dark:bg-gray-700 dark:divide-gray-600">
<ul class="py-2 text-sm text-gray-700 dark:text-gray-400" aria-labelledby="dropdownLargeButton">
<li><a href="{reverse("games:add_device")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Device</a></li>
<li><a href="{reverse("games:add_game")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Game</a></li>
<li><a href="{reverse("games:add_platform")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Platform</a></li>
<li><a href="{reverse("games:add_purchase")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Purchase</a></li>
<li><a href="{reverse("games:add_session")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Session</a></li>
</ul>
</div>
</li>
<li>
<button id="dropdownNavbarManageLink" data-dropdown-toggle="dropdownNavbarManage"
class="flex items-center justify-between w-full py-2 px-3 text-gray-900 rounded-sm hover:bg-gray-100 md:hover:bg-transparent md:border-0 md:hover:text-blue-700 md:p-0 md:w-auto dark:text-white md:dark:hover:text-blue-500 dark:focus:text-white dark:border-gray-700 dark:hover:bg-gray-700 md:dark:hover:bg-transparent hover:cursor-pointer">
Manage
<svg class="w-2.5 h-2.5 ms-2.5" aria-hidden="true" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 10 6">
<path stroke="currentColor" stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="m1 1 4 4 4-4" />
</svg>
</button>
<div id="dropdownNavbarManage" class="z-10 hidden font-normal bg-white divide-y divide-gray-100 rounded-lg shadow-sm w-44 dark:bg-gray-700 dark:divide-gray-600">
<ul class="py-2 text-sm text-gray-700 dark:text-gray-400" aria-labelledby="dropdownLargeButton">
<li><a href="{reverse("games:list_devices")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Devices</a></li>
<li><a href="{reverse("games:list_games")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Games</a></li>
<li><a href="{reverse("games:list_platforms")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Platforms</a></li>
<li><a href="{reverse("games:list_playevents")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Play events</a></li>
<li><a href="{reverse("games:list_purchases")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Purchases</a></li>
<li><a href="{reverse("games:list_sessions")}" class="block px-4 py-2 hover:bg-gray-100 dark:hover:bg-gray-600 dark:hover:text-white">Sessions</a></li>
</ul>
</div>
</li>
<li>
<a href="{reverse("games:stats_by_year", args=[current_year])}" class="block py-2 px-3 text-gray-900 rounded-sm hover:bg-gray-100 md:hover:bg-transparent md:border-0 md:hover:text-blue-700 md:p-0 dark:text-white md:dark:hover:text-blue-500 dark:hover:bg-gray-700 dark:hover:text-white md:dark:hover:bg-transparent">Stats</a>
</li>
<li>
<a href="{reverse("logout")}" class="block py-2 px-3 text-gray-900 rounded-sm hover:bg-gray-100 md:hover:bg-transparent md:border-0 md:hover:text-blue-700 md:p-0 dark:text-white md:dark:hover:text-blue-500 dark:hover:bg-gray-700 dark:hover:text-white md:dark:hover:bg-transparent">Log out</a>
</li>
</ul>
</div>
</div>
</nav>""")
def Page(
content: SafeText | str,
*,
request: HttpRequest,
title: str = "",
scripts: SafeText | str = "",
mastered: bool = False,
) -> SafeText:
"""Assemble a full HTML document around `content` (the fast_app equivalent)."""
from games.views.general import global_current_year, model_counts
counts = model_counts(request)
year = global_current_year(request)["global_current_year"]
navbar = Navbar(
today_played=counts["today_played"],
last_7_played=counts["last_7_played"],
current_year=year,
)
messages = [
{"message": str(m.message), "type": (m.tags or "info")}
for m in get_messages(request)
]
# Embed as JSON; guard against `</script>` breaking out of the tag.
messages_json = json.dumps(messages).replace("</", "<\\/")
head = (
'<!DOCTYPE html>\n<html lang="en">\n <head>\n'
' <meta charset="utf-8" />\n'
' <meta name="description" content="Self-hosted time-tracker." />\n'
' <meta name="keywords" content="time, tracking, video games, self-hosted" />\n'
' <meta name="viewport" content="width=device-width, initial-scale=1" />\n'
f" <title>Timetracker - {conditional_escape(title)}</title>\n"
f' <script src="{static("js/htmx.min.js")}"></script>\n'
" <script>\n"
" htmx.config.scrollBehavior = 'smooth';\n"
" htmx.config.selfRequestsOnly = false;\n"
" </script>\n"
f' <script src="{static("js/htmx-redirect-toast.js")}"></script>\n'
f" {django_htmx_script(nonce=None)}\n"
f' <link rel="stylesheet" href="{static("base.css")}" />\n'
' <script src="https://cdn.jsdelivr.net/npm/flowbite@2.4.1/dist/flowbite.min.js"></script>\n'
' <script defer src="https://cdn.jsdelivr.net/npm/@alpinejs/mask@3.x.x/dist/cdn.min.js"></script>\n'
' <script defer src="https://cdn.jsdelivr.net/npm/alpinejs@3.x.x/dist/cdn.min.js"></script>\n'
f" {_THEME_FOUC_SCRIPT}\n"
" </head>\n"
)
body = (
' <body hx-indicator="#indicator" class="bg-neutral-primary">\n'
f' <script id="django-messages" type="application/json">{messages_json}</script>\n'
f' <img id="indicator" src="{static("icons/loading.png")}" class="absolute right-3 top-3 animate-spin htmx-indicator" height="24" width="24" alt="loading indicator" />\n'
' <div class="flex flex-col min-h-screen">\n'
f" {navbar}\n"
f' <div id="main-container" class="flex flex-1 flex-col pt-8 pb-16">{content}</div>\n'
f' <span class="fixed left-2 bottom-2 text-xs text-slate-300 dark:text-slate-600">{version()} ({version_date()})</span>\n'
" </div>\n"
f" {scripts}\n"
f" {_main_script(mastered)}\n"
" <!-- hx-swap-oob makes sure the modal gets removed upon any HTMX response -->\n"
' <div id="global-modal-container" hx-swap-oob="true"></div>\n'
f" {_TOAST_CONTAINER}\n"
f' <script src="{static("js/toast.js")}"></script>\n'
" </body>\n</html>\n"
)
return mark_safe(head + body)
def render_page(
request: HttpRequest,
content: SafeText | str,
*,
title: str = "",
scripts: SafeText | str = "",
mastered: bool = False,
status: int = 200,
) -> HttpResponse:
"""`render()`-style shortcut: build a full page and return an HttpResponse."""
return HttpResponse(
Page(content, request=request, title=title, scripts=scripts, mastered=mastered),
status=status,
)
+3 -100
View File
@@ -1,19 +1,9 @@
import re
from datetime import date, datetime, timedelta
from django.utils import timezone
from common.utils import generate_split_ranges
dateformat: str = "%d/%m/%Y"
datetimeformat: str = "%d/%m/%Y %H:%M"
timeformat: str = "%H:%M"
durationformat: str = "%2.1H hours"
durationformat_manual: str = "%H hours"
from datetime import timedelta
def _safe_timedelta(duration: timedelta | int | None):
if duration is None:
if duration == None:
return timedelta(0)
elif isinstance(duration, int):
return timedelta(seconds=duration)
@@ -22,7 +12,7 @@ def _safe_timedelta(duration: timedelta | int | None):
def format_duration(
duration: timedelta | int | float | None, format_string: str = "%H hours"
duration: timedelta | int | None, format_string: str = "%H hours"
) -> str:
"""
Format timedelta into the specified format_string.
@@ -80,90 +70,3 @@ def format_duration(
rf"%\d*\.?\d*{pattern}", replacement, formatted_string
)
return formatted_string
def local_strftime(datetime: datetime, format: str = datetimeformat) -> str:
return timezone.localtime(datetime).strftime(format)
def daterange(start: date, end: date, end_inclusive: bool = False) -> list[date]:
time_between: timedelta = end - start
if (days_between := time_between.days) < 1:
raise ValueError("start and end have to be at least 1 day apart.")
if end_inclusive:
print(f"{end_inclusive=}")
print(f"{days_between=}")
days_between += 1
print(f"{days_between=}")
return [start + timedelta(x) for x in range(days_between)]
def streak(datelist: list[date]) -> dict[str, int | tuple[date, date]]:
if len(datelist) == 1:
return {"days": 1, "dates": (datelist[0], datelist[0])}
else:
print(f"Processing {len(datelist)} dates.")
missing = sorted(
set(
datelist[0] + timedelta(x)
for x in range((datelist[-1] - datelist[0]).days)
)
- set(datelist)
)
print(f"{len(missing)} days missing.")
datelist_with_missing = sorted(datelist + missing)
ranges = list(generate_split_ranges(datelist_with_missing, missing))
print(f"{len(ranges)} ranges calculated.")
longest_consecutive_days = timedelta(0)
longest_range: tuple[date, date] = (date(1970, 1, 1), date(1970, 1, 1))
for start, end in ranges:
if (current_streak := end - start) > longest_consecutive_days:
longest_consecutive_days = current_streak
longest_range = (start, end)
return {"days": longest_consecutive_days.days + 1, "dates": longest_range}
def streak_bruteforce(datelist: list[date]) -> dict[str, int | tuple[date, date]]:
if (datelist_length := len(datelist)) == 0:
raise ValueError("Number of dates in the list is 0.")
datelist.sort()
current_streak = 1
current_start = datelist[0]
current_end = datelist[0]
current_date = datelist[0]
highest_streak = 1
highest_streak_daterange = (current_start, current_end)
def update_highest_streak():
nonlocal highest_streak, highest_streak_daterange
if current_streak > highest_streak:
highest_streak = current_streak
highest_streak_daterange = (current_start, current_end)
def reset_streak():
nonlocal current_start, current_end, current_streak
current_start = current_end = current_date
current_streak = 1
def increment_streak():
nonlocal current_end, current_streak
current_end = current_date
current_streak += 1
for i, datelist_item in enumerate(datelist, start=1):
current_date = datelist_item
if current_date == current_start or current_date == current_end:
continue
if current_date - timedelta(1) != current_end and i != datelist_length:
update_highest_streak()
reset_streak()
elif current_date - timedelta(1) == current_end and i == datelist_length:
increment_streak()
update_highest_streak()
else:
increment_streak()
return {"days": highest_streak, "dates": highest_streak_daterange}
def available_stats_year_range():
return range(datetime.now().year, 1999, -1)
-181
View File
@@ -1,38 +1,3 @@
import operator
from dataclasses import dataclass
from datetime import date
from functools import reduce, wraps
from typing import Any, Callable, Generator, Literal, TypeVar
from urllib.parse import urlencode
from django.core.paginator import Page, Paginator
from django.db.models import Q
from django.http import HttpRequest
from django.shortcuts import redirect
def paginate(request: HttpRequest, queryset, per_page: int = 10):
"""Standard list-view pagination.
Reads ``page`` and ``limit`` from the query string (``limit=0`` disables
pagination) and returns ``(object_list, page_obj, elided_page_range)`` ready
to hand to ``paginated_table_content``.
"""
page_number = request.GET.get("page", 1)
limit = int(request.GET.get("limit", per_page))
object_list = queryset
page_obj: Page | None = None
if limit != 0:
page_obj = Paginator(queryset, limit).get_page(page_number)
object_list = page_obj.object_list
elided_page_range = (
page_obj.paginator.get_elided_page_range(page_number, on_each_side=1, on_ends=1)
if page_obj
else None
)
return object_list, page_obj, elided_page_range
def safe_division(numerator: int | float, denominator: int | float) -> int | float:
"""
Divides without triggering division by zero exception.
@@ -42,149 +7,3 @@ def safe_division(numerator: int | float, denominator: int | float) -> int | flo
return numerator / denominator
except ZeroDivisionError:
return 0
def safe_getattr(obj: object, attr_chain: str, default: Any | None = None) -> object:
"""
Safely get the nested attribute from an object.
Parameters:
obj (object): The object from which to retrieve the attribute.
attr_chain (str): The chain of attributes, separated by dots.
default: The default value to return if any attribute in the chain does not exist.
Returns:
The value of the nested attribute if it exists, otherwise the default value.
"""
attrs = attr_chain.split(".")
for attr in attrs:
try:
obj = getattr(obj, attr)
except AttributeError:
return default
return obj
def truncate_(input_string: str, length: int = 30, ellipsis: str = "") -> str:
return (
(f"{input_string[: length - len(ellipsis)].rstrip()}{ellipsis}")
if len(input_string) > length
else input_string
)
def truncate(
input_string: str, length: int = 30, ellipsis: str = "", endpart: str = ""
) -> str:
max_content_length = length - len(endpart)
if max_content_length < 0:
raise ValueError("Length cannot be shorter than the length of endpart.")
if len(input_string) > max_content_length:
return f"{input_string[: max_content_length - len(ellipsis)].rstrip()}{ellipsis}{endpart}"
return (
f"{input_string}{endpart}"
if len(input_string) + len(endpart) <= length
else f"{input_string[: length - len(ellipsis) - len(endpart)].rstrip()}{ellipsis}{endpart}"
)
T = TypeVar("T", str, int, date)
def generate_split_ranges(
value_list: list[T], split_points: list[T]
) -> Generator[tuple[T, T], None, None]:
for x in range(0, len(split_points) + 1):
if x == 0:
start = 0
elif x >= len(split_points):
start = value_list.index(split_points[x - 1]) + 1
else:
start = value_list.index(split_points[x - 1]) + 1
try:
end = value_list.index(split_points[x])
except IndexError:
end = len(value_list)
yield (value_list[start], value_list[end - 1])
def format_float_or_int(number: int | float):
return int(number) if float(number).is_integer() else f"{number:03.2f}"
OperatorType = Literal["|", "&"]
@dataclass
class FilterEntry:
condition: Q
operator: OperatorType = "&"
def build_dynamic_filter(
filters: list[FilterEntry | Q], default_operator: OperatorType = "&"
):
"""
Constructs a Django Q filter from a list of filter conditions.
Args:
filters (list): A list where each item is either:
- A Q object (default AND logic applied)
- A tuple of (Q object, operator) where operator is "|" (OR) or "&" (AND)
Returns:
Q: A combined Q object that can be passed to Django's filter().
"""
op_map: dict[OperatorType, Callable[[Q, Q], Q]] = {
"|": operator.or_,
"&": operator.and_,
}
# Convert all plain Q objects into (Q, "&") for default AND behavior
processed_filters = [
FilterEntry(f, default_operator) if isinstance(f, Q) else f for f in filters
]
# Reduce with dynamic operators
return reduce(
lambda combined_filters, filter: op_map[filter.operator](
combined_filters, filter.condition
),
processed_filters,
Q(),
)
def redirect_to(default_view: str, *default_args):
"""
A decorator that redirects the user back to the referring page or a default view if no 'next' parameter is provided.
:param default_view: The name of the default view to redirect to if 'next' is missing.
:param default_args: Any arguments required for the default view.
