0c6c536d07637ceba9839d21d4ca13e7e35cf96f
Tightens the child model so the type is honest end to end. Previously a ``SafeText``/``mark_safe`` string passed as a child rendered unescaped — a trusted-HTML-as-string backdoor that ``Child = Node | str`` couldn't express (every ``SafeText`` is a ``str``). Now ``_child_key`` escapes *every* string child; the only way to put trusted pre-rendered HTML into the tree is a ``Safe`` node. So a ``str`` child is always untrusted text — which is exactly what the renderer escapes. Converted the trusted-HTML children that relied on the old passthrough: - ``CsrfInput`` and the Alpine selectors (``GameStatusSelector`` / ``SessionDeviceSelector``) now return ``Safe`` nodes instead of ``mark_safe`` strings — they are always tree children. - ``popover_content`` is now a ``Child`` (it is rendered as a child); the one HTML caller (``LinkedPurchase``) passes ``Safe(...)``. - View-side children that were ``mark_safe`` strings → ``Safe(...)``: ``_played_row`` (game detail), the stat SVGs and `` `` spacer (game), the login table (auth), the manual session-form field/label markup (session), and ``_purchase_name`` (stats). - ``SimpleTable.header_action`` typed ``Child``. The script-tag string helpers (``ModuleScript`` / ``StaticScript`` / ``ExternalScript``) stay ``SafeText`` strings: they are only ever joined into the ``scripts=`` string, never used as tree children. ``Children`` regains a bare ``Node`` member (a single node child is valid); the one ``*children`` site (``Popover``) normalises via ``as_children`` first. Tests that asserted the old SafeText-passthrough now assert the new rule (mark_safe child escaped; ``Safe`` node passes through). Full suite green (445; +2 new escaping tests). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Timetracker
A simple game catalogue and play session tracker.
Development
The project uses uv to manage Python versions and dependencies.
Simply run:
make init
This installs the correct Python version, syncs all dependencies, and installs npm packages.
Afterwards, you can start the development server using make dev.
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