"""
def decorator(view_func):
@wraps(view_func)
def wrapped_view(request: HttpRequest, *args, **kwargs):
next_url = request.GET.get("next")
if not next_url:
from django.urls import (
reverse, # Import inside function to avoid circular imports
)
next_url = reverse(default_view, args=default_args)
# Execute the original view logic for its side effects, then
# redirect to `next_url` instead of returning its response.
view_func(request, *args, **kwargs)
return redirect(next_url)
return wrapped_view
return decorator
def add_next_param_to_url(url: str, nexturl: str) -> str:
return f"{url}?{urlencode({'next': nexturl})}"
@@ -1,33 +0,0 @@
from datetime import datetime
import requests
url = "https://data.kurzy.cz/json/meny/b[6]den[{0}].json"
date_format = "%Y%m%d"
years = range(2000, datetime.now().year + 1)
dates = [
datetime.strftime(datetime(day=1, month=1, year=year), format=date_format)
for year in years
]
for date in dates:
final_url = url.format(date)
year = date[:4]
response = requests.get(final_url)
response.raise_for_status()
data = response.json()
if kurzy := data.get("kurzy"):
with open("output.yaml", mode="a") as o:
rates = [
f"""
- model: games.exchangerate
fields:
currency_from: {currency_name}
currency_to: CZK
year: {year}
rate: {kurzy.get(currency_name, {}).get("dev_stred", 0)}
"""
for currency_name in ["EUR", "USD", "CNY"]
if kurzy.get(currency_name)
]
o.writelines(rates)
# time.sleep(0.5)
-65
View File
@@ -1,65 +0,0 @@
import sys
import yaml
def load_yaml(filename):
with open(filename, "r", encoding="utf-8") as file:
return yaml.safe_load(file) or []
def save_yaml(filename, data):
with open(filename, "w", encoding="utf-8") as file:
yaml.safe_dump(data, file, allow_unicode=True, default_flow_style=False)
def extract_existing_combinations(data):
return {
(
entry["fields"]["currency_from"],
entry["fields"]["currency_to"],
entry["fields"]["year"],
)
for entry in data
if entry["model"] == "games.exchangerate"
}
def filter_new_entries(existing_combinations, additional_files):
new_entries = []
for filename in additional_files:
data = load_yaml(filename)
for entry in data:
if entry["model"] == "games.exchangerate":
key = (
entry["fields"]["currency_from"],
entry["fields"]["currency_to"],
entry["fields"]["year"],
)
if key not in existing_combinations:
new_entries.append(entry)
return new_entries
def main():
if len(sys.argv) < 3:
print("Usage: script.py example.yaml additions1.yaml [additions2.yaml ...]")
sys.exit(1)
example_file = sys.argv[1]
additional_files = sys.argv[2:]
output_file = "filtered_output.yaml"
existing_data = load_yaml(example_file)
existing_combinations = extract_existing_combinations(existing_data)
new_entries = filter_new_entries(existing_combinations, additional_files)
save_yaml(output_file, new_entries)
print(f"Filtered data saved to {output_file}")
if __name__ == "__main__":
main()
-24
View File
@@ -1,24 +0,0 @@
FROM python:3.13-slim
# Set up environment
ENV PYTHONUNBUFFERED=1
WORKDIR /workspace
# Install Poetry
RUN apt-get update && apt-get install -y \
curl \
make \
npm \
&& rm -rf /var/lib/apt/lists/*
RUN curl -sSL https://install.python-poetry.org | python3 -
ENV PATH="/root/.local/bin:$PATH"
# Copy pyproject.toml and poetry.lock for dependency installation
COPY pyproject.toml poetry.lock* ./
RUN poetry install --no-root
# Copy the rest of the application code
COPY . .
# Set up Django development server
EXPOSE 8000
+21 -12
View File
@@ -1,21 +1,30 @@
---
services:
timetracker:
image: ${REGISTRY_URL:-registry.kucharczyk.xyz}/timetracker:1.7.0
backend:
image: registry.kucharczyk.xyz/timetracker
build:
context: .
dockerfile: Dockerfile
container_name: timetracker
environment:
- TZ=${TZ:-Europe/Prague}
- CSRF_TRUSTED_ORIGINS=https://tracker.kucharczyk.xyz
- PUID=${PUID:-1000}
- PGID=${PGID:-100}
- DATA_DIR=${DATA_DIR:-/home/timetracker/app/data}
ports:
- "${TIMETRACKER_EXTERNAL_PORT:-8000}:8000"
- TZ=Europe/Prague
- CSRF_TRUSTED_ORIGINS="https://tracker.kucharczyk.xyz"
user: "1000"
volumes:
- "./data:/home/timetracker/app/data"
- "${DOCKER_STORAGE_PATH:-/tmp}/timetracker/backups:/home/timetracker/app/games/fixtures/backups"
- "static-files:/var/www/django/static"
- "$PWD/db.sqlite3:/home/timetracker/app/db.sqlite3"
restart: unless-stopped
frontend:
image: caddy
volumes:
- "static-files:/usr/share/caddy:ro"
- "$PWD/Caddyfile:/etc/caddy/Caddyfile"
ports:
- "8000:8000"
depends_on:
- backend
volumes:
static-files:
-157
View File
@@ -1,157 +0,0 @@
# Game & Purchase Status Definitions
## Game Statuses
Games have a `status` field with the following values:
| Status | Code | Description |
|--------|------|-------------|
| **Unplayed** | `u` | Game was purchased but never played |
| **Played** | `p` | Game was played but not yet finished |
| **Finished** | `f` | Game has been completed |
| **Retired** | `r` | Game was intentionally retired (e.g., no longer accessible, collector's item) |
| **Abandoned** | `a` | Game was played but the user gave up on it |
**Setting game status:**
- Users explicitly set game status via the UI (finish/drop purchase buttons, status change form)
- Status changes are tracked in `GameStatusChange` model
- Refunding a purchase always marks its games as abandoned
---
## Purchase-Level Status Concepts
These concepts determine whether a purchase appears in the "unfinished" or "dropped" lists in stats views.
### Finished
A purchase is considered **finished** when:
```
Game.status == "f" OR Purchase.games.* has a PlayEvent with an ended date
```
Either signal indicates the game is complete:
- **Explicit**: User marked the game as finished (`Game.status = "f"`)
- **Implicit**: A PlayEvent exists with `ended` date set (data-driven)
This uses **OR** logic during a transition period. Later, these signals should be kept in sync so only one source of truth is needed.
### Dropped
A purchase is considered **dropped** when:
```
Game.status == "a" OR Purchase.date_refunded IS NOT NULL
```
Either signal indicates the user no longer has an active interest in the game:
- **Explicit**: User marked the game as abandoned (`Game.status = "a"`)
- **Implicit**: User refunded the purchase (which automatically sets games to abandoned)
Note: Refunding a purchase always marks its games as abandoned. There is no option to refund without abandoning.
---
## Unfinished vs. Dropped
The stats views categorize purchases into **unfinished** and **dropped** lists.
### Unfinished
A purchase is **unfinished** when:
1. It was purchased in the relevant time period (this year for yearly stats, all time for all-time stats)
2. It was NOT refunded (only counts toward unfinished/backlog)
3. It is NOT finished (per the finished definition above)
4. It is NOT dropped (per the dropped definition above)
5. It is NOT infinite (subscription, etc.)
6. It IS a game or DLC (not season passes or battle passes)
**Unfinished = Active backlog** — games the user may still play.
### Dropped
A purchase is **dropped** when:
1. It was purchased in the relevant time period
2. It is NOT finished (per the finished definition above)
3. It matches at least one dropped signal (per the dropped definition above)
4. It is NOT infinite
5. It IS a game or DLC
**Dropped = Terminal state** — games the user has given up on or refunded.
### Summary Table
| Category | Includes Refunded? | Key Condition |
|----------|-------------------|---------------|
| **Unfinished** | No | NOT finished, NOT dropped |
| **Dropped** | Yes | Finished OR Abandoned/Retired |
| **Refunded** | Yes | `date_refunded IS NOT NULL` |
| **Infinite** | Yes | `infinite = True` |
---
## Query Patterns
### Checking if a game is finished
```python
game.finished() # Returns True if status="f" or has PlayEvent with ended date
```
### Checking if a game is abandoned
```python
game.abandoned() # Returns True if status="a"
```
### Getting finished purchases
```python
Purchase.objects.finished() # All purchases where games are finished
```
### Getting dropped purchases
```python
Purchase.objects.dropped() # All purchases that are abandoned or refunded
```
---
## Transition State
The system uses **OR logic** for both finished and dropped to catch any mismatch between explicit user actions and data signals:
- **Finished**: `status="f" OR PlayEvent.ended`
- **Dropped**: `status="a" OR date_refunded`
This bridges the gap between the old model (where `date_finished` and `date_dropped` were on the Purchase model) and the new model (where `Game.status` and `PlayEvent` are the sources of truth).
**Future:** These signals should be kept in sync. For example:
- Setting `Game.status = "f"` should create a PlayEvent with `ended` date
- When the sync is reliable, the OR can be simplified to a single check
Note: Refunding a purchase always automatically sets its games' status to Abandoned. This is not optional — there is no way to refund without abandoning.
---
## Edge Cases
### Unplayed games
- Unplayed games (`status="u"`) are considered **unfinished**, not dropped
- They appear in the unfinished/backlog list since they are still games the user may play
- Unplayed games that are refunded DO count as **dropped** (refund signal overrides)
### Multiple games per purchase
- A purchase can have multiple games via `Purchase.games` (many-to-many)
- A purchase is finished if ANY of its games is finished
- A purchase is dropped if ANY of its games is abandoned OR the purchase itself is refunded
### PlayEvents without ended date
- A PlayEvent with `started` but no `ended` does NOT count as finished
- This represents a game that was started but not completed
### Retired games
- Retired games (`status="r"`) are considered **dropped**
- Retirement is for games the user intentionally removed from their collection (collector's items, no longer accessible, etc.)
-398
View File
@@ -1,398 +0,0 @@
# Form Overhaul Plan
> Last updated: 2026-05-12
> Status: Decided — awaiting implementation
>
> **Decisions made:**
> - All forms (simple and complex) get section headers for consistency
> - Two-column layout uses **flexbox** (auto-reflow on different screen sizes)
> - `cotton/layouts/add.html` enhanced with **Option A**: `c-section` component slots
> - `add_purchase.html` dual-submit **simplified** — remove `<tr><td>`, use same `c-button` pattern as `add_game.html`
> - GameStatusChange delete confirmation **converted to modal** (via HTMX trigger)
## Goal
Modernize all forms and form-like elements to align with Flowbite design, improve visual consistency, and adopt responsive multi-column layouts for complex forms.
---
## Current State Analysis
### Form Pages (add/edit)
All use `cotton/layouts/add.html` — single column, `max-w-xl`, `form.as_div`:
| Page | Form | Fields | Complexity |
|---|---|---|---|
| Game | `GameForm` | 7 fields: name, sort_name, platform, year, year_orig, status, mastered, wikidata | Medium |
| Purchase | `PurchaseForm` | 11 fields: games, platform, dates, price, currency, type, ownership, related, infinite, name | High |
| Session | `SessionForm` | 8 fields: game, timestamps, duration, emulated, device, note, checkbox (custom rendering) | High |
| Platform | `PlatformForm` | 3 fields: name, icon, group | Low |
| Device | `DeviceForm` | 2 fields: name, type | Low |
| PlayEvent | `PlayEventForm` | 5 fields: game, dates, note, checkbox | Low |
| GameStatusChange | `GameStatusChangeForm` | 4 fields | Low |
### Other Form-Like Elements
| Element | Template | Notes |
|---|---|---|
| Login | `registration/login.html` | Flowbite card, already good |
| Search | `cotton/search_field.html` | Reusable, already good |
| Delete Game | `partials/delete_game_confirmation.html` | Inline modal, inconsistent button layout |
| Delete PlayEvent | `gamestatuschange_confirm_delete.html` | Full-page form, no modal |
| Refund Purchase | `partials/refund_purchase_confirmation.html` | Inline modal, inconsistent button layout |
| Stats Year Select | `stats.html` | Manual `<select>`, no Flowbite styling |
| Status Selector | `partials/gamestatus_selector.html` | Alpine.js dropdown, old Tailwind classes |
| Device Selector | `partials/sessiondevice_selector.html` | Alpine.js dropdown, old Tailwind classes |
---
## Issues to Fix
### P0: Broken/Inconsistent
1. ~~**`modal.html` has a missing `<form>` tag** (line 13: `</form>` with no opening `<form>`)** — *Resolved: rewritten as proper component with form wrapping support, body + footer slots, reusable `close_button` component. Ready for standardizing all inline modals later.*
2. **Delete confirmations are inconsistent** — three different patterns (inline modal, full-page form, inline modal)
3. **`.errorlist` CSS** has fixed `width: 300px` — too narrow, breaks on mobile. *No scoping needed: Django auto-applies `.errorlist` to form error output only, never used explicitly in templates.*
4. **`add_purchase.html` has `<tr><td>`** in a `c-slot` that renders inside a `<div>` — semantic mismatch. **Decision: simplify dual-submit** to match `add_game.html` pattern (use `<c-button>` only).
5. **`#button-container` and `.basic-button` in `input.css`** — legacy patterns, unused or dead code
### P1: Layout & UX
6. **All add/edit forms are single-column** — PurchaseForm (11 fields) and GameForm (7 fields) would benefit from multi-column
7. **No field grouping** — related fields listed flat without visual hierarchy
8. **Stats year `<select>`** has no Flowbite styling
9. **Search field** is not wrapped in `<form method="get">` — no native clear-on-Enter behavior
### P2: Styling Consistency
10. **Status/device selectors** use old Tailwind v3 patterns (`rounded-sm`, `shadow-2xs`, `border-gray-200` without explicit color)
11. **`navbar.html` buttons** use `rounded-sm` instead of `rounded-base`
12. **`simple_table.html` pagination buttons** use `rounded-s-lg`/`rounded-e-lg` — could be simplified
---
## Proposed Improvements
### 1. Two-Column Layout for Complex Forms (Flexbox)
**Scope**: `GameForm`, `PurchaseForm`, `PlayEventForm`, `SessionForm`
Use **flexbox** with wrap behavior so fields auto-reflow on different screen sizes. No fixed column count — fields sit side-by-side on `md:`+ and wrap naturally on smaller screens.
#### GameForm Layout
```
┌──────────────────────────────────┐
│ Game Details │
│ ┌──────────────────┬───────────┐ │
│ │ Name │ Platform │ │
│ │ Sort Name │ Year │ │
│ │ Original Year │ Wikidata │ │
│ └──────────────────┴───────────┘ │
│ Status │
│ ┌──────────────────┬───────────┐ │
│ │ Status │ Mastered │ │
│ └──────────────────┴───────────┘ │
│ [Submit] │
└──────────────────────────────────┘
```
#### PurchaseForm Layout (simplified)
```
┌──────────────────────────────────────────┐
│ Purchase Details │
│ ┌──────────────────────┬───────────────┐ │
│ │ Games (multi-select) │ Platform │ │
│ │ Type │ Ownership │ │
│ │ Name │ Related Purch │ │
│ └──────────────────────┴───────────────┘ │
│ Dates │ Price │
│ ┌───────────────┬──────┴───────────────┐ │
│ │ Date Purch │ Price Curr │ │
│ │ Date Refund │ Infinite [ ] │ │
│ └───────────────┴──────────────────────┘ │
│ [Submit] [Submit + Session] │
└──────────────────────────────────────────┘
```
**Implementation**: `c-section` component accepts `columns="2"` (or `"3"`) which applies `flex flex-wrap gap-4 [&>div]:w-[calc(50%-0.5rem)]` on md+ screens. Each field wraps in a `<div>` inside the section slot.
**Decision**: Dual-submit in `add_purchase.html` simplified — remove `<tr><td>`, use same `<c-button>` pattern as `add_game.html`.
### 2. Field Grouping with Card Sections
**Decision**: ALL forms get section headers for consistency (not just complex forms).
Group related fields with section headings and subtle borders/backgrounds:
```html
<c-section title="Game Details" columns="2">
{{ form.name }}
{{ form.platform }}
{{ form.sort_name }}
{{ form.year_released }}
</c-section>
```
Each section renders as:
```html
<fieldset class="form-section p-5 border-t border-default-medium bg-neutral-primary-soft/30 first-of-type:border-t-0 first-of-type:pt-0">
<h3 class="text-sm font-medium text-heading uppercase mb-4">Section Title</h3>
<div class="flex flex-wrap gap-4">
<!-- fields in <div> wrappers, each taking calc(50% - 0.5rem) on md+ -->
</div>
</fieldset>
```
Each section gets:
- Subtle background (`bg-neutral-primary-soft/30`)
- Top border with spacing (`border-t border-default-medium`)
- Section heading (`text-sm font-medium text-heading uppercase mb-4`)
- Flexbox gap for responsive field reflow
### 1b. `c-section` Component Specification
New cotton component for the `cotton/` directory:
```python
# games/templates/cotton/section.py (or inline in components.py)
from common.components import Div
def Section(title: str = "", columns: str = "1", children: str = "") -> SafeText:
"""Renders a form field section with optional multi-column flexbox layout.
Args:
title: Section heading (renders as uppercase label)
columns: "1" (default), "2", or "3" — target column count on md+ screens
children: Field markup (each field wrapped in <div> for flex wrapping)
"""
col_class = {
"1": "flex flex-col",
"2": "flex flex-wrap gap-4 [&>div]:w-[calc(50%-0.5rem)]",
"3": "flex flex-wrap gap-4 [&>div]:w-[calc(33.333%-0.67rem)]",
}.get(columns, "flex flex-col")
return Div(
cls=f"form-section p-5 border-t border-default-medium bg-neutral-primary-soft/30 first-of-type:border-t-0 first-of-type:pt-0",
children=f"""
<h3 class="text-sm font-medium text-heading uppercase mb-4">{title}</h3>
<div class="{col_class}">{children}</div>
"""
)
```
**Template usage:**
```django
{# add_game.html #}
<c-layouts.add title="New Game">
<c-section title="Game Details" columns="2">
<div>{{ form.name }}</div>
<div>{{ form.platform }}</div>
<div>{{ form.sort_name }}</div>
<div>{{ form.year_released }}</div>
<div>{{ form.original_year_released }}</div>
<div>{{ form.wikidata }}</div>
</c-section>
<c-section title="Status" columns="2">
<div>{{ form.status }}</div>
<div>{{ form.mastered }}</div>
</c-section>
</c-layouts.add>
```
**`cotton/layouts/add.html` changes:**
- Remove hardcoded `{{ form.as_div }}` rendering
- Accept optional `sections` variable (list of rendered `c-section` output)
- If `sections` provided, render them; otherwise fall back to `{{ form.as_div }}` for simple forms
- Keep `additional_row` slot for dual-submit buttons
### 3. CSS/Style Fixes
#### `input.css` changes:
```css
/* Update errorlist */
.errorlist {
@apply mt-4 mb-1 pl-3 py-2 bg-red-600 text-slate-200 w-full max-w-xl; /* was w-[300px] */
}
/* Remove: #button-container, .basic-button — unused legacy */
/* Remove: .flowbite-input — custom class is code smell with Tailwind */
/* Remove: flowbite-input @apply block (line 229-234) */
/* Add Flowbite styling for select in stats */
#yearSelect {
@apply bg-neutral-secondary-medium border border-default-medium text-heading text-sm rounded-base focus:ring-brand focus:border-brand;
}
```
**Important**: The styling previously provided by `.flowbite-input` must be preserved. The element-level `@apply` rules for `input`, `select`, and `textarea` in `input.css` (lines 209-219) already provide equivalent styling. These rules automatically apply to all form inputs without needing custom classes:
- `input:not([type="checkbox"])` — background, border, text, radius, focus ring, padding
- `select` — same base styling as inputs
- `textarea` — same base styling with adjusted padding
**Files to clean up:**
- `common/input.css`: Remove `.flowbite-input` class entirely (lines 229-234)
- `games/forms.py`: Remove `flowbite_input_widget` and `flowbite_password_widget` (lines 22-23)
- `games/forms.py`: Remove `widget=` from `LoginForm` fields (lines 28, 32) — login template uses explicit Tailwind classes already
#### Rewrite `modal.html`:
- Remove stray `</form>` tag and restructure as a proper cotton component
- New `c-modal` component with: `modal_id`, `title`, `size="xl"`, `backdrop_close` variables
- `{{ slot }}` (cotton default slot) for body content — passed as children of `<c-modal>`, no block tags needed
- `{{ footer }}` (optional named slot via `<c-slot name="footer">`) for non-form buttons
- Reusable `cotton/close_button.html` via `<c-close-button />`
- Size mapping via inline `{% if %}`: `{% if size == 'sm' %}max-w-sm{% elif size == 'lg' %}max-w-lg{% else %}max-w-xl{% endif %}`
- Horizontal centering: `mx-auto` on inner container (matching old modal pattern)
- Click-to-dismiss backdrop with `event.stopPropagation()` on inner container
- Flowbite-style styling: `rounded-lg shadow`, `bg-white dark:bg-gray-800`, `sm:p-5`
### 4. Unify Delete Confirmations (All Modal)
**Decision**: GameStatusChange delete confirmation converted from full-page to modal. All three use the same modal pattern.
**Target**: All confirmation modals use the same pattern:
```html
<div class="fixed inset-0 bg-black/70 dark:bg-gray-600/50 ...">
<div class="relative mx-auto p-6 bg-white dark:bg-gray-900 rounded-lg shadow-lg max-w-md w-full">
<h2 class="text-xl font-medium text-center">Confirm Action</h2>
<p class="text-center mt-4 text-sm text-body">Are you sure...?</p>
{% if details %}
<ul class="text-center mt-2 text-sm text-body list-disc list-inside">
<li>{{ detail }}</li>
</ul>
{% endif %}
<p class="text-center mt-3 text-sm font-medium text-red-600">This action cannot be undone.</p>
<div class="flex gap-3 mt-6">
<c-button color="red" class="w-full" type="submit">Delete</c-button>
<c-button color="gray" class="w-full">Cancel</c-button>
</div>
</div>
</div>
```
- **Delete Game** (`partials/delete_game_confirmation.html`): Update template to match standard pattern
- **Delete StatusChange** (`gamestatuschange_confirm_delete.html``partials/statuschange_delete_confirmation.html`): Adopt the same 2-view pattern as delete-game.
- Add `delete_statuschange_confirmation` view (GET → renders modal partial) + URL before the delete URL
- Update `partials/history.html` — add `hx-get="{% url 'games:delete_statuschange_confirmation' change.id %}" hx-target="#global-modal-container"` to the Delete link
- Create new `partials/statuschange_delete_confirmation.html` using `<c-modal>`, same structure as `delete_game_confirmation.html` (detail list, red warning text, same button layout, `<c-gamestatus>` badge for old status)
- Modify `GameStatusChangeDeleteView` to only handle POST (remove its GET-rendered template)
- Delete old `gamestatuschange_confirm_delete.html` after migration
- **Refund Purchase** (`partials/refund_purchase_confirmation.html`): Update template to match standard pattern
### 5. Search Form Enhancement
Wrap `search_field.html` in proper `<form method="get">`:
```html
<form class="max-w-md mx-auto" method="get" x-data x-on:keydown.escape="this.querySelector('input').value=''; this.submit()">
<!-- input + button -->
</form>
```
This enables:
- Native form submission on Enter
- Potential for "clear all" functionality
- Proper browser form autofill behavior
### 6. Status/Device Selector Styling
Update Alpine.js dropdowns to use consistent button classes:
- Replace `rounded-lg` with `rounded-base`
- Replace `shadow-2xs` with `shadow-xs`
- Standardize border colors with `border-default`
- Use `text-heading` / `text-body` for dark mode compatibility
---
## Templates That Need Changes
| Template | Change | Effort |
|---|---|---|
| `cotton/layouts/add.html` | Add `c-section` component support (title, columns, fields slots) | Medium |
| `add_game.html` | Multi-column flexbox layout, section headers | Medium |
| `add_purchase.html` | Multi-column flexbox layout, simplify dual-submit, section headers | High |
| `add_session.html` | Flexbox layout for timestamps+duration, section headers | Low |
| `add_playevent.html` | Flexbox layout, section headers | Low |
| `add_platform.html` | Section headers (was flat single-column) | Low |
| `add_device.html` | Section headers (was flat single-column) | Low |
| `partials/delete_game_confirmation.html` | Standardize to shared modal pattern | Low |
| `partials/refund_purchase_confirmation.html` | Standardize to shared modal pattern | Low |
| `partials/statuschange_delete_confirmation.html` | New — adopt same 2-view pattern as delete-game (modal, `<c-modal>`, HTMX triggers) | Medium |
| `gamestatuschange_confirm_delete.html` | Delete (replaced by new partial) | Trivial |
| `cotton/modal.html` | Fix missing `<form>` tag | Low |
| `stats.html` | Add Flowbite select styling | Low |
| `partials/gamestatus_selector.html` | Update button classes | Low |
| `partials/sessiondevice_selector.html` | Update button classes | Low |
| `cotton/search_field.html` | Wrap in `<form method="get">` | Low |
| `common/input.css` | Remove legacy, fix errorlist, add select styles | Low |
---
## Implementation Order
### Phase 1: Quick Wins (low risk, no breaking changes)
1. **CSS fixes** (`input.css`) — fix errorlist width, remove legacy `.basic-button` / `#button-container`, add select styles
2. ~~**`modal.html` rewrite**~~ — add missing `<form>` tag, conditional form wrapper ✓ Implemented (uses `{{ slot }}` cotton default slot, no `{% partial %}` tags; `size` defaults to `"xl"` with inline `{% if %}` mapping)
3. **Delete confirmation standardization** — 3 templates → all modal, same pattern (including GameStatusChange: full-page → modal)
4. **Search field enhancement** — wrap in `<form method="get">`
5. **Stats select styling** — add Flowbite select classes
6. **Selector styling updates** — gamestatus + sessiondevice selectors, consistent classes
### Phase 2: `c-section` Component
7. **Create `c-section` component** — title, columns, fields slots
8. **Update `cotton/layouts/add.html`** — support `sections` variable, fallback to `form.as_div`
### Phase 3: Form Layout Overhaul (largest change)
9. **`GameForm`** — section headers + 2-col flexbox (`add_game.html`)
10. **`PlayEventForm`** — section headers + 2-col flexbox
11. **`PurchaseForm`** — section headers + 2/3-col flexbox + simplify dual-submit (`add_purchase.html`)
12. **`SessionForm`** — section headers + flexbox for timestamps+duration (custom rendering already exists)
13. **Simple forms**`add_platform.html`, `add_device.html` get section headers (single column)
---
## Testing Strategy
- Run `make test` after Phase 1 changes to verify nothing broke
- `tests/test_paths_return_200.py` — URL-level smoke tests (186 tests). All views must have a `test_*_returns_200` test. Adding new views requires a corresponding test to prevent `TemplateDoesNotExist` regressions.
- CSS changes do not require test changes (no test coverage for rendering), but visual verification is recommended
---
## Open Questions
- [x] Simple forms section headers? → **All forms get section headers** for consistency
- [x] CSS Grid or Flexbox? → **Flexbox** — auto-reflow on different screen sizes
- [x] add.html layout variable? → **Option A**`c-section` cotton component with `title` and `columns` slots
- [x] add_purchase.html dual-submit? → **Simplify** — remove `<tr><td>`, use same `<c-button>` pattern as `add_game.html`
- [x] GameStatusChange modal or full-page? → **Modal** — trigger via HTMX, same pattern as delete-game
- [x] .flowbite-input class? → **Remove entirely** — rely on element-level `@apply` in `input.css`
## Decision Summary
| Question | Decision |
|---|---|
| Section headers on simple forms | Yes, all forms get them |
| Layout approach for multi-column | Flexbox with wrap |
| Layout mechanism in add.html | Option A: `c-section` cotton component |
| Purchase dual-submit | Simplify — single submit button, same as Game |
| GameStatusChange delete | Convert to modal (HTMX-triggered) |
| .flowbite-input class | Remove — preserve styling via element-level `@apply` in `input.css` |
| `modal.html` component | Rewrite with form wrapping, body + footer slots, reusable close button ✓ Implemented
## Build Step
After any CSS changes to `common/input.css`, the compiled output must be rebuilt:
- **`make css`** — one-shot build: `npx @tailwindcss/cli -i ./common/input.css -o ./games/static/base.css`
- **`make dev`** — watch mode: Tailwind rebuilds automatically on every `input.css` save
Running `make dev` is sufficient for development since it concurrently runs Django and the CSS watcher.
Only use `make css` if you only want to rebuild CSS without starting the dev server.
**Important**: Legacy CSS removals (`.basic-button`, `#button-container`, `.flowbite-input`) will only take effect in the browser after a rebuild. The old compiled `base.css` will still contain them until rebuilt.
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@@ -1 +0,0 @@
# e2e tests package
-21
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@@ -1,21 +0,0 @@
import os
import shutil
import pytest
# Playwright runs an async event loop in the background, which triggers
# Django's async safety checks when running synchronous tests. This allows
# synchronous operations inside the async context safely.
os.environ.setdefault("DJANGO_ALLOW_ASYNC_UNSAFE", "true")
@pytest.fixture(scope="session")
def browser_type_launch_args(browser_type_launch_args):
# Try to find a system-installed Google Chrome or Chromium to bypass Nix/NixOS shared library issues
for browser_name in ["google-chrome-stable", "google-chrome", "chromium", "chrome"]:
path = shutil.which(browser_name)
if path:
return {
**browser_type_launch_args,
"executable_path": path,
}
# Fallback to default Playwright behavior
return browser_type_launch_args
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@@ -1,101 +0,0 @@
import pytest
from django.urls import path
from django.http import HttpResponse
from django.test import override_settings
from common.components import SearchSelect
def e2e_test_view(request):
html = f"""
<!DOCTYPE html>
<html>
<head>
<title>SearchSelect E2E Test</title>
<script src="/static/js/search_select.js" defer></script>
</head>
<body>
<div style="padding: 50px;">
{SearchSelect(
name="games",
selected=[{"value": "7", "label": "Game A", "data": {}}],
options=[
{"value": "7", "label": "Game A", "data": {}},
{"value": "8", "label": "Game B", "data": {}},
],
multi_select=False
)}
</div>
</body>
</html>
"""
return HttpResponse(html)
urlpatterns = [
path("test-search-select/", e2e_test_view),
]
@pytest.mark.django_db
@override_settings(ROOT_URLCONF="e2e.test_search_select_e2e")
def test_search_select_backspace_clears_single_select(live_server, page):
# Enable console log forwarding
page.on("console", lambda msg: print(f"BROWSER CONSOLE: {msg.text}"))
page.goto(live_server.url + "/test-search-select/")
# Inject our event logger
page.evaluate("""() => {
const s = document.querySelector('input[data-search-select-search]');
const c = document.querySelector('[data-search-select]');
s.addEventListener('focus', () => console.log('JS-EVENT: focus, dirty=' + c._searchSelectDirty + ', value="' + s.value + '"'));
s.addEventListener('blur', () => console.log('JS-EVENT: blur, dirty=' + c._searchSelectDirty + ', value="' + s.value + '"'));
s.addEventListener('input', () => console.log('JS-EVENT: input, dirty=' + c._searchSelectDirty + ', value="' + s.value + '"'));
s.addEventListener('keydown', (e) => console.log('JS-EVENT: keydown ' + e.key + ', dirty=' + c._searchSelectDirty + ', value="' + s.value + '"'));
}""")
search_input = page.locator("input[data-search-select-search]")
assert search_input.input_value() == "Game A"
hidden_input = page.locator('input[name="games"]')
assert hidden_input.first.get_attribute("value") == "7"
# Focus the input
print("\n--- FOCUSING INPUT ---")
search_input.focus()
assert search_input.input_value() == ""
# Press Backspace using the raw keyboard API to avoid any high-level Playwright input simulation
print("\n--- PRESSING BACKSPACE ---")
page.keyboard.press("Backspace")
# Explicitly blur the input
print("\n--- BLURRING INPUT ---")
search_input.blur()
# Wait for blur microtasks/setTimeout to settle (120ms timeout in JS)
page.wait_for_timeout(200)
# After Backspace and blur, the input should remain empty (the selection is cleared)
assert search_input.input_value() == ""
assert hidden_input.count() == 0
@pytest.mark.django_db
@override_settings(ROOT_URLCONF="e2e.test_search_select_e2e")
def test_search_select_typing_replaces_single_select(live_server, page):
page.goto(live_server.url + "/test-search-select/")
search_input = page.locator("input[data-search-select-search]")
search_input.focus()
assert search_input.input_value() == ""
search_input.type("X")
assert search_input.input_value() == "X"
search_input.blur()
page.wait_for_timeout(200)
assert search_input.input_value() == "Game A"
hidden_input = page.locator('input[name="games"]')
assert hidden_input.first.get_attribute("value") == "7"
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@@ -1,23 +1,19 @@
#!/bin/bash
# Apply database migrations
set -euo pipefail
echo "Apply database migrations"
poetry run python manage.py migrate
PUID=${PUID:-1000}
PGID=${PGID:-100}
echo "Collect static files"
poetry run python manage.py collectstatic --clear --no-input
USERHOME=$(grep timetracker /etc/passwd | cut -d ":" -f6)
usermod -d "/root" timetracker
groupmod -o -g "$PGID" timetracker
usermod -o -u "$PUID" timetracker
usermod -d "${USERHOME}" timetracker
_term() {
echo "Caught SIGTERM signal!"
kill -SIGTERM "$gunicorn_pid"
}
trap _term SIGTERM
mkdir -p /home/timetracker/app/data /var/log/supervisor
chmod 755 /home/timetracker/app
chmod 755 /home/timetracker/app/.venv
echo "Starting app"
poetry run python -m gunicorn --bind 0.0.0.0:8001 timetracker.asgi:application -k uvicorn.workers.UvicornWorker --access-logfile - --error-logfile - & gunicorn_pid=$!
chown "$PUID:$PGID" /home/timetracker/app/data
chown "$PUID:$PGID" /var/log/supervisor
python manage.py migrate
python manage.py collectstatic --clear --no-input
exec /usr/bin/supervisord -c /etc/supervisor/conf.d/supervisor.conf
wait "$gunicorn_pid"
+2 -9
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@@ -1,18 +1,11 @@
from django.contrib import admin
from games.models import (
Device,
ExchangeRate,
Game,
Platform,
Purchase,
Session,
)
from games.models import Device, Edition, Game, Platform, Purchase, Session
# Register your models here.
admin.site.register(Game)
admin.site.register(Purchase)
admin.site.register(Platform)
admin.site.register(Session)
admin.site.register(Edition)
admin.site.register(Device)
admin.site.register(ExchangeRate)
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@@ -1,159 +0,0 @@
from datetime import date, datetime
from typing import List
from django.contrib import messages
from django.db.models import Q
from django.shortcuts import get_object_or_404
from django.utils.timezone import now as django_timezone_now
from ninja import Field, ModelSchema, NinjaAPI, Router, Schema, Status
from games.models import Device, Game, Platform, PlayEvent, Session
api = NinjaAPI()
playevent_router = Router()
game_router = Router()
device_router = Router()
platform_router = Router()
NOW_FACTORY = django_timezone_now
class GameStatusUpdate(Schema):
status: str
class PlayEventIn(Schema):
game_id: int
started: date | None = None
ended: date | None = None
note: str = ""
days_to_finish: int | None = None
class AutoPlayEventIn(ModelSchema):
class Meta:
model = PlayEvent
fields = ["game", "started", "ended", "note"]
class UpdatePlayEventIn(Schema):
started: date | None = None
ended: date | None = None
note: str = ""
class PlayEventOut(Schema):
id: int
game: str = Field(..., alias="game.name")
started: date | None = None
ended: date | None = None
days_to_finish: int | None = None
note: str = ""
updated_at: datetime
created_at: datetime
class GameOption(Schema): # mirrors SearchSelectOption
value: int
label: str
data: dict
@game_router.get("/search", response=list[GameOption])
def search_games(request, q: str = "", limit: int = 10):
qs = Game.objects.select_related("platform").order_by("sort_name")
if q:
qs = qs.filter(Q(name__icontains=q) | Q(sort_name__icontains=q))
return [
{
"value": g.id,
"label": g.search_label,
"data": {"platform": g.platform_id or ""},
}
for g in qs[:limit]
]
@game_router.patch("/{game_id}/status", response={204: None})
def partial_update_game(request, game_id: int, payload: GameStatusUpdate):
game = get_object_or_404(Game, id=game_id)
setattr(game, "status", payload.status)
game.save()
messages.success(request, "Status updated")
return Status(204, None)
@playevent_router.get("/", response=List[PlayEventOut])
def list_playevents(request):
return PlayEvent.objects.all()
@playevent_router.post("/", response={201: PlayEventOut})
def create_playevent(request, payload: PlayEventIn):
playevent = PlayEvent.objects.create(**payload.dict())
messages.success(request, "Game played!")
return playevent
@playevent_router.get("/{playevent_id}", response=PlayEventOut)
def get_playevent(request, playevent_id: int):
playevent = get_object_or_404(PlayEvent, id=playevent_id)
return playevent
@playevent_router.patch("/{playevent_id}", response=PlayEventOut)
def partial_update_playevent(request, playevent_id: int, payload: UpdatePlayEventIn):
playevent = get_object_or_404(PlayEvent, id=playevent_id)
for attr, value in payload.dict(exclude_unset=True).items():
setattr(playevent, attr, value)
playevent.save()
return playevent
@playevent_router.delete("/{playevent_id}", response={204: None})
def delete_playevent(request, playevent_id: int):
playevent = get_object_or_404(PlayEvent, id=playevent_id)
playevent.delete()
return Status(204, None)
@device_router.get("/search", response=list[GameOption])
def search_devices(request, q: str = "", limit: int = 10):
qs = Device.objects.order_by("name")
if q:
qs = qs.filter(name__icontains=q)
return [{"value": d.id, "label": d.name, "data": {}} for d in qs[:limit]]
@platform_router.get("/search", response=list[GameOption])
def search_platforms(request, q: str = "", limit: int = 10):
qs = Platform.objects.order_by("name")
if q:
qs = qs.filter(name__icontains=q)
return [{"value": p.id, "label": p.name, "data": {}} for p in qs[:limit]]
api.add_router("/playevent", playevent_router)
api.add_router("/games", game_router)
api.add_router("/devices", device_router)
api.add_router("/platforms", platform_router)
session_router = Router()
class SessionDeviceUpdate(Schema):
device_id: int
@session_router.patch("/{session_id}/device", response={204: None})
def partial_update_session_device(
request, session_id: int, payload: SessionDeviceUpdate
):
session = get_object_or_404(Session, id=session_id)
session.device_id = payload.device_id
session.save()
messages.success(request, "Device updated")
return Status(204, None)
api.add_router("/session", session_router)
-40
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@@ -1,46 +1,6 @@
# from datetime import timedelta
from django.apps import AppConfig
from django.core.management import call_command
from django.db.models.signals import post_migrate
# from django.utils.timezone import now
class GamesConfig(AppConfig):
default_auto_field = "django.db.models.BigAutoField"
name = "games"
def ready(self):
import games.signals # noqa: F401
post_migrate.connect(schedule_tasks, sender=self)
def schedule_tasks(sender, **kwargs):
# from django_q.models import Schedule
# from django_q.tasks import schedule
# if not Schedule.objects.filter(name="Update converted prices").exists():
# schedule(
# "games.tasks.convert_prices",
# name="Update converted prices",
# schedule_type=Schedule.MINUTES,
# next_run=now() + timedelta(seconds=30),
# catchup=False,
# )
# if not Schedule.objects.filter(name="Update price per game").exists():
# schedule(
# "games.tasks.calculate_price_per_game",
# name="Update price per game",
# schedule_type=Schedule.MINUTES,
# next_run=now() + timedelta(seconds=30),
# catchup=False,
# )
from games.models import ExchangeRate
if not ExchangeRate.objects.exists():
print("ExchangeRate table is empty. Loading fixture...")
call_command("loaddata", "exchangerates.yaml")
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@@ -1,457 +0,0 @@
"""
Entity-specific filter types for the timetracker app.
Each filter class mirrors a Django model, with fields expressed as typed
criteria from common.criteria. The to_q() method produces a Django Q object
ready for queryset.filter().
Inspired by Stash's filter architecture: each entity has an OperatorFilter
with AND/OR/NOT composition and typed criterion fields.
"""
from __future__ import annotations
from dataclasses import dataclass
from django.db.models import Q
from common.criteria import (
BoolCriterion,
ChoiceCriterion,
FloatCriterion,
IntCriterion,
Modifier,
MultiCriterion,
OperatorFilter,
StringCriterion,
filter_from_json,
)
# ── FindFilter (sort / pagination) ─────────────────────────────────────────
@dataclass
class FindFilter:
"""Sorting and pagination, separate from filtering criteria (Stash-style)."""
q: str | None = None # free-text search
page: int = 1
per_page: int = 25
sort: str | None = None # e.g. "-created_at"
direction: str = "desc" # asc / desc
# ── GameFilter ─────────────────────────────────────────────────────────────
@dataclass
class GameFilter(OperatorFilter):
"""Filter for the Game model."""
AND: GameFilter | None = None
OR: GameFilter | None = None
NOT: GameFilter | None = None
name: StringCriterion | None = None
sort_name: StringCriterion | None = None
year_released: IntCriterion | None = None
original_year_released: IntCriterion | None = None
wikidata: StringCriterion | None = None
platform: ChoiceCriterion | None = None # selectable filter widget
status: ChoiceCriterion | None = None # selectable filter widget
mastered: BoolCriterion | None = None
playtime_minutes: IntCriterion | None = None # converted to timedelta on to_q()
created_at: StringCriterion | None = None # date string
updated_at: StringCriterion | None = None # date string
# Free-text search (combines name + sort_name + platform name)
search: StringCriterion | None = None
def to_q(self) -> Q:
q = Q()
# ── individual criteria ──
if self.name is not None:
q &= self.name.to_q("name")
if self.sort_name is not None:
q &= self.sort_name.to_q("sort_name")
if self.year_released is not None:
q &= self.year_released.to_q("year_released")
if self.original_year_released is not None:
q &= self.original_year_released.to_q("original_year_released")
if self.wikidata is not None:
q &= self.wikidata.to_q("wikidata")
if self.platform is not None:
q &= self.platform.to_q("platform_id")
if self.status is not None:
q &= self.status.to_q("status")
if self.mastered is not None:
q &= self.mastered.to_q("mastered")
if self.playtime_minutes is not None:
q &= self._playtime_to_q(self.playtime_minutes)
if self.created_at is not None:
q &= self.created_at.to_q("created_at")
if self.updated_at is not None:
q &= self.updated_at.to_q("updated_at")
# ── free-text search (OR across multiple fields) ──
if self.search is not None and self.search.value:
search_q = (
Q(name__icontains=self.search.value)
| Q(sort_name__icontains=self.search.value)
| Q(platform__name__icontains=self.search.value)
)
if self.search.modifier == Modifier.EXCLUDES:
search_q = ~search_q
q &= search_q
# ── AND / OR / NOT sub-filters ──
sub = self.sub_filter()
if sub is not None:
if self.AND is not None:
q &= sub.to_q()
elif self.OR is not None:
q |= sub.to_q()
elif self.NOT is not None:
q &= ~sub.to_q()
return q
@staticmethod
def _playtime_to_q(c: IntCriterion) -> Q:
"""Convert minutes-based criterion to a DurationField Q object.
Django stores DurationField as microseconds in SQLite, so we convert
minutes → timedelta(microseconds=X) and use the appropriate lookups.
"""
from datetime import timedelta
from common.criteria import Modifier
m = c.modifier
field = "playtime"
td_val = timedelta(minutes=c.value)
if m == Modifier.EQUALS:
return Q(
**{
f"{field}__gte": td_val,
f"{field}__lt": timedelta(minutes=c.value + 1),
}
)
if m == Modifier.NOT_EQUALS:
return ~Q(
**{
f"{field}__gte": td_val,
f"{field}__lt": timedelta(minutes=c.value + 1),
}
)
if m == Modifier.GREATER_THAN:
return Q(**{f"{field}__gt": td_val})
if m == Modifier.LESS_THAN:
return Q(**{f"{field}__lt": td_val})
if m == Modifier.BETWEEN and c.value2 is not None:
lo = timedelta(minutes=min(c.value, c.value2))
hi = timedelta(minutes=max(c.value, c.value2))
return Q(**{f"{field}__gte": lo, f"{field}__lte": hi})
if m == Modifier.NOT_BETWEEN and c.value2 is not None:
lo = timedelta(minutes=min(c.value, c.value2))
hi = timedelta(minutes=max(c.value, c.value2))
return Q(**{f"{field}__lt": lo}) | Q(**{f"{field}__gt": hi})
if m == Modifier.IS_NULL:
return Q(**{f"{field}": timedelta(0)})
if m == Modifier.NOT_NULL:
return ~Q(**{f"{field}": timedelta(0)})
return Q()
# ── SessionFilter ──────────────────────────────────────────────────────────
@dataclass
class SessionFilter(OperatorFilter):
"""Filter for the Session model."""
AND: SessionFilter | None = None
OR: SessionFilter | None = None
NOT: SessionFilter | None = None
game: MultiCriterion | None = None # filters on game_id
device: MultiCriterion | None = None # filters on device_id
emulated: BoolCriterion | None = None
note: StringCriterion | None = None
duration_minutes: IntCriterion | None = None # on duration_total
is_active: BoolCriterion | None = None # timestamp_end IS NULL
timestamp_start: StringCriterion | None = None # date string
timestamp_end: StringCriterion | None = None # date string
is_manual: BoolCriterion | None = None # duration_manual > 0
created_at: StringCriterion | None = None
# Free-text search
search: StringCriterion | None = None
# Cross-entity: sessions for games matching these criteria
game_filter: GameFilter | None = None
def to_q(self) -> Q:
from datetime import timedelta
q = Q()
if self.game is not None:
q &= self.game.to_q("game_id")
if self.device is not None:
q &= self.device.to_q("device_id")
if self.emulated is not None:
q &= self.emulated.to_q("emulated")
if self.note is not None:
q &= self.note.to_q("note")
if self.duration_minutes is not None:
c = self.duration_minutes
td_val = timedelta(minutes=c.value)
field = "duration_total"
m = c.modifier
if m == Modifier.EQUALS:
q &= Q(
**{
f"{field}__gte": td_val,
f"{field}__lt": timedelta(minutes=c.value + 1),
}
)
elif m == Modifier.NOT_EQUALS:
q &= ~Q(
**{
f"{field}__gte": td_val,
f"{field}__lt": timedelta(minutes=c.value + 1),
}
)
elif m == Modifier.GREATER_THAN:
q &= Q(**{f"{field}__gt": td_val})
elif m == Modifier.LESS_THAN:
q &= Q(**{f"{field}__lt": td_val})
elif m == Modifier.BETWEEN and c.value2 is not None:
lo = timedelta(minutes=min(c.value, c.value2))
hi = timedelta(minutes=max(c.value, c.value2))
q &= Q(**{f"{field}__gte": lo, f"{field}__lte": hi})
elif m == Modifier.NOT_BETWEEN and c.value2 is not None:
lo = timedelta(minutes=min(c.value, c.value2))
hi = timedelta(minutes=max(c.value, c.value2))
q &= Q(**{f"{field}__lt": lo}) | Q(**{f"{field}__gt": hi})
elif m == Modifier.IS_NULL:
q &= Q(**{f"{field}": timedelta(0)})
elif m == Modifier.NOT_NULL:
q &= ~Q(**{f"{field}": timedelta(0)})
if self.is_active is not None:
if self.is_active.value:
q &= Q(timestamp_end__isnull=True)
else:
q &= Q(timestamp_end__isnull=False)
if self.timestamp_start is not None:
q &= self.timestamp_start.to_q("timestamp_start")
if self.timestamp_end is not None:
q &= self.timestamp_end.to_q("timestamp_end")
if self.is_manual is not None:
if self.is_manual.value:
q &= ~Q(duration_manual=timedelta(0))
else:
q &= Q(duration_manual=timedelta(0))
if self.created_at is not None:
q &= self.created_at.to_q("created_at")
# Free-text search
if self.search is not None and self.search.value:
search_q = (
Q(game__name__icontains=self.search.value)
| Q(game__platform__name__icontains=self.search.value)
| Q(device__name__icontains=self.search.value)
| Q(device__type__icontains=self.search.value)
)
if self.search.modifier == Modifier.EXCLUDES:
search_q = ~search_q
q &= search_q
# Cross-entity filter: sessions for games matching GameFilter
if self.game_filter is not None:
from games.models import Game
game_q = self.game_filter.to_q()
matching_ids = Game.objects.filter(game_q).values_list("id", flat=True)
q &= Q(game_id__in=matching_ids)
# AND / OR / NOT
sub = self.sub_filter()
if sub is not None:
if self.AND is not None:
q &= sub.to_q()
elif self.OR is not None:
q |= sub.to_q()
elif self.NOT is not None:
q &= ~sub.to_q()
return q
# ── PurchaseFilter ─────────────────────────────────────────────────────────
@dataclass
class PurchaseFilter(OperatorFilter):
"""Filter for the Purchase model."""
AND: PurchaseFilter | None = None
OR: PurchaseFilter | None = None
NOT: PurchaseFilter | None = None
name: StringCriterion | None = None
platform: ChoiceCriterion | None = None # platform_id
games: ChoiceCriterion | None = None # games (M2M IDs)
date_purchased: StringCriterion | None = None # date string
date_refunded: StringCriterion | None = None # date string
is_refunded: BoolCriterion | None = None # date_refunded IS NOT NULL
price: FloatCriterion | None = None # on price field
converted_price: FloatCriterion | None = None
price_currency: StringCriterion | None = None
num_purchases: IntCriterion | None = None
ownership_type: ChoiceCriterion | None = None # ph/di/du/re/bo/tr/de/pi
type: ChoiceCriterion | None = None # game/dlc/season_pass/battle_pass
created_at: StringCriterion | None = None
updated_at: StringCriterion | None = None
# Free-text search
search: StringCriterion | None = None
# Cross-entity: purchases for games matching these criteria
game_filter: GameFilter | None = None
def to_q(self) -> Q:
q = Q()
if self.name is not None:
q &= self.name.to_q("name")
if self.platform is not None:
q &= self.platform.to_q("platform_id")
if self.games is not None:
q &= self._games_to_q(self.games)
if self.date_purchased is not None:
q &= self.date_purchased.to_q("date_purchased")
if self.date_refunded is not None:
q &= self.date_refunded.to_q("date_refunded")
if self.is_refunded is not None:
q &= Q(date_refunded__isnull=not self.is_refunded.value)
if self.price is not None:
q &= self.price.to_q("price")
if self.converted_price is not None:
q &= self.converted_price.to_q("converted_price")
if self.price_currency is not None:
q &= self.price_currency.to_q("price_currency")
if self.num_purchases is not None:
q &= self.num_purchases.to_q("num_purchases")
if self.ownership_type is not None:
q &= self.ownership_type.to_q("ownership_type")
if self.type is not None:
q &= self.type.to_q("type")
if self.created_at is not None:
q &= self.created_at.to_q("created_at")
if self.updated_at is not None:
q &= self.updated_at.to_q("updated_at")
# Free-text search
if self.search is not None and self.search.value:
search_q = (
Q(name__icontains=self.search.value)
| Q(games__name__icontains=self.search.value)
| Q(platform__name__icontains=self.search.value)
)
if self.search.modifier == Modifier.EXCLUDES:
search_q = ~search_q
q &= search_q
# Cross-entity filter
if self.game_filter is not None:
from games.models import Game
game_q = self.game_filter.to_q()
matching_ids = Game.objects.filter(game_q).values_list("id", flat=True)
q &= Q(games__id__in=matching_ids)
sub = self.sub_filter()
if sub is not None:
if self.AND is not None:
q &= sub.to_q()
elif self.OR is not None:
q |= sub.to_q()
elif self.NOT is not None:
q &= ~sub.to_q()
return q
@staticmethod
def _games_to_q(criterion: ChoiceCriterion) -> Q:
"""Build the Q for the many-to-many ``games`` field.
``INCLUDES_ALL`` ("related to every selected game") and
``INCLUDES_ONLY`` ("related to exactly these, nothing else") cannot be
a single ``.filter(Q(games=a) & Q(games=b))`` — that collapses to one
join and would require a single link row to be both games. Instead
chain a filter per game so each gets its own join, then match by
``pk``. ``INCLUDES_ONLY`` additionally excludes purchases that have
any game outside the specified set.
``INCLUDES`` (plain "any") also uses a subquery instead of a raw
``games__in`` join because a single purchase linked to *n* of the
given games would appear *n* times in the result set (M2M join
duplicates).
The orthogonal ``excludes`` channel is applied as a negative,
consistent with every other modifier. All other modifiers delegate
to the criterion.
"""
# Empty value means no constraint; still apply excludes if any
if not criterion.value:
if criterion.excludes:
return ~Q(games__in=criterion.excludes)
return Q()
from games.models import Game, Purchase
if criterion.modifier in (Modifier.INCLUDES_ALL, Modifier.INCLUDES_ONLY):
subquery = Purchase.objects.all()
for game_id in criterion.value:
subquery = subquery.filter(games=game_id)
if criterion.modifier == Modifier.INCLUDES_ONLY:
extra_ids = Game.objects.exclude(
id__in=criterion.value
).values_list("id", flat=True)
if extra_ids:
subquery = subquery.exclude(games__in=extra_ids)
q = Q(pk__in=subquery.values("pk"))
if criterion.excludes:
q &= ~Q(games__in=criterion.excludes)
return q
if criterion.modifier == Modifier.INCLUDES:
# Use subquery to avoid duplicate rows from M2M join
subquery = Purchase.objects.filter(games__in=criterion.value)
q = Q(pk__in=subquery.values("pk"))
if criterion.excludes:
q &= ~Q(games__in=criterion.excludes)
return q
return criterion.to_q("games")
# ── Convenience helpers ────────────────────────────────────────────────────
def parse_game_filter(json_str: str) -> GameFilter | None:
return filter_from_json(GameFilter, json_str)
def parse_session_filter(json_str: str) -> SessionFilter | None:
return filter_from_json(SessionFilter, json_str)
def parse_purchase_filter(json_str: str) -> PurchaseFilter | None:
return filter_from_json(PurchaseFilter, json_str)
-504
View File
@@ -1,504 +0,0 @@
- model: games.exchangerate
pk: 1
fields:
currency_from: USD
currency_to: CZK
year: 2024
rate: 23.4
- model: games.exchangerate
pk: 2
fields:
currency_from: CNY
currency_to: CZK
year: 2024
rate: 3.267
- model: games.exchangerate
pk: 3
fields:
currency_from: USD
currency_to: CZK
year: 2019
rate: 22.466
- model: games.exchangerate
pk: 4
fields:
currency_from: USD
currency_to: CZK
year: 2023
rate: 22.63
- model: games.exchangerate
pk: 5
fields:
currency_from: USD
currency_to: CZK
year: 2017
rate: 25.819
- model: games.exchangerate
pk: 6
fields:
currency_from: USD
currency_to: CZK
year: 2013
rate: 19.023
- model: games.exchangerate
pk: 7
fields:
currency_from: CNY
currency_to: CZK
year: 2019
rate: 3.295
- model: games.exchangerate
pk: 8
fields:
currency_from: CNY
currency_to: CZK
year: 2016
rate: 3.795
- model: games.exchangerate
pk: 9
fields:
currency_from: CNY
currency_to: CZK
year: 2015
rate: 3.707
- model: games.exchangerate
pk: 10
fields:
currency_from: CNY
currency_to: CZK
year: 2020
rate: 3.26
- model: games.exchangerate
pk: 11
fields:
currency_from: EUR
currency_to: CZK
year: 2012
rate: 25.51
- model: games.exchangerate
pk: 12
fields:
currency_from: EUR
currency_to: CZK
year: 2010
rate: 26.465
- model: games.exchangerate
pk: 13
fields:
currency_from: EUR
currency_to: CZK
year: 2014
rate: 27.52
- model: games.exchangerate
pk: 14
fields:
currency_from: EUR
currency_to: CZK
year: 2024
rate: 25.21
- model: games.exchangerate
pk: 15
fields:
currency_from: EUR
currency_to: CZK
year: 2022
rate: 24.325
- model: games.exchangerate
pk: 16
fields:
currency_from: CNY
currency_to: CZK
year: 2018
rate: 3.268
- model: games.exchangerate
pk: 17
fields:
currency_from: CNY
currency_to: CZK
year: 2023
rate: 3.281
- model: games.exchangerate
pk: 18
fields:
currency_from: EUR
currency_to: CZK
year: 2009
rate: 26.445
- model: games.exchangerate
pk: 19
fields:
currency_from: CNY
currency_to: CZK
year: 2025
rate: 3.35
- model: games.exchangerate
pk: 20
fields:
currency_from: EUR
currency_to: CZK
year: 2016
rate: 27.033
- model: games.exchangerate
pk: 21
fields:
currency_from: EUR
currency_to: CZK
year: 2025
rate: 25.2021966
- model: games.exchangerate
pk: 22
fields:
currency_from: EUR
currency_to: CZK
year: 2017
rate: 26.33
- model: games.exchangerate
pk: 23
fields:
currency_from: EUR
currency_to: CZK
year: 2000
rate: 36.13
- model: games.exchangerate
pk: 24
fields:
currency_from: USD
currency_to: CZK
year: 2000
rate: 35.979
- model: games.exchangerate
pk: 25
fields:
currency_from: EUR
currency_to: CZK
year: 2001
rate: 35.09
- model: games.exchangerate
pk: 26
fields:
currency_from: USD
currency_to: CZK
year: 2001
rate: 37.813
- model: games.exchangerate
pk: 27
fields:
currency_from: EUR
currency_to: CZK
year: 2002
rate: 31.98
- model: games.exchangerate
pk: 28
fields:
currency_from: USD
currency_to: CZK
year: 2002
rate: 36.259
- model: games.exchangerate
pk: 29
fields:
currency_from: EUR
currency_to: CZK
year: 2003
rate: 31.6
- model: games.exchangerate
pk: 30
fields:
currency_from: USD
currency_to: CZK
year: 2003
rate: 30.141
- model: games.exchangerate
pk: 31
fields:
currency_from: EUR
currency_to: CZK
year: 2004
rate: 32.405
- model: games.exchangerate
pk: 32
fields:
currency_from: USD
currency_to: CZK
year: 2004
rate: 25.654
- model: games.exchangerate
pk: 33
fields:
currency_from: EUR
currency_to: CZK
year: 2005
rate: 30.465
- model: games.exchangerate
pk: 34
fields:
currency_from: USD
currency_to: CZK
year: 2005
rate: 22.365
- model: games.exchangerate
pk: 35
fields:
currency_from: EUR
currency_to: CZK
year: 2006
rate: 29.005
- model: games.exchangerate
pk: 36
fields:
currency_from: USD
currency_to: CZK
year: 2006
rate: 24.588
- model: games.exchangerate
pk: 37
fields:
currency_from: CNY
currency_to: CZK
year: 2006
rate: 3.047
- model: games.exchangerate
pk: 38
fields:
currency_from: EUR
currency_to: CZK
year: 2007
rate: 27.495
- model: games.exchangerate
pk: 39
fields:
currency_from: USD
currency_to: CZK
year: 2007
rate: 20.876
- model: games.exchangerate
pk: 40
fields:
currency_from: CNY
currency_to: CZK
year: 2007
rate: 2.674
- model: games.exchangerate
pk: 41
fields:
currency_from: EUR
currency_to: CZK
year: 2008
rate: 26.62
- model: games.exchangerate
pk: 42
fields:
currency_from: USD
currency_to: CZK
year: 2008
rate: 18.078
- model: games.exchangerate
pk: 43
fields:
currency_from: CNY
currency_to: CZK
year: 2008
rate: 2.475
- model: games.exchangerate
pk: 44
fields:
currency_from: USD
currency_to: CZK
year: 2009
rate: 19.346
- model: games.exchangerate
pk: 45
fields:
currency_from: CNY
currency_to: CZK
year: 2009
rate: 2.836
- model: games.exchangerate
pk: 46
fields:
currency_from: USD
currency_to: CZK
year: 2010
rate: 18.368
- model: games.exchangerate
pk: 47
fields:
currency_from: CNY
currency_to: CZK
year: 2010
rate: 2.691
- model: games.exchangerate
pk: 48
fields:
currency_from: EUR
currency_to: CZK
year: 2011
rate: 25.06
- model: games.exchangerate
pk: 49
fields:
currency_from: USD
currency_to: CZK
year: 2011
rate: 18.751
- model: games.exchangerate
pk: 50
fields:
currency_from: CNY
currency_to: CZK
year: 2011
rate: 2.845
- model: games.exchangerate
pk: 51
fields:
currency_from: USD
currency_to: CZK
year: 2012
rate: 19.94
- model: games.exchangerate
pk: 52
fields:
currency_from: CNY
currency_to: CZK
year: 2012
rate: 3.168
- model: games.exchangerate
pk: 53
fields:
currency_from: EUR
currency_to: CZK
year: 2013
rate: 25.14
- model: games.exchangerate
pk: 54
fields:
currency_from: CNY
currency_to: CZK
year: 2013
rate: 3.059
- model: games.exchangerate
pk: 55
fields:
currency_from: USD
currency_to: CZK
year: 2014
rate: 19.894
- model: games.exchangerate
pk: 56
fields:
currency_from: CNY
currency_to: CZK
year: 2014
rate: 3.286
- model: games.exchangerate
pk: 57
fields:
currency_from: EUR
currency_to: CZK
year: 2015
rate: 27.725
- model: games.exchangerate
pk: 58
fields:
currency_from: USD
currency_to: CZK
year: 2015
rate: 22.834
- model: games.exchangerate
pk: 59
fields:
currency_from: USD
currency_to: CZK
year: 2016
rate: 24.824
- model: games.exchangerate
pk: 60
fields:
currency_from: CNY
currency_to: CZK
year: 2017
rate: 3.693
- model: games.exchangerate
pk: 61
fields:
currency_from: EUR
currency_to: CZK
year: 2018
rate: 25.54
- model: games.exchangerate
pk: 62
fields:
currency_from: USD
currency_to: CZK
year: 2018
rate: 21.291
- model: games.exchangerate
pk: 63
fields:
currency_from: EUR
currency_to: CZK
year: 2019
rate: 25.725
- model: games.exchangerate
pk: 64
fields:
currency_from: EUR
currency_to: CZK
year: 2020
rate: 25.41
- model: games.exchangerate
pk: 65
fields:
currency_from: USD
currency_to: CZK
year: 2020
rate: 22.621
- model: games.exchangerate
pk: 66
fields:
currency_from: EUR
currency_to: CZK
year: 2021
rate: 26.245
- model: games.exchangerate
pk: 67
fields:
currency_from: USD
currency_to: CZK
year: 2021
rate: 21.387
- model: games.exchangerate
pk: 68
fields:
currency_from: CNY
currency_to: CZK
year: 2021
rate: 3.273
- model: games.exchangerate
pk: 69
fields:
currency_from: USD
currency_to: CZK
year: 2022
rate: 21.951
- model: games.exchangerate
pk: 70
fields:
currency_from: CNY
currency_to: CZK
year: 2022
rate: 3.458
- model: games.exchangerate
pk: 71
fields:
currency_from: EUR
currency_to: CZK
year: 2023
rate: 24.115
- model: games.exchangerate
pk: 72
fields:
currency_from: USD
currency_to: CZK
year: 2025
rate: 24.237
+1 -8
View File
@@ -2,34 +2,27 @@
fields:
name: Steam
group: PC
created_at: 2024-01-01T00:00:00Z
- model: games.Platform
fields:
name: Xbox Gamepass
group: PC
created_at: 2024-01-01T00:00:00Z
- model: games.Platform
fields:
name: Epic Games Store
group: PC
created_at: 2024-01-01T00:00:00Z
- model: games.Platform
fields:
name: Playstation 5
group: Playstation
created_at: 2024-01-01T00:00:00Z
- model: games.Platform
fields:
name: Playstation 4
group: Playstation
created_at: 2024-01-01T00:00:00Z
- model: games.Platform
fields:
name: Nintendo Switch
group: Nintendo
created_at: 2024-01-01T00:00:00Z
- model: games.Platform
fields:
name: Nintendo 3DS
group: Nintendo
created_at: 2024-01-01T00:00:00Z
group: Nintendo
+59 -281
View File
@@ -1,22 +1,7 @@
from django import forms
from django.db import transaction
from django.db.models import OuterRef, Subquery
from django.urls import reverse
from common.components import (
DEFAULT_PREFETCH,
SearchSelect,
SearchSelectOption,
searchselect_selected,
)
from games.models import (
Device,
Game,
GameStatusChange,
Platform,
PlayEvent,
Purchase,
Session,
)
from games.models import Device, Edition, Game, Platform, Purchase, Session
custom_date_widget = forms.DateInput(attrs={"type": "date"})
custom_datetime_widget = forms.DateTimeInput(
@@ -25,137 +10,16 @@ custom_datetime_widget = forms.DateTimeInput(
autofocus_input_widget = forms.TextInput(attrs={"autofocus": "autofocus"})
class MultipleGameChoiceField(forms.ModelMultipleChoiceField):
def label_from_instance(self, obj) -> str:
return obj.search_label
class SingleGameChoiceField(forms.ModelChoiceField):
def label_from_instance(self, obj) -> str:
return obj.search_label
def _game_options(values) -> list[SearchSelectOption]:
"""Resolve game ids (or instances) to SearchSelectOptions via one pk__in query."""
return [
{
"value": g.id,
"label": g.search_label,
"data": {"platform": g.platform_id or ""},
}
for g in Game.objects.filter(pk__in=values).select_related("platform")
]
def _device_options(values) -> list[SearchSelectOption]:
return [
{"value": d.id, "label": d.name, "data": {}}
for d in Device.objects.filter(pk__in=values)
]
def _platform_options(values) -> list[SearchSelectOption]:
return [
{"value": p.id, "label": p.name, "data": {}}
for p in Platform.objects.filter(pk__in=values)
]
class SearchSelectWidget(forms.Widget):
"""Thin Django adapter that renders a `SearchSelect()` component.
The only place that knows about Django/forms — the component itself stays
reusable outside forms.
"""
def __init__(
self,
*,
search_url,
options_resolver,
multi_select=False,
items_visible=5,
items_scroll=10,
prefetch=DEFAULT_PREFETCH,
always_visible=False,
placeholder="Search…",
attrs=None,
):
super().__init__(attrs)
self.search_url = search_url
self.options_resolver = options_resolver
self.multi_select = multi_select
self.items_visible = items_visible
self.items_scroll = items_scroll
self.prefetch = prefetch
self.always_visible = always_visible
self.placeholder = placeholder
@staticmethod
def _values(value) -> list:
if value is None:
return []
if isinstance(value, (list, tuple)):
return [v for v in value if v not in (None, "")]
return [value] if value not in (None, "") else []
def render(self, name, value, attrs=None, renderer=None):
selected = searchselect_selected(self._values(value), self.options_resolver)
autofocus = bool((attrs or {}).get("autofocus"))
return SearchSelect(
name=name,
selected=selected,
options=None,
search_url=self.search_url,
multi_select=self.multi_select,
items_visible=self.items_visible,
items_scroll=self.items_scroll,
prefetch=self.prefetch,
always_visible=self.always_visible,
placeholder=self.placeholder,
id=(attrs or {}).get("id", ""),
autofocus=autofocus,
)
def value_from_datadict(self, data, files, name):
return data.get(name)
class SearchSelectMultiple(SearchSelectWidget):
def value_from_datadict(self, data, files, name):
if hasattr(data, "getlist"):
return data.getlist(name)
return data.get(name)
class SessionForm(forms.ModelForm):
game = SingleGameChoiceField(
queryset=Game.objects.order_by("sort_name"),
widget=SearchSelectWidget(
search_url="/api/games/search", options_resolver=_game_options
),
# purchase = forms.ModelChoiceField(
# queryset=Purchase.objects.filter(date_refunded=None).order_by("edition__name")
# )
purchase = forms.ModelChoiceField(
queryset=Purchase.objects.order_by("edition__sort_name"),
widget=forms.Select(attrs={"autofocus": "autofocus"}),
)
duration_manual = forms.DurationField(
required=False,
widget=forms.TextInput(
attrs={"x-mask": "99:99:99", "placeholder": "HH:MM:SS", "x-data": ""}
),
label="Manual duration",
)
device = forms.ModelChoiceField(
queryset=Device.objects.order_by("name"),
required=False,
widget=SearchSelectWidget(
search_url="/api/devices/search", options_resolver=_device_options
),
)
mark_as_played = forms.BooleanField(
required=False,
initial={"mark_as_played": True},
label="Set game status to Played if Unplayed",
)
device = forms.ModelChoiceField(queryset=Device.objects.order_by("name"))
class Meta:
widgets = {
@@ -164,101 +28,71 @@ class SessionForm(forms.ModelForm):
}
model = Session
fields = [
"game",
"purchase",
"timestamp_start",
"timestamp_end",
"duration_manual",
"emulated",
"device",
"note",
"mark_as_played",
]
def save(self, commit=True):
session = super().save(commit=False)
if self.cleaned_data.get("mark_as_played"):
game_instance = session.game
if game_instance.status == "u":
game_instance.status = "p"
if commit:
game_instance.save()
if commit:
session.save()
return session
def related_purchase_queryset():
"""GAME purchases annotated with their first game's name.
Rendering the ``related_purchase`` ``<select>`` calls ``str()`` on every
option, and ``Purchase.__str__`` falls back to ``first_game`` — one extra
query per option (700+ on a large library). Annotating the first game's
name via a subquery lets the choice field build labels without those
per-row queries.
"""
first_game_name = Subquery(
Game.objects.filter(purchases=OuterRef("pk")).order_by("id").values("name")[:1]
)
return Purchase.objects.filter(type=Purchase.GAME).annotate(
_first_game_name=first_game_name
)
class RelatedPurchaseChoiceField(forms.ModelChoiceField):
class EditionChoiceField(forms.ModelChoiceField):
def label_from_instance(self, obj) -> str:
# Mirrors Purchase.standardized_name but reads the annotated first-game
# name instead of querying first_game per option.
name = obj.name or getattr(obj, "_first_game_name", None)
return name or obj.standardized_name
return f"{obj.sort_name} ({obj.platform}, {obj.year_released})"
class IncludePlatformSelect(forms.Select):
def create_option(self, name, value, *args, **kwargs):
option = super().create_option(name, value, *args, **kwargs)
if value:
option["attrs"]["data-platform"] = value.instance.platform.id
return option
class PurchaseForm(forms.ModelForm):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.fields["platform"].queryset = Platform.objects.order_by("name")
games = MultipleGameChoiceField(
queryset=Game.objects.order_by("sort_name"),
widget=SearchSelectMultiple(
search_url="/api/games/search",
options_resolver=_game_options,
multi_select=True,
),
)
platform = forms.ModelChoiceField(
queryset=Platform.objects.order_by("name"),
widget=SearchSelectWidget(
search_url="/api/platforms/search", options_resolver=_platform_options
),
)
related_purchase = RelatedPurchaseChoiceField(
queryset=related_purchase_queryset(),
required=False,
)
price_currency = forms.CharField(
widget=forms.TextInput(
attrs={
"x-mask": "aaa",
"placeholder": "CZK",
"x-data": "",
"class": "uppercase",
# Automatically update related_purchase <select/>
# to only include purchases of the selected edition.
related_purchase_by_edition_url = reverse("related_purchase_by_edition")
self.fields["edition"].widget.attrs.update(
{
"hx-trigger": "load, click",
"hx-get": related_purchase_by_edition_url,
"hx-target": "#id_related_purchase",
"hx-swap": "outerHTML",
}
)
edition = EditionChoiceField(
queryset=Edition.objects.order_by("sort_name"),
widget=IncludePlatformSelect(attrs={"autoselect": "autoselect"}),
)
platform = forms.ModelChoiceField(queryset=Platform.objects.order_by("name"))
related_purchase = forms.ModelChoiceField(
queryset=Purchase.objects.filter(type=Purchase.GAME).order_by(
"edition__sort_name"
),
label="Currency",
required=False,
)
class Meta:
widgets = {
"date_purchased": custom_date_widget,
"date_refunded": custom_date_widget,
"date_finished": custom_date_widget,
"date_dropped": custom_date_widget,
}
model = Purchase
fields = [
"games",
"edition",
"platform",
"date_purchased",
"date_refunded",
"date_finished",
"date_dropped",
"infinite",
"price",
"price_currency",
@@ -305,38 +139,31 @@ class GameModelChoiceField(forms.ModelChoiceField):
return obj.sort_name
class GameForm(forms.ModelForm):
class EditionForm(forms.ModelForm):
game = GameModelChoiceField(
queryset=Game.objects.order_by("sort_name"),
widget=IncludeNameSelect(attrs={"autofocus": "autofocus"}),
)
platform = forms.ModelChoiceField(
queryset=Platform.objects.order_by("name"),
required=False,
widget=SearchSelectWidget(
search_url="/api/platforms/search", options_resolver=_platform_options
),
queryset=Platform.objects.order_by("name"), required=False
)
class Meta:
model = Edition
fields = ["game", "name", "sort_name", "platform", "year_released", "wikidata"]
class GameForm(forms.ModelForm):
class Meta:
model = Game
fields = [
"name",
"sort_name",
"platform",
"original_year_released",
"year_released",
"status",
"mastered",
"wikidata",
]
fields = ["name", "sort_name", "year_released", "wikidata"]
widgets = {"name": autofocus_input_widget}
class PlatformForm(forms.ModelForm):
class Meta:
model = Platform
fields = [
"name",
"icon",
"group",
]
fields = ["name", "group"]
widgets = {"name": autofocus_input_widget}
@@ -345,52 +172,3 @@ class DeviceForm(forms.ModelForm):
model = Device
fields = ["name", "type"]
widgets = {"name": autofocus_input_widget}
class PlayEventForm(forms.ModelForm):
game = SingleGameChoiceField(
queryset=Game.objects.order_by("sort_name"),
widget=SearchSelectWidget(
search_url="/api/games/search",
options_resolver=_game_options,
attrs={"autofocus": "autofocus"},
),
)
mark_as_finished = forms.BooleanField(
required=False,
initial={"mark_as_finished": True},
label="Set game status to Finished",
)
class Meta:
model = PlayEvent
fields = ["game", "started", "ended", "note", "mark_as_finished"]
widgets = {
"started": custom_date_widget,
"ended": custom_date_widget,
}
def save(self, commit=True):
with transaction.atomic():
session = super().save(commit=False)
if self.cleaned_data.get("mark_as_finished"):
game_instance = session.game
game_instance.status = "f"
game_instance.save()
session.save()
return session
class GameStatusChangeForm(forms.ModelForm):
class Meta:
model = GameStatusChange
fields = [
"game",
"old_status",
"new_status",
"timestamp",
]
widgets = {
"timestamp": custom_datetime_widget,
}
+1
View File
@@ -0,0 +1 @@
from .game import Mutation as GameMutation
+29
View File
@@ -0,0 +1,29 @@
import graphene
from games.graphql.types import Game
from games.models import Game as GameModel
class UpdateGameMutation(graphene.Mutation):
class Arguments:
id = graphene.ID(required=True)
name = graphene.String()
year_released = graphene.Int()
wikidata = graphene.String()
game = graphene.Field(Game)
def mutate(self, info, id, name=None, year_released=None, wikidata=None):
game_instance = GameModel.objects.get(pk=id)
if name is not None:
game_instance.name = name
if year_released is not None:
game_instance.year_released = year_released
if wikidata is not None:
game_instance.wikidata = wikidata
game_instance.save()
return UpdateGameMutation(game=game_instance)
class Mutation(graphene.ObjectType):
update_game = UpdateGameMutation.Field()
+6
View File
@@ -0,0 +1,6 @@
from .device import Query as DeviceQuery
from .edition import Query as EditionQuery
from .game import Query as GameQuery
from .platform import Query as PlatformQuery
from .purchase import Query as PurchaseQuery
from .session import Query as SessionQuery
+11
View File
@@ -0,0 +1,11 @@
import graphene
from games.graphql.types import Device
from games.models import Device as DeviceModel
class Query(graphene.ObjectType):
devices = graphene.List(Device)
def resolve_devices(self, info, **kwargs):
return DeviceModel.objects.all()
+11
View File
@@ -0,0 +1,11 @@
import graphene
from games.graphql.types import Edition
from games.models import Game as EditionModel
class Query(graphene.ObjectType):
editions = graphene.List(Edition)
def resolve_editions(self, info, **kwargs):
return EditionModel.objects.all()
+18
View File
@@ -0,0 +1,18 @@
import graphene
from games.graphql.types import Game
from games.models import Game as GameModel
class Query(graphene.ObjectType):
games = graphene.List(Game)
game_by_name = graphene.Field(Game, name=graphene.String(required=True))
def resolve_games(self, info, **kwargs):
return GameModel.objects.all()
def resolve_game_by_name(self, info, name):
try:
return GameModel.objects.get(name=name)
except GameModel.DoesNotExist:
return None
+11
View File
@@ -0,0 +1,11 @@
import graphene
from games.graphql.types import Platform
from games.models import Platform as PlatformModel
class Query(graphene.ObjectType):
platforms = graphene.List(Platform)
def resolve_platforms(self, info, **kwargs):
return PlatformModel.objects.all()
+11
View File
@@ -0,0 +1,11 @@
import graphene
from games.graphql.types import Purchase
from games.models import Purchase as PurchaseModel
class Query(graphene.ObjectType):
purchases = graphene.List(Purchase)
def resolve_purchases(self, info, **kwargs):
return PurchaseModel.objects.all()
+11
View File
@@ -0,0 +1,11 @@
import graphene
from games.graphql.types import Session
from games.models import Session as SessionModel
class Query(graphene.ObjectType):
sessions = graphene.List(Session)
def resolve_sessions(self, info, **kwargs):
return SessionModel.objects.all()
+44
View File
@@ -0,0 +1,44 @@
from graphene_django import DjangoObjectType
from games.models import Device as DeviceModel
from games.models import Edition as EditionModel
from games.models import Game as GameModel
from games.models import Platform as PlatformModel
from games.models import Purchase as PurchaseModel
from games.models import Session as SessionModel
class Game(DjangoObjectType):
class Meta:
model = GameModel
fields = "__all__"
class Edition(DjangoObjectType):
class Meta:
model = EditionModel
fields = "__all__"
class Purchase(DjangoObjectType):
class Meta:
model = PurchaseModel
fields = "__all__"
class Session(DjangoObjectType):
class Meta:
model = SessionModel
fields = "__all__"
class Platform(DjangoObjectType):
class Meta:
model = PlatformModel
fields = "__all__"
class Device(DjangoObjectType):
class Meta:
model = DeviceModel
fields = "__all__"
-66
View File
@@ -1,66 +0,0 @@
import json
from django.conf import settings
from django.contrib import messages as django_messages
from django.contrib.messages import constants as message_constants
MESSAGE_LEVEL_MAP = {
message_constants.DEBUG: "debug",
message_constants.INFO: "info",
message_constants.SUCCESS: "success",
message_constants.WARNING: "warning",
message_constants.ERROR: "error",
}
class HTMXMessagesMiddleware:
"""
Converts Django messages into HX-Trigger headers so toasts display
automatically without changes to views.
Works for HTMX requests (processed natively by HTMX client),
vanilla fetch() calls using fetchWithHtmxTriggers(), and is harmless
for full-page loads (browsers ignore HX-Trigger).
"""
def __init__(self, get_response):
self.get_response = get_response
def __call__(self, request):
response = self.get_response(request)
# Skip HX-Trigger and don't consume messages if there's an HX-Redirect
# so the message persists in the session for the redirect target page
if "HX-Redirect" in response:
return response
min_level = (
message_constants.DEBUG if settings.DEBUG else message_constants.INFO
)
backend = django_messages.get_messages(request)
if hasattr(backend, "_set_level") and backend._get_level() > min_level:
backend._set_level(min_level)
messages = list(backend)
if not messages:
return response
triggers = []
for msg in messages:
toast_type = MESSAGE_LEVEL_MAP.get(msg.level, "info")
triggers.append(
{
"message": msg.message,
"type": toast_type,
}
)
if triggers:
# Use last message (most recent) as the primary toast
trigger = triggers[-1]
response["HX-Trigger"] = json.dumps(
{
"show-toast": trigger,
}
)
return response
@@ -1,24 +0,0 @@
from datetime import timedelta
from django.core.management.base import BaseCommand
from django.utils.timezone import now
from django_q.models import Schedule
from django_q.tasks import schedule
class Command(BaseCommand):
help = "Manually schedule the next update_converted_prices task"
def handle(self, *args, **kwargs):
if not Schedule.objects.filter(name="Update converted prices").exists():
schedule(
"games.tasks.convert_prices",
name="Update converted prices",
schedule_type=Schedule.MINUTES,
next_run=now() + timedelta(seconds=30),
)
self.stdout.write(
self.style.SUCCESS("Scheduled the update_converted_prices task.")
)
else:
self.stdout.write(self.style.WARNING("Task is already scheduled."))
+12 -181
View File
@@ -1,18 +1,18 @@
# Generated by Django 5.1.5 on 2025-01-29 21:26
# Generated by Django 4.1.4 on 2023-01-02 18:27
import datetime
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
initial = True
dependencies = []
operations = [
migrations.CreateModel(
name="Device",
name="Game",
fields=[
(
"id",
@@ -24,22 +24,7 @@ class Migration(migrations.Migration):
),
),
("name", models.CharField(max_length=255)),
(
"type",
models.CharField(
choices=[
("PC", "PC"),
("Console", "Console"),
("Handheld", "Handheld"),
("Mobile", "Mobile"),
("Single-board computer", "Single-board computer"),
("Unknown", "Unknown"),
],
default="Unknown",
max_length=255,
),
),
("created_at", models.DateTimeField(auto_now_add=True)),
("wikidata", models.CharField(max_length=50)),
],
),
migrations.CreateModel(
@@ -55,82 +40,9 @@ class Migration(migrations.Migration):
),
),
("name", models.CharField(max_length=255)),
(
"group",
models.CharField(
blank=True, default=None, max_length=255, null=True
),
),
("icon", models.SlugField(blank=True)),
("created_at", models.DateTimeField(auto_now_add=True)),
("group", models.CharField(max_length=255)),
],
),
migrations.CreateModel(
name="ExchangeRate",
fields=[
(
"id",
models.BigAutoField(
auto_created=True,
primary_key=True,
serialize=False,
verbose_name="ID",
),
),
("currency_from", models.CharField(max_length=255)),
("currency_to", models.CharField(max_length=255)),
("year", models.PositiveIntegerField()),
("rate", models.FloatField()),
],
options={
"unique_together": {("currency_from", "currency_to", "year")},
},
),
migrations.CreateModel(
name="Game",
fields=[
(
"id",
models.BigAutoField(
auto_created=True,
primary_key=True,
serialize=False,
verbose_name="ID",
),
),
("name", models.CharField(max_length=255)),
(
"sort_name",
models.CharField(
blank=True, default=None, max_length=255, null=True
),
),
(
"year_released",
models.IntegerField(blank=True, default=None, null=True),
),
(
"wikidata",
models.CharField(
blank=True, default=None, max_length=50, null=True
),
),
("created_at", models.DateTimeField(auto_now_add=True)),
(
"platform",
models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.SET_DEFAULT,
to="games.platform",
),
),
],
options={
"unique_together": {("name", "platform", "year_released")},
},
),
migrations.CreateModel(
name="Purchase",
fields=[
@@ -145,75 +57,19 @@ class Migration(migrations.Migration):
),
("date_purchased", models.DateField()),
("date_refunded", models.DateField(blank=True, null=True)),
("date_finished", models.DateField(blank=True, null=True)),
("date_dropped", models.DateField(blank=True, null=True)),
("infinite", models.BooleanField(default=False)),
("price", models.FloatField(default=0)),
("price_currency", models.CharField(default="USD", max_length=3)),
("converted_price", models.FloatField(null=True)),
("converted_currency", models.CharField(max_length=3, null=True)),
(
"ownership_type",
models.CharField(
choices=[
("ph", "Physical"),
("di", "Digital"),
("du", "Digital Upgrade"),
("re", "Rented"),
("bo", "Borrowed"),
("tr", "Trial"),
("de", "Demo"),
("pi", "Pirated"),
],
default="di",
max_length=2,
),
),
(
"type",
models.CharField(
choices=[
("game", "Game"),
("dlc", "DLC"),
("season_pass", "Season Pass"),
("battle_pass", "Battle Pass"),
],
default="game",
max_length=255,
),
),
(
"name",
models.CharField(blank=True, default="", max_length=255, null=True),
),
("created_at", models.DateTimeField(auto_now_add=True)),
(
"games",
models.ManyToManyField(
blank=True, related_name="purchases", to="games.game"
"game",
models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE, to="games.game"
),
),
(
"platform",
models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.platform",
),
),
(
"related_purchase",
models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.SET_NULL,
related_name="related_purchases",
to="games.purchase",
),
),
],
),
migrations.CreateModel(
@@ -229,42 +85,17 @@ class Migration(migrations.Migration):
),
),
("timestamp_start", models.DateTimeField()),
("timestamp_end", models.DateTimeField(blank=True, null=True)),
(
"duration_manual",
models.DurationField(
blank=True, default=datetime.timedelta(0), null=True
),
),
("timestamp_end", models.DateTimeField()),
("duration_manual", models.DurationField(blank=True, null=True)),
("duration_calculated", models.DurationField(blank=True, null=True)),
("note", models.TextField(blank=True, null=True)),
("emulated", models.BooleanField(default=False)),
("created_at", models.DateTimeField(auto_now_add=True)),
("modified_at", models.DateTimeField(auto_now=True)),
(
"device",
"purchase",
models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.SET_DEFAULT,
to="games.device",
),
),
(
"game",
models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
related_name="sessions",
to="games.game",
to="games.purchase",
),
),
],
options={
"get_latest_by": "timestamp_start",
},
),
]
@@ -0,0 +1,22 @@
# Generated by Django 4.1.4 on 2023-01-02 18:55
import datetime
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0001_initial"),
]
operations = [
migrations.AlterField(
model_name="session",
name="duration_manual",
field=models.DurationField(
blank=True, default=datetime.timedelta(0), null=True
),
),
]
@@ -1,17 +0,0 @@
# Generated by Django 5.1.5 on 2025-01-30 11:04
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0001_initial"),
]
operations = [
migrations.AddField(
model_name="purchase",
name="price_per_game",
field=models.FloatField(null=True),
),
]
@@ -0,0 +1,23 @@
# Generated by Django 4.1.4 on 2023-01-02 23:11
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0002_alter_session_duration_manual"),
]
operations = [
migrations.AlterField(
model_name="session",
name="duration_manual",
field=models.DurationField(blank=True, null=True),
),
migrations.AlterField(
model_name="session",
name="timestamp_end",
field=models.DateTimeField(blank=True, null=True),
),
]
@@ -1,17 +0,0 @@
# Generated by Django 5.1.5 on 2025-01-30 11:12
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0002_purchase_price_per_game"),
]
operations = [
migrations.AddField(
model_name="purchase",
name="updated_at",
field=models.DateTimeField(auto_now=True),
),
]
@@ -0,0 +1,22 @@
# Generated by Django 4.1.5 on 2023-01-09 14:49
import datetime
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0003_alter_session_duration_manual_and_more"),
]
operations = [
migrations.AlterField(
model_name="session",
name="duration_manual",
field=models.DurationField(
blank=True, default=datetime.timedelta(0), null=True
),
),
]
@@ -1,28 +0,0 @@
# Generated by Django 5.1.5 on 2025-01-30 11:57
from django.db import migrations, models
from django.db.models import Count
def initialize_num_purchases(apps, schema_editor):
Purchase = apps.get_model("games", "Purchase")
purchases = Purchase.objects.annotate(num_games=Count("games"))
for purchase in purchases:
purchase.num_purchases = purchase.num_games
purchase.save(update_fields=["num_purchases"])
class Migration(migrations.Migration):
dependencies = [
("games", "0003_purchase_updated_at"),
]
operations = [
migrations.AddField(
model_name="purchase",
name="num_purchases",
field=models.IntegerField(default=0),
),
migrations.RunPython(initialize_num_purchases),
]
@@ -0,0 +1,35 @@
# Generated by Django 4.1.5 on 2023-01-09 17:43
from datetime import timedelta
from django.db import migrations
def set_duration_calculated_none_to_zero(apps, schema_editor):
Session = apps.get_model("games", "Session")
for session in Session.objects.all():
if session.duration_calculated == None:
session.duration_calculated = timedelta(0)
session.save()
def revert_set_duration_calculated_none_to_zero(apps, schema_editor):
Session = apps.get_model("games", "Session")
for session in Session.objects.all():
if session.duration_calculated == timedelta(0):
session.duration_calculated = None
session.save()
class Migration(migrations.Migration):
dependencies = [
("games", "0004_alter_session_duration_manual"),
]
operations = [
migrations.RunPython(
set_duration_calculated_none_to_zero,
revert_set_duration_calculated_none_to_zero,
)
]
@@ -1,38 +0,0 @@
# Generated by Django 5.1.5 on 2025-02-01 19:18
from django.db import migrations, models
def set_finished_status(apps, schema_editor):
Game = apps.get_model("games", "Game")
Game.objects.filter(purchases__date_finished__isnull=False).update(status="f")
class Migration(migrations.Migration):
dependencies = [
("games", "0004_purchase_num_purchases"),
]
operations = [
migrations.AddField(
model_name="game",
name="mastered",
field=models.BooleanField(default=False),
),
migrations.AddField(
model_name="game",
name="status",
field=models.CharField(
choices=[
("u", "Unplayed"),
("p", "Played"),
("f", "Finished"),
("r", "Retired"),
("a", "Abandoned"),
],
default="u",
max_length=1,
),
),
migrations.RunPython(set_finished_status),
]
@@ -1,70 +0,0 @@
# Generated by Django 5.1.5 on 2025-03-01 12:52
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0005_game_mastered_game_status"),
]
operations = [
migrations.AlterField(
model_name="game",
name="sort_name",
field=models.CharField(blank=True, default="", max_length=255),
),
migrations.AlterField(
model_name="game",
name="wikidata",
field=models.CharField(blank=True, default="", max_length=50),
),
migrations.AlterField(
model_name="platform",
name="group",
field=models.CharField(blank=True, default="", max_length=255),
),
migrations.AlterField(
model_name="purchase",
name="converted_currency",
field=models.CharField(blank=True, default="", max_length=3),
),
migrations.AlterField(
model_name="purchase",
name="games",
field=models.ManyToManyField(related_name="purchases", to="games.game"),
),
migrations.AlterField(
model_name="purchase",
name="name",
field=models.CharField(blank=True, default="", max_length=255),
),
migrations.AlterField(
model_name="purchase",
name="related_purchase",
field=models.ForeignKey(
default=None,
null=True,
on_delete=django.db.models.deletion.SET_NULL,
related_name="related_purchases",
to="games.purchase",
),
),
migrations.AlterField(
model_name="session",
name="game",
field=models.ForeignKey(
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
related_name="sessions",
to="games.game",
),
),
migrations.AlterField(
model_name="session",
name="note",
field=models.TextField(blank=True, default=""),
),
]
@@ -0,0 +1,35 @@
# Generated by Django 4.1.5 on 2023-01-09 18:04
from datetime import timedelta
from django.db import migrations
def set_duration_manual_none_to_zero(apps, schema_editor):
Session = apps.get_model("games", "Session")
for session in Session.objects.all():
if session.duration_manual == None:
session.duration_manual = timedelta(0)
session.save()
def revert_set_duration_manual_none_to_zero(apps, schema_editor):
Session = apps.get_model("games", "Session")
for session in Session.objects.all():
if session.duration_manual == timedelta(0):
session.duration_manual = None
session.save()
class Migration(migrations.Migration):
dependencies = [
("games", "0005_auto_20230109_1843"),
]
operations = [
migrations.RunPython(
set_duration_manual_none_to_zero,
revert_set_duration_manual_none_to_zero,
)
]
@@ -0,0 +1,35 @@
# Generated by Django 4.1.5 on 2023-01-19 18:30
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0006_auto_20230109_1904"),
]
operations = [
migrations.AlterField(
model_name="purchase",
name="game",
field=models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE, to="games.game"
),
),
migrations.AlterField(
model_name="purchase",
name="platform",
field=models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE, to="games.platform"
),
),
migrations.AlterField(
model_name="session",
name="purchase",
field=models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE, to="games.purchase"
),
),
]
-17
View File
@@ -1,17 +0,0 @@
# Generated by Django 5.1.5 on 2025-03-17 07:36
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0006_alter_game_sort_name_alter_game_wikidata_and_more"),
]
operations = [
migrations.AddField(
model_name="game",
name="updated_at",
field=models.DateTimeField(auto_now=True),
),
]
+41
View File
@@ -0,0 +1,41 @@
# Generated by Django 4.1.5 on 2023-02-18 16:29
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0007_alter_purchase_game_alter_purchase_platform_and_more"),
]
operations = [
migrations.CreateModel(
name="Edition",
fields=[
(
"id",
models.BigAutoField(
auto_created=True,
primary_key=True,
serialize=False,
verbose_name="ID",
),
),
("name", models.CharField(max_length=255)),
(
"game",
models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE, to="games.game"
),
),
(
"platform",
models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE, to="games.platform"
),
),
],
),
]
@@ -1,190 +0,0 @@
# Generated by Django 5.1.7 on 2025-03-19 13:11
import django.db.models.deletion
import django.db.models.expressions
from django.db import migrations, models
from django.db.models import F, Min
def copy_year_released(apps, schema_editor):
Game = apps.get_model("games", "Game")
Game.objects.update(original_year_released=F("year_released"))
def set_abandoned_status(apps, schema_editor):
Game = apps.get_model("games", "Game")
Game = apps.get_model("games", "Game")
PlayEvent = apps.get_model("games", "PlayEvent")
Game.objects.filter(purchases__date_refunded__isnull=False).update(status="a")
Game.objects.filter(purchases__date_dropped__isnull=False).update(status="a")
finished = Game.objects.filter(purchases__date_finished__isnull=False)
for game in finished:
for purchase in game.purchases.all():
first_session = game.sessions.filter(
timestamp_start__gte=purchase.date_purchased
).aggregate(Min("timestamp_start"))["timestamp_start__min"]
first_session_date = first_session.date() if first_session else None
if purchase.date_finished:
play_event = PlayEvent(
game=game,
started=first_session_date
if first_session_date
else purchase.date_purchased,
ended=purchase.date_finished,
)
play_event.save()
def create_game_status_changes(apps, schema_editor):
Game = apps.get_model("games", "Game")
GameStatusChange = apps.get_model("games", "GameStatusChange")
# if game has any sessions, find the earliest session and create a status change from unplayed to played with that sessions's timestamp_start
for game in Game.objects.filter(sessions__isnull=False).distinct():
if game.sessions.exists():
earliest_session = game.sessions.earliest()
GameStatusChange.objects.create(
game=game,
old_status="u",
new_status="p",
timestamp=earliest_session.timestamp_start,
)
for game in Game.objects.filter(purchases__date_dropped__isnull=False):
GameStatusChange.objects.create(
game=game,
old_status="p",
new_status="a",
timestamp=game.purchases.first().date_dropped,
)
for game in Game.objects.filter(purchases__date_refunded__isnull=False):
GameStatusChange.objects.create(
game=game,
old_status="p",
new_status="a",
timestamp=game.purchases.first().date_refunded,
)
# check if game has any playevents, if so create a status change from current status to finished based on playevent's ended date
# consider only the first playevent
for game in Game.objects.filter(playevents__isnull=False):
first_playevent = game.playevents.first()
GameStatusChange.objects.create(
game=game,
old_status="p",
new_status="f",
timestamp=first_playevent.ended,
)
class Migration(migrations.Migration):
dependencies = [
("games", "0007_game_updated_at"),
]
operations = [
migrations.AddField(
model_name="game",
name="original_year_released",
field=models.IntegerField(blank=True, default=None, null=True),
),
migrations.RunPython(copy_year_released),
migrations.CreateModel(
name="GameStatusChange",
fields=[
(
"id",
models.BigAutoField(
auto_created=True,
primary_key=True,
serialize=False,
verbose_name="ID",
),
),
(
"old_status",
models.CharField(
blank=True,
choices=[
("u", "Unplayed"),
("p", "Played"),
("f", "Finished"),
("r", "Retired"),
("a", "Abandoned"),
],
max_length=1,
null=True,
),
),
(
"new_status",
models.CharField(
choices=[
("u", "Unplayed"),
("p", "Played"),
("f", "Finished"),
("r", "Retired"),
("a", "Abandoned"),
],
max_length=1,
),
),
("timestamp", models.DateTimeField(null=True)),
(
"game",
models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE,
related_name="status_changes",
to="games.game",
),
),
],
options={
"ordering": ["-timestamp"],
},
),
migrations.CreateModel(
name="PlayEvent",
fields=[
(
"id",
models.BigAutoField(
auto_created=True,
primary_key=True,
serialize=False,
verbose_name="ID",
),
),
("started", models.DateField(blank=True, null=True)),
("ended", models.DateField(blank=True, null=True)),
(
"days_to_finish",
models.GeneratedField(
db_persist=True,
expression=django.db.models.expressions.RawSQL(
"\n COALESCE(\n CASE \n WHEN date(ended) = date(started) THEN 1\n ELSE julianday(ended) - julianday(started)\n END, 0\n )\n ",
[],
),
output_field=models.IntegerField(),
),
),
("note", models.CharField(blank=True, default="", max_length=255)),
("created_at", models.DateTimeField(auto_now_add=True)),
("updated_at", models.DateTimeField(auto_now=True)),
(
"game",
models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE,
related_name="playevents",
to="games.game",
),
),
],
),
migrations.RunPython(set_abandoned_status),
migrations.RunPython(create_game_status_changes),
]
+34
View File
@@ -0,0 +1,34 @@
# Generated by Django 4.1.5 on 2023-02-18 18:51
from django.db import migrations
def create_edition_of_game(apps, schema_editor):
Game = apps.get_model("games", "Game")
Edition = apps.get_model("games", "Edition")
Platform = apps.get_model("games", "Platform")
first_platform = Platform.objects.first()
all_games = Game.objects.all()
all_editions = Edition.objects.all()
for game in all_games:
existing_edition = None
try:
existing_edition = all_editions.objects.get(game=game.id)
except:
pass
if existing_edition == None:
edition = Edition()
edition.id = game.id
edition.game = game
edition.name = game.name
edition.platform = first_platform
edition.save()
class Migration(migrations.Migration):
dependencies = [
("games", "0008_edition"),
]
operations = [migrations.RunPython(create_edition_of_game)]
@@ -1,20 +0,0 @@
# Generated by Django 5.1.7 on 2025-03-20 11:35
from django.db import migrations
class Migration(migrations.Migration):
dependencies = [
("games", "0008_game_original_year_released_gamestatuschange_and_more"),
]
operations = [
migrations.RemoveField(
model_name="purchase",
name="date_dropped",
),
migrations.RemoveField(
model_name="purchase",
name="date_finished",
),
]
@@ -0,0 +1,21 @@
# Generated by Django 4.1.5 on 2023-02-18 19:06
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0009_create_editions"),
]
operations = [
migrations.AlterField(
model_name="purchase",
name="game",
field=models.ForeignKey(
on_delete=django.db.models.deletion.CASCADE, to="games.edition"
),
),
]
@@ -1,16 +0,0 @@
# Generated by Django 5.1.7 on 2025-03-22 17:46
from django.db import migrations
class Migration(migrations.Migration):
dependencies = [
("games", "0009_remove_purchase_date_dropped_and_more"),
]
operations = [
migrations.RemoveField(
model_name="purchase",
name="price_per_game",
),
]
@@ -1,29 +0,0 @@
# Generated by Django 5.1.7 on 2025-03-22 17:46
import django.db.models.expressions
import django.db.models.functions.comparison
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0010_remove_purchase_price_per_game"),
]
operations = [
migrations.AddField(
model_name="purchase",
name="price_per_game",
field=models.GeneratedField(
db_persist=True,
expression=django.db.models.expressions.CombinedExpression(
django.db.models.functions.comparison.Coalesce(
models.F("converted_price"), models.F("price"), 0
),
"/",
models.F("num_purchases"),
),
output_field=models.FloatField(),
),
),
]
@@ -0,0 +1,18 @@
# Generated by Django 4.1.5 on 2023-02-18 19:18
from django.db import migrations
class Migration(migrations.Migration):
dependencies = [
("games", "0010_alter_purchase_game"),
]
operations = [
migrations.RenameField(
model_name="purchase",
old_name="game",
new_name="edition",
),
]
@@ -1,32 +0,0 @@
# Generated by Django 5.1.7 on 2025-03-25 20:30
import django.db.models.expressions
import django.db.models.functions.comparison
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0011_purchase_price_per_game"),
]
operations = [
migrations.RemoveField(
model_name="session",
name="duration_calculated",
),
migrations.AddField(
model_name="session",
name="duration_calculated",
field=models.GeneratedField(
db_persist=True,
expression=django.db.models.functions.comparison.Coalesce(
django.db.models.expressions.CombinedExpression(
models.F("timestamp_end"), "-", models.F("timestamp_start")
),
0,
),
output_field=models.DurationField(),
),
),
]
@@ -0,0 +1,23 @@
# Generated by Django 4.1.5 on 2023-02-18 19:53
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0011_rename_game_purchase_edition"),
]
operations = [
migrations.AddField(
model_name="purchase",
name="price",
field=models.IntegerField(default=0),
),
migrations.AddField(
model_name="purchase",
name="price_currency",
field=models.CharField(default="USD", max_length=3),
),
]
-35
View File
@@ -1,35 +0,0 @@
# Generated by Django 5.1.7 on 2025-03-25 20:33
import datetime
from django.db import migrations, models
from django.db.models import F, Sum
def calculate_game_playtime(apps, schema_editor):
Game = apps.get_model("games", "Game")
games = Game.objects.all()
for game in games:
total_playtime = game.sessions.aggregate(
total_playtime=Sum(F("duration_total"))
)["total_playtime"]
if total_playtime:
game.playtime = total_playtime
game.save(update_fields=["playtime"])
class Migration(migrations.Migration):
dependencies = [
("games", "0012_alter_session_duration_calculated"),
]
operations = [
migrations.AddField(
model_name="game",
name="playtime",
field=models.DurationField(
blank=True, default=datetime.timedelta(0), editable=False
),
),
migrations.RunPython(calculate_game_playtime),
]
@@ -0,0 +1,31 @@
# Generated by Django 4.1.5 on 2023-02-18 19:54
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0012_purchase_price_purchase_price_currency"),
]
operations = [
migrations.AddField(
model_name="purchase",
name="ownership_type",
field=models.CharField(
choices=[
("ph", "Physical"),
("di", "Digital"),
("du", "Digital Upgrade"),
("re", "Rented"),
("bo", "Borrowed"),
("tr", "Trial"),
("de", "Demo"),
("pi", "Pirated"),
],
default="di",
max_length=2,
),
),
]
@@ -0,0 +1,52 @@
# Generated by Django 4.1.5 on 2023-02-18 19:59
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0013_purchase_ownership_type"),
]
operations = [
migrations.CreateModel(
name="Device",
fields=[
(
"id",
models.BigAutoField(
auto_created=True,
primary_key=True,
serialize=False,
verbose_name="ID",
),
),
("name", models.CharField(max_length=255)),
(
"type",
models.CharField(
choices=[
("pc", "PC"),
("co", "Console"),
("ha", "Handheld"),
("mo", "Mobile"),
("sbc", "Single-board computer"),
],
default="pc",
max_length=3,
),
),
],
),
migrations.AddField(
model_name="session",
name="device",
field=models.ForeignKey(
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.device",
),
),
]
@@ -1,24 +0,0 @@
# Generated by Django 5.1.7 on 2025-03-25 20:46
import django.db.models.expressions
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0013_game_playtime"),
]
operations = [
migrations.AddField(
model_name="session",
name="duration_total",
field=models.GeneratedField(
db_persist=True,
expression=django.db.models.expressions.CombinedExpression(
models.F("duration_calculated"), "+", models.F("duration_manual")
),
output_field=models.DurationField(),
),
),
]
@@ -1,43 +0,0 @@
# Generated by Django 5.1.7 on 2026-01-15 15:37
import datetime
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0014_session_duration_total"),
]
operations = [
migrations.AlterField(
model_name="purchase",
name="date_purchased",
field=models.DateField(verbose_name="Purchased"),
),
migrations.AlterField(
model_name="purchase",
name="date_refunded",
field=models.DateField(blank=True, null=True, verbose_name="Refunded"),
),
migrations.AlterField(
model_name="session",
name="duration_manual",
field=models.DurationField(
blank=True,
default=datetime.timedelta(0),
null=True,
verbose_name="Manual duration",
),
),
migrations.AlterField(
model_name="session",
name="timestamp_end",
field=models.DateTimeField(blank=True, null=True, verbose_name="End"),
),
migrations.AlterField(
model_name="session",
name="timestamp_start",
field=models.DateTimeField(verbose_name="Start"),
),
]
@@ -0,0 +1,23 @@
# Generated by Django 4.1.5 on 2023-02-20 14:55
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0014_device_session_device"),
]
operations = [
migrations.AddField(
model_name="edition",
name="wikidata",
field=models.CharField(blank=True, default=None, max_length=50, null=True),
),
migrations.AddField(
model_name="edition",
name="year_released",
field=models.IntegerField(default=2023),
),
]
@@ -1,21 +0,0 @@
# Generated by Django 6.0.1 on 2026-05-12 11:57
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0015_alter_purchase_date_purchased_and_more"),
]
operations = [
migrations.AddField(
model_name="purchase",
name="needs_price_update",
field=models.BooleanField(db_index=True, default=True),
),
migrations.RunSQL(
"UPDATE games_purchase SET needs_price_update = FALSE WHERE converted_price IS NOT NULL AND converted_currency != ''",
reverse_sql="UPDATE games_purchase SET needs_price_update = TRUE WHERE converted_price IS NOT NULL AND converted_currency != ''",
),
]
@@ -0,0 +1,51 @@
# Generated by Django 4.1.5 on 2023-11-06 11:10
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0015_edition_wikidata_edition_year_released"),
]
operations = [
migrations.AlterField(
model_name="edition",
name="platform",
field=models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.platform",
),
),
migrations.AlterField(
model_name="edition",
name="year_released",
field=models.IntegerField(blank=True, default=None, null=True),
),
migrations.AlterField(
model_name="game",
name="wikidata",
field=models.CharField(blank=True, default=None, max_length=50, null=True),
),
migrations.AlterField(
model_name="platform",
name="group",
field=models.CharField(blank=True, default=None, max_length=255, null=True),
),
migrations.AlterField(
model_name="session",
name="device",
field=models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.device",
),
),
]
@@ -0,0 +1,141 @@
# Generated by Django 4.1.5 on 2023-11-06 18:14
import django.db.models.deletion
from django.db import migrations, models
def rename_duplicates(apps, schema_editor):
Edition = apps.get_model("games", "Edition")
duplicates = (
Edition.objects.values("name", "platform")
.annotate(name_count=models.Count("id"))
.filter(name_count__gt=1)
)
for duplicate in duplicates:
counter = 1
duplicate_editions = Edition.objects.filter(
name=duplicate["name"], platform_id=duplicate["platform"]
).order_by("id")
for edition in duplicate_editions[1:]: # Skip the first one
edition.name = f"{edition.name} {counter}"
edition.save()
counter += 1
def update_game_year(apps, schema_editor):
Game = apps.get_model("games", "Game")
Edition = apps.get_model("games", "Edition")
for game in Game.objects.filter(year__isnull=True):
# Try to get the first related edition with a non-null year_released
edition = Edition.objects.filter(game=game, year_released__isnull=False).first()
if edition:
# If an edition is found, update the game's year
game.year = edition.year_released
game.save()
class Migration(migrations.Migration):
replaces = [
("games", "0016_alter_edition_platform_alter_edition_year_released_and_more"),
("games", "0017_alter_device_type_alter_purchase_platform"),
("games", "0018_auto_20231106_1825"),
("games", "0019_alter_edition_unique_together"),
("games", "0020_game_year"),
("games", "0021_auto_20231106_1909"),
("games", "0022_rename_year_game_year_released"),
]
dependencies = [
("games", "0015_edition_wikidata_edition_year_released"),
]
operations = [
migrations.AlterField(
model_name="edition",
name="platform",
field=models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.platform",
),
),
migrations.AlterField(
model_name="edition",
name="year_released",
field=models.IntegerField(blank=True, default=None, null=True),
),
migrations.AlterField(
model_name="game",
name="wikidata",
field=models.CharField(blank=True, default=None, max_length=50, null=True),
),
migrations.AlterField(
model_name="platform",
name="group",
field=models.CharField(blank=True, default=None, max_length=255, null=True),
),
migrations.AlterField(
model_name="session",
name="device",
field=models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.device",
),
),
migrations.AlterField(
model_name="device",
name="type",
field=models.CharField(
choices=[
("pc", "PC"),
("co", "Console"),
("ha", "Handheld"),
("mo", "Mobile"),
("sbc", "Single-board computer"),
("un", "Unknown"),
],
default="un",
max_length=3,
),
),
migrations.AlterField(
model_name="purchase",
name="platform",
field=models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.platform",
),
),
migrations.RunPython(
code=rename_duplicates,
),
migrations.AlterUniqueTogether(
name="edition",
unique_together={("name", "platform")},
),
migrations.AddField(
model_name="game",
name="year",
field=models.IntegerField(blank=True, default=None, null=True),
),
migrations.RunPython(
code=update_game_year,
),
migrations.RenameField(
model_name="game",
old_name="year",
new_name="year_released",
),
]
@@ -1,48 +0,0 @@
# Generated by Django 6.0.1 on 2026-06-06 07:17
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0016_add_needs_price_update"),
]
operations = [
migrations.CreateModel(
name="FilterPreset",
fields=[
(
"id",
models.BigAutoField(
auto_created=True,
primary_key=True,
serialize=False,
verbose_name="ID",
),
),
("name", models.CharField(max_length=255)),
(
"mode",
models.CharField(
choices=[
("games", "Games"),
("sessions", "Sessions"),
("purchases", "Purchases"),
("playevents", "Play Events"),
],
default="games",
max_length=50,
),
),
("find_filter", models.JSONField(blank=True, default=dict)),
("object_filter", models.JSONField(blank=True, default=dict)),
("ui_options", models.JSONField(blank=True, default=dict)),
("created_at", models.DateTimeField(auto_now_add=True)),
("updated_at", models.DateTimeField(auto_now=True)),
],
options={
"ordering": ["name"],
},
),
]
@@ -0,0 +1,41 @@
# Generated by Django 4.1.5 on 2023-11-06 16:53
import django.db.models.deletion
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0016_alter_edition_platform_alter_edition_year_released_and_more"),
]
operations = [
migrations.AlterField(
model_name="device",
name="type",
field=models.CharField(
choices=[
("pc", "PC"),
("co", "Console"),
("ha", "Handheld"),
("mo", "Mobile"),
("sbc", "Single-board computer"),
("un", "Unknown"),
],
default="un",
max_length=3,
),
),
migrations.AlterField(
model_name="purchase",
name="platform",
field=models.ForeignKey(
blank=True,
default=None,
null=True,
on_delete=django.db.models.deletion.CASCADE,
to="games.platform",
),
),
]
@@ -1,18 +0,0 @@
# Generated by Django 6.0.1 on 2026-06-06 20:09
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('games', '0017_add_filter_preset'),
]
operations = [
migrations.AlterField(
model_name='session',
name='timestamp_start',
field=models.DateTimeField(db_index=True, verbose_name='Start'),
),
]
@@ -0,0 +1,34 @@
# Generated by Django 4.1.5 on 2023-11-06 17:25
from django.db import migrations, models
def rename_duplicates(apps, schema_editor):
Edition = apps.get_model("games", "Edition")
duplicates = (
Edition.objects.values("name", "platform")
.annotate(name_count=models.Count("id"))
.filter(name_count__gt=1)
)
for duplicate in duplicates:
counter = 1
duplicate_editions = Edition.objects.filter(
name=duplicate["name"], platform_id=duplicate["platform"]
).order_by("id")
for edition in duplicate_editions[1:]: # Skip the first one
edition.name = f"{edition.name} {counter}"
edition.save()
counter += 1
class Migration(migrations.Migration):
dependencies = [
("games", "0017_alter_device_type_alter_purchase_platform"),
]
operations = [
migrations.RunPython(rename_duplicates),
]
@@ -0,0 +1,17 @@
# Generated by Django 4.1.5 on 2023-11-06 17:26
from django.db import migrations
class Migration(migrations.Migration):
dependencies = [
("games", "0018_auto_20231106_1825"),
]
operations = [
migrations.AlterUniqueTogether(
name="edition",
unique_together={("name", "platform")},
),
]
+18
View File
@@ -0,0 +1,18 @@
# Generated by Django 4.1.5 on 2023-11-06 18:05
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
("games", "0019_alter_edition_unique_together"),
]
operations = [
migrations.AddField(
model_name="game",
name="year",
field=models.IntegerField(blank=True, default=None, null=True),
),
]
@@ -0,0 +1,24 @@
from django.db import migrations
def update_game_year(apps, schema_editor):
Game = apps.get_model("games", "Game")
Edition = apps.get_model("games", "Edition")
for game in Game.objects.filter(year__isnull=True):
# Try to get the first related edition with a non-null year_released
edition = Edition.objects.filter(game=game, year_released__isnull=False).first()
if edition:
# If an edition is found, update the game's year
game.year = edition.year_released
game.save()
class Migration(migrations.Migration):
dependencies = [
("games", "0020_game_year"),
]
operations = [
migrations.RunPython(update_game_year),
]
@@ -0,0 +1,18 @@
# Generated by Django 4.1.5 on 2023-11-06 18:12
from django.db import migrations
class Migration(migrations.Migration):
dependencies = [
("games", "0021_auto_20231106_1909"),
]
operations = [
migrations.RenameField(
model_name="game",
old_name="year",
new_name="year_released",
),
]

